Compare commits
49 Commits
revert-494
...
greenkeepe
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603fd87782 |
@@ -53,7 +53,7 @@
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"minilog": "3.1.0",
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"raw-loader": "^0.5.1",
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"scratch-storage": "^1.0.0",
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"scratch-svg-renderer": "0.2.0-prerelease.20190715153806",
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"twgl.js": "4.4.0"
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"scratch-svg-renderer": "0.2.0-prerelease.20190822202608",
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"twgl.js": "4.11.4"
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}
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}
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126
src/Drawable.js
126
src/Drawable.js
@@ -183,56 +183,99 @@ class Drawable {
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return this._visible;
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}
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/**
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* Update the position if it is different. Marks the transform as dirty.
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* @param {Array.<number>} position A new position.
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*/
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updatePosition (position) {
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if (this._position[0] !== position[0] ||
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this._position[1] !== position[1]) {
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this._position[0] = Math.round(position[0]);
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this._position[1] = Math.round(position[1]);
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this.setTransformDirty();
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}
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}
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/**
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* Update the direction if it is different. Marks the transform as dirty.
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* @param {number} direction A new direction.
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*/
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updateDirection (direction) {
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if (this._direction !== direction) {
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this._direction = direction;
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this._rotationTransformDirty = true;
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this.setTransformDirty();
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}
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}
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/**
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* Update the scale if it is different. Marks the transform as dirty.
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* @param {Array.<number>} scale A new scale.
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*/
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updateScale (scale) {
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if (this._scale[0] !== scale[0] ||
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this._scale[1] !== scale[1]) {
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this._scale[0] = scale[0];
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this._scale[1] = scale[1];
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this._rotationCenterDirty = true;
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this._skinScaleDirty = true;
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this.setTransformDirty();
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}
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}
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/**
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* Update visibility if it is different. Marks the convex hull as dirty.
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* @param {boolean} visible A new visibility state.
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*/
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updateVisible (visible) {
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if (this._visible !== visible) {
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this._visible = visible;
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this.setConvexHullDirty();
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}
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}
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/**
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* Update an effect. Marks the convex hull as dirty if the effect changes shape.
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* @param {string} effectName The name of the effect.
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* @param {number} rawValue A new effect value.
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*/
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updateEffect (effectName, rawValue) {
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const effectInfo = ShaderManager.EFFECT_INFO[effectName];
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if (rawValue) {
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this._effectBits |= effectInfo.mask;
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} else {
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this._effectBits &= ~effectInfo.mask;
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}
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const converter = effectInfo.converter;
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this._uniforms[effectInfo.uniformName] = converter(rawValue);
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if (effectInfo.shapeChanges) {
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this.setConvexHullDirty();
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}
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}
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/**
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* Update the position, direction, scale, or effect properties of this Drawable.
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* @deprecated Use specific update* methods instead.
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* @param {object.<string,*>} properties The new property values to set.
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*/
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updateProperties (properties) {
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let dirty = false;
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if ('position' in properties && (
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this._position[0] !== properties.position[0] ||
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this._position[1] !== properties.position[1])) {
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this._position[0] = Math.round(properties.position[0]);
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this._position[1] = Math.round(properties.position[1]);
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dirty = true;
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if ('position' in properties) {
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this.updatePosition(properties.position);
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}
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if ('direction' in properties && this._direction !== properties.direction) {
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this._direction = properties.direction;
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this._rotationTransformDirty = true;
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dirty = true;
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if ('direction' in properties) {
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this.updateDirection(properties.direction);
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}
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if ('scale' in properties && (
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this._scale[0] !== properties.scale[0] ||
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this._scale[1] !== properties.scale[1])) {
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this._scale[0] = properties.scale[0];
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this._scale[1] = properties.scale[1];
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this._rotationCenterDirty = true;
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this._skinScaleDirty = true;
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dirty = true;
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if ('scale' in properties) {
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this.updateScale(properties.scale);
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}
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if ('visible' in properties) {
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this._visible = properties.visible;
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this.setConvexHullDirty();
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}
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if (dirty) {
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this.setTransformDirty();
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this.updateVisible(properties.visible);
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}
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const numEffects = ShaderManager.EFFECTS.length;
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for (let index = 0; index < numEffects; ++index) {
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const effectName = ShaderManager.EFFECTS[index];
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if (effectName in properties) {
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||||
const rawValue = properties[effectName];
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||||
const effectInfo = ShaderManager.EFFECT_INFO[effectName];
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||||
if (rawValue) {
|
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this._effectBits |= effectInfo.mask;
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} else {
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this._effectBits &= ~effectInfo.mask;
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||||
}
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||||
const converter = effectInfo.converter;
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this._uniforms[effectInfo.uniformName] = converter(rawValue);
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if (effectInfo.shapeChanges) {
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this.setConvexHullDirty();
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}
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||||
this.updateEffect(effectName, properties[effectName]);
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||||
}
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||||
}
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||||
}
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||||
@@ -433,6 +476,16 @@ class Drawable {
|
||||
return true;
|
||||
}
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||||
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// If the effect bits for mosaic, pixelate, whirl, or fisheye are set, use linear
|
||||
if ((this._effectBits & (
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ShaderManager.EFFECT_INFO.fisheye.mask |
|
||||
ShaderManager.EFFECT_INFO.whirl.mask |
|
||||
ShaderManager.EFFECT_INFO.pixelate.mask |
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ShaderManager.EFFECT_INFO.mosaic.mask
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||||
)) !== 0) {
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return false;
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||||
}
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||||
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||||
// We can't use nearest neighbor unless we are a multiple of 90 rotation
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||||
if (this._direction % 90 !== 0) {
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return false;
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@@ -520,7 +573,6 @@ class Drawable {
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||||
* @return {!Rectangle} Bounds for the Drawable.
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||||
*/
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||||
getFastBounds (result) {
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this.updateMatrix();
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||||
if (!this.needsConvexHullPoints()) {
|
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return this.getBounds(result);
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}
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@@ -332,8 +332,7 @@ class PenSkin extends Skin {
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||||
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||||
const uniforms = {
|
||||
u_skin: this._texture,
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||||
u_projectionMatrix: projection,
|
||||
u_fudge: 0
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u_projectionMatrix: projection
|
||||
};
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twgl.setUniforms(currentShader, uniforms);
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@@ -474,8 +473,7 @@ class PenSkin extends Skin {
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0
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), __modelScalingMatrix),
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__modelMatrix
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),
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u_fudge: 0
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||||
)
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||||
};
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twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST});
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||||
@@ -123,11 +123,11 @@ class Rectangle {
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||||
this.right = Math.min(this.right, right);
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this.bottom = Math.max(this.bottom, bottom);
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||||
this.top = Math.min(this.top, top);
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||||
// Ensure rectangle coordinates in order.
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this.left = Math.min(this.left, this.right);
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this.right = Math.max(this.right, this.left);
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this.bottom = Math.min(this.bottom, this.top);
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this.top = Math.max(this.top, this.bottom);
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this.left = Math.min(this.left, right);
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||||
this.right = Math.max(this.right, left);
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||||
this.bottom = Math.min(this.bottom, top);
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||||
this.top = Math.max(this.top, bottom);
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||||
}
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||||
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||||
/**
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||||
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||||
@@ -105,7 +105,7 @@ class RenderWebGL extends EventEmitter {
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||||
* @private
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||||
*/
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||||
static _getContext (canvas) {
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return twgl.getWebGLContext(canvas, {alpha: false, stencil: true});
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return twgl.getWebGLContext(canvas, {alpha: false, stencil: true, antialias: false});
|
||||
}
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||||
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||||
/**
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||||
@@ -1314,9 +1314,122 @@ class RenderWebGL extends EventEmitter {
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||||
}, null);
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||||
}
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||||
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||||
/**
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||||
* Update a drawable's skin.
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||||
* @param {number} drawableID The drawable's id.
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* @param {number} skinId The skin to update to.
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||||
*/
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||||
updateDrawableSkinId (drawableID, skinId) {
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const drawable = this._allDrawables[drawableID];
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// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin = this._allSkins[skinId];
|
||||
}
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||||
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||||
/**
|
||||
* Update a drawable's skin rotation center.
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||||
* @param {number} drawableID The drawable's id.
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* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
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updateDrawableRotationCenter (drawableID, rotationCenter) {
|
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const drawable = this._allDrawables[drawableID];
|
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// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
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if (!drawable) return;
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drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
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}
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/**
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* Update a drawable's skin and rotation center together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} skinId The skin to update to.
|
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* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
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*/
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updateDrawableSkinIdRotationCenter (drawableID, skinId, rotationCenter) {
|
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const drawable = this._allDrawables[drawableID];
|
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// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
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if (!drawable) return;
|
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drawable.skin = this._allSkins[skinId];
|
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drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
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}
|
||||
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/**
|
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* Update a drawable's position.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} position The new position.
|
||||
*/
|
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updateDrawablePosition (drawableID, position) {
|
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const drawable = this._allDrawables[drawableID];
|
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// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
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if (!drawable) return;
|
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drawable.updatePosition(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
*/
|
||||
updateDrawableDirection (drawableID, direction) {
|
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const drawable = this._allDrawables[drawableID];
|
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// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
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if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's scale.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableScale (drawableID, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
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// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction and scale together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableDirectionScale (drawableID, direction, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visibility.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {boolean} visible Will the drawable be visible?
|
||||
*/
|
||||
updateDrawableVisible (drawableID, visible) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateVisible(visible);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visual effect.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {string} effectName The effect to change.
|
||||
* @param {number} value A new effect value.
|
||||
*/
|
||||
updateDrawableEffect (drawableID, effectName, value) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateEffect(effectName, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position, direction, scale, or effect properties of this Drawable.
|
||||
* @deprecated Use specific updateDrawable* methods instead.
|
||||
* @param {int} drawableID The ID of the Drawable to update.
|
||||
* @param {object.<string,*>} properties The new property values to set.
|
||||
*/
|
||||
@@ -1324,17 +1437,16 @@ class RenderWebGL extends EventEmitter {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
/**
|
||||
* @todo fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
if ('skinId' in properties) {
|
||||
drawable.skin = this._allSkins[properties.skinId];
|
||||
this.updateDrawableSkinId(drawableID, properties.skinId);
|
||||
}
|
||||
if ('rotationCenter' in properties) {
|
||||
const newRotationCenter = properties.rotationCenter;
|
||||
drawable.skin.setRotationCenter(newRotationCenter[0], newRotationCenter[1]);
|
||||
this.updateDrawableRotationCenter(drawableID, properties.rotationCenter);
|
||||
}
|
||||
drawable.updateProperties(properties);
|
||||
}
|
||||
@@ -1351,7 +1463,7 @@ class RenderWebGL extends EventEmitter {
|
||||
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
// TODO: fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
return [x, y];
|
||||
}
|
||||
@@ -1417,8 +1529,6 @@ class RenderWebGL extends EventEmitter {
|
||||
* @param {int} stampID - the unique ID of the Drawable to use as the stamp.
|
||||
*/
|
||||
penStamp (penSkinID, stampID) {
|
||||
this._doExitDrawRegion();
|
||||
|
||||
const stampDrawable = this._allDrawables[stampID];
|
||||
if (!stampDrawable) {
|
||||
return;
|
||||
@@ -1429,6 +1539,8 @@ class RenderWebGL extends EventEmitter {
|
||||
return;
|
||||
}
|
||||
|
||||
this._doExitDrawRegion();
|
||||
|
||||
const skin = /** @type {PenSkin} */ this._allSkins[penSkinID];
|
||||
|
||||
const gl = this._gl;
|
||||
@@ -1549,6 +1661,7 @@ class RenderWebGL extends EventEmitter {
|
||||
this._exitRegion();
|
||||
}
|
||||
this._exitRegion = null;
|
||||
this._regionId = null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1607,8 +1720,7 @@ class RenderWebGL extends EventEmitter {
|
||||
gl.useProgram(currentShader.program);
|
||||
twgl.setBuffersAndAttributes(gl, currentShader, this._bufferInfo);
|
||||
Object.assign(uniforms, {
|
||||
u_projectionMatrix: projection,
|
||||
u_fudge: window.fudge || 0
|
||||
u_projectionMatrix: projection
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
uniform float u_fudge;
|
||||
|
||||
#ifdef DRAW_MODE_silhouette
|
||||
uniform vec4 u_silhouetteColor;
|
||||
#else // DRAW_MODE_silhouette
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<body>
|
||||
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
|
||||
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
|
||||
<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
|
||||
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
|
||||
<script src="../../dist/web/scratch-render.js"></script>
|
||||
|
||||
@@ -21,6 +22,8 @@
|
||||
|
||||
vm.attachStorage(storage);
|
||||
vm.attachRenderer(render);
|
||||
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
|
||||
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
|
||||
|
||||
document.getElementById('file').addEventListener('click', e => {
|
||||
document.body.removeChild(document.getElementById('loaded'));
|
||||
|
||||
BIN
test/integration/scratch-tests/disappearing-pen.sb3
Normal file
BIN
test/integration/scratch-tests/disappearing-pen.sb3
Normal file
Binary file not shown.
Reference in New Issue
Block a user