110371b029f456f5151dbb2ebed2db9d155d9cf3
Some APIs need SVGSkin to update some of its values immediately when changing the SVG. Namely size needs to be synchronously set. However rotation center doesn't need to be set at that time so we can leave it to update where it currently is.
scratch-render
WebGL-based rendering engine for Scratch 3.0
Installation
npm install https://github.com/LLK/scratch-render.git
Setup
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Scratch WebGL rendering demo</title>
</head>
<body>
<canvas id="myStage"></canvas>
<canvas id="myDebug"></canvas>
</body>
</html>
var canvas = document.getElementById('myStage');
var debug = document.getElementById('myDebug');
// Instantiate the renderer
var renderer = new require('scratch-render')(canvas);
// Connect to debug canvas
renderer.setDebugCanvas(debug);
// Start drawing
function drawStep() {
renderer.draw();
requestAnimationFrame(drawStep);
}
drawStep();
// Connect to worker (see "playground" example)
var worker = new Worker('worker.js');
renderer.connectWorker(worker);
Standalone Build
npm run build
<script src="/path/to/render.js"></script>
<script>
var renderer = new window.RenderWebGLLocal();
// do things
</script>
Testing
npm test
Donate
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Description
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