update drawable calls
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parent
27c70a7542
commit
96aa930895
115
src/Drawable.js
115
src/Drawable.js
@ -183,56 +183,99 @@ class Drawable {
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return this._visible;
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}
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/**
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* Update the position if it is different. Marks the transform as dirty.
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* @param {Array.<number>} position A new position.
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*/
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updatePosition (position) {
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if (this._position[0] !== position[0] ||
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this._position[1] !== position[1]) {
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this._position[0] = Math.round(position[0]);
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this._position[1] = Math.round(position[1]);
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this.setTransformDirty();
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}
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}
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/**
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* Update the direction if it is different. Marks the transform as dirty.
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* @param {number} direction A new direction.
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*/
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updateDirection (direction) {
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if (this._direction !== direction) {
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this._direction = direction;
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this._rotationTransformDirty = true;
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this.setTransformDirty();
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}
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}
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/**
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* Update the scale if it is different. Marks the transform as dirty.
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* @param {Array.<number>} scale A new scale.
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*/
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updateScale (scale) {
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if (this._scale[0] !== scale[0] ||
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this._scale[1] !== scale[1]) {
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this._scale[0] = scale[0];
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this._scale[1] = scale[1];
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this._rotationCenterDirty = true;
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this._skinScaleDirty = true;
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this.setTransformDirty();
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}
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}
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/**
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* Update visibility if it is different. Marks the convex hull as dirty.
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* @param {boolean} visible A new visibility state.
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*/
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updateVisible (visible) {
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if (this._visible !== visible) {
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this._visible = visible;
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this.setConvexHullDirty();
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}
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}
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/**
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* Update an effect. Marks the convex hull as dirty if the effect changes shape.
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* @param {string} effectName The name of the effect.
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* @param {number} rawValue A new effect value.
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*/
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updateEffect (effectName, rawValue) {
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const effectInfo = ShaderManager.EFFECT_INFO[effectName];
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if (rawValue) {
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this._effectBits |= effectInfo.mask;
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} else {
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this._effectBits &= ~effectInfo.mask;
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}
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const converter = effectInfo.converter;
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this._uniforms[effectInfo.uniformName] = converter(rawValue);
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if (effectInfo.shapeChanges) {
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this.setConvexHullDirty();
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}
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}
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/**
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* Update the position, direction, scale, or effect properties of this Drawable.
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* @deprecated Use specific update* methods instead.
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* @param {object.<string,*>} properties The new property values to set.
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*/
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updateProperties (properties) {
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let dirty = false;
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if ('position' in properties && (
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this._position[0] !== properties.position[0] ||
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this._position[1] !== properties.position[1])) {
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this._position[0] = Math.round(properties.position[0]);
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this._position[1] = Math.round(properties.position[1]);
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dirty = true;
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if ('position' in properties) {
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this.updatePosition(properties.position);
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}
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if ('direction' in properties && this._direction !== properties.direction) {
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this._direction = properties.direction;
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this._rotationTransformDirty = true;
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dirty = true;
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if ('direction' in properties) {
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this.updateDirection(properties.direction);
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}
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if ('scale' in properties && (
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this._scale[0] !== properties.scale[0] ||
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this._scale[1] !== properties.scale[1])) {
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this._scale[0] = properties.scale[0];
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this._scale[1] = properties.scale[1];
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this._rotationCenterDirty = true;
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this._skinScaleDirty = true;
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dirty = true;
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if ('scale' in properties) {
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this.updateScale(properties.scale);
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}
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if ('visible' in properties) {
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this._visible = properties.visible;
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this.setConvexHullDirty();
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}
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if (dirty) {
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this.setTransformDirty();
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this.updateVisible(properties.visible);
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}
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const numEffects = ShaderManager.EFFECTS.length;
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for (let index = 0; index < numEffects; ++index) {
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const effectName = ShaderManager.EFFECTS[index];
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if (effectName in properties) {
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const rawValue = properties[effectName];
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const effectInfo = ShaderManager.EFFECT_INFO[effectName];
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if (rawValue) {
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this._effectBits |= effectInfo.mask;
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} else {
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this._effectBits &= ~effectInfo.mask;
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}
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const converter = effectInfo.converter;
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this._uniforms[effectInfo.uniformName] = converter(rawValue);
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if (effectInfo.shapeChanges) {
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this.setConvexHullDirty();
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}
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this.updateEffect(effectName, properties[effectName]);
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}
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}
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}
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@ -1313,9 +1313,122 @@ class RenderWebGL extends EventEmitter {
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}, null);
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}
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/**
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* Update a drawable's skin.
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* @param {number} drawableID The drawable's id.
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* @param {number} skinId The skin to update to.
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*/
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updateDrawableSkinId (drawableID, skinId) {
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const drawable = this._allDrawables[drawableID];
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// TODO: vm's requests to drawableID that do not have a Drawable object.
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if (!drawable) return;
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drawable.skin = this._allSkins[skinId];
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}
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/**
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* Update a drawable's skin rotation center.
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* @param {number} drawableID The drawable's id.
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* @param {Array.<number>} rotationCenter The rotation center for the skin.
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*/
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updateDrawableRotationCenter (drawableID, rotationCenter) {
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const drawable = this._allDrawables[drawableID];
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// TODO: vm's requests to drawableID that do not have a Drawable object.
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if (!drawable) return;
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drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
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}
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/**
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* Update a drawable's skin and rotation center together.
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* @param {number} drawableID The drawable's id.
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* @param {number} skinId The skin to update to.
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* @param {Array.<number>} rotationCenter The rotation center for the skin.
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*/
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updateDrawableSkinIdRotationCenter (drawableID, skinId, rotationCenter) {
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const drawable = this._allDrawables[drawableID];
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// TODO: vm's requests to drawableID that do not have a Drawable object.
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if (!drawable) return;
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drawable.skin = this._allSkins[skinId];
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drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
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}
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/**
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* Update a drawable's position.
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* @param {number} drawableID The drawable's id.
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* @param {Array.<number>} position The new position.
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*/
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updateDrawablePosition (drawableID, position) {
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const drawable = this._allDrawables[drawableID];
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// TODO: vm's requests to drawableID that do not have a Drawable object.
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if (!drawable) return;
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drawable.updatePosition(position);
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}
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/**
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* Update a drawable's direction.
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* @param {number} drawableID The drawable's id.
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* @param {number} direction A new direction.
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*/
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updateDrawableDirection (drawableID, direction) {
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const drawable = this._allDrawables[drawableID];
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// TODO: vm's requests to drawableID that do not have a Drawable object.
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if (!drawable) return;
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drawable.updateDirection(direction);
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}
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/**
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* Update a drawable's scale.
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* @param {number} drawableID The drawable's id.
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* @param {Array.<number>} scale A new scale.
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*/
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updateDrawableScale (drawableID, scale) {
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const drawable = this._allDrawables[drawableID];
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// TODO: vm's requests to drawableID that do not have a Drawable object.
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if (!drawable) return;
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drawable.updateScale(scale);
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}
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/**
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* Update a drawable's direction and scale together.
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* @param {number} drawableID The drawable's id.
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* @param {number} direction A new direction.
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* @param {Array.<number>} scale A new scale.
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*/
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updateDrawableDirectionScale (drawableID, direction, scale) {
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const drawable = this._allDrawables[drawableID];
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// TODO: vm's requests to drawableID that do not have a Drawable object.
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if (!drawable) return;
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drawable.updateDirection(direction);
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drawable.updateScale(scale);
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}
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/**
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* Update a drawable's visibility.
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* @param {number} drawableID The drawable's id.
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* @param {boolean} visible Will the drawable be visible?
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*/
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updateDrawableVisible (drawableID, visible) {
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const drawable = this._allDrawables[drawableID];
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// TODO: vm's requests to drawableID that do not have a Drawable object.
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if (!drawable) return;
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drawable.updateVisible(visible);
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}
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/**
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* Update a drawable's visual effect.
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* @param {number} drawableID The drawable's id.
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* @param {string} effectName The effect to change.
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* @param {number} value A new effect value.
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*/
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updateDrawableEffect (drawableID, effectName, value) {
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const drawable = this._allDrawables[drawableID];
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// TODO: vm's requests to drawableID that do not have a Drawable object.
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if (!drawable) return;
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drawable.updateEffect(effectName, value);
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}
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/**
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* Update the position, direction, scale, or effect properties of this Drawable.
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* @deprecated Use specific updateDrawable* methods instead.
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* @param {int} drawableID The ID of the Drawable to update.
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* @param {object.<string,*>} properties The new property values to set.
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*/
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@ -1329,11 +1442,10 @@ class RenderWebGL extends EventEmitter {
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return;
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}
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if ('skinId' in properties) {
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drawable.skin = this._allSkins[properties.skinId];
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this.updateDrawableSkinId(drawableID, properties.skinId);
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}
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if ('rotationCenter' in properties) {
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const newRotationCenter = properties.rotationCenter;
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drawable.skin.setRotationCenter(newRotationCenter[0], newRotationCenter[1]);
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this.updateDrawableRotationCenter(drawableID, properties.rotationCenter);
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}
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drawable.updateProperties(properties);
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}
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@ -1627,14 +1739,14 @@ class RenderWebGL extends EventEmitter {
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}
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twgl.setUniforms(currentShader, uniforms);
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/* adjust blend function for this skin */
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if (drawable.skin.hasPremultipliedAlpha){
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gl.blendFuncSeparate(gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
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} else {
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gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
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}
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twgl.drawBufferInfo(gl, this._bufferInfo, gl.TRIANGLES);
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}
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