add more parentheses
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@ -434,12 +434,12 @@ class Drawable {
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}
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// If the effect bits for mosaic, pixelate, whirl, or fisheye are set, use linear
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if (this._effectBits & (
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if ((this._effectBits & (
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ShaderManager.EFFECT_INFO.fisheye.mask |
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ShaderManager.EFFECT_INFO.whirl.mask |
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ShaderManager.EFFECT_INFO.pixelate.mask |
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ShaderManager.EFFECT_INFO.mosaic.mask
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) !== 0) {
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)) !== 0) {
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return false;
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}
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