Never useNearest on distorted vector skins
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@ -431,6 +431,11 @@ class Drawable {
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return true;
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}
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// If the effect bits for mosaic, pixelate, whirl, or fisheye are set, use linear
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if (this._effectBits & 0b0011110) {
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return false;
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}
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// We can't use nearest neighbor unless we are a multiple of 90 rotation
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if (this._direction % 90 !== 0) {
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return false;
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