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54 Commits
greenkeepe
...
greenkeepe
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603fd87782 |
@@ -38,7 +38,7 @@
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"jsdoc": "^3.5.5",
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"json": "^9.0.4",
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"scratch-vm": "0.2.0-prerelease.20190207224121",
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"tap": "^11.0.0",
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"tap": "^14.8.0",
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"travis-after-all": "^1.4.4",
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"uglifyjs-webpack-plugin": "^1.2.5",
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"webpack": "^4.8.0",
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@@ -53,7 +53,7 @@
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"minilog": "3.1.0",
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"raw-loader": "^0.5.1",
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"scratch-storage": "^1.0.0",
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"scratch-svg-renderer": "0.2.0-prerelease.20190715153806",
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"scratch-svg-renderer": "0.2.0-prerelease.20190822202608",
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"twgl.js": "4.4.0"
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}
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}
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@@ -23,12 +23,6 @@ class BitmapSkin extends Skin {
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/** @type {Array<int>} */
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this._textureSize = [0, 0];
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/**
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* The "native" size, in texels, of this skin.
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* @type {Array<number>}
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*/
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this.size = [0, 0];
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}
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/**
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@@ -49,6 +43,13 @@ class BitmapSkin extends Skin {
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return true;
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}
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/**
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* @return {Array<number>} the "native" size, in texels, of this skin.
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*/
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get size () {
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return [this._textureSize[0] / this._costumeResolution, this._textureSize[1] / this._costumeResolution];
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}
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/**
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* @param {Array<number>} scale - The scaling factors to be used.
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* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given scale.
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@@ -109,7 +110,6 @@ class BitmapSkin extends Skin {
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// Do these last in case any of the above throws an exception
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this._costumeResolution = costumeResolution || 2;
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this._textureSize = BitmapSkin._getBitmapSize(bitmapData);
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this.size = [this._textureSize[0] / this._costumeResolution, this._textureSize[1] / this._costumeResolution];
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if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
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this.setRotationCenter.apply(this, rotationCenter);
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135
src/Drawable.js
135
src/Drawable.js
@@ -3,6 +3,7 @@ const twgl = require('twgl.js');
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const Rectangle = require('./Rectangle');
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const RenderConstants = require('./RenderConstants');
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const ShaderManager = require('./ShaderManager');
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const Skin = require('./Skin');
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const EffectTransform = require('./EffectTransform');
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/**
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@@ -100,6 +101,8 @@ class Drawable {
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/** @todo move convex hull functionality, maybe bounds functionality overall, to Skin classes */
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this._convexHullPoints = null;
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this._convexHullDirty = true;
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this._skinWasAltered = this._skinWasAltered.bind(this);
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}
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/**
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@@ -138,7 +141,13 @@ class Drawable {
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*/
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set skin (newSkin) {
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if (this._skin !== newSkin) {
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if (this._skin) {
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this._skin.removeListener(Skin.Events.WasAltered, this._skinWasAltered);
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}
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this._skin = newSkin;
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if (this._skin) {
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this._skin.addListener(Skin.Events.WasAltered, this._skinWasAltered);
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}
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this._skinWasAltered();
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}
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}
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@@ -174,56 +183,99 @@ class Drawable {
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return this._visible;
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}
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/**
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* Update the position if it is different. Marks the transform as dirty.
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* @param {Array.<number>} position A new position.
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*/
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updatePosition (position) {
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if (this._position[0] !== position[0] ||
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this._position[1] !== position[1]) {
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this._position[0] = Math.round(position[0]);
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this._position[1] = Math.round(position[1]);
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this.setTransformDirty();
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}
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}
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/**
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* Update the direction if it is different. Marks the transform as dirty.
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* @param {number} direction A new direction.
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*/
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updateDirection (direction) {
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if (this._direction !== direction) {
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this._direction = direction;
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this._rotationTransformDirty = true;
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this.setTransformDirty();
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}
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}
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/**
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* Update the scale if it is different. Marks the transform as dirty.
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* @param {Array.<number>} scale A new scale.
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||||
*/
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||||
updateScale (scale) {
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if (this._scale[0] !== scale[0] ||
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||||
this._scale[1] !== scale[1]) {
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this._scale[0] = scale[0];
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||||
this._scale[1] = scale[1];
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this._rotationCenterDirty = true;
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||||
this._skinScaleDirty = true;
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||||
this.setTransformDirty();
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||||
}
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||||
}
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||||
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||||
/**
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* Update visibility if it is different. Marks the convex hull as dirty.
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* @param {boolean} visible A new visibility state.
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||||
*/
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||||
updateVisible (visible) {
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if (this._visible !== visible) {
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this._visible = visible;
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this.setConvexHullDirty();
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||||
}
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||||
}
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||||
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||||
/**
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* Update an effect. Marks the convex hull as dirty if the effect changes shape.
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* @param {string} effectName The name of the effect.
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* @param {number} rawValue A new effect value.
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*/
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updateEffect (effectName, rawValue) {
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const effectInfo = ShaderManager.EFFECT_INFO[effectName];
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if (rawValue) {
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this._effectBits |= effectInfo.mask;
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} else {
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this._effectBits &= ~effectInfo.mask;
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}
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const converter = effectInfo.converter;
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this._uniforms[effectInfo.uniformName] = converter(rawValue);
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if (effectInfo.shapeChanges) {
|
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this.setConvexHullDirty();
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||||
}
|
||||
}
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||||
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||||
/**
|
||||
* Update the position, direction, scale, or effect properties of this Drawable.
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||||
* @deprecated Use specific update* methods instead.
|
||||
* @param {object.<string,*>} properties The new property values to set.
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||||
*/
|
||||
updateProperties (properties) {
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||||
let dirty = false;
|
||||
if ('position' in properties && (
|
||||
this._position[0] !== properties.position[0] ||
|
||||
this._position[1] !== properties.position[1])) {
|
||||
this._position[0] = Math.round(properties.position[0]);
|
||||
this._position[1] = Math.round(properties.position[1]);
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||||
dirty = true;
|
||||
if ('position' in properties) {
|
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this.updatePosition(properties.position);
|
||||
}
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||||
if ('direction' in properties && this._direction !== properties.direction) {
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||||
this._direction = properties.direction;
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||||
this._rotationTransformDirty = true;
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||||
dirty = true;
|
||||
if ('direction' in properties) {
|
||||
this.updateDirection(properties.direction);
|
||||
}
|
||||
if ('scale' in properties && (
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||||
this._scale[0] !== properties.scale[0] ||
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||||
this._scale[1] !== properties.scale[1])) {
|
||||
this._scale[0] = properties.scale[0];
|
||||
this._scale[1] = properties.scale[1];
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||||
this._rotationCenterDirty = true;
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||||
this._skinScaleDirty = true;
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||||
dirty = true;
|
||||
if ('scale' in properties) {
|
||||
this.updateScale(properties.scale);
|
||||
}
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||||
if ('visible' in properties) {
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||||
this._visible = properties.visible;
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||||
this.setConvexHullDirty();
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||||
}
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||||
if (dirty) {
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||||
this.setTransformDirty();
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||||
this.updateVisible(properties.visible);
|
||||
}
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||||
const numEffects = ShaderManager.EFFECTS.length;
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||||
for (let index = 0; index < numEffects; ++index) {
|
||||
const effectName = ShaderManager.EFFECTS[index];
|
||||
if (effectName in properties) {
|
||||
const rawValue = properties[effectName];
|
||||
const effectInfo = ShaderManager.EFFECT_INFO[effectName];
|
||||
if (rawValue) {
|
||||
this._effectBits |= effectInfo.mask;
|
||||
} else {
|
||||
this._effectBits &= ~effectInfo.mask;
|
||||
}
|
||||
const converter = effectInfo.converter;
|
||||
this._uniforms[effectInfo.uniformName] = converter(rawValue);
|
||||
if (effectInfo.shapeChanges) {
|
||||
this.setConvexHullDirty();
|
||||
}
|
||||
this.updateEffect(effectName, properties[effectName]);
|
||||
}
|
||||
}
|
||||
}
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||||
@@ -424,6 +476,16 @@ class Drawable {
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the effect bits for mosaic, pixelate, whirl, or fisheye are set, use linear
|
||||
if ((this._effectBits & (
|
||||
ShaderManager.EFFECT_INFO.fisheye.mask |
|
||||
ShaderManager.EFFECT_INFO.whirl.mask |
|
||||
ShaderManager.EFFECT_INFO.pixelate.mask |
|
||||
ShaderManager.EFFECT_INFO.mosaic.mask
|
||||
)) !== 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// We can't use nearest neighbor unless we are a multiple of 90 rotation
|
||||
if (this._direction % 90 !== 0) {
|
||||
return false;
|
||||
@@ -511,7 +573,6 @@ class Drawable {
|
||||
* @return {!Rectangle} Bounds for the Drawable.
|
||||
*/
|
||||
getFastBounds (result) {
|
||||
this.updateMatrix();
|
||||
if (!this.needsConvexHullPoints()) {
|
||||
return this.getBounds(result);
|
||||
}
|
||||
|
||||
@@ -88,9 +88,6 @@ class PenSkin extends Skin {
|
||||
/** @type {HTMLCanvasElement} */
|
||||
this._canvas = document.createElement('canvas');
|
||||
|
||||
/** @type {Array<number>} */
|
||||
this._canvasSize = twgl.v3.create();
|
||||
|
||||
/** @type {WebGLTexture} */
|
||||
this._texture = null;
|
||||
|
||||
@@ -168,7 +165,7 @@ class PenSkin extends Skin {
|
||||
* @return {Array<number>} the "native" size, in texels, of this skin. [width, height]
|
||||
*/
|
||||
get size () {
|
||||
return this._canvasSize;
|
||||
return [this._canvas.width, this._canvas.height];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -191,13 +188,13 @@ class PenSkin extends Skin {
|
||||
clear () {
|
||||
const gl = this._renderer.gl;
|
||||
twgl.bindFramebufferInfo(gl, this._framebuffer);
|
||||
|
||||
|
||||
/* Reset framebuffer to transparent black */
|
||||
gl.clearColor(0, 0, 0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
const ctx = this._canvas.getContext('2d');
|
||||
ctx.clearRect(0, 0, this._canvasSize[0], this._canvasSize[1]);
|
||||
ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
||||
|
||||
this._silhouetteDirty = true;
|
||||
}
|
||||
@@ -335,8 +332,7 @@ class PenSkin extends Skin {
|
||||
|
||||
const uniforms = {
|
||||
u_skin: this._texture,
|
||||
u_projectionMatrix: projection,
|
||||
u_fudge: 0
|
||||
u_projectionMatrix: projection
|
||||
};
|
||||
|
||||
twgl.setUniforms(currentShader, uniforms);
|
||||
@@ -454,7 +450,7 @@ class PenSkin extends Skin {
|
||||
* @param {number} x - centered at x
|
||||
* @param {number} y - centered at y
|
||||
*/
|
||||
_drawRectangle (currentShader, texture, bounds, x = -this._canvasSize[0] / 2, y = this._canvasSize[1] / 2) {
|
||||
_drawRectangle (currentShader, texture, bounds, x = -this._canvas.width / 2, y = this._canvas.height / 2) {
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
const projection = twgl.m4.ortho(
|
||||
@@ -477,8 +473,7 @@ class PenSkin extends Skin {
|
||||
0
|
||||
), __modelScalingMatrix),
|
||||
__modelMatrix
|
||||
),
|
||||
u_fudge: 0
|
||||
)
|
||||
};
|
||||
|
||||
twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST});
|
||||
@@ -517,7 +512,7 @@ class PenSkin extends Skin {
|
||||
* @param {number} x - texture centered at x
|
||||
* @param {number} y - texture centered at y
|
||||
*/
|
||||
_drawToBuffer (texture = this._texture, x = -this._canvasSize[0] / 2, y = this._canvasSize[1] / 2) {
|
||||
_drawToBuffer (texture = this._texture, x = -this._canvas.width / 2, y = this._canvas.height / 2) {
|
||||
if (texture !== this._texture && this._canvasDirty) {
|
||||
this._drawToBuffer();
|
||||
}
|
||||
@@ -531,7 +526,7 @@ class PenSkin extends Skin {
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._canvas);
|
||||
|
||||
const ctx = this._canvas.getContext('2d');
|
||||
ctx.clearRect(0, 0, this._canvasSize[0], this._canvasSize[1]);
|
||||
ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
||||
|
||||
this._canvasDirty = false;
|
||||
}
|
||||
@@ -567,8 +562,8 @@ class PenSkin extends Skin {
|
||||
this._bounds = new Rectangle();
|
||||
this._bounds.initFromBounds(width / 2, width / -2, height / 2, height / -2);
|
||||
|
||||
this._canvas.width = this._canvasSize[0] = width;
|
||||
this._canvas.height = this._canvasSize[1] = height;
|
||||
this._canvas.width = width;
|
||||
this._canvas.height = height;
|
||||
this._rotationCenter[0] = width / 2;
|
||||
this._rotationCenter[1] = height / 2;
|
||||
|
||||
@@ -654,8 +649,8 @@ class PenSkin extends Skin {
|
||||
this._renderer.enterDrawRegion(this._toBufferDrawRegionId);
|
||||
|
||||
// Sample the framebuffer's pixels into the silhouette instance
|
||||
const skinPixels = new Uint8Array(Math.floor(this._canvasSize[0] * this._canvasSize[1] * 4));
|
||||
gl.readPixels(0, 0, this._canvasSize[0], this._canvasSize[1], gl.RGBA, gl.UNSIGNED_BYTE, skinPixels);
|
||||
const skinPixels = new Uint8Array(Math.floor(this._canvas.width * this._canvas.height * 4));
|
||||
gl.readPixels(0, 0, this._canvas.width, this._canvas.height, gl.RGBA, gl.UNSIGNED_BYTE, skinPixels);
|
||||
|
||||
const skinCanvas = this._canvas;
|
||||
skinCanvas.width = bounds.width;
|
||||
|
||||
@@ -123,11 +123,11 @@ class Rectangle {
|
||||
this.right = Math.min(this.right, right);
|
||||
this.bottom = Math.max(this.bottom, bottom);
|
||||
this.top = Math.min(this.top, top);
|
||||
// Ensure rectangle coordinates in order.
|
||||
this.left = Math.min(this.left, this.right);
|
||||
this.right = Math.max(this.right, this.left);
|
||||
this.bottom = Math.min(this.bottom, this.top);
|
||||
this.top = Math.max(this.top, this.bottom);
|
||||
|
||||
this.left = Math.min(this.left, right);
|
||||
this.right = Math.max(this.right, left);
|
||||
this.bottom = Math.min(this.bottom, top);
|
||||
this.top = Math.max(this.top, bottom);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -3,7 +3,6 @@ const EventEmitter = require('events');
|
||||
const hull = require('hull.js');
|
||||
const twgl = require('twgl.js');
|
||||
|
||||
const Skin = require('./Skin');
|
||||
const BitmapSkin = require('./BitmapSkin');
|
||||
const Drawable = require('./Drawable');
|
||||
const Rectangle = require('./Rectangle');
|
||||
@@ -106,7 +105,7 @@ class RenderWebGL extends EventEmitter {
|
||||
* @private
|
||||
*/
|
||||
static _getContext (canvas) {
|
||||
return twgl.getWebGLContext(canvas, {alpha: false, stencil: true});
|
||||
return twgl.getWebGLContext(canvas, {alpha: false, stencil: true, antialias: false});
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -292,20 +291,6 @@ class RenderWebGL extends EventEmitter {
|
||||
this.emit(RenderConstants.Events.NativeSizeChanged, {newSize: this._nativeSize});
|
||||
}
|
||||
|
||||
/**
|
||||
* Notify Drawables whose skin is the skin that changed.
|
||||
* @param {Skin} skin - the skin that changed.
|
||||
* @private
|
||||
*/
|
||||
_skinWasAltered (skin) {
|
||||
for (let i = 0; i < this._allDrawables.length; i++) {
|
||||
const drawable = this._allDrawables[i];
|
||||
if (drawable && drawable._skin === skin) {
|
||||
drawable._skinWasAltered();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new bitmap skin from a snapshot of the provided bitmap data.
|
||||
* @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} bitmapData - new contents for this skin.
|
||||
@@ -318,7 +303,6 @@ class RenderWebGL extends EventEmitter {
|
||||
const skinId = this._nextSkinId++;
|
||||
const newSkin = new BitmapSkin(skinId, this);
|
||||
newSkin.setBitmap(bitmapData, costumeResolution, rotationCenter);
|
||||
newSkin.addListener(Skin.Events.WasAltered, this._skinWasAltered.bind(this, newSkin));
|
||||
this._allSkins[skinId] = newSkin;
|
||||
return skinId;
|
||||
}
|
||||
@@ -334,7 +318,6 @@ class RenderWebGL extends EventEmitter {
|
||||
const skinId = this._nextSkinId++;
|
||||
const newSkin = new SVGSkin(skinId, this);
|
||||
newSkin.setSVG(svgData, rotationCenter);
|
||||
newSkin.addListener(Skin.Events.WasAltered, this._skinWasAltered.bind(this, newSkin));
|
||||
this._allSkins[skinId] = newSkin;
|
||||
return skinId;
|
||||
}
|
||||
@@ -346,7 +329,6 @@ class RenderWebGL extends EventEmitter {
|
||||
createPenSkin () {
|
||||
const skinId = this._nextSkinId++;
|
||||
const newSkin = new PenSkin(skinId, this);
|
||||
newSkin.addListener(Skin.Events.WasAltered, this._skinWasAltered.bind(this, newSkin));
|
||||
this._allSkins[skinId] = newSkin;
|
||||
return skinId;
|
||||
}
|
||||
@@ -363,7 +345,6 @@ class RenderWebGL extends EventEmitter {
|
||||
const skinId = this._nextSkinId++;
|
||||
const newSkin = new TextBubbleSkin(skinId, this);
|
||||
newSkin.setTextBubble(type, text, pointsLeft);
|
||||
newSkin.addListener(Skin.Events.WasAltered, this._skinWasAltered.bind(this, newSkin));
|
||||
this._allSkins[skinId] = newSkin;
|
||||
return skinId;
|
||||
}
|
||||
@@ -1333,9 +1314,122 @@ class RenderWebGL extends EventEmitter {
|
||||
}, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} skinId The skin to update to.
|
||||
*/
|
||||
updateDrawableSkinId (drawableID, skinId) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin = this._allSkins[skinId];
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin rotation center.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
||||
updateDrawableRotationCenter (drawableID, rotationCenter) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin and rotation center together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} skinId The skin to update to.
|
||||
* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
||||
updateDrawableSkinIdRotationCenter (drawableID, skinId, rotationCenter) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin = this._allSkins[skinId];
|
||||
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's position.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} position The new position.
|
||||
*/
|
||||
updateDrawablePosition (drawableID, position) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updatePosition(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
*/
|
||||
updateDrawableDirection (drawableID, direction) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's scale.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableScale (drawableID, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction and scale together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableDirectionScale (drawableID, direction, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visibility.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {boolean} visible Will the drawable be visible?
|
||||
*/
|
||||
updateDrawableVisible (drawableID, visible) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateVisible(visible);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visual effect.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {string} effectName The effect to change.
|
||||
* @param {number} value A new effect value.
|
||||
*/
|
||||
updateDrawableEffect (drawableID, effectName, value) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateEffect(effectName, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position, direction, scale, or effect properties of this Drawable.
|
||||
* @deprecated Use specific updateDrawable* methods instead.
|
||||
* @param {int} drawableID The ID of the Drawable to update.
|
||||
* @param {object.<string,*>} properties The new property values to set.
|
||||
*/
|
||||
@@ -1343,17 +1437,16 @@ class RenderWebGL extends EventEmitter {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
/**
|
||||
* @todo fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
if ('skinId' in properties) {
|
||||
drawable.skin = this._allSkins[properties.skinId];
|
||||
this.updateDrawableSkinId(drawableID, properties.skinId);
|
||||
}
|
||||
if ('rotationCenter' in properties) {
|
||||
const newRotationCenter = properties.rotationCenter;
|
||||
drawable.skin.setRotationCenter(newRotationCenter[0], newRotationCenter[1]);
|
||||
this.updateDrawableRotationCenter(drawableID, properties.rotationCenter);
|
||||
}
|
||||
drawable.updateProperties(properties);
|
||||
}
|
||||
@@ -1370,7 +1463,7 @@ class RenderWebGL extends EventEmitter {
|
||||
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
// TODO: fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
return [x, y];
|
||||
}
|
||||
@@ -1436,8 +1529,6 @@ class RenderWebGL extends EventEmitter {
|
||||
* @param {int} stampID - the unique ID of the Drawable to use as the stamp.
|
||||
*/
|
||||
penStamp (penSkinID, stampID) {
|
||||
this._doExitDrawRegion();
|
||||
|
||||
const stampDrawable = this._allDrawables[stampID];
|
||||
if (!stampDrawable) {
|
||||
return;
|
||||
@@ -1448,6 +1539,8 @@ class RenderWebGL extends EventEmitter {
|
||||
return;
|
||||
}
|
||||
|
||||
this._doExitDrawRegion();
|
||||
|
||||
const skin = /** @type {PenSkin} */ this._allSkins[penSkinID];
|
||||
|
||||
const gl = this._gl;
|
||||
@@ -1568,6 +1661,7 @@ class RenderWebGL extends EventEmitter {
|
||||
this._exitRegion();
|
||||
}
|
||||
this._exitRegion = null;
|
||||
this._regionId = null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1626,8 +1720,7 @@ class RenderWebGL extends EventEmitter {
|
||||
gl.useProgram(currentShader.program);
|
||||
twgl.setBuffersAndAttributes(gl, currentShader, this._bufferInfo);
|
||||
Object.assign(uniforms, {
|
||||
u_projectionMatrix: projection,
|
||||
u_fudge: window.fudge || 0
|
||||
u_projectionMatrix: projection
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -30,24 +30,6 @@ class SVGSkin extends Skin {
|
||||
|
||||
/** @type {Number} */
|
||||
this._maxTextureScale = 0;
|
||||
|
||||
/**
|
||||
* The natural size, in Scratch units, of this skin.
|
||||
* @type {Array<number>}
|
||||
*/
|
||||
this.size = [0, 0];
|
||||
|
||||
/**
|
||||
* The viewbox offset of the svg.
|
||||
* @type {Array<number>}
|
||||
*/
|
||||
this._viewOffset = [0, 0];
|
||||
|
||||
/**
|
||||
* The rotation center before offset by _viewOffset.
|
||||
* @type {Array<number>}
|
||||
*/
|
||||
this._rawRotationCenter = [NaN, NaN];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -61,17 +43,21 @@ class SVGSkin extends Skin {
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {Array<number>} the natural size, in Scratch units, of this skin.
|
||||
*/
|
||||
get size () {
|
||||
return this._svgRenderer.size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the origin, in object space, about which this Skin should rotate.
|
||||
* @param {number} x - The x coordinate of the new rotation center.
|
||||
* @param {number} y - The y coordinate of the new rotation center.
|
||||
*/
|
||||
setRotationCenter (x, y) {
|
||||
if (x !== this._rawRotationCenter[0] || y !== this._rawRotationCenter[1]) {
|
||||
this._rawRotationCenter[0] = x;
|
||||
this._rawRotationCenter[1] = y;
|
||||
super.setRotationCenter(x - this._viewOffset[0], y - this._viewOffset[1]);
|
||||
}
|
||||
const viewOffset = this._svgRenderer.viewOffset;
|
||||
super.setRotationCenter(x - viewOffset[0], y - viewOffset[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -148,11 +134,7 @@ class SVGSkin extends Skin {
|
||||
}
|
||||
|
||||
if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
|
||||
this.size = this._svgRenderer.size;
|
||||
this._viewOffset = this._svgRenderer.viewOffset;
|
||||
// Reset rawRotationCenter when we update viewOffset.
|
||||
this._rawRotationCenter = [NaN, NaN];
|
||||
this.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
this.setRotationCenter.apply(this, rotationCenter);
|
||||
this.emit(Skin.Events.WasAltered);
|
||||
});
|
||||
}
|
||||
|
||||
15
src/Skin.js
15
src/Skin.js
@@ -33,13 +33,6 @@ class Skin extends EventEmitter {
|
||||
/** @type {Vec3} */
|
||||
this._rotationCenter = twgl.v3.create(0, 0);
|
||||
|
||||
/**
|
||||
* The "native" size, in texels, of this skin.
|
||||
* @member size
|
||||
* @abstract
|
||||
* @type {Array<number>}
|
||||
*/
|
||||
|
||||
/**
|
||||
* The uniforms to be used by the vertex and pixel shaders.
|
||||
* Some of these are used by other parts of the renderer as well.
|
||||
@@ -104,6 +97,14 @@ class Skin extends EventEmitter {
|
||||
return this._rotationCenter;
|
||||
}
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @return {Array<number>} the "native" size, in texels, of this skin.
|
||||
*/
|
||||
get size () {
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the origin, in object space, about which this Skin should rotate.
|
||||
* @param {number} x - The x coordinate of the new rotation center.
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
uniform float u_fudge;
|
||||
|
||||
#ifdef DRAW_MODE_silhouette
|
||||
uniform vec4 u_silhouetteColor;
|
||||
#else // DRAW_MODE_silhouette
|
||||
|
||||
35
test/fixtures/MockSkinPool.js
vendored
35
test/fixtures/MockSkinPool.js
vendored
@@ -1,35 +0,0 @@
|
||||
const Skin = require('../../src/Skin');
|
||||
|
||||
class MockSkinPool {
|
||||
constructor () {
|
||||
this._allDrawables = [];
|
||||
}
|
||||
|
||||
static forDrawableSkin (drawable) {
|
||||
const pool = new MockSkinPool();
|
||||
pool.addDrawable(drawable);
|
||||
pool.addSkin(drawable.skin);
|
||||
return pool;
|
||||
}
|
||||
|
||||
_skinWasAltered (skin) {
|
||||
for (let i = 0; i < this._allDrawables.length; i++) {
|
||||
const drawable = this._allDrawables[i];
|
||||
if (drawable && drawable._skin === skin) {
|
||||
drawable._skinWasAltered();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addDrawable (drawable) {
|
||||
this._allDrawables.push(drawable);
|
||||
return drawable;
|
||||
}
|
||||
|
||||
addSkin (skin) {
|
||||
skin.addListener(Skin.Events.WasAltered, this._skinWasAltered.bind(this, skin));
|
||||
return skin;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MockSkinPool;
|
||||
@@ -1,6 +1,7 @@
|
||||
<body>
|
||||
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
|
||||
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
|
||||
<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
|
||||
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
|
||||
<script src="../../dist/web/scratch-render.js"></script>
|
||||
|
||||
@@ -21,6 +22,8 @@
|
||||
|
||||
vm.attachStorage(storage);
|
||||
vm.attachRenderer(render);
|
||||
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
|
||||
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
|
||||
|
||||
document.getElementById('file').addEventListener('click', e => {
|
||||
document.body.removeChild(document.getElementById('loaded'));
|
||||
|
||||
BIN
test/integration/scratch-tests/disappearing-pen.sb3
Normal file
BIN
test/integration/scratch-tests/disappearing-pen.sb3
Normal file
Binary file not shown.
@@ -8,7 +8,6 @@ global.document = {
|
||||
|
||||
const Drawable = require('../../src/Drawable');
|
||||
const MockSkin = require('../fixtures/MockSkin');
|
||||
const MockSkinPool = require('../fixtures/MockSkinPool');
|
||||
const Rectangle = require('../../src/Rectangle');
|
||||
|
||||
/**
|
||||
@@ -32,7 +31,6 @@ test('translate by position', t => {
|
||||
const drawable = new Drawable();
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [200, 50];
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
expected.initFromBounds(0, 200, -50, 0);
|
||||
t.same(snapToNearest(drawable.getAABB()), expected);
|
||||
@@ -49,7 +47,6 @@ test('translate by costume center', t => {
|
||||
const drawable = new Drawable();
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [200, 50];
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
drawable.skin.setRotationCenter(1, 0);
|
||||
expected.initFromBounds(-1, 199, -50, 0);
|
||||
@@ -67,7 +64,6 @@ test('translate and rotate', t => {
|
||||
const drawable = new Drawable();
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [200, 50];
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
drawable.updateProperties({position: [1, 2], direction: 0});
|
||||
expected.initFromBounds(1, 51, 2, 202);
|
||||
@@ -94,7 +90,6 @@ test('rotate by non-right-angles', t => {
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [10, 10];
|
||||
drawable.skin.setRotationCenter(5, 5);
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
expected.initFromBounds(-5, 5, -5, 5);
|
||||
t.same(snapToNearest(drawable.getAABB()), expected);
|
||||
@@ -111,7 +106,6 @@ test('scale', t => {
|
||||
const drawable = new Drawable();
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [200, 50];
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
drawable.updateProperties({scale: [100, 50]});
|
||||
expected.initFromBounds(0, 200, -25, 0);
|
||||
@@ -134,7 +128,6 @@ test('rotate and scale', t => {
|
||||
const drawable = new Drawable();
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [100, 1000];
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
drawable.skin.setRotationCenter(50, 50);
|
||||
expected.initFromBounds(-50, 50, -950, 50);
|
||||
|
||||
Reference in New Issue
Block a user