Compare commits
22 Commits
revert-496
...
greenkeepe
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
29ba24b3b6 | ||
|
|
eccfb44a96 | ||
|
|
bc893f86dd | ||
|
|
74a7a8c0b6 | ||
|
|
99af15a974 | ||
|
|
c25d1f37b8 | ||
|
|
13b9ed7e16 | ||
|
|
e7a7c14032 | ||
|
|
503c3f7b0b | ||
|
|
857b541e84 | ||
|
|
8e836a7a11 | ||
|
|
b7a3d32cde | ||
|
|
11665299bc | ||
|
|
303464ddd4 | ||
|
|
9da15b1326 | ||
|
|
110371b029 | ||
|
|
2a1d215e50 | ||
|
|
832b0274be | ||
|
|
06def05119 | ||
|
|
96aa930895 | ||
|
|
89e6de035d | ||
|
|
13f7a1038d |
@@ -37,8 +37,8 @@
|
||||
"gh-pages": "^1.0.0",
|
||||
"jsdoc": "^3.5.5",
|
||||
"json": "^9.0.4",
|
||||
"scratch-vm": "0.2.0-prerelease.20190207224121",
|
||||
"tap": "^11.0.0",
|
||||
"scratch-vm": "0.2.0-prerelease.20190213162739",
|
||||
"tap": "^14.9.0",
|
||||
"travis-after-all": "^1.4.4",
|
||||
"uglifyjs-webpack-plugin": "^1.2.5",
|
||||
"webpack": "^4.8.0",
|
||||
|
||||
@@ -56,7 +56,7 @@ class BitmapSkin extends Skin {
|
||||
*/
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
getTexture (scale) {
|
||||
return this._texture;
|
||||
return this._texture || super.getTexture();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -78,6 +78,10 @@ class BitmapSkin extends Skin {
|
||||
* @fires Skin.event:WasAltered
|
||||
*/
|
||||
setBitmap (bitmapData, costumeResolution, rotationCenter) {
|
||||
if (!bitmapData.width || !bitmapData.height) {
|
||||
super.setEmptyImageData();
|
||||
return;
|
||||
}
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
// Preferably bitmapData is ImageData. ImageData speeds up updating
|
||||
|
||||
116
src/Drawable.js
116
src/Drawable.js
@@ -183,56 +183,99 @@ class Drawable {
|
||||
return this._visible;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position if it is different. Marks the transform as dirty.
|
||||
* @param {Array.<number>} position A new position.
|
||||
*/
|
||||
updatePosition (position) {
|
||||
if (this._position[0] !== position[0] ||
|
||||
this._position[1] !== position[1]) {
|
||||
this._position[0] = Math.round(position[0]);
|
||||
this._position[1] = Math.round(position[1]);
|
||||
this.setTransformDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the direction if it is different. Marks the transform as dirty.
|
||||
* @param {number} direction A new direction.
|
||||
*/
|
||||
updateDirection (direction) {
|
||||
if (this._direction !== direction) {
|
||||
this._direction = direction;
|
||||
this._rotationTransformDirty = true;
|
||||
this.setTransformDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the scale if it is different. Marks the transform as dirty.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateScale (scale) {
|
||||
if (this._scale[0] !== scale[0] ||
|
||||
this._scale[1] !== scale[1]) {
|
||||
this._scale[0] = scale[0];
|
||||
this._scale[1] = scale[1];
|
||||
this._rotationCenterDirty = true;
|
||||
this._skinScaleDirty = true;
|
||||
this.setTransformDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update visibility if it is different. Marks the convex hull as dirty.
|
||||
* @param {boolean} visible A new visibility state.
|
||||
*/
|
||||
updateVisible (visible) {
|
||||
if (this._visible !== visible) {
|
||||
this._visible = visible;
|
||||
this.setConvexHullDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update an effect. Marks the convex hull as dirty if the effect changes shape.
|
||||
* @param {string} effectName The name of the effect.
|
||||
* @param {number} rawValue A new effect value.
|
||||
*/
|
||||
updateEffect (effectName, rawValue) {
|
||||
const effectInfo = ShaderManager.EFFECT_INFO[effectName];
|
||||
if (rawValue) {
|
||||
this._effectBits |= effectInfo.mask;
|
||||
} else {
|
||||
this._effectBits &= ~effectInfo.mask;
|
||||
}
|
||||
const converter = effectInfo.converter;
|
||||
this._uniforms[effectInfo.uniformName] = converter(rawValue);
|
||||
if (effectInfo.shapeChanges) {
|
||||
this.setConvexHullDirty();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position, direction, scale, or effect properties of this Drawable.
|
||||
* @deprecated Use specific update* methods instead.
|
||||
* @param {object.<string,*>} properties The new property values to set.
|
||||
*/
|
||||
updateProperties (properties) {
|
||||
let dirty = false;
|
||||
if ('position' in properties && (
|
||||
this._position[0] !== properties.position[0] ||
|
||||
this._position[1] !== properties.position[1])) {
|
||||
this._position[0] = Math.round(properties.position[0]);
|
||||
this._position[1] = Math.round(properties.position[1]);
|
||||
dirty = true;
|
||||
if ('position' in properties) {
|
||||
this.updatePosition(properties.position);
|
||||
}
|
||||
if ('direction' in properties && this._direction !== properties.direction) {
|
||||
this._direction = properties.direction;
|
||||
this._rotationTransformDirty = true;
|
||||
dirty = true;
|
||||
if ('direction' in properties) {
|
||||
this.updateDirection(properties.direction);
|
||||
}
|
||||
if ('scale' in properties && (
|
||||
this._scale[0] !== properties.scale[0] ||
|
||||
this._scale[1] !== properties.scale[1])) {
|
||||
this._scale[0] = properties.scale[0];
|
||||
this._scale[1] = properties.scale[1];
|
||||
this._rotationCenterDirty = true;
|
||||
this._skinScaleDirty = true;
|
||||
dirty = true;
|
||||
if ('scale' in properties) {
|
||||
this.updateScale(properties.scale);
|
||||
}
|
||||
if ('visible' in properties) {
|
||||
this._visible = properties.visible;
|
||||
this.setConvexHullDirty();
|
||||
}
|
||||
if (dirty) {
|
||||
this.setTransformDirty();
|
||||
this.updateVisible(properties.visible);
|
||||
}
|
||||
const numEffects = ShaderManager.EFFECTS.length;
|
||||
for (let index = 0; index < numEffects; ++index) {
|
||||
const effectName = ShaderManager.EFFECTS[index];
|
||||
if (effectName in properties) {
|
||||
const rawValue = properties[effectName];
|
||||
const effectInfo = ShaderManager.EFFECT_INFO[effectName];
|
||||
if (rawValue) {
|
||||
this._effectBits |= effectInfo.mask;
|
||||
} else {
|
||||
this._effectBits &= ~effectInfo.mask;
|
||||
}
|
||||
const converter = effectInfo.converter;
|
||||
this._uniforms[effectInfo.uniformName] = converter(rawValue);
|
||||
if (effectInfo.shapeChanges) {
|
||||
this.setConvexHullDirty();
|
||||
}
|
||||
this.updateEffect(effectName, properties[effectName]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -530,7 +573,6 @@ class Drawable {
|
||||
* @return {!Rectangle} Bounds for the Drawable.
|
||||
*/
|
||||
getFastBounds (result) {
|
||||
this.updateMatrix();
|
||||
if (!this.needsConvexHullPoints()) {
|
||||
return this.getBounds(result);
|
||||
}
|
||||
|
||||
@@ -332,8 +332,7 @@ class PenSkin extends Skin {
|
||||
|
||||
const uniforms = {
|
||||
u_skin: this._texture,
|
||||
u_projectionMatrix: projection,
|
||||
u_fudge: 0
|
||||
u_projectionMatrix: projection
|
||||
};
|
||||
|
||||
twgl.setUniforms(currentShader, uniforms);
|
||||
@@ -474,8 +473,7 @@ class PenSkin extends Skin {
|
||||
0
|
||||
), __modelScalingMatrix),
|
||||
__modelMatrix
|
||||
),
|
||||
u_fudge: 0
|
||||
)
|
||||
};
|
||||
|
||||
twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST});
|
||||
|
||||
@@ -1314,9 +1314,122 @@ class RenderWebGL extends EventEmitter {
|
||||
}, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} skinId The skin to update to.
|
||||
*/
|
||||
updateDrawableSkinId (drawableID, skinId) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin = this._allSkins[skinId];
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin rotation center.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
||||
updateDrawableRotationCenter (drawableID, rotationCenter) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin and rotation center together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} skinId The skin to update to.
|
||||
* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
||||
updateDrawableSkinIdRotationCenter (drawableID, skinId, rotationCenter) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin = this._allSkins[skinId];
|
||||
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's position.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} position The new position.
|
||||
*/
|
||||
updateDrawablePosition (drawableID, position) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updatePosition(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
*/
|
||||
updateDrawableDirection (drawableID, direction) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's scale.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableScale (drawableID, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction and scale together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableDirectionScale (drawableID, direction, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visibility.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {boolean} visible Will the drawable be visible?
|
||||
*/
|
||||
updateDrawableVisible (drawableID, visible) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateVisible(visible);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visual effect.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {string} effectName The effect to change.
|
||||
* @param {number} value A new effect value.
|
||||
*/
|
||||
updateDrawableEffect (drawableID, effectName, value) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateEffect(effectName, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position, direction, scale, or effect properties of this Drawable.
|
||||
* @deprecated Use specific updateDrawable* methods instead.
|
||||
* @param {int} drawableID The ID of the Drawable to update.
|
||||
* @param {object.<string,*>} properties The new property values to set.
|
||||
*/
|
||||
@@ -1324,17 +1437,16 @@ class RenderWebGL extends EventEmitter {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
/**
|
||||
* @todo fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
if ('skinId' in properties) {
|
||||
drawable.skin = this._allSkins[properties.skinId];
|
||||
this.updateDrawableSkinId(drawableID, properties.skinId);
|
||||
}
|
||||
if ('rotationCenter' in properties) {
|
||||
const newRotationCenter = properties.rotationCenter;
|
||||
drawable.skin.setRotationCenter(newRotationCenter[0], newRotationCenter[1]);
|
||||
this.updateDrawableRotationCenter(drawableID, properties.rotationCenter);
|
||||
}
|
||||
drawable.updateProperties(properties);
|
||||
}
|
||||
@@ -1351,7 +1463,7 @@ class RenderWebGL extends EventEmitter {
|
||||
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
// TODO: fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
return [x, y];
|
||||
}
|
||||
@@ -1608,8 +1720,7 @@ class RenderWebGL extends EventEmitter {
|
||||
gl.useProgram(currentShader.program);
|
||||
twgl.setBuffersAndAttributes(gl, currentShader, this._bufferInfo);
|
||||
Object.assign(uniforms, {
|
||||
u_projectionMatrix: projection,
|
||||
u_fudge: window.fudge || 0
|
||||
u_projectionMatrix: projection
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -66,6 +66,10 @@ class SVGSkin extends Skin {
|
||||
*/
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
getTexture (scale) {
|
||||
if (!this._svgRenderer.canvas.width || !this._svgRenderer.canvas.height) {
|
||||
return super.getTexture();
|
||||
}
|
||||
|
||||
// The texture only ever gets uniform scale. Take the larger of the two axes.
|
||||
const scaleMax = scale ? Math.max(Math.abs(scale[0]), Math.abs(scale[1])) : 100;
|
||||
const requestedScale = Math.min(scaleMax / 100, this._maxTextureScale);
|
||||
@@ -108,6 +112,12 @@ class SVGSkin extends Skin {
|
||||
// updating Silhouette and is better handled by more browsers in
|
||||
// regards to memory.
|
||||
const canvas = this._svgRenderer.canvas;
|
||||
|
||||
if (!canvas.width || !canvas.height) {
|
||||
super.setEmptyImageData();
|
||||
return;
|
||||
}
|
||||
|
||||
const context = canvas.getContext('2d');
|
||||
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
|
||||
|
||||
|
||||
34
src/Skin.js
34
src/Skin.js
@@ -140,7 +140,7 @@ class Skin extends EventEmitter {
|
||||
*/
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
getTexture (scale) {
|
||||
return null;
|
||||
return this._emptyImageTexture;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -171,6 +171,38 @@ class Skin extends EventEmitter {
|
||||
*/
|
||||
updateSilhouette () {}
|
||||
|
||||
/**
|
||||
* Set the contents of this skin to an empty skin.
|
||||
* @fires Skin.event:WasAltered
|
||||
*/
|
||||
setEmptyImageData () {
|
||||
// Free up the current reference to the _texture
|
||||
this._texture = null;
|
||||
|
||||
if (!this._emptyImageData) {
|
||||
// Create a transparent pixel
|
||||
this._emptyImageData = new ImageData(1, 1);
|
||||
|
||||
// Create a new texture and update the silhouette
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
const textureOptions = {
|
||||
auto: true,
|
||||
wrap: gl.CLAMP_TO_EDGE,
|
||||
src: this._emptyImageData
|
||||
};
|
||||
|
||||
// Note: we're using _emptyImageTexture here instead of _texture
|
||||
// so that we can cache this empty texture for later use as needed.
|
||||
// this._texture can get modified by other skins (e.g. BitmapSkin
|
||||
// and SVGSkin, so we can't use that same field for caching)
|
||||
this._emptyImageTexture = twgl.createTexture(gl, textureOptions);
|
||||
}
|
||||
|
||||
this._silhouette.update(this._emptyImageData);
|
||||
this.emit(Skin.Events.WasAltered);
|
||||
}
|
||||
|
||||
/**
|
||||
* Does this point touch an opaque or translucent point on this skin?
|
||||
* Nearest Neighbor version
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
precision mediump float;
|
||||
|
||||
uniform float u_fudge;
|
||||
|
||||
#ifdef DRAW_MODE_silhouette
|
||||
uniform vec4 u_silhouetteColor;
|
||||
#else // DRAW_MODE_silhouette
|
||||
|
||||
Reference in New Issue
Block a user