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23 Commits
greenkeepe
...
greenkeepe
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d4df59b23b |
@@ -42,7 +42,7 @@
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"travis-after-all": "^1.4.4",
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"uglifyjs-webpack-plugin": "^1.2.5",
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"webpack": "^4.8.0",
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"webpack-cli": "^3.1.0",
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"webpack-cli": "^3.3.4",
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"webpack-dev-server": "^3.1.4"
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},
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"dependencies": {
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@@ -53,7 +53,7 @@
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"minilog": "3.1.0",
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"raw-loader": "^0.5.1",
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"scratch-storage": "^1.0.0",
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"scratch-svg-renderer": "0.2.0-prerelease.20190521170426",
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"scratch-svg-renderer": "0.2.0-prerelease.20190523193400",
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"twgl.js": "4.4.0"
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}
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}
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@@ -3,13 +3,11 @@
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<head>
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<meta charset="UTF-8">
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<title>Scratch WebGL rendering demo</title>
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<style>
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#scratch-stage { width: 480px; }
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</style>
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<link rel="stylesheet" type="text/css" href="style.css">
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</head>
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<body style="background: lightsteelblue">
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<canvas id="scratch-stage" width="10" height="10" style="border:3px dashed black"></canvas>
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<canvas id="debug-canvas" width="10" height="10" style="border:3px dashed red"></canvas>
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<body>
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<canvas id="scratch-stage" width="10" height="10"></canvas>
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<canvas id="debug-canvas" width="10" height="10"></canvas>
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<p>
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<label for="fudgeproperty">Property to tweak:</label>
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<select id="fudgeproperty">
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@@ -18,6 +16,7 @@
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<option value="direction">Direction</option>
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<option value="scalex">Scale X</option>
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<option value="scaley">Scale Y</option>
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<option value="scaleboth">Scale (both dimensions)</option>
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<option value="color">Color</option>
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<option value="fisheye">Fisheye</option>
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<option value="whirl">Whirl</option>
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@@ -30,8 +29,12 @@
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<input type="range" id="fudge" style="width:50%" value="90" min="-90" max="270" step="any">
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</p>
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<p>
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<label for="fudgeMin">Min:</label><input id="fudgeMin" type="number">
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<label for="fudgeMax">Max:</label><input id="fudgeMax" type="number">
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<label for="stage-scale">Stage scale:</label>
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<input type="range" style="width:50%" id="stage-scale" value="1" min="1" max="2.5" step="any">
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</p>
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<p>
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<label for="fudgeMin">Min:</label><input id="fudgeMin" type="number" value="0">
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<label for="fudgeMax">Max:</label><input id="fudgeMax" type="number" value="200">
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</p>
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<script src="playground.js"></script>
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</body>
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@@ -1,26 +1,32 @@
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const ScratchRender = require('../RenderWebGL');
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const getMousePosition = require('./getMousePosition');
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var canvas = document.getElementById('scratch-stage');
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var fudge = 90;
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var renderer = new ScratchRender(canvas);
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const canvas = document.getElementById('scratch-stage');
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let fudge = 90;
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const renderer = new ScratchRender(canvas);
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renderer.setLayerGroupOrdering(['group1']);
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var drawableID = renderer.createDrawable('group1');
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const drawableID = renderer.createDrawable('group1');
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renderer.updateDrawableProperties(drawableID, {
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position: [0, 0],
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scale: [100, 100],
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direction: 90
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});
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var drawableID2 = renderer.createDrawable('group1');
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var wantBitmapSkin = false;
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const WantedSkinType = {
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bitmap: 'bitmap',
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vector: 'vector',
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pen: 'pen'
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};
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const drawableID2 = renderer.createDrawable('group1');
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const wantedSkin = WantedSkinType.vector;
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// Bitmap (squirrel)
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var image = new Image();
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const image = new Image();
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image.addEventListener('load', () => {
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var bitmapSkinId = renderer.createBitmapSkin(image);
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if (wantBitmapSkin) {
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const bitmapSkinId = renderer.createBitmapSkin(image);
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if (wantedSkin === WantedSkinType.bitmap) {
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renderer.updateDrawableProperties(drawableID2, {
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skinId: bitmapSkinId
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});
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@@ -30,44 +36,83 @@ image.crossOrigin = 'anonymous';
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image.src = 'https://cdn.assets.scratch.mit.edu/internalapi/asset/7e24c99c1b853e52f8e7f9004416fa34.png/get/';
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// SVG (cat 1-a)
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var xhr = new XMLHttpRequest();
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const xhr = new XMLHttpRequest();
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xhr.addEventListener('load', function () {
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var skinId = renderer.createSVGSkin(xhr.responseText);
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if (!wantBitmapSkin) {
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const skinId = renderer.createSVGSkin(xhr.responseText);
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if (wantedSkin === WantedSkinType.vector) {
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renderer.updateDrawableProperties(drawableID2, {
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skinId: skinId
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});
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}
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});
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xhr.open('GET', 'https://cdn.assets.scratch.mit.edu/internalapi/asset/f88bf1935daea28f8ca098462a31dbb0.svg/get/');
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xhr.open('GET', 'https://cdn.assets.scratch.mit.edu/internalapi/asset/b7853f557e4426412e64bb3da6531a99.svg/get/');
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xhr.send();
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var posX = 0;
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var posY = 0;
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var scaleX = 100;
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var scaleY = 100;
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var fudgeProperty = 'posx';
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if (wantedSkin === WantedSkinType.pen) {
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const penSkinID = renderer.createPenSkin();
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const fudgePropertyInput = document.getElementById('fudgeproperty');
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fudgePropertyInput.addEventListener('change', event => {
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fudgeProperty = event.target.value;
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});
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renderer.updateDrawableProperties(drawableID2, {
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skinId: penSkinID
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});
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canvas.addEventListener('click', event => {
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let rect = canvas.getBoundingClientRect();
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let x = event.clientX - rect.left;
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let y = event.clientY - rect.top;
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renderer.penLine(penSkinID, {
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color4f: [Math.random(), Math.random(), Math.random(), 1],
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diameter: 8
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},
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x - 240, 180 - y, (Math.random() * 480) - 240, (Math.random() * 360) - 180);
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});
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}
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let posX = 0;
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let posY = 0;
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let scaleX = 100;
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let scaleY = 100;
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let fudgeProperty = 'posx';
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const fudgeInput = document.getElementById('fudge');
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const fudgePropertyInput = document.getElementById('fudgeproperty');
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const fudgeMinInput = document.getElementById('fudgeMin');
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fudgeMinInput.addEventListener('change', event => {
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fudgeInput.min = event.target.valueAsNumber;
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});
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const fudgeMaxInput = document.getElementById('fudgeMax');
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fudgeMaxInput.addEventListener('change', event => {
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/* eslint require-jsdoc: 0 */
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const updateFudgeProperty = event => {
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fudgeProperty = event.target.value;
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};
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const updateFudgeMin = event => {
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fudgeInput.min = event.target.valueAsNumber;
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};
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const updateFudgeMax = event => {
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fudgeInput.max = event.target.valueAsNumber;
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});
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};
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fudgePropertyInput.addEventListener('change', updateFudgeProperty);
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fudgePropertyInput.addEventListener('init', updateFudgeProperty);
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fudgeMinInput.addEventListener('change', updateFudgeMin);
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fudgeMinInput.addEventListener('init', updateFudgeMin);
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fudgeMaxInput.addEventListener('change', updateFudgeMax);
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fudgeMaxInput.addEventListener('init', updateFudgeMax);
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// Ugly hack to properly set the values of the inputs on page load,
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// since they persist across reloads, at least in Firefox.
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// The best ugly hacks are the ones that reduce code duplication!
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fudgePropertyInput.dispatchEvent(new CustomEvent('init'));
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fudgeMinInput.dispatchEvent(new CustomEvent('init'));
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fudgeMaxInput.dispatchEvent(new CustomEvent('init'));
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fudgeInput.dispatchEvent(new CustomEvent('init'));
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const handleFudgeChanged = function (event) {
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fudge = event.target.valueAsNumber;
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var props = {};
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const props = {};
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switch (fudgeProperty) {
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case 'posx':
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props.position = [fudge, posY];
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@@ -88,6 +133,11 @@ const handleFudgeChanged = function (event) {
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props.scale = [scaleX, fudge];
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scaleY = fudge;
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break;
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case 'scaleboth':
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props.scale = [fudge, fudge];
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scaleX = fudge;
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scaleY = fudge;
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break;
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case 'color':
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props.color = fudge;
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break;
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@@ -112,17 +162,28 @@ const handleFudgeChanged = function (event) {
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}
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renderer.updateDrawableProperties(drawableID2, props);
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};
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fudgeInput.addEventListener('input', handleFudgeChanged);
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fudgeInput.addEventListener('change', handleFudgeChanged);
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fudgeInput.addEventListener('init', handleFudgeChanged);
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const updateStageScale = event => {
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renderer.resize(480 * event.target.valueAsNumber, 360 * event.target.valueAsNumber);
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};
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const stageScaleInput = document.getElementById('stage-scale');
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stageScaleInput.addEventListener('input', updateStageScale);
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stageScaleInput.addEventListener('change', updateStageScale);
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canvas.addEventListener('mousemove', event => {
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var mousePos = getMousePosition(event, canvas);
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const mousePos = getMousePosition(event, canvas);
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renderer.extractColor(mousePos.x, mousePos.y, 30);
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});
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canvas.addEventListener('click', event => {
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var mousePos = getMousePosition(event, canvas);
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var pickID = renderer.pick(mousePos.x, mousePos.y);
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const mousePos = getMousePosition(event, canvas);
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const pickID = renderer.pick(mousePos.x, mousePos.y);
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console.log('You clicked on ' + (pickID < 0 ? 'nothing' : 'ID# ' + pickID));
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if (pickID >= 0) {
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console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
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@@ -137,5 +198,5 @@ const drawStep = function () {
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};
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drawStep();
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var debugCanvas = /** @type {canvas} */ document.getElementById('debug-canvas');
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const debugCanvas = /** @type {canvas} */ document.getElementById('debug-canvas');
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renderer.setDebugCanvas(debugCanvas);
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@@ -3,6 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<title>Scratch WebGL Query Playground</title>
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<link rel="stylesheet" type="text/css" href="style.css">
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<style>
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input[type=range][orient=vertical] {
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writing-mode: bt-lr; /* IE */
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@@ -11,8 +12,6 @@
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padding: 0 0.5rem;
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}
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canvas {
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border: 3px dashed black;
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/* https://stackoverflow.com/a/7665647 */
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image-rendering: optimizeSpeed; /* Older versions of FF */
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image-rendering: -moz-crisp-edges; /* FF 6.0+ */
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@@ -23,7 +22,7 @@
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}
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</style>
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</head>
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<body style="background: lightsteelblue">
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<body>
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<div>
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<fieldset>
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<legend>Query Canvases</legend>
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@@ -63,7 +62,7 @@
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<input id="cursorY" type="range" orient="vertical" step="0.25" value="0" />
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</td>
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<td>
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<canvas id="renderCanvas" width="480" height="360" style="border:3px dashed black"></canvas>
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<canvas id="renderCanvas" width="480" height="360"></canvas>
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</td>
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</tr>
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</table>
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11
src/playground/style.css
Normal file
11
src/playground/style.css
Normal file
@@ -0,0 +1,11 @@
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body {
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background: lightsteelblue;
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}
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canvas {
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border: 3px dashed black;
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}
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#debug-canvas {
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border-color: red;
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}
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@@ -51,7 +51,7 @@ module.exports = [
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new CopyWebpackPlugin([
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{
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context: 'src/playground',
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from: '*.html'
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from: '*.+(html|css)'
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}
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])
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])
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Reference in New Issue
Block a user