Compare commits

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23 Commits

Author SHA1 Message Date
greenkeeper[bot]
dee791c50f chore(package): update webpack-cli to version 3.3.4 2019-06-11 09:13:13 +00:00
Karishma Chadha
27c70a7542 Merge pull request #463 from LLK/greenkeeper/scratch-svg-renderer-0.2.0-prerelease.20190523193400
Update scratch-svg-renderer to the latest version 🚀
2019-06-05 11:02:10 -04:00
Benjamin Wheeler
a79df7af59 Merge pull request #466 from LLK/revert-423-more-circular-pen-dots
Revert "Tweak scalingVector to make dots appear to be more circular"
2019-05-30 11:58:22 -04:00
Benjamin Wheeler
ed6c707cba Revert "Tweak scalingVector to make dots appear to be more circular" 2019-05-30 11:50:54 -04:00
Chris Willis-Ford
6bdaebcb3b Merge pull request #426 from adroitwhiz/playground-improvements
Playground improvements
2019-05-28 16:10:36 -07:00
Chris Willis-Ford
8b54df18af Merge pull request #423 from ktbee/more-circular-pen-dots
Tweak scalingVector to make dots appear to be more circular
2019-05-28 15:39:34 -07:00
greenkeeper[bot]
c3d07db39a fix(package): update scratch-svg-renderer to version 0.2.0-prerelease.20190523193400 2019-05-23 19:37:48 +00:00
adroitwhiz
ab14e224d6 add default fudge min/max values 2019-05-22 05:02:44 -04:00
adroitwhiz
1a5bd39f77 replace janky boolean logic 2019-05-22 05:01:16 -04:00
adroitwhiz
e478ad4590 es6ify playground.js 2019-05-22 04:58:06 -04:00
Katie Broida
9fc82a8fc3 Tweak scalingVector to make dots appear to be more circular instead of oval 2019-05-13 13:27:08 -04:00
adroitwhiz
e8d30d7629 Merge branch 'develop' of https://github.com/LLK/scratch-render into playground-improvements 2019-05-05 16:52:05 -04:00
adroitwhiz
b92354b1bf Merge branch 'develop' of https://github.com/LLK/scratch-render into playground-improvements 2019-04-23 13:21:41 -04:00
adroitwhiz
6c8b5bc2a9 Fix webpack glob 2019-04-23 13:21:40 -04:00
adroitwhiz
95a3c0dc6f Appease ESLint 2019-04-19 13:50:52 -04:00
adroitwhiz
05928eb400 Add very basic pen testing to playground 2019-04-19 13:44:47 -04:00
adroitwhiz
924050baaf Merge branch 'develop' of https://github.com/LLK/scratch-render into playground-improvements 2019-03-29 10:19:41 -04:00
adroitwhiz
0b9ee47fa1 Add "Scale (both)" option and fix quotes 2019-03-29 10:19:37 -04:00
adroitwhiz
3e710e66ec Move playground style rules into stylesheet 2019-03-24 03:03:51 -04:00
adroitwhiz
2f14126d0b Add stage scale slider to playground 2019-03-24 02:50:11 -04:00
adroitwhiz
4e9223adc6 More fixes for loading in playground 2019-03-24 02:43:15 -04:00
adroitwhiz
5419d3d2c3 Use updated Scratch cat SVG in playground 2019-03-24 02:42:13 -04:00
adroitwhiz
d4df59b23b Fix playground not re-reading inputs after page reload 2019-03-24 02:38:05 -04:00
6 changed files with 123 additions and 49 deletions

View File

@@ -42,7 +42,7 @@
"travis-after-all": "^1.4.4",
"uglifyjs-webpack-plugin": "^1.2.5",
"webpack": "^4.8.0",
"webpack-cli": "^3.1.0",
"webpack-cli": "^3.3.4",
"webpack-dev-server": "^3.1.4"
},
"dependencies": {
@@ -53,7 +53,7 @@
"minilog": "3.1.0",
"raw-loader": "^0.5.1",
"scratch-storage": "^1.0.0",
"scratch-svg-renderer": "0.2.0-prerelease.20190521170426",
"scratch-svg-renderer": "0.2.0-prerelease.20190523193400",
"twgl.js": "4.4.0"
}
}

View File

@@ -3,13 +3,11 @@
<head>
<meta charset="UTF-8">
<title>Scratch WebGL rendering demo</title>
<style>
#scratch-stage { width: 480px; }
</style>
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body style="background: lightsteelblue">
<canvas id="scratch-stage" width="10" height="10" style="border:3px dashed black"></canvas>
<canvas id="debug-canvas" width="10" height="10" style="border:3px dashed red"></canvas>
<body>
<canvas id="scratch-stage" width="10" height="10"></canvas>
<canvas id="debug-canvas" width="10" height="10"></canvas>
<p>
<label for="fudgeproperty">Property to tweak:</label>
<select id="fudgeproperty">
@@ -18,6 +16,7 @@
<option value="direction">Direction</option>
<option value="scalex">Scale X</option>
<option value="scaley">Scale Y</option>
<option value="scaleboth">Scale (both dimensions)</option>
<option value="color">Color</option>
<option value="fisheye">Fisheye</option>
<option value="whirl">Whirl</option>
@@ -30,8 +29,12 @@
<input type="range" id="fudge" style="width:50%" value="90" min="-90" max="270" step="any">
</p>
<p>
<label for="fudgeMin">Min:</label><input id="fudgeMin" type="number">
<label for="fudgeMax">Max:</label><input id="fudgeMax" type="number">
<label for="stage-scale">Stage scale:</label>
<input type="range" style="width:50%" id="stage-scale" value="1" min="1" max="2.5" step="any">
</p>
<p>
<label for="fudgeMin">Min:</label><input id="fudgeMin" type="number" value="0">
<label for="fudgeMax">Max:</label><input id="fudgeMax" type="number" value="200">
</p>
<script src="playground.js"></script>
</body>

View File

@@ -1,26 +1,32 @@
const ScratchRender = require('../RenderWebGL');
const getMousePosition = require('./getMousePosition');
var canvas = document.getElementById('scratch-stage');
var fudge = 90;
var renderer = new ScratchRender(canvas);
const canvas = document.getElementById('scratch-stage');
let fudge = 90;
const renderer = new ScratchRender(canvas);
renderer.setLayerGroupOrdering(['group1']);
var drawableID = renderer.createDrawable('group1');
const drawableID = renderer.createDrawable('group1');
renderer.updateDrawableProperties(drawableID, {
position: [0, 0],
scale: [100, 100],
direction: 90
});
var drawableID2 = renderer.createDrawable('group1');
var wantBitmapSkin = false;
const WantedSkinType = {
bitmap: 'bitmap',
vector: 'vector',
pen: 'pen'
};
const drawableID2 = renderer.createDrawable('group1');
const wantedSkin = WantedSkinType.vector;
// Bitmap (squirrel)
var image = new Image();
const image = new Image();
image.addEventListener('load', () => {
var bitmapSkinId = renderer.createBitmapSkin(image);
if (wantBitmapSkin) {
const bitmapSkinId = renderer.createBitmapSkin(image);
if (wantedSkin === WantedSkinType.bitmap) {
renderer.updateDrawableProperties(drawableID2, {
skinId: bitmapSkinId
});
@@ -30,44 +36,83 @@ image.crossOrigin = 'anonymous';
image.src = 'https://cdn.assets.scratch.mit.edu/internalapi/asset/7e24c99c1b853e52f8e7f9004416fa34.png/get/';
// SVG (cat 1-a)
var xhr = new XMLHttpRequest();
const xhr = new XMLHttpRequest();
xhr.addEventListener('load', function () {
var skinId = renderer.createSVGSkin(xhr.responseText);
if (!wantBitmapSkin) {
const skinId = renderer.createSVGSkin(xhr.responseText);
if (wantedSkin === WantedSkinType.vector) {
renderer.updateDrawableProperties(drawableID2, {
skinId: skinId
});
}
});
xhr.open('GET', 'https://cdn.assets.scratch.mit.edu/internalapi/asset/f88bf1935daea28f8ca098462a31dbb0.svg/get/');
xhr.open('GET', 'https://cdn.assets.scratch.mit.edu/internalapi/asset/b7853f557e4426412e64bb3da6531a99.svg/get/');
xhr.send();
var posX = 0;
var posY = 0;
var scaleX = 100;
var scaleY = 100;
var fudgeProperty = 'posx';
if (wantedSkin === WantedSkinType.pen) {
const penSkinID = renderer.createPenSkin();
const fudgePropertyInput = document.getElementById('fudgeproperty');
fudgePropertyInput.addEventListener('change', event => {
fudgeProperty = event.target.value;
});
renderer.updateDrawableProperties(drawableID2, {
skinId: penSkinID
});
canvas.addEventListener('click', event => {
let rect = canvas.getBoundingClientRect();
let x = event.clientX - rect.left;
let y = event.clientY - rect.top;
renderer.penLine(penSkinID, {
color4f: [Math.random(), Math.random(), Math.random(), 1],
diameter: 8
},
x - 240, 180 - y, (Math.random() * 480) - 240, (Math.random() * 360) - 180);
});
}
let posX = 0;
let posY = 0;
let scaleX = 100;
let scaleY = 100;
let fudgeProperty = 'posx';
const fudgeInput = document.getElementById('fudge');
const fudgePropertyInput = document.getElementById('fudgeproperty');
const fudgeMinInput = document.getElementById('fudgeMin');
fudgeMinInput.addEventListener('change', event => {
fudgeInput.min = event.target.valueAsNumber;
});
const fudgeMaxInput = document.getElementById('fudgeMax');
fudgeMaxInput.addEventListener('change', event => {
/* eslint require-jsdoc: 0 */
const updateFudgeProperty = event => {
fudgeProperty = event.target.value;
};
const updateFudgeMin = event => {
fudgeInput.min = event.target.valueAsNumber;
};
const updateFudgeMax = event => {
fudgeInput.max = event.target.valueAsNumber;
});
};
fudgePropertyInput.addEventListener('change', updateFudgeProperty);
fudgePropertyInput.addEventListener('init', updateFudgeProperty);
fudgeMinInput.addEventListener('change', updateFudgeMin);
fudgeMinInput.addEventListener('init', updateFudgeMin);
fudgeMaxInput.addEventListener('change', updateFudgeMax);
fudgeMaxInput.addEventListener('init', updateFudgeMax);
// Ugly hack to properly set the values of the inputs on page load,
// since they persist across reloads, at least in Firefox.
// The best ugly hacks are the ones that reduce code duplication!
fudgePropertyInput.dispatchEvent(new CustomEvent('init'));
fudgeMinInput.dispatchEvent(new CustomEvent('init'));
fudgeMaxInput.dispatchEvent(new CustomEvent('init'));
fudgeInput.dispatchEvent(new CustomEvent('init'));
const handleFudgeChanged = function (event) {
fudge = event.target.valueAsNumber;
var props = {};
const props = {};
switch (fudgeProperty) {
case 'posx':
props.position = [fudge, posY];
@@ -88,6 +133,11 @@ const handleFudgeChanged = function (event) {
props.scale = [scaleX, fudge];
scaleY = fudge;
break;
case 'scaleboth':
props.scale = [fudge, fudge];
scaleX = fudge;
scaleY = fudge;
break;
case 'color':
props.color = fudge;
break;
@@ -112,17 +162,28 @@ const handleFudgeChanged = function (event) {
}
renderer.updateDrawableProperties(drawableID2, props);
};
fudgeInput.addEventListener('input', handleFudgeChanged);
fudgeInput.addEventListener('change', handleFudgeChanged);
fudgeInput.addEventListener('init', handleFudgeChanged);
const updateStageScale = event => {
renderer.resize(480 * event.target.valueAsNumber, 360 * event.target.valueAsNumber);
};
const stageScaleInput = document.getElementById('stage-scale');
stageScaleInput.addEventListener('input', updateStageScale);
stageScaleInput.addEventListener('change', updateStageScale);
canvas.addEventListener('mousemove', event => {
var mousePos = getMousePosition(event, canvas);
const mousePos = getMousePosition(event, canvas);
renderer.extractColor(mousePos.x, mousePos.y, 30);
});
canvas.addEventListener('click', event => {
var mousePos = getMousePosition(event, canvas);
var pickID = renderer.pick(mousePos.x, mousePos.y);
const mousePos = getMousePosition(event, canvas);
const pickID = renderer.pick(mousePos.x, mousePos.y);
console.log('You clicked on ' + (pickID < 0 ? 'nothing' : 'ID# ' + pickID));
if (pickID >= 0) {
console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
@@ -137,5 +198,5 @@ const drawStep = function () {
};
drawStep();
var debugCanvas = /** @type {canvas} */ document.getElementById('debug-canvas');
const debugCanvas = /** @type {canvas} */ document.getElementById('debug-canvas');
renderer.setDebugCanvas(debugCanvas);

View File

@@ -3,6 +3,7 @@
<head>
<meta charset="UTF-8">
<title>Scratch WebGL Query Playground</title>
<link rel="stylesheet" type="text/css" href="style.css">
<style>
input[type=range][orient=vertical] {
writing-mode: bt-lr; /* IE */
@@ -11,8 +12,6 @@
padding: 0 0.5rem;
}
canvas {
border: 3px dashed black;
/* https://stackoverflow.com/a/7665647 */
image-rendering: optimizeSpeed; /* Older versions of FF */
image-rendering: -moz-crisp-edges; /* FF 6.0+ */
@@ -23,7 +22,7 @@
}
</style>
</head>
<body style="background: lightsteelblue">
<body>
<div>
<fieldset>
<legend>Query Canvases</legend>
@@ -63,7 +62,7 @@
<input id="cursorY" type="range" orient="vertical" step="0.25" value="0" />
</td>
<td>
<canvas id="renderCanvas" width="480" height="360" style="border:3px dashed black"></canvas>
<canvas id="renderCanvas" width="480" height="360"></canvas>
</td>
</tr>
</table>

11
src/playground/style.css Normal file
View File

@@ -0,0 +1,11 @@
body {
background: lightsteelblue;
}
canvas {
border: 3px dashed black;
}
#debug-canvas {
border-color: red;
}

View File

@@ -51,7 +51,7 @@ module.exports = [
new CopyWebpackPlugin([
{
context: 'src/playground',
from: '*.html'
from: '*.+(html|css)'
}
])
])