Merge branch 'develop' of https://github.com/LLK/scratch-render into playground-improvements
This commit is contained in:
commit
924050baaf
@ -79,20 +79,31 @@ class BitmapSkin extends Skin {
|
||||
setBitmap (bitmapData, costumeResolution, rotationCenter) {
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
// Preferably bitmapData is ImageData. ImageData speeds up updating
|
||||
// Silhouette and is better handled by more browsers in regards to
|
||||
// memory.
|
||||
let textureData = bitmapData;
|
||||
if (bitmapData instanceof HTMLCanvasElement) {
|
||||
// Given a HTMLCanvasElement get the image data to pass to webgl and
|
||||
// Silhouette.
|
||||
const context = bitmapData.getContext('2d');
|
||||
textureData = context.getImageData(0, 0, bitmapData.width, bitmapData.height);
|
||||
}
|
||||
|
||||
if (this._texture) {
|
||||
gl.bindTexture(gl.TEXTURE_2D, this._texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmapData);
|
||||
this._silhouette.update(bitmapData);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
|
||||
this._silhouette.update(textureData);
|
||||
} else {
|
||||
// TODO: mipmaps?
|
||||
const textureOptions = {
|
||||
auto: true,
|
||||
wrap: gl.CLAMP_TO_EDGE,
|
||||
src: bitmapData
|
||||
src: textureData
|
||||
};
|
||||
|
||||
this._texture = twgl.createTexture(gl, textureOptions);
|
||||
this._silhouette.update(bitmapData);
|
||||
this._silhouette.update(textureData);
|
||||
}
|
||||
|
||||
// Do these last in case any of the above throws an exception
|
||||
|
@ -77,10 +77,14 @@ class SVGSkin extends Skin {
|
||||
this._textureScale = newScale;
|
||||
this._svgRenderer._draw(this._textureScale, () => {
|
||||
if (this._textureScale === newScale) {
|
||||
const canvas = this._svgRenderer.canvas;
|
||||
const context = canvas.getContext('2d');
|
||||
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
|
||||
|
||||
const gl = this._renderer.gl;
|
||||
gl.bindTexture(gl.TEXTURE_2D, this._texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._svgRenderer.canvas);
|
||||
this._silhouette.update(this._svgRenderer.canvas);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
|
||||
this._silhouette.update(textureData);
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -99,20 +103,28 @@ class SVGSkin extends Skin {
|
||||
this._svgRenderer.fromString(svgData, 1, () => {
|
||||
const gl = this._renderer.gl;
|
||||
this._textureScale = this._maxTextureScale = 1;
|
||||
|
||||
// Pull out the ImageData from the canvas. ImageData speeds up
|
||||
// updating Silhouette and is better handled by more browsers in
|
||||
// regards to memory.
|
||||
const canvas = this._svgRenderer.canvas;
|
||||
const context = canvas.getContext('2d');
|
||||
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
|
||||
|
||||
if (this._texture) {
|
||||
gl.bindTexture(gl.TEXTURE_2D, this._texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._svgRenderer.canvas);
|
||||
this._silhouette.update(this._svgRenderer.canvas);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
|
||||
this._silhouette.update(textureData);
|
||||
} else {
|
||||
// TODO: mipmaps?
|
||||
const textureOptions = {
|
||||
auto: true,
|
||||
wrap: gl.CLAMP_TO_EDGE,
|
||||
src: this._svgRenderer.canvas
|
||||
src: textureData
|
||||
};
|
||||
|
||||
this._texture = twgl.createTexture(gl, textureOptions);
|
||||
this._silhouette.update(this._svgRenderer.canvas);
|
||||
this._silhouette.update(textureData);
|
||||
}
|
||||
|
||||
const maxDimension = Math.max(this._svgRenderer.canvas.width, this._svgRenderer.canvas.height);
|
||||
|
@ -87,17 +87,27 @@ class Silhouette {
|
||||
* rendering can be queried from.
|
||||
*/
|
||||
update (bitmapData) {
|
||||
const canvas = Silhouette._updateCanvas();
|
||||
const width = this._width = canvas.width = bitmapData.width;
|
||||
const height = this._height = canvas.height = bitmapData.height;
|
||||
const ctx = canvas.getContext('2d');
|
||||
let imageData;
|
||||
if (bitmapData instanceof ImageData) {
|
||||
// If handed ImageData directly, use it directly.
|
||||
imageData = bitmapData;
|
||||
this._width = bitmapData.width;
|
||||
this._height = bitmapData.height;
|
||||
} else {
|
||||
// Draw about anything else to our update canvas and poll image data
|
||||
// from that.
|
||||
const canvas = Silhouette._updateCanvas();
|
||||
const width = this._width = canvas.width = bitmapData.width;
|
||||
const height = this._height = canvas.height = bitmapData.height;
|
||||
const ctx = canvas.getContext('2d');
|
||||
|
||||
if (!(width && height)) {
|
||||
return;
|
||||
if (!(width && height)) {
|
||||
return;
|
||||
}
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
ctx.drawImage(bitmapData, 0, 0, width, height);
|
||||
imageData = ctx.getImageData(0, 0, width, height);
|
||||
}
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
ctx.drawImage(bitmapData, 0, 0, width, height);
|
||||
const imageData = ctx.getImageData(0, 0, width, height);
|
||||
|
||||
this._colorData = imageData.data;
|
||||
// delete our custom overriden "uninitalized" color functions
|
||||
|
Loading…
x
Reference in New Issue
Block a user