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25 Commits

Author SHA1 Message Date
greenkeeper[bot]
2695549da2 chore(package): update copy-webpack-plugin to version 5.0.5
Closes #416
2019-11-06 18:02:09 +00:00
DD Liu
c6b5824694 Merge pull request #514 from adroitwhiz/simplify-reskin
Remove setConvexHullDirty and setTransformDirty calls from _reskin
2019-11-06 11:36:38 -05:00
DD Liu
066b243f04 Merge pull request #521 from adroitwhiz/text-bubble-edge-fix
Call beginPath on TextBubbleSkin canvas after clearing it with clearRect
2019-11-06 11:29:58 -05:00
DD Liu
45482fecbd Merge pull request #517 from adroitwhiz/text-bubble-cleanups
Clean up TextBubbleSkin code
2019-11-06 11:22:47 -05:00
DD Liu
058fefbb12 Merge pull request #523 from LLK/greenkeeper/scratch-svg-renderer-0.2.0-prerelease.20191104164753
Update scratch-svg-renderer to the latest version 🚀
brings in https://github.com/LLK/scratch-svg-renderer/pull/99
2019-11-04 16:36:27 -05:00
greenkeeper[bot]
c7669b00cf fix(package): update scratch-svg-renderer to version 0.2.0-prerelease.20191104164753 2019-11-04 16:49:13 +00:00
DD Liu
89294a4583 Merge pull request #519 from LLK/greenkeeper/scratch-svg-renderer-0.2.0-prerelease.20191031221353
Update scratch-svg-renderer to the latest version 🚀
brings in https://github.com/LLK/scratch-svg-renderer/pull/84
2019-11-01 15:26:48 -04:00
adroitwhiz
e46c0ec3de Call beginPath after clearing text bubble canvas 2019-11-01 10:16:24 -04:00
greenkeeper[bot]
471c88b850 fix(package): update scratch-svg-renderer to version 0.2.0-prerelease.20191031221353 2019-10-31 22:15:21 +00:00
DD Liu
eccfb44a96 Merge pull request #412 from LLK/greenkeeper/scratch-vm-0.2.0-prerelease.20190213162739
Update scratch-vm to the latest version 🚀
2019-10-29 15:54:35 -04:00
adroitwhiz
861b9429c0 Clean up text bubble code 2019-10-26 10:49:07 -04:00
Karishma Chadha
bc893f86dd Merge pull request #512 from kchadha/skin-empty-image-data
Add Support for Empty Skins
2019-10-21 14:00:04 -04:00
Karishma Chadha
74a7a8c0b6 Code cleanup and remove todo comment. 2019-10-21 13:53:01 -04:00
Karishma Chadha
99af15a974 Update jsdoc comment for new setEmptyImageData function. 2019-10-17 14:35:15 -04:00
adroitwhiz
8dbd71470d Remove unnecessary "set dirty" calls from _reskin 2019-10-12 10:16:40 -04:00
Karishma Chadha
c25d1f37b8 Add/update methods to Skin class to handle an empty skin. 2019-10-07 13:11:58 -04:00
Chris Willis-Ford
13b9ed7e16 Merge pull request #491 from adroitwhiz/dont-fudge-up-the-renderer
Remove u_fudge
2019-10-01 13:02:15 -07:00
DD Liu
e7a7c14032 Merge pull request #468 from mzgoddard/rm-update-fast-bounds
remove updateMatrix call from getFastBounds
2019-10-01 16:01:23 -04:00
DD Liu
503c3f7b0b Merge branch 'develop' into rm-update-fast-bounds 2019-10-01 15:53:19 -04:00
DD Liu
857b541e84 Merge pull request #469 from mzgoddard/update-drawable
Add update drawable methods for each property
2019-10-01 15:39:50 -04:00
DD Liu
8e836a7a11 Add a bug to the todos for missing drawable 2019-10-01 15:36:13 -04:00
adroitwhiz
06def05119 Remove u_fudge 2019-08-08 12:15:27 -04:00
Michael "Z" Goddard
96aa930895 update drawable calls 2019-06-07 18:32:04 -04:00
Michael "Z" Goddard
89e6de035d remove updateMatrix call from getFastBounds 2019-06-07 11:17:54 -04:00
greenkeeper[bot]
13f7a1038d chore(package): update scratch-vm to version 0.2.0-prerelease.20190213162739 2019-02-13 16:42:45 +00:00
10 changed files with 259 additions and 79 deletions

View File

@@ -30,14 +30,14 @@
"babel-polyfill": "^6.22.0",
"babel-preset-env": "^1.6.1",
"chromeless": "^1.5.1",
"copy-webpack-plugin": "^4.5.1",
"copy-webpack-plugin": "^5.0.5",
"docdash": "^0.4.0",
"eslint": "^4.6.1",
"eslint-config-scratch": "^5.0.0",
"gh-pages": "^1.0.0",
"jsdoc": "^3.5.5",
"json": "^9.0.4",
"scratch-vm": "0.2.0-prerelease.20190207224121",
"scratch-vm": "0.2.0-prerelease.20190213162739",
"tap": "^11.0.0",
"travis-after-all": "^1.4.4",
"uglifyjs-webpack-plugin": "^1.2.5",
@@ -53,7 +53,7 @@
"minilog": "3.1.0",
"raw-loader": "^0.5.1",
"scratch-storage": "^1.0.0",
"scratch-svg-renderer": "0.2.0-prerelease.20190822202608",
"scratch-svg-renderer": "0.2.0-prerelease.20191104164753",
"twgl.js": "4.4.0"
}
}

View File

@@ -56,7 +56,7 @@ class BitmapSkin extends Skin {
*/
// eslint-disable-next-line no-unused-vars
getTexture (scale) {
return this._texture;
return this._texture || super.getTexture();
}
/**
@@ -78,6 +78,10 @@ class BitmapSkin extends Skin {
* @fires Skin.event:WasAltered
*/
setBitmap (bitmapData, costumeResolution, rotationCenter) {
if (!bitmapData.width || !bitmapData.height) {
super.setEmptyImageData();
return;
}
const gl = this._renderer.gl;
// Preferably bitmapData is ImageData. ImageData speeds up updating

View File

@@ -183,56 +183,99 @@ class Drawable {
return this._visible;
}
/**
* Update the position if it is different. Marks the transform as dirty.
* @param {Array.<number>} position A new position.
*/
updatePosition (position) {
if (this._position[0] !== position[0] ||
this._position[1] !== position[1]) {
this._position[0] = Math.round(position[0]);
this._position[1] = Math.round(position[1]);
this.setTransformDirty();
}
}
/**
* Update the direction if it is different. Marks the transform as dirty.
* @param {number} direction A new direction.
*/
updateDirection (direction) {
if (this._direction !== direction) {
this._direction = direction;
this._rotationTransformDirty = true;
this.setTransformDirty();
}
}
/**
* Update the scale if it is different. Marks the transform as dirty.
* @param {Array.<number>} scale A new scale.
*/
updateScale (scale) {
if (this._scale[0] !== scale[0] ||
this._scale[1] !== scale[1]) {
this._scale[0] = scale[0];
this._scale[1] = scale[1];
this._rotationCenterDirty = true;
this._skinScaleDirty = true;
this.setTransformDirty();
}
}
/**
* Update visibility if it is different. Marks the convex hull as dirty.
* @param {boolean} visible A new visibility state.
*/
updateVisible (visible) {
if (this._visible !== visible) {
this._visible = visible;
this.setConvexHullDirty();
}
}
/**
* Update an effect. Marks the convex hull as dirty if the effect changes shape.
* @param {string} effectName The name of the effect.
* @param {number} rawValue A new effect value.
*/
updateEffect (effectName, rawValue) {
const effectInfo = ShaderManager.EFFECT_INFO[effectName];
if (rawValue) {
this._effectBits |= effectInfo.mask;
} else {
this._effectBits &= ~effectInfo.mask;
}
const converter = effectInfo.converter;
this._uniforms[effectInfo.uniformName] = converter(rawValue);
if (effectInfo.shapeChanges) {
this.setConvexHullDirty();
}
}
/**
* Update the position, direction, scale, or effect properties of this Drawable.
* @deprecated Use specific update* methods instead.
* @param {object.<string,*>} properties The new property values to set.
*/
updateProperties (properties) {
let dirty = false;
if ('position' in properties && (
this._position[0] !== properties.position[0] ||
this._position[1] !== properties.position[1])) {
this._position[0] = Math.round(properties.position[0]);
this._position[1] = Math.round(properties.position[1]);
dirty = true;
if ('position' in properties) {
this.updatePosition(properties.position);
}
if ('direction' in properties && this._direction !== properties.direction) {
this._direction = properties.direction;
this._rotationTransformDirty = true;
dirty = true;
if ('direction' in properties) {
this.updateDirection(properties.direction);
}
if ('scale' in properties && (
this._scale[0] !== properties.scale[0] ||
this._scale[1] !== properties.scale[1])) {
this._scale[0] = properties.scale[0];
this._scale[1] = properties.scale[1];
this._rotationCenterDirty = true;
this._skinScaleDirty = true;
dirty = true;
if ('scale' in properties) {
this.updateScale(properties.scale);
}
if ('visible' in properties) {
this._visible = properties.visible;
this.setConvexHullDirty();
}
if (dirty) {
this.setTransformDirty();
this.updateVisible(properties.visible);
}
const numEffects = ShaderManager.EFFECTS.length;
for (let index = 0; index < numEffects; ++index) {
const effectName = ShaderManager.EFFECTS[index];
if (effectName in properties) {
const rawValue = properties[effectName];
const effectInfo = ShaderManager.EFFECT_INFO[effectName];
if (rawValue) {
this._effectBits |= effectInfo.mask;
} else {
this._effectBits &= ~effectInfo.mask;
}
const converter = effectInfo.converter;
this._uniforms[effectInfo.uniformName] = converter(rawValue);
if (effectInfo.shapeChanges) {
this.setConvexHullDirty();
}
this.updateEffect(effectName, properties[effectName]);
}
}
}
@@ -530,7 +573,6 @@ class Drawable {
* @return {!Rectangle} Bounds for the Drawable.
*/
getFastBounds (result) {
this.updateMatrix();
if (!this.needsConvexHullPoints()) {
return this.getBounds(result);
}

View File

@@ -332,8 +332,7 @@ class PenSkin extends Skin {
const uniforms = {
u_skin: this._texture,
u_projectionMatrix: projection,
u_fudge: 0
u_projectionMatrix: projection
};
twgl.setUniforms(currentShader, uniforms);
@@ -474,8 +473,7 @@ class PenSkin extends Skin {
0
), __modelScalingMatrix),
__modelMatrix
),
u_fudge: 0
)
};
twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST});

View File

@@ -394,8 +394,6 @@ class RenderWebGL extends EventEmitter {
for (const drawable of this._allDrawables) {
if (drawable && drawable.skin === oldSkin) {
drawable.skin = newSkin;
drawable.setConvexHullDirty();
drawable.setTransformDirty();
}
}
oldSkin.dispose();
@@ -1314,9 +1312,122 @@ class RenderWebGL extends EventEmitter {
}, null);
}
/**
* Update a drawable's skin.
* @param {number} drawableID The drawable's id.
* @param {number} skinId The skin to update to.
*/
updateDrawableSkinId (drawableID, skinId) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.skin = this._allSkins[skinId];
}
/**
* Update a drawable's skin rotation center.
* @param {number} drawableID The drawable's id.
* @param {Array.<number>} rotationCenter The rotation center for the skin.
*/
updateDrawableRotationCenter (drawableID, rotationCenter) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
}
/**
* Update a drawable's skin and rotation center together.
* @param {number} drawableID The drawable's id.
* @param {number} skinId The skin to update to.
* @param {Array.<number>} rotationCenter The rotation center for the skin.
*/
updateDrawableSkinIdRotationCenter (drawableID, skinId, rotationCenter) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.skin = this._allSkins[skinId];
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
}
/**
* Update a drawable's position.
* @param {number} drawableID The drawable's id.
* @param {Array.<number>} position The new position.
*/
updateDrawablePosition (drawableID, position) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updatePosition(position);
}
/**
* Update a drawable's direction.
* @param {number} drawableID The drawable's id.
* @param {number} direction A new direction.
*/
updateDrawableDirection (drawableID, direction) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updateDirection(direction);
}
/**
* Update a drawable's scale.
* @param {number} drawableID The drawable's id.
* @param {Array.<number>} scale A new scale.
*/
updateDrawableScale (drawableID, scale) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updateScale(scale);
}
/**
* Update a drawable's direction and scale together.
* @param {number} drawableID The drawable's id.
* @param {number} direction A new direction.
* @param {Array.<number>} scale A new scale.
*/
updateDrawableDirectionScale (drawableID, direction, scale) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updateDirection(direction);
drawable.updateScale(scale);
}
/**
* Update a drawable's visibility.
* @param {number} drawableID The drawable's id.
* @param {boolean} visible Will the drawable be visible?
*/
updateDrawableVisible (drawableID, visible) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updateVisible(visible);
}
/**
* Update a drawable's visual effect.
* @param {number} drawableID The drawable's id.
* @param {string} effectName The effect to change.
* @param {number} value A new effect value.
*/
updateDrawableEffect (drawableID, effectName, value) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updateEffect(effectName, value);
}
/**
* Update the position, direction, scale, or effect properties of this Drawable.
* @deprecated Use specific updateDrawable* methods instead.
* @param {int} drawableID The ID of the Drawable to update.
* @param {object.<string,*>} properties The new property values to set.
*/
@@ -1324,17 +1435,16 @@ class RenderWebGL extends EventEmitter {
const drawable = this._allDrawables[drawableID];
if (!drawable) {
/**
* @todo fix whatever's wrong in the VM which causes this, then add a warning or throw here.
* @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
* Right now this happens so much on some projects that a warning or exception here can hang the browser.
*/
return;
}
if ('skinId' in properties) {
drawable.skin = this._allSkins[properties.skinId];
this.updateDrawableSkinId(drawableID, properties.skinId);
}
if ('rotationCenter' in properties) {
const newRotationCenter = properties.rotationCenter;
drawable.skin.setRotationCenter(newRotationCenter[0], newRotationCenter[1]);
this.updateDrawableRotationCenter(drawableID, properties.rotationCenter);
}
drawable.updateProperties(properties);
}
@@ -1351,7 +1461,7 @@ class RenderWebGL extends EventEmitter {
const drawable = this._allDrawables[drawableID];
if (!drawable) {
// TODO: fix whatever's wrong in the VM which causes this, then add a warning or throw here.
// @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
// Right now this happens so much on some projects that a warning or exception here can hang the browser.
return [x, y];
}
@@ -1608,8 +1718,7 @@ class RenderWebGL extends EventEmitter {
gl.useProgram(currentShader.program);
twgl.setBuffersAndAttributes(gl, currentShader, this._bufferInfo);
Object.assign(uniforms, {
u_projectionMatrix: projection,
u_fudge: window.fudge || 0
u_projectionMatrix: projection
});
}

View File

@@ -66,6 +66,10 @@ class SVGSkin extends Skin {
*/
// eslint-disable-next-line no-unused-vars
getTexture (scale) {
if (!this._svgRenderer.canvas.width || !this._svgRenderer.canvas.height) {
return super.getTexture();
}
// The texture only ever gets uniform scale. Take the larger of the two axes.
const scaleMax = scale ? Math.max(Math.abs(scale[0]), Math.abs(scale[1])) : 100;
const requestedScale = Math.min(scaleMax / 100, this._maxTextureScale);
@@ -108,6 +112,12 @@ class SVGSkin extends Skin {
// updating Silhouette and is better handled by more browsers in
// regards to memory.
const canvas = this._svgRenderer.canvas;
if (!canvas.width || !canvas.height) {
super.setEmptyImageData();
return;
}
const context = canvas.getContext('2d');
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);

View File

@@ -140,7 +140,7 @@ class Skin extends EventEmitter {
*/
// eslint-disable-next-line no-unused-vars
getTexture (scale) {
return null;
return this._emptyImageTexture;
}
/**
@@ -171,6 +171,38 @@ class Skin extends EventEmitter {
*/
updateSilhouette () {}
/**
* Set the contents of this skin to an empty skin.
* @fires Skin.event:WasAltered
*/
setEmptyImageData () {
// Free up the current reference to the _texture
this._texture = null;
if (!this._emptyImageData) {
// Create a transparent pixel
this._emptyImageData = new ImageData(1, 1);
// Create a new texture and update the silhouette
const gl = this._renderer.gl;
const textureOptions = {
auto: true,
wrap: gl.CLAMP_TO_EDGE,
src: this._emptyImageData
};
// Note: we're using _emptyImageTexture here instead of _texture
// so that we can cache this empty texture for later use as needed.
// this._texture can get modified by other skins (e.g. BitmapSkin
// and SVGSkin, so we can't use that same field for caching)
this._emptyImageTexture = twgl.createTexture(gl, textureOptions);
}
this._silhouette.update(this._emptyImageData);
this.emit(Skin.Events.WasAltered);
}
/**
* Does this point touch an opaque or translucent point on this skin?
* Nearest Neighbor version

View File

@@ -54,7 +54,7 @@ class TextBubbleSkin extends Skin {
/** @type {Array<string>} */
this._lines = [];
this._textSize = {width: 0, height: 0};
/** @type {object} */
this._textAreaSize = {width: 0, height: 0};
/** @type {string} */
@@ -127,17 +127,14 @@ class TextBubbleSkin extends Skin {
this._lines = this.textWrapper.wrapText(BubbleStyle.MAX_LINE_WIDTH, this._text);
// Measure width of longest line to avoid extra-wide bubbles
let longestLine = 0;
let longestLineWidth = 0;
for (const line of this._lines) {
longestLine = Math.max(longestLine, this.measurementProvider.measureText(line));
longestLineWidth = Math.max(longestLineWidth, this.measurementProvider.measureText(line));
}
this._textSize.width = longestLine;
this._textSize.height = BubbleStyle.LINE_HEIGHT * this._lines.length;
// Calculate the canvas-space sizes of the padded text area and full text bubble
const paddedWidth = Math.max(this._textSize.width, BubbleStyle.MIN_WIDTH) + (BubbleStyle.PADDING * 2);
const paddedHeight = this._textSize.height + (BubbleStyle.PADDING * 2);
const paddedWidth = Math.max(longestLineWidth, BubbleStyle.MIN_WIDTH) + (BubbleStyle.PADDING * 2);
const paddedHeight = (BubbleStyle.LINE_HEIGHT * this._lines.length) + (BubbleStyle.PADDING * 2);
this._textAreaSize.width = paddedWidth;
this._textAreaSize.height = paddedHeight;
@@ -183,6 +180,7 @@ class TextBubbleSkin extends Skin {
}
// Draw the bubble's rounded borders
ctx.beginPath();
ctx.moveTo(BubbleStyle.CORNER_RADIUS, paddedHeight);
ctx.arcTo(0, paddedHeight, 0, paddedHeight - BubbleStyle.CORNER_RADIUS, BubbleStyle.CORNER_RADIUS);
ctx.arcTo(0, 0, paddedWidth, 0, BubbleStyle.CORNER_RADIUS);
@@ -267,14 +265,13 @@ class TextBubbleSkin extends Skin {
if (this._texture === null) {
const textureOptions = {
auto: true,
wrap: gl.CLAMP_TO_EDGE,
src: textureData
auto: false,
wrap: gl.CLAMP_TO_EDGE
};
this._texture = twgl.createTexture(gl, textureOptions);
}
gl.bindTexture(gl.TEXTURE_2D, this._texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
this._silhouette.update(textureData);

View File

@@ -1,7 +1,5 @@
precision mediump float;
uniform float u_fudge;
#ifdef DRAW_MODE_silhouette
uniform vec4 u_silhouetteColor;
#else // DRAW_MODE_silhouette

View File

@@ -1,10 +0,0 @@
/* IMPORTANT
* This snapshot file is auto-generated, but designed for humans.
* It should be checked into source control and tracked carefully.
* Re-generate by setting TAP_SNAPSHOT=1 and running tests.
* Make sure to inspect the output below. Do not ignore changes!
*/
'use strict'
exports[`test/integration/scratch-tests.js TAP bubble snapshot > bubble-text-snapshot 1`] = `
<text xmlns="http://www.w3.org/2000/svg" alignment-baseline="text-before-edge" font-size="14" fill="#575E75" font-family="Helvetica"><tspan x="0" dy="1.2em">&lt;e*&amp;%$&amp;^$&gt;&lt;/!abc'&gt;</tspan></text>
`