Remove unnecessary "set dirty" calls from _reskin
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@@ -394,8 +394,6 @@ class RenderWebGL extends EventEmitter {
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for (const drawable of this._allDrawables) {
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if (drawable && drawable.skin === oldSkin) {
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drawable.skin = newSkin;
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drawable.setConvexHullDirty();
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drawable.setTransformDirty();
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}
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}
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oldSkin.dispose();
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