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15 Commits

Author SHA1 Message Date
greenkeeper[bot]
f05a5f4e43 fix(package): update twgl.js to version 4.11.3
Closes #352
2019-10-14 08:18:52 +00:00
Chris Willis-Ford
13b9ed7e16 Merge pull request #491 from adroitwhiz/dont-fudge-up-the-renderer
Remove u_fudge
2019-10-01 13:02:15 -07:00
DD Liu
e7a7c14032 Merge pull request #468 from mzgoddard/rm-update-fast-bounds
remove updateMatrix call from getFastBounds
2019-10-01 16:01:23 -04:00
DD Liu
503c3f7b0b Merge branch 'develop' into rm-update-fast-bounds 2019-10-01 15:53:19 -04:00
DD Liu
857b541e84 Merge pull request #469 from mzgoddard/update-drawable
Add update drawable methods for each property
2019-10-01 15:39:50 -04:00
DD Liu
8e836a7a11 Add a bug to the todos for missing drawable 2019-10-01 15:36:13 -04:00
Karishma Chadha
b7a3d32cde Merge pull request #508 from LLK/revert-506-revert-505-revert-496-revert-493-revert-470-skin-alter-push
Revert "Put Skin Alter Push Back In"
2019-09-26 09:57:26 -05:00
Karishma Chadha
11665299bc Revert "Put Skin Alter Push Back In" 2019-09-26 09:39:05 -05:00
Chris Willis-Ford
303464ddd4 Merge pull request #506 from LLK/revert-505-revert-496-revert-493-revert-470-skin-alter-push
Put Skin Alter Push Back In
2019-09-25 13:16:09 -07:00
Chris Willis-Ford
9da15b1326 Merge pull request #507 from mzgoddard/sync-svg-renderer-skin-props
synchronously store SVGRenderer props used in SVGSkin
2019-09-25 11:45:21 -07:00
Michael "Z" Goddard
110371b029 synchronously store SVGRenderer props used in SVGSkin
Some APIs need SVGSkin to update some of its values immediately when changing
the SVG. Namely size needs to be synchronously set. However rotation center
doesn't need to be set at that time so we can leave it to update where it
currently is.
2019-09-16 17:22:27 -04:00
Karishma Chadha
2a1d215e50 Revert "Revert "Revert "Revert "Skin alter push"""" 2019-09-12 13:43:32 -04:00
adroitwhiz
06def05119 Remove u_fudge 2019-08-08 12:15:27 -04:00
Michael "Z" Goddard
96aa930895 update drawable calls 2019-06-07 18:32:04 -04:00
Michael "Z" Goddard
89e6de035d remove updateMatrix call from getFastBounds 2019-06-07 11:17:54 -04:00
5 changed files with 200 additions and 51 deletions

View File

@@ -54,6 +54,6 @@
"raw-loader": "^0.5.1",
"scratch-storage": "^1.0.0",
"scratch-svg-renderer": "0.2.0-prerelease.20190822202608",
"twgl.js": "4.4.0"
"twgl.js": "4.11.3"
}
}

View File

@@ -183,56 +183,99 @@ class Drawable {
return this._visible;
}
/**
* Update the position if it is different. Marks the transform as dirty.
* @param {Array.<number>} position A new position.
*/
updatePosition (position) {
if (this._position[0] !== position[0] ||
this._position[1] !== position[1]) {
this._position[0] = Math.round(position[0]);
this._position[1] = Math.round(position[1]);
this.setTransformDirty();
}
}
/**
* Update the direction if it is different. Marks the transform as dirty.
* @param {number} direction A new direction.
*/
updateDirection (direction) {
if (this._direction !== direction) {
this._direction = direction;
this._rotationTransformDirty = true;
this.setTransformDirty();
}
}
/**
* Update the scale if it is different. Marks the transform as dirty.
* @param {Array.<number>} scale A new scale.
*/
updateScale (scale) {
if (this._scale[0] !== scale[0] ||
this._scale[1] !== scale[1]) {
this._scale[0] = scale[0];
this._scale[1] = scale[1];
this._rotationCenterDirty = true;
this._skinScaleDirty = true;
this.setTransformDirty();
}
}
/**
* Update visibility if it is different. Marks the convex hull as dirty.
* @param {boolean} visible A new visibility state.
*/
updateVisible (visible) {
if (this._visible !== visible) {
this._visible = visible;
this.setConvexHullDirty();
}
}
/**
* Update an effect. Marks the convex hull as dirty if the effect changes shape.
* @param {string} effectName The name of the effect.
* @param {number} rawValue A new effect value.
*/
updateEffect (effectName, rawValue) {
const effectInfo = ShaderManager.EFFECT_INFO[effectName];
if (rawValue) {
this._effectBits |= effectInfo.mask;
} else {
this._effectBits &= ~effectInfo.mask;
}
const converter = effectInfo.converter;
this._uniforms[effectInfo.uniformName] = converter(rawValue);
if (effectInfo.shapeChanges) {
this.setConvexHullDirty();
}
}
/**
* Update the position, direction, scale, or effect properties of this Drawable.
* @deprecated Use specific update* methods instead.
* @param {object.<string,*>} properties The new property values to set.
*/
updateProperties (properties) {
let dirty = false;
if ('position' in properties && (
this._position[0] !== properties.position[0] ||
this._position[1] !== properties.position[1])) {
this._position[0] = Math.round(properties.position[0]);
this._position[1] = Math.round(properties.position[1]);
dirty = true;
if ('position' in properties) {
this.updatePosition(properties.position);
}
if ('direction' in properties && this._direction !== properties.direction) {
this._direction = properties.direction;
this._rotationTransformDirty = true;
dirty = true;
if ('direction' in properties) {
this.updateDirection(properties.direction);
}
if ('scale' in properties && (
this._scale[0] !== properties.scale[0] ||
this._scale[1] !== properties.scale[1])) {
this._scale[0] = properties.scale[0];
this._scale[1] = properties.scale[1];
this._rotationCenterDirty = true;
this._skinScaleDirty = true;
dirty = true;
if ('scale' in properties) {
this.updateScale(properties.scale);
}
if ('visible' in properties) {
this._visible = properties.visible;
this.setConvexHullDirty();
}
if (dirty) {
this.setTransformDirty();
this.updateVisible(properties.visible);
}
const numEffects = ShaderManager.EFFECTS.length;
for (let index = 0; index < numEffects; ++index) {
const effectName = ShaderManager.EFFECTS[index];
if (effectName in properties) {
const rawValue = properties[effectName];
const effectInfo = ShaderManager.EFFECT_INFO[effectName];
if (rawValue) {
this._effectBits |= effectInfo.mask;
} else {
this._effectBits &= ~effectInfo.mask;
}
const converter = effectInfo.converter;
this._uniforms[effectInfo.uniformName] = converter(rawValue);
if (effectInfo.shapeChanges) {
this.setConvexHullDirty();
}
this.updateEffect(effectName, properties[effectName]);
}
}
}
@@ -530,7 +573,6 @@ class Drawable {
* @return {!Rectangle} Bounds for the Drawable.
*/
getFastBounds (result) {
this.updateMatrix();
if (!this.needsConvexHullPoints()) {
return this.getBounds(result);
}

View File

@@ -332,8 +332,7 @@ class PenSkin extends Skin {
const uniforms = {
u_skin: this._texture,
u_projectionMatrix: projection,
u_fudge: 0
u_projectionMatrix: projection
};
twgl.setUniforms(currentShader, uniforms);
@@ -474,8 +473,7 @@ class PenSkin extends Skin {
0
), __modelScalingMatrix),
__modelMatrix
),
u_fudge: 0
)
};
twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST});

View File

@@ -1314,9 +1314,122 @@ class RenderWebGL extends EventEmitter {
}, null);
}
/**
* Update a drawable's skin.
* @param {number} drawableID The drawable's id.
* @param {number} skinId The skin to update to.
*/
updateDrawableSkinId (drawableID, skinId) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.skin = this._allSkins[skinId];
}
/**
* Update a drawable's skin rotation center.
* @param {number} drawableID The drawable's id.
* @param {Array.<number>} rotationCenter The rotation center for the skin.
*/
updateDrawableRotationCenter (drawableID, rotationCenter) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
}
/**
* Update a drawable's skin and rotation center together.
* @param {number} drawableID The drawable's id.
* @param {number} skinId The skin to update to.
* @param {Array.<number>} rotationCenter The rotation center for the skin.
*/
updateDrawableSkinIdRotationCenter (drawableID, skinId, rotationCenter) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.skin = this._allSkins[skinId];
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
}
/**
* Update a drawable's position.
* @param {number} drawableID The drawable's id.
* @param {Array.<number>} position The new position.
*/
updateDrawablePosition (drawableID, position) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updatePosition(position);
}
/**
* Update a drawable's direction.
* @param {number} drawableID The drawable's id.
* @param {number} direction A new direction.
*/
updateDrawableDirection (drawableID, direction) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updateDirection(direction);
}
/**
* Update a drawable's scale.
* @param {number} drawableID The drawable's id.
* @param {Array.<number>} scale A new scale.
*/
updateDrawableScale (drawableID, scale) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updateScale(scale);
}
/**
* Update a drawable's direction and scale together.
* @param {number} drawableID The drawable's id.
* @param {number} direction A new direction.
* @param {Array.<number>} scale A new scale.
*/
updateDrawableDirectionScale (drawableID, direction, scale) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updateDirection(direction);
drawable.updateScale(scale);
}
/**
* Update a drawable's visibility.
* @param {number} drawableID The drawable's id.
* @param {boolean} visible Will the drawable be visible?
*/
updateDrawableVisible (drawableID, visible) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updateVisible(visible);
}
/**
* Update a drawable's visual effect.
* @param {number} drawableID The drawable's id.
* @param {string} effectName The effect to change.
* @param {number} value A new effect value.
*/
updateDrawableEffect (drawableID, effectName, value) {
const drawable = this._allDrawables[drawableID];
// TODO: https://github.com/LLK/scratch-vm/issues/2288
if (!drawable) return;
drawable.updateEffect(effectName, value);
}
/**
* Update the position, direction, scale, or effect properties of this Drawable.
* @deprecated Use specific updateDrawable* methods instead.
* @param {int} drawableID The ID of the Drawable to update.
* @param {object.<string,*>} properties The new property values to set.
*/
@@ -1324,17 +1437,16 @@ class RenderWebGL extends EventEmitter {
const drawable = this._allDrawables[drawableID];
if (!drawable) {
/**
* @todo fix whatever's wrong in the VM which causes this, then add a warning or throw here.
* @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
* Right now this happens so much on some projects that a warning or exception here can hang the browser.
*/
return;
}
if ('skinId' in properties) {
drawable.skin = this._allSkins[properties.skinId];
this.updateDrawableSkinId(drawableID, properties.skinId);
}
if ('rotationCenter' in properties) {
const newRotationCenter = properties.rotationCenter;
drawable.skin.setRotationCenter(newRotationCenter[0], newRotationCenter[1]);
this.updateDrawableRotationCenter(drawableID, properties.rotationCenter);
}
drawable.updateProperties(properties);
}
@@ -1351,7 +1463,7 @@ class RenderWebGL extends EventEmitter {
const drawable = this._allDrawables[drawableID];
if (!drawable) {
// TODO: fix whatever's wrong in the VM which causes this, then add a warning or throw here.
// @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
// Right now this happens so much on some projects that a warning or exception here can hang the browser.
return [x, y];
}
@@ -1608,8 +1720,7 @@ class RenderWebGL extends EventEmitter {
gl.useProgram(currentShader.program);
twgl.setBuffersAndAttributes(gl, currentShader, this._bufferInfo);
Object.assign(uniforms, {
u_projectionMatrix: projection,
u_fudge: window.fudge || 0
u_projectionMatrix: projection
});
}

View File

@@ -1,7 +1,5 @@
precision mediump float;
uniform float u_fudge;
#ifdef DRAW_MODE_silhouette
uniform vec4 u_silhouetteColor;
#else // DRAW_MODE_silhouette