set silhouette dirty
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@@ -1464,6 +1464,7 @@ class RenderWebGL extends EventEmitter {
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// Draw the stamped sprite onto the PenSkin's framebuffer.
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this._drawThese([stampID], ShaderManager.DRAW_MODE.stamp, projection, {ignoreVisibility: true});
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skin._silhouetteDirty = true;
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}
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/* ******
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