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11 Commits

Author SHA1 Message Date
greenkeeper[bot]
8ba438a7b8 fix(package): update raw-loader to version 4.0.1
Closes #375
2020-04-15 12:01:12 +00:00
DD Liu
58bd9cbe19 Merge pull request #582 from LLK/revert-580-revert-559-revert-438-pen-shader
Revert "Revert "Revert "Draw pen lines via fragment shader"""
2020-04-09 12:30:38 -04:00
DD Liu
bf43ef363a Revert "Revert "Revert "Draw pen lines via fragment shader""" 2020-04-09 12:27:19 -04:00
DD Liu
a94f238ea1 Merge pull request #580 from LLK/revert-559-revert-438-pen-shader
Revert "Revert "Draw pen lines via fragment shader""
2020-04-02 15:14:15 -04:00
DD Liu
4a521509da Merge branch 'develop' into revert-559-revert-438-pen-shader 2020-04-02 14:28:08 -04:00
DD Liu
d17066b745 Merge pull request #475 from adroitwhiz/penskin-silhouette-from-data
Set PenSkin silhouette data directly
2020-04-02 14:24:49 -04:00
DD Liu
6cde82d33d Merge pull request #556 from adroitwhiz/unmultiply-extracted-drawables
Un-premultiply extracted drawables
2020-04-02 14:24:34 -04:00
DD Liu
4958bb5c69 Revert "Revert "Draw pen lines via fragment shader"" 2020-04-02 14:14:06 -04:00
adroitwhiz
a427461467 Clarify draw mode comments 2020-03-26 23:01:18 -04:00
adroitwhiz
90b8f15d8c Un-premultiply extracted drawables 2020-02-04 22:32:04 -05:00
adroitwhiz
b194394cfd Set PenSkin silhouette data directly 2020-01-28 21:05:33 -05:00
5 changed files with 30 additions and 17 deletions

View File

@@ -51,7 +51,7 @@
"ify-loader": "1.0.4",
"linebreak": "0.3.0",
"minilog": "3.1.0",
"raw-loader": "^0.5.1",
"raw-loader": "^4.0.1",
"scratch-storage": "^1.0.0",
"scratch-svg-renderer": "0.2.0-prerelease.20200205003400",
"twgl.js": "4.4.0"

View File

@@ -109,6 +109,12 @@ class PenSkin extends Skin {
/** @type {boolean} */
this._silhouetteDirty = false;
/** @type {Uint8Array} */
this._silhouettePixels = null;
/** @type {ImageData} */
this._silhouetteImageData = null;
/** @type {object} */
this._lineOnBufferDrawRegionId = {
enter: () => this._enterDrawLineOnBuffer(),
@@ -597,6 +603,9 @@ class PenSkin extends Skin {
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
this._silhouettePixels = new Uint8Array(Math.floor(width * height * 4));
this._silhouetteImageData = this._canvas.getContext('2d').createImageData(width, height);
this._silhouetteDirty = true;
}
@@ -634,24 +643,17 @@ class PenSkin extends Skin {
// Render export texture to another framebuffer
const gl = this._renderer.gl;
const bounds = this._bounds;
this._renderer.enterDrawRegion(this._toBufferDrawRegionId);
// Sample the framebuffer's pixels into the silhouette instance
const skinPixels = new Uint8Array(Math.floor(this._canvas.width * this._canvas.height * 4));
gl.readPixels(0, 0, this._canvas.width, this._canvas.height, gl.RGBA, gl.UNSIGNED_BYTE, skinPixels);
gl.readPixels(
0, 0,
this._canvas.width, this._canvas.height,
gl.RGBA, gl.UNSIGNED_BYTE, this._silhouettePixels
);
const skinCanvas = this._canvas;
skinCanvas.width = bounds.width;
skinCanvas.height = bounds.height;
const skinContext = skinCanvas.getContext('2d');
const skinImageData = skinContext.createImageData(bounds.width, bounds.height);
skinImageData.data.set(skinPixels);
skinContext.putImageData(skinImageData, 0, 0);
this._silhouette.update(this._canvas, true /* isPremultiplied */);
this._silhouetteImageData.data.set(this._silhouettePixels);
this._silhouette.update(this._silhouetteImageData, true /* isPremultiplied */);
this._silhouetteDirty = false;
}

View File

@@ -1124,7 +1124,8 @@ class RenderWebGL extends EventEmitter {
gl.clear(gl.COLOR_BUFFER_BIT);
try {
gl.disable(gl.BLEND);
this._drawThese([drawableID], ShaderManager.DRAW_MODE.default, projection,
// ImageData objects store alpha un-premultiplied, so draw with the `straightAlpha` draw mode.
this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
} finally {
gl.enable(gl.BLEND);

View File

@@ -154,10 +154,15 @@ ShaderManager.EFFECTS = Object.keys(ShaderManager.EFFECT_INFO);
*/
ShaderManager.DRAW_MODE = {
/**
* Draw normally.
* Draw normally. Its output will use premultiplied alpha.
*/
default: 'default',
/**
* Draw with non-premultiplied alpha. Useful for reading pixels from GL into an ImageData object.
*/
straightAlpha: 'straightAlpha',
/**
* Draw a silhouette using a solid color.
*/

View File

@@ -210,6 +210,11 @@ void main()
#endif // DRAW_MODE_colorMask
#endif // DRAW_MODE_silhouette
#ifdef DRAW_MODE_straightAlpha
// Un-premultiply alpha.
gl_FragColor.rgb /= gl_FragColor.a + epsilon;
#endif
#else // DRAW_MODE_lineSample
gl_FragColor = u_lineColor * clamp(
// Scale the capScale a little to have an aliased region.