Set PenSkin silhouette data directly

This commit is contained in:
adroitwhiz
2020-01-28 21:05:33 -05:00
parent d0d98de38f
commit b194394cfd

View File

@@ -109,6 +109,12 @@ class PenSkin extends Skin {
/** @type {boolean} */
this._silhouetteDirty = false;
/** @type {Uint8Array} */
this._silhouettePixels = null;
/** @type {ImageData} */
this._silhouetteImageData = null;
/** @type {object} */
this._lineOnBufferDrawRegionId = {
enter: () => this._enterDrawLineOnBuffer(),
@@ -597,6 +603,9 @@ class PenSkin extends Skin {
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
this._silhouettePixels = new Uint8Array(Math.floor(width * height * 4));
this._silhouetteImageData = this._canvas.getContext('2d').createImageData(width, height);
this._silhouetteDirty = true;
}
@@ -634,24 +643,17 @@ class PenSkin extends Skin {
// Render export texture to another framebuffer
const gl = this._renderer.gl;
const bounds = this._bounds;
this._renderer.enterDrawRegion(this._toBufferDrawRegionId);
// Sample the framebuffer's pixels into the silhouette instance
const skinPixels = new Uint8Array(Math.floor(this._canvas.width * this._canvas.height * 4));
gl.readPixels(0, 0, this._canvas.width, this._canvas.height, gl.RGBA, gl.UNSIGNED_BYTE, skinPixels);
gl.readPixels(
0, 0,
this._canvas.width, this._canvas.height,
gl.RGBA, gl.UNSIGNED_BYTE, this._silhouettePixels
);
const skinCanvas = this._canvas;
skinCanvas.width = bounds.width;
skinCanvas.height = bounds.height;
const skinContext = skinCanvas.getContext('2d');
const skinImageData = skinContext.createImageData(bounds.width, bounds.height);
skinImageData.data.set(skinPixels);
skinContext.putImageData(skinImageData, 0, 0);
this._silhouette.update(this._canvas, true /* isPremultiplied */);
this._silhouetteImageData.data.set(this._silhouettePixels);
this._silhouette.update(this._silhouetteImageData, true /* isPremultiplied */);
this._silhouetteDirty = false;
}