Compare commits
38 Commits
0.1.0-prer
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0.1.0-prer
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75a4792f93 |
10
package.json
10
package.json
@@ -25,19 +25,19 @@
|
||||
},
|
||||
"devDependencies": {
|
||||
"babel-core": "^6.23.1",
|
||||
"babel-eslint": "^8.2.1",
|
||||
"babel-eslint": "^10.1.0",
|
||||
"babel-loader": "^7.1.4",
|
||||
"babel-polyfill": "^6.22.0",
|
||||
"babel-preset-env": "^1.6.1",
|
||||
"copy-webpack-plugin": "^4.5.1",
|
||||
"docdash": "^0.4.0",
|
||||
"eslint": "^4.6.1",
|
||||
"eslint-config-scratch": "^5.0.0",
|
||||
"eslint": "^7.13.0",
|
||||
"eslint-config-scratch": "^6.0.0",
|
||||
"gh-pages": "^1.0.0",
|
||||
"jsdoc": "^3.6.0",
|
||||
"json": "^9.0.4",
|
||||
"playwright-chromium": "^1.0.1",
|
||||
"scratch-vm": "0.2.0-prerelease.20200622143012",
|
||||
"scratch-vm": "0.2.0-prerelease.20201125065300",
|
||||
"tap": "^11.0.0",
|
||||
"travis-after-all": "^1.4.4",
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||||
"uglifyjs-webpack-plugin": "^1.2.5",
|
||||
@@ -53,7 +53,7 @@
|
||||
"minilog": "3.1.0",
|
||||
"raw-loader": "^0.5.1",
|
||||
"scratch-storage": "^1.0.0",
|
||||
"scratch-svg-renderer": "0.2.0-prerelease.20200610220938",
|
||||
"scratch-svg-renderer": "0.2.0-prerelease.20210225205629",
|
||||
"twgl.js": "4.4.0"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,13 +33,6 @@ class BitmapSkin extends Skin {
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {boolean} true for a raster-style skin (like a BitmapSkin), false for vector-style (like SVGSkin).
|
||||
*/
|
||||
get isRaster () {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {Array<number>} the "native" size, in texels, of this skin.
|
||||
*/
|
||||
|
||||
@@ -117,6 +117,12 @@ class Drawable {
|
||||
this._convexHullPoints = null;
|
||||
this._convexHullDirty = true;
|
||||
|
||||
// The precise bounding box will be from the transformed convex hull points,
|
||||
// so initialize the array of transformed hull points in setConvexHullPoints.
|
||||
// Initializing it once per convex hull recalculation avoids unnecessary creation of twgl.v3 objects.
|
||||
this._transformedHullPoints = null;
|
||||
this._transformedHullDirty = true;
|
||||
|
||||
this._skinWasAltered = this._skinWasAltered.bind(this);
|
||||
|
||||
this.isTouching = this._isTouchingNever;
|
||||
@@ -137,6 +143,7 @@ class Drawable {
|
||||
setTransformDirty () {
|
||||
this._transformDirty = true;
|
||||
this._inverseTransformDirty = true;
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||||
this._transformedHullDirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -457,6 +464,14 @@ class Drawable {
|
||||
setConvexHullPoints (points) {
|
||||
this._convexHullPoints = points;
|
||||
this._convexHullDirty = false;
|
||||
|
||||
// Re-create the "transformed hull points" array.
|
||||
// We only do this when the hull points change to avoid unnecessary allocations and GC.
|
||||
this._transformedHullPoints = [];
|
||||
for (let i = 0; i < points.length; i++) {
|
||||
this._transformedHullPoints.push(twgl.v3.create());
|
||||
}
|
||||
this._transformedHullDirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -489,40 +504,6 @@ class Drawable {
|
||||
return this.skin.isTouchingLinear(getLocalPosition(this, vec));
|
||||
}
|
||||
|
||||
/**
|
||||
* Should the drawable use NEAREST NEIGHBOR or LINEAR INTERPOLATION mode
|
||||
* @param {?Array<Number>} scale Optionally, the screen-space scale of the drawable.
|
||||
* @return {boolean} True if the drawable should use nearest-neighbor interpolation.
|
||||
*/
|
||||
useNearest (scale = this.scale) {
|
||||
// Raster skins (bitmaps) should always prefer nearest neighbor
|
||||
if (this.skin.isRaster) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the effect bits for mosaic, pixelate, whirl, or fisheye are set, use linear
|
||||
if ((this.enabledEffects & (
|
||||
ShaderManager.EFFECT_INFO.fisheye.mask |
|
||||
ShaderManager.EFFECT_INFO.whirl.mask |
|
||||
ShaderManager.EFFECT_INFO.pixelate.mask |
|
||||
ShaderManager.EFFECT_INFO.mosaic.mask
|
||||
)) !== 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// We can't use nearest neighbor unless we are a multiple of 90 rotation
|
||||
if (this._direction % 90 !== 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the scale of the skin is very close to 100 (0.99999 variance is okay I guess)
|
||||
if (Math.abs(scale[0]) > 99 && Math.abs(scale[0]) < 101 &&
|
||||
Math.abs(scale[1]) > 99 && Math.abs(scale[1]) < 101) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the precise bounds for a Drawable.
|
||||
* This function applies the transform matrix to the known convex hull,
|
||||
@@ -611,23 +592,27 @@ class Drawable {
|
||||
* @private
|
||||
*/
|
||||
_getTransformedHullPoints () {
|
||||
if (!this._transformedHullDirty) {
|
||||
return this._transformedHullPoints;
|
||||
}
|
||||
|
||||
const projection = twgl.m4.ortho(-1, 1, -1, 1, -1, 1);
|
||||
const skinSize = this.skin.size;
|
||||
const halfXPixel = 1 / skinSize[0] / 2;
|
||||
const halfYPixel = 1 / skinSize[1] / 2;
|
||||
const tm = twgl.m4.multiply(this._uniforms.u_modelMatrix, projection);
|
||||
const transformedHullPoints = [];
|
||||
for (let i = 0; i < this._convexHullPoints.length; i++) {
|
||||
const point = this._convexHullPoints[i];
|
||||
const glPoint = twgl.v3.create(
|
||||
0.5 + (-point[0] / skinSize[0]) - halfXPixel,
|
||||
(point[1] / skinSize[1]) - 0.5 + halfYPixel,
|
||||
0
|
||||
);
|
||||
twgl.m4.transformPoint(tm, glPoint, glPoint);
|
||||
transformedHullPoints.push(glPoint);
|
||||
const dstPoint = this._transformedHullPoints[i];
|
||||
|
||||
dstPoint[0] = 0.5 + (-point[0] / skinSize[0]) - halfXPixel;
|
||||
dstPoint[1] = (point[1] / skinSize[1]) - 0.5 + halfYPixel;
|
||||
twgl.m4.transformPoint(tm, dstPoint, dstPoint);
|
||||
}
|
||||
return transformedHullPoints;
|
||||
|
||||
this._transformedHullDirty = false;
|
||||
|
||||
return this._transformedHullPoints;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -660,7 +645,7 @@ class Drawable {
|
||||
if (this.skin) {
|
||||
this.skin.updateSilhouette(this._scale);
|
||||
|
||||
if (this.useNearest()) {
|
||||
if (this.skin.useNearest(this._scale, this)) {
|
||||
this.isTouching = this._isTouchingNearest;
|
||||
} else {
|
||||
this.isTouching = this._isTouchingLinear;
|
||||
@@ -734,10 +719,10 @@ class Drawable {
|
||||
dst[3] = 0;
|
||||
return dst;
|
||||
}
|
||||
|
||||
|
||||
const textColor =
|
||||
// commenting out to only use nearest for now
|
||||
// drawable.useNearest() ?
|
||||
// drawable.skin.useNearest(drawable._scale, drawable) ?
|
||||
drawable.skin._silhouette.colorAtNearest(localPosition, dst);
|
||||
// : drawable.skin._silhouette.colorAtLinear(localPosition, dst);
|
||||
|
||||
|
||||
352
src/PenSkin.js
352
src/PenSkin.js
@@ -3,7 +3,6 @@ const twgl = require('twgl.js');
|
||||
const RenderConstants = require('./RenderConstants');
|
||||
const Skin = require('./Skin');
|
||||
|
||||
const Rectangle = require('./Rectangle');
|
||||
const ShaderManager = require('./ShaderManager');
|
||||
|
||||
/**
|
||||
@@ -31,44 +30,6 @@ const DefaultPenAttributes = {
|
||||
*/
|
||||
const __premultipliedColor = [0, 0, 0, 0];
|
||||
|
||||
|
||||
/**
|
||||
* Reused memory location for projection matrices.
|
||||
* @type {FloatArray}
|
||||
*/
|
||||
const __projectionMatrix = twgl.m4.identity();
|
||||
|
||||
/**
|
||||
* Reused memory location for translation matrix for building a model matrix.
|
||||
* @type {FloatArray}
|
||||
*/
|
||||
const __modelTranslationMatrix = twgl.m4.identity();
|
||||
|
||||
|
||||
/**
|
||||
* Reused memory location for scaling matrix for building a model matrix.
|
||||
* @type {FloatArray}
|
||||
*/
|
||||
const __modelScalingMatrix = twgl.m4.identity();
|
||||
|
||||
/**
|
||||
* Reused memory location for a model matrix.
|
||||
* @type {FloatArray}
|
||||
*/
|
||||
const __modelMatrix = twgl.m4.identity();
|
||||
|
||||
/**
|
||||
* Reused memory location for a vector to create a translation matrix from.
|
||||
* @type {FloatArray}
|
||||
*/
|
||||
const __modelTranslationVector = twgl.v3.create();
|
||||
|
||||
/**
|
||||
* Reused memory location for a vector to create a scaling matrix from.
|
||||
* @type {FloatArray}
|
||||
*/
|
||||
const __modelScalingVector = twgl.v3.create();
|
||||
|
||||
class PenSkin extends Skin {
|
||||
/**
|
||||
* Create a Skin which implements a Scratch pen layer.
|
||||
@@ -86,21 +47,12 @@ class PenSkin extends Skin {
|
||||
*/
|
||||
this._renderer = renderer;
|
||||
|
||||
/** @type {HTMLCanvasElement} */
|
||||
this._canvas = document.createElement('canvas');
|
||||
|
||||
/** @type {WebGLTexture} */
|
||||
this._exportTexture = null;
|
||||
/** @type {Array<number>} */
|
||||
this._size = null;
|
||||
|
||||
/** @type {WebGLFramebuffer} */
|
||||
this._framebuffer = null;
|
||||
|
||||
/** @type {WebGLFramebuffer} */
|
||||
this._silhouetteBuffer = null;
|
||||
|
||||
/** @type {boolean} */
|
||||
this._canvasDirty = false;
|
||||
|
||||
/** @type {boolean} */
|
||||
this._silhouetteDirty = false;
|
||||
|
||||
@@ -117,23 +69,30 @@ class PenSkin extends Skin {
|
||||
};
|
||||
|
||||
/** @type {object} */
|
||||
this._toBufferDrawRegionId = {
|
||||
enter: () => this._enterDrawToBuffer(),
|
||||
exit: () => this._exitDrawToBuffer()
|
||||
this._usePenBufferDrawRegionId = {
|
||||
enter: () => this._enterUsePenBuffer(),
|
||||
exit: () => this._exitUsePenBuffer()
|
||||
};
|
||||
|
||||
/** @type {twgl.BufferInfo} */
|
||||
this._lineBufferInfo = null;
|
||||
this._lineBufferInfo = twgl.createBufferInfoFromArrays(this._renderer.gl, {
|
||||
a_position: {
|
||||
numComponents: 2,
|
||||
data: [
|
||||
1, 0,
|
||||
0, 0,
|
||||
1, 1,
|
||||
1, 1,
|
||||
0, 0,
|
||||
0, 1
|
||||
]
|
||||
}
|
||||
});
|
||||
|
||||
const NO_EFFECTS = 0;
|
||||
/** @type {twgl.ProgramInfo} */
|
||||
this._stampShader = this._renderer._shaderManager.getShader(ShaderManager.DRAW_MODE.default, NO_EFFECTS);
|
||||
|
||||
/** @type {twgl.ProgramInfo} */
|
||||
this._lineShader = this._renderer._shaderManager.getShader(ShaderManager.DRAW_MODE.line, NO_EFFECTS);
|
||||
|
||||
this._createLineGeometry();
|
||||
|
||||
this.onNativeSizeChanged = this.onNativeSizeChanged.bind(this);
|
||||
this._renderer.on(RenderConstants.Events.NativeSizeChanged, this.onNativeSizeChanged);
|
||||
|
||||
@@ -146,53 +105,43 @@ class PenSkin extends Skin {
|
||||
dispose () {
|
||||
this._renderer.removeListener(RenderConstants.Events.NativeSizeChanged, this.onNativeSizeChanged);
|
||||
this._renderer.gl.deleteTexture(this._texture);
|
||||
this._renderer.gl.deleteTexture(this._exportTexture);
|
||||
this._texture = null;
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {boolean} true for a raster-style skin (like a BitmapSkin), false for vector-style (like SVGSkin).
|
||||
*/
|
||||
get isRaster () {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {Array<number>} the "native" size, in texels, of this skin. [width, height]
|
||||
*/
|
||||
get size () {
|
||||
return [this._canvas.width, this._canvas.height];
|
||||
return this._size;
|
||||
}
|
||||
|
||||
useNearest (scale) {
|
||||
// Use nearest-neighbor interpolation when scaling up the pen skin-- this matches Scratch 2.0.
|
||||
// When scaling it down, use linear interpolation to avoid giving pen lines a "dashed" appearance.
|
||||
return Math.max(scale[0], scale[1]) >= 100;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Array<number>} scale The X and Y scaling factors to be used, as percentages of this skin's "native" size.
|
||||
* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given size.
|
||||
* @param {int} pixelsWide - The width that the skin will be rendered at, in GPU pixels.
|
||||
* @param {int} pixelsTall - The height that the skin will be rendered at, in GPU pixels.
|
||||
*/
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
getTexture (pixelsWide, pixelsTall) {
|
||||
if (this._canvasDirty) {
|
||||
this._drawToBuffer();
|
||||
}
|
||||
|
||||
return this._exportTexture;
|
||||
getTexture (scale) {
|
||||
return this._texture;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear the pen layer.
|
||||
*/
|
||||
clear () {
|
||||
const gl = this._renderer.gl;
|
||||
twgl.bindFramebufferInfo(gl, this._framebuffer);
|
||||
this._renderer.enterDrawRegion(this._usePenBufferDrawRegionId);
|
||||
|
||||
/* Reset framebuffer to transparent black */
|
||||
const gl = this._renderer.gl;
|
||||
gl.clearColor(0, 0, 0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
const ctx = this._canvas.getContext('2d');
|
||||
ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
||||
|
||||
this._silhouetteDirty = true;
|
||||
}
|
||||
|
||||
@@ -203,7 +152,6 @@ class PenSkin extends Skin {
|
||||
* @param {number} y - the Y coordinate of the point to draw.
|
||||
*/
|
||||
drawPoint (penAttributes, x, y) {
|
||||
// Canvas renders a zero-length line as two end-caps back-to-back, which is what we want.
|
||||
this.drawLine(penAttributes, x, y, x, y);
|
||||
}
|
||||
|
||||
@@ -230,48 +178,23 @@ class PenSkin extends Skin {
|
||||
this._silhouetteDirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create 2D geometry for drawing lines to a framebuffer.
|
||||
*/
|
||||
_createLineGeometry () {
|
||||
const quads = {
|
||||
a_position: {
|
||||
numComponents: 2,
|
||||
data: [
|
||||
1, 0,
|
||||
0, 0,
|
||||
1, 1,
|
||||
1, 1,
|
||||
0, 0,
|
||||
0, 1
|
||||
]
|
||||
}
|
||||
};
|
||||
|
||||
this._lineBufferInfo = twgl.createBufferInfoFromArrays(this._renderer.gl, quads);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare to draw lines in the _lineOnBufferDrawRegionId region.
|
||||
*/
|
||||
_enterDrawLineOnBuffer () {
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
const bounds = this._bounds;
|
||||
const currentShader = this._lineShader;
|
||||
const projection = twgl.m4.ortho(0, bounds.width, 0, bounds.height, -1, 1, __projectionMatrix);
|
||||
|
||||
twgl.bindFramebufferInfo(gl, this._framebuffer);
|
||||
|
||||
gl.viewport(0, 0, bounds.width, bounds.height);
|
||||
gl.viewport(0, 0, this._size[0], this._size[1]);
|
||||
|
||||
const currentShader = this._lineShader;
|
||||
gl.useProgram(currentShader.program);
|
||||
|
||||
twgl.setBuffersAndAttributes(gl, currentShader, this._lineBufferInfo);
|
||||
|
||||
const uniforms = {
|
||||
u_skin: this._texture,
|
||||
u_projectionMatrix: projection
|
||||
u_stageSize: this._size
|
||||
};
|
||||
|
||||
twgl.setUniforms(currentShader, uniforms);
|
||||
@@ -286,6 +209,20 @@ class PenSkin extends Skin {
|
||||
twgl.bindFramebufferInfo(gl, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare to do things with this PenSkin's framebuffer
|
||||
*/
|
||||
_enterUsePenBuffer () {
|
||||
twgl.bindFramebufferInfo(this._renderer.gl, this._framebuffer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return to a base state
|
||||
*/
|
||||
_exitUsePenBuffer () {
|
||||
twgl.bindFramebufferInfo(this._renderer.gl, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a line on the framebuffer.
|
||||
* Note that the point coordinates are in the following coordinate space:
|
||||
@@ -323,8 +260,7 @@ class PenSkin extends Skin {
|
||||
u_lineColor: __premultipliedColor,
|
||||
u_lineThickness: penAttributes.diameter || DefaultPenAttributes.diameter,
|
||||
u_lineLength: lineLength,
|
||||
u_penPoints: [x0, -y0, lineDiffX, -lineDiffY],
|
||||
u_stageSize: this.size
|
||||
u_penPoints: [x0, -y0, lineDiffX, -lineDiffY]
|
||||
};
|
||||
|
||||
twgl.setUniforms(currentShader, uniforms);
|
||||
@@ -334,136 +270,6 @@ class PenSkin extends Skin {
|
||||
this._silhouetteDirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Stamp an image onto the pen layer.
|
||||
* @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} stampElement - the element to use as the stamp.
|
||||
* @param {number} x - the X coordinate of the stamp to draw.
|
||||
* @param {number} y - the Y coordinate of the stamp to draw.
|
||||
*/
|
||||
drawStamp (stampElement, x, y) {
|
||||
const ctx = this._canvas.getContext('2d');
|
||||
|
||||
ctx.drawImage(stampElement, this._rotationCenter[0] + x, this._rotationCenter[1] - y);
|
||||
|
||||
this._canvasDirty = true;
|
||||
this._silhouetteDirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enter a draw region to draw a rectangle.
|
||||
*
|
||||
* Multiple calls with the same regionId skip the callback reducing the
|
||||
* amount of GL state changes.
|
||||
* @param {twgl.ProgramInfo} currentShader - program info to draw rectangle
|
||||
* with
|
||||
* @param {Rectangle} bounds - viewport bounds to draw in
|
||||
* region
|
||||
*/
|
||||
_drawRectangleRegionEnter (currentShader, bounds) {
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
gl.viewport(0, 0, bounds.width, bounds.height);
|
||||
|
||||
gl.useProgram(currentShader.program);
|
||||
twgl.setBuffersAndAttributes(gl, currentShader, this._renderer._bufferInfo);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a rectangle.
|
||||
* @param {twgl.ProgramInfo} currentShader - program info to draw rectangle
|
||||
* with
|
||||
* @param {WebGLTexture} texture - texture to draw
|
||||
* @param {Rectangle} bounds - bounded area to draw in
|
||||
* @param {number} x - centered at x
|
||||
* @param {number} y - centered at y
|
||||
*/
|
||||
_drawRectangle (currentShader, texture, bounds, x = -this._canvas.width / 2, y = this._canvas.height / 2) {
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
const projection = twgl.m4.ortho(
|
||||
bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1,
|
||||
__projectionMatrix
|
||||
);
|
||||
|
||||
const uniforms = {
|
||||
u_skin: texture,
|
||||
u_projectionMatrix: projection,
|
||||
u_modelMatrix: twgl.m4.multiply(
|
||||
twgl.m4.translation(twgl.v3.create(
|
||||
-x - (bounds.width / 2),
|
||||
-y + (bounds.height / 2),
|
||||
0
|
||||
), __modelTranslationMatrix),
|
||||
twgl.m4.scaling(twgl.v3.create(
|
||||
bounds.width,
|
||||
bounds.height,
|
||||
0
|
||||
), __modelScalingMatrix),
|
||||
__modelMatrix
|
||||
)
|
||||
};
|
||||
|
||||
twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST});
|
||||
twgl.setUniforms(currentShader, uniforms);
|
||||
|
||||
twgl.drawBufferInfo(gl, this._renderer._bufferInfo, gl.TRIANGLES);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare to draw a rectangle in the _toBufferDrawRegionId region.
|
||||
*/
|
||||
_enterDrawToBuffer () {
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
twgl.bindFramebufferInfo(gl, this._framebuffer);
|
||||
|
||||
this._drawRectangleRegionEnter(this._stampShader, this._bounds);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return to a base state from _toBufferDrawRegionId.
|
||||
*/
|
||||
_exitDrawToBuffer () {
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
twgl.bindFramebufferInfo(gl, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the input texture to the framebuffer.
|
||||
* @param {WebGLTexture} texture - input texture to draw
|
||||
* @param {number} x - texture centered at x
|
||||
* @param {number} y - texture centered at y
|
||||
*/
|
||||
_drawToBuffer (texture = this._texture, x = -this._canvas.width / 2, y = this._canvas.height / 2) {
|
||||
if (texture !== this._texture && this._canvasDirty) {
|
||||
this._drawToBuffer();
|
||||
}
|
||||
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
// If the input texture is the one that represents the pen's canvas
|
||||
// layer, update the texture with the canvas data.
|
||||
if (texture === this._texture) {
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._canvas);
|
||||
|
||||
const ctx = this._canvas.getContext('2d');
|
||||
ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
||||
|
||||
this._canvasDirty = false;
|
||||
}
|
||||
|
||||
const currentShader = this._stampShader;
|
||||
const bounds = this._bounds;
|
||||
|
||||
this._renderer.enterDrawRegion(this._toBufferDrawRegionId);
|
||||
|
||||
this._drawRectangle(currentShader, texture, bounds, x, y);
|
||||
|
||||
this._silhouetteDirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* React to a change in the renderer's native size.
|
||||
* @param {object} event - The change event.
|
||||
@@ -480,31 +286,15 @@ class PenSkin extends Skin {
|
||||
_setCanvasSize (canvasSize) {
|
||||
const [width, height] = canvasSize;
|
||||
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
this._bounds = new Rectangle();
|
||||
this._bounds.initFromBounds(width / 2, width / -2, height / 2, height / -2);
|
||||
|
||||
this._canvas.width = width;
|
||||
this._canvas.height = height;
|
||||
this._size = canvasSize;
|
||||
this._rotationCenter[0] = width / 2;
|
||||
this._rotationCenter[1] = height / 2;
|
||||
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
this._texture = twgl.createTexture(
|
||||
gl,
|
||||
{
|
||||
auto: true,
|
||||
mag: gl.NEAREST,
|
||||
min: gl.NEAREST,
|
||||
wrap: gl.CLAMP_TO_EDGE,
|
||||
src: this._canvas
|
||||
}
|
||||
);
|
||||
|
||||
this._exportTexture = twgl.createTexture(
|
||||
gl,
|
||||
{
|
||||
auto: true,
|
||||
mag: gl.NEAREST,
|
||||
min: gl.NEAREST,
|
||||
wrap: gl.CLAMP_TO_EDGE,
|
||||
@@ -516,66 +306,36 @@ class PenSkin extends Skin {
|
||||
const attachments = [
|
||||
{
|
||||
format: gl.RGBA,
|
||||
attachment: this._exportTexture
|
||||
attachment: this._texture
|
||||
}
|
||||
];
|
||||
if (this._framebuffer) {
|
||||
twgl.resizeFramebufferInfo(gl, this._framebuffer, attachments, width, height);
|
||||
twgl.resizeFramebufferInfo(gl, this._silhouetteBuffer, [{format: gl.RGBA}], width, height);
|
||||
} else {
|
||||
this._framebuffer = twgl.createFramebufferInfo(gl, attachments, width, height);
|
||||
this._silhouetteBuffer = twgl.createFramebufferInfo(gl, [{format: gl.RGBA}], width, height);
|
||||
}
|
||||
|
||||
gl.clearColor(0, 0, 0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
this._silhouettePixels = new Uint8Array(Math.floor(width * height * 4));
|
||||
this._silhouetteImageData = this._canvas.getContext('2d').createImageData(width, height);
|
||||
this._silhouetteImageData = new ImageData(width, height);
|
||||
|
||||
this._silhouetteDirty = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set context state to match provided pen attributes.
|
||||
* @param {CanvasRenderingContext2D} context - the canvas rendering context to be modified.
|
||||
* @param {PenAttributes} penAttributes - the pen attributes to be used.
|
||||
* @private
|
||||
*/
|
||||
_setAttributes (context, penAttributes) {
|
||||
penAttributes = penAttributes || DefaultPenAttributes;
|
||||
const color4f = penAttributes.color4f || DefaultPenAttributes.color4f;
|
||||
const diameter = penAttributes.diameter || DefaultPenAttributes.diameter;
|
||||
|
||||
const r = Math.round(color4f[0] * 255);
|
||||
const g = Math.round(color4f[1] * 255);
|
||||
const b = Math.round(color4f[2] * 255);
|
||||
const a = color4f[3]; // Alpha is 0 to 1 (not 0 to 255 like r,g,b)
|
||||
|
||||
context.strokeStyle = `rgba(${r},${g},${b},${a})`;
|
||||
context.lineCap = 'round';
|
||||
context.lineWidth = diameter;
|
||||
}
|
||||
|
||||
/**
|
||||
* If there have been pen operations that have dirtied the canvas, update
|
||||
* now before someone wants to use our silhouette.
|
||||
*/
|
||||
updateSilhouette () {
|
||||
if (this._silhouetteDirty) {
|
||||
if (this._canvasDirty) {
|
||||
this._drawToBuffer();
|
||||
}
|
||||
|
||||
// Render export texture to another framebuffer
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
this._renderer.enterDrawRegion(this._toBufferDrawRegionId);
|
||||
|
||||
this._renderer.enterDrawRegion(this._usePenBufferDrawRegionId);
|
||||
// Sample the framebuffer's pixels into the silhouette instance
|
||||
const gl = this._renderer.gl;
|
||||
gl.readPixels(
|
||||
0, 0,
|
||||
this._canvas.width, this._canvas.height,
|
||||
this._size[0], this._size[1],
|
||||
gl.RGBA, gl.UNSIGNED_BYTE, this._silhouettePixels
|
||||
);
|
||||
|
||||
|
||||
@@ -472,7 +472,7 @@ class RenderWebGL extends EventEmitter {
|
||||
* @returns {int} The ID of the new Drawable.
|
||||
*/
|
||||
createDrawable (group) {
|
||||
if (!group || !this._layerGroups.hasOwnProperty(group)) {
|
||||
if (!group || !Object.prototype.hasOwnProperty.call(this._layerGroups, group)) {
|
||||
log.warn('Cannot create a drawable without a known layer group');
|
||||
return;
|
||||
}
|
||||
@@ -542,7 +542,7 @@ class RenderWebGL extends EventEmitter {
|
||||
* @param {string} group Group name that the drawable belongs to
|
||||
*/
|
||||
destroyDrawable (drawableID, group) {
|
||||
if (!group || !this._layerGroups.hasOwnProperty(group)) {
|
||||
if (!group || !Object.prototype.hasOwnProperty.call(this._layerGroups, group)) {
|
||||
log.warn('Cannot destroy drawable without known layer group.');
|
||||
return;
|
||||
}
|
||||
@@ -596,7 +596,7 @@ class RenderWebGL extends EventEmitter {
|
||||
* @return {?number} New order if changed, or null.
|
||||
*/
|
||||
setDrawableOrder (drawableID, order, group, optIsRelative, optMin) {
|
||||
if (!group || !this._layerGroups.hasOwnProperty(group)) {
|
||||
if (!group || !Object.prototype.hasOwnProperty.call(this._layerGroups, group)) {
|
||||
log.warn('Cannot set the order of a drawable without a known layer group.');
|
||||
return;
|
||||
}
|
||||
@@ -650,7 +650,7 @@ class RenderWebGL extends EventEmitter {
|
||||
|
||||
twgl.bindFramebufferInfo(gl, null);
|
||||
gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
|
||||
gl.clearColor.apply(gl, this._backgroundColor4f);
|
||||
gl.clearColor(...this._backgroundColor4f);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection);
|
||||
@@ -800,6 +800,8 @@ class RenderWebGL extends EventEmitter {
|
||||
const color = __touchingColor;
|
||||
const hasMask = Boolean(mask3b);
|
||||
|
||||
drawable.updateCPURenderAttributes();
|
||||
|
||||
// Masked drawable ignores ghost effect
|
||||
const effectMask = ~ShaderManager.EFFECT_INFO.ghost.mask;
|
||||
|
||||
@@ -969,6 +971,8 @@ class RenderWebGL extends EventEmitter {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
const point = __isTouchingDrawablesPoint;
|
||||
|
||||
drawable.updateCPURenderAttributes();
|
||||
|
||||
// This is an EXTREMELY brute force collision detector, but it is
|
||||
// still faster than asking the GPU to give us the pixels.
|
||||
for (let x = bounds.left; x <= bounds.right; x++) {
|
||||
@@ -1120,7 +1124,7 @@ class RenderWebGL extends EventEmitter {
|
||||
|
||||
let hit = RenderConstants.ID_NONE;
|
||||
for (const hitID in hits) {
|
||||
if (hits.hasOwnProperty(hitID) && (hits[hitID] > hits[hit])) {
|
||||
if (Object.prototype.hasOwnProperty.call(hits, hitID) && (hits[hitID] > hits[hit])) {
|
||||
hit = hitID;
|
||||
}
|
||||
}
|
||||
@@ -1375,7 +1379,7 @@ class RenderWebGL extends EventEmitter {
|
||||
gl.viewport(0, 0, bounds.width, bounds.height);
|
||||
const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
|
||||
|
||||
gl.clearColor.apply(gl, this._backgroundColor4f);
|
||||
gl.clearColor(...this._backgroundColor4f);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, projection);
|
||||
|
||||
@@ -1423,8 +1427,6 @@ class RenderWebGL extends EventEmitter {
|
||||
/** @todo remove this once URL-based skin setting is removed. */
|
||||
if (!drawable.skin || !drawable.skin.getTexture([100, 100])) return null;
|
||||
|
||||
|
||||
drawable.updateCPURenderAttributes();
|
||||
const bounds = drawable.getFastBounds();
|
||||
|
||||
// Limit queries to the stage size.
|
||||
@@ -1871,7 +1873,7 @@ class RenderWebGL extends EventEmitter {
|
||||
const uniforms = {};
|
||||
|
||||
let effectBits = drawable.enabledEffects;
|
||||
effectBits &= opts.hasOwnProperty('effectMask') ? opts.effectMask : effectBits;
|
||||
effectBits &= Object.prototype.hasOwnProperty.call(opts, 'effectMask') ? opts.effectMask : effectBits;
|
||||
const newShader = this._shaderManager.getShader(drawMode, effectBits);
|
||||
|
||||
// Manually perform region check. Do not create functions inside a
|
||||
@@ -1899,7 +1901,9 @@ class RenderWebGL extends EventEmitter {
|
||||
|
||||
if (uniforms.u_skin) {
|
||||
twgl.setTextureParameters(
|
||||
gl, uniforms.u_skin, {minMag: drawable.useNearest(drawableScale) ? gl.NEAREST : gl.LINEAR}
|
||||
gl, uniforms.u_skin, {
|
||||
minMag: drawable.skin.useNearest(drawableScale, drawable) ? gl.NEAREST : gl.LINEAR
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1919,14 +1923,14 @@ class RenderWebGL extends EventEmitter {
|
||||
_getConvexHullPointsForDrawable (drawableID) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
|
||||
drawable.updateCPURenderAttributes();
|
||||
|
||||
const [width, height] = drawable.skin.size;
|
||||
// No points in the hull if invisible or size is 0.
|
||||
if (!drawable.getVisible() || width === 0 || height === 0) {
|
||||
return [];
|
||||
}
|
||||
|
||||
drawable.updateCPURenderAttributes();
|
||||
|
||||
/**
|
||||
* Return the determinant of two vectors, the vector from A to B and the vector from A to C.
|
||||
*
|
||||
|
||||
@@ -2,6 +2,7 @@ const twgl = require('twgl.js');
|
||||
|
||||
const Skin = require('./Skin');
|
||||
const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
|
||||
const ShaderManager = require('./ShaderManager');
|
||||
|
||||
const MAX_TEXTURE_DIMENSION = 2048;
|
||||
|
||||
@@ -58,6 +59,35 @@ class SVGSkin extends Skin {
|
||||
return this._svgRenderer.size;
|
||||
}
|
||||
|
||||
useNearest (scale, drawable) {
|
||||
// If the effect bits for mosaic, pixelate, whirl, or fisheye are set, use linear
|
||||
if ((drawable.enabledEffects & (
|
||||
ShaderManager.EFFECT_INFO.fisheye.mask |
|
||||
ShaderManager.EFFECT_INFO.whirl.mask |
|
||||
ShaderManager.EFFECT_INFO.pixelate.mask |
|
||||
ShaderManager.EFFECT_INFO.mosaic.mask
|
||||
)) !== 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// We can't use nearest neighbor unless we are a multiple of 90 rotation
|
||||
if (drawable._direction % 90 !== 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Because SVG skins' bounding boxes are currently not pixel-aligned, the idea here is to hide blurriness
|
||||
// by using nearest-neighbor scaling if one screen-space pixel is "close enough" to one texture pixel.
|
||||
// If the scale of the skin is very close to 100 (0.99999 variance is okay I guess)
|
||||
// TODO: Make this check more precise. We should use nearest if there's less than one pixel's difference
|
||||
// between the screen-space and texture-space sizes of the skin. Mipmaps make this harder because there are
|
||||
// multiple textures (and hence multiple texture spaces) and we need to know which one to choose.
|
||||
if (Math.abs(scale[0]) > 99 && Math.abs(scale[0]) < 101 &&
|
||||
Math.abs(scale[1]) > 99 && Math.abs(scale[1]) < 101) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a MIP for a given scale.
|
||||
* @param {number} scale - The relative size of the MIP
|
||||
|
||||
@@ -16,7 +16,7 @@ class ShaderManager {
|
||||
*/
|
||||
this._shaderCache = {};
|
||||
for (const modeName in ShaderManager.DRAW_MODE) {
|
||||
if (ShaderManager.DRAW_MODE.hasOwnProperty(modeName)) {
|
||||
if (Object.prototype.hasOwnProperty.call(ShaderManager.DRAW_MODE, modeName)) {
|
||||
this._shaderCache[modeName] = [];
|
||||
}
|
||||
}
|
||||
|
||||
20
src/Skin.js
20
src/Skin.js
@@ -59,13 +59,6 @@ class Skin extends EventEmitter {
|
||||
this._id = RenderConstants.ID_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {boolean} true for a raster-style skin (like a BitmapSkin), false for vector-style (like SVGSkin).
|
||||
*/
|
||||
get isRaster () {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {int} the unique ID for this Skin.
|
||||
*/
|
||||
@@ -88,6 +81,19 @@ class Skin extends EventEmitter {
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Should this skin's texture be filtered with nearest-neighbor or linear interpolation at the given scale?
|
||||
* @param {?Array<Number>} scale The screen-space X and Y scaling factors at which this skin's texture will be
|
||||
* displayed, as percentages (100 means 1 "native size" unit is 1 screen pixel; 200 means 2 screen pixels, etc).
|
||||
* @param {Drawable} drawable The drawable that this skin's texture will be applied to.
|
||||
* @return {boolean} True if this skin's texture, as returned by {@link getTexture}, should be filtered with
|
||||
* nearest-neighbor interpolation.
|
||||
*/
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
useNearest (scale, drawable) {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the center of the current bounding box
|
||||
* @return {Array<number>} the center of the current bounding box
|
||||
|
||||
@@ -37,7 +37,7 @@ image.src = 'https://cdn.assets.scratch.mit.edu/internalapi/asset/7e24c99c1b853e
|
||||
|
||||
// SVG (cat 1-a)
|
||||
const xhr = new XMLHttpRequest();
|
||||
xhr.addEventListener('load', function () {
|
||||
xhr.addEventListener('load', () => {
|
||||
const skinId = renderer.createSVGSkin(xhr.responseText);
|
||||
if (wantedSkin === WantedSkinType.vector) {
|
||||
renderer.updateDrawableProperties(drawableID2, {
|
||||
@@ -56,10 +56,10 @@ if (wantedSkin === WantedSkinType.pen) {
|
||||
});
|
||||
|
||||
canvas.addEventListener('click', event => {
|
||||
let rect = canvas.getBoundingClientRect();
|
||||
const rect = canvas.getBoundingClientRect();
|
||||
|
||||
let x = event.clientX - rect.left;
|
||||
let y = event.clientY - rect.top;
|
||||
const x = event.clientX - rect.left;
|
||||
const y = event.clientY - rect.top;
|
||||
|
||||
renderer.penLine(penSkinID, {
|
||||
color4f: [Math.random(), Math.random(), Math.random(), 1],
|
||||
@@ -184,7 +184,7 @@ canvas.addEventListener('mousemove', event => {
|
||||
canvas.addEventListener('click', event => {
|
||||
const mousePos = getMousePosition(event, canvas);
|
||||
const pickID = renderer.pick(mousePos.x, mousePos.y);
|
||||
console.log('You clicked on ' + (pickID < 0 ? 'nothing' : 'ID# ' + pickID));
|
||||
console.log(`You clicked on ${(pickID < 0 ? 'nothing' : `ID# ${pickID}`)}`);
|
||||
if (pickID >= 0) {
|
||||
console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
|
||||
}
|
||||
|
||||
@@ -92,9 +92,9 @@ renderCanvas.addEventListener('click', event => {
|
||||
}
|
||||
});
|
||||
|
||||
const rgb2fillStyle = (rgb) => {
|
||||
return `rgb(${rgb[0]},${rgb[1]},${rgb[2]})`;
|
||||
};
|
||||
const rgb2fillStyle = rgb => (
|
||||
`rgb(${rgb[0]},${rgb[1]},${rgb[2]})`
|
||||
);
|
||||
|
||||
const makeCursorImage = () => {
|
||||
const canvas = document.createElement('canvas');
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* global window, VirtualMachine, ScratchStorage, ScratchSVGRenderer */
|
||||
/* global VirtualMachine, ScratchStorage, ScratchSVGRenderer */
|
||||
/* eslint-env browser */
|
||||
|
||||
// Wait for all SVG skins to be loaded.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* global vm, render, Promise */
|
||||
/* global vm, render */
|
||||
const {chromium} = require('playwright-chromium');
|
||||
const test = require('tap').test;
|
||||
const path = require('path');
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* global vm, Promise */
|
||||
/* global vm */
|
||||
const {chromium} = require('playwright-chromium');
|
||||
const test = require('tap').test;
|
||||
const path = require('path');
|
||||
|
||||
Reference in New Issue
Block a user