replace .apply() with spread
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c855e8d143
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1e5ce914a2
@ -650,7 +650,7 @@ class RenderWebGL extends EventEmitter {
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twgl.bindFramebufferInfo(gl, null);
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gl.viewport(0, 0, gl.canvas.width, gl.canvas.height);
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gl.clearColor.apply(gl, this._backgroundColor4f);
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gl.clearColor(...this._backgroundColor4f);
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gl.clear(gl.COLOR_BUFFER_BIT);
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this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection);
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@ -1379,7 +1379,7 @@ class RenderWebGL extends EventEmitter {
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gl.viewport(0, 0, bounds.width, bounds.height);
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const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
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gl.clearColor.apply(gl, this._backgroundColor4f);
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gl.clearColor(...this._backgroundColor4f);
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gl.clear(gl.COLOR_BUFFER_BIT);
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this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, projection);
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