Paul Kaplan
76886ad92b
Add JSDoc for isStamping opt flag
2017-03-07 12:21:30 -05:00
Paul Kaplan
983c704761
Add stamping flag to make draw ignore visibility
2017-03-07 11:19:39 -05:00
Ray Schamp
2de55f0474
Add scratchOffset data to extractDrawable
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Makes it easier to translate between canvas coordinates and scratch coordinates
2017-03-03 09:18:20 -05:00
Andrew Sliwinski
e67d8a2126
Merge pull request #94 from CSnap/getBounds
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Fix getBounds for Hidden Sprites
2017-03-02 11:31:45 -05:00
Andrew Sliwinski
fc7610716e
Merge pull request #96 from CSnap/fix_getConvexHullPointsForDrawable
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Round pixelBase
2017-03-02 08:47:00 -05:00
Ray Schamp
b6008078ed
Merge pull request #93 from griffpatch/feature/FenceAgain
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Feature fenceagain
2017-02-23 09:25:53 -05:00
griffpatch
04f7e2ac24
Add const for FENCE_WIDTH
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Pull out the 15 pixels into a const
2017-02-23 14:09:00 +00:00
Ray Schamp
9824d109b0
Merge pull request #102 from rschamp/jsdoc
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Generate docs from src, publish to gh-pages
2017-02-23 08:42:10 -05:00
Chris Willis-Ford
71135236f2
Merge pull request #107 from LLK/greenkeeper/twgl.js-3.0.2
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chore(package): update twgl.js to version 3.0.2
2017-02-22 21:15:52 -08:00
Christopher Willis-Ford
58801fab14
Fix drawBufferInfo
call for twgl API change
2017-02-22 21:07:47 -08:00
Chris Willis-Ford
ed0c39c2ac
Merge pull request #100 from TheBrokenRail/patch-1
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Fix IE/Edge Support (#85 and LLK/scratch-vm#367 )
2017-02-22 11:45:26 -08:00
TheBrokenRail
1113149363
Fix
2017-02-21 15:43:39 -05:00
Ray Schamp
3c6511d94e
Generate docs from src, publish to gh-pages
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Fix any broken JSDoc syntax. Unfortunately there is no way to document tuples like `{[int, int]}` for a `[width, height]` array. We could possibly fix this and make the code more readable with `{width: number, height: number}` instead of tuples.
Remove single `@fileoverview` from Rectangle.js, since it was the only file with one and was weird to have that one module show up on the docs home page.
Add a `docs` script to `package.json`, run it from `npm test`, so invalid docs will cause tests to fail (eventually we may want to start using eslint-plugin-jsdoc to catch these errors with the linter alone).
2017-02-21 14:46:24 -05:00
Ray Schamp
b7d5610b23
Merge pull request #97 from rschamp/dnd
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Add method to retrieve drawable pixel data
2017-02-21 14:45:17 -05:00
TheBrokenRail
ec2361cf91
Fix IE/Edge Support ( #85 )
2017-02-18 14:06:45 -05:00
Ray Schamp
68600e794d
Return null for invalid drawableIDs
2017-02-18 12:18:04 -05:00
Ray Schamp
6dd3c0ed81
Don't clip drawables to stage when extracting
2017-02-17 17:37:05 -05:00
Ray Schamp
e035cadb04
Don't apply ghost when extracting drawables
2017-02-17 17:36:47 -05:00
Ray Schamp
3bc00176ed
Refactor _drawThese to take options
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So the number of arguments doesn't get out of hand
2017-02-17 17:35:45 -05:00
Ray Schamp
a65ea3daed
Add method to retrieve drawable pixel data
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Towards LLK/scratch-gui#66
2017-02-17 14:51:04 -05:00
SillyInventor
4eacde74e6
Round pixelBase to allow for non-integer SVG widths in _getConvexHullPointsForDrawable
2017-02-15 14:14:03 -05:00
griffpatch
f3b3f0aca7
Feature - Fencing again
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This is a resubmission of the same scripts that got reverted. The actual
issues was within scratch-vm.
2017-02-15 16:19:08 +00:00
Ray Schamp
42e5e724c2
Revert "Feature fencing"
2017-02-15 09:38:23 -05:00
SillyInventor
9c51cf0a04
Switch to getFastBounds from get bounds, and add check for if the hull points are empty.
2017-02-14 19:58:22 -05:00
Christopher Willis-Ford
959c635f58
SVG: compensate for viewbox offset
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In Scratch 2.0, an SVG costume's origin is stored relative to that SVG's
viewbox. In order to use the origin values correctly, then, we need to
compensate for the viewbox offset.
2017-02-14 15:59:45 -08:00
griffpatch
b39bb4d3fd
Fencing Take 3
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Refactor to accept and return a position as an array of ints [x, y]
2017-02-14 09:08:32 +00:00
griffpatch
1a3e9845d0
Merge remote-tracking branch 'refs/remotes/LLK/develop' into feature/fencing
2017-02-14 08:30:42 +00:00
griffpatch
100625c6d7
Fencing
2017-02-14 08:30:07 +00:00
griffpatch
fea7643e7e
rename fencing method
2017-02-11 14:23:05 +00:00
Chris Willis-Ford
4d8b5da491
Merge pull request #84 from CSnap/fix_SkinMeasurements
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Initialize Measurement
2017-02-10 12:04:54 -08:00
Chris Willis-Ford
fd4ef087d5
Merge pull request #79 from LLK/greenkeeper/initial
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Update dependencies to enable Greenkeeper 🌴
2017-02-10 11:42:13 -08:00
SillyInventor
dc53feaf41
Initialize Measurement
2017-02-10 14:21:45 -05:00
Chris Willis-Ford
a0b3a687cd
Merge pull request #81 from griffpatch/bug/alphaChannelConversion
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Bug alphachannelconversion
2017-02-09 07:49:56 -08:00
griffpatch
4e21184854
Lint Issues
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Comments too long
2017-02-09 10:04:48 +00:00
griffpatch
aa993779bb
Feature - Fencing of drawables
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Provide a method in the scratch-render to return the fenced coordinates
of a drawable moving to a given position.
2017-02-09 09:56:27 +00:00
griffpatch
4dba5db28d
Alpha channel conversion
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I wasn't so clever with this - I'm sorry. Now that I have managed to
link up my local render & vm projects I am able to fix the issue
properly. Many appologies!
2017-02-09 08:36:57 +00:00
Ray Schamp
9a8f4f2a88
Fix SVG size calculation
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It was being incorrectly calculated based on devicePixelRatio.
Fixes LLK/scratch-gui#73 . Thanks to @cwillisf for figuring it out!
2017-02-07 10:48:47 -05:00
Christopher Willis-Ford
805ec54f57
chore: adapt code for Webpack 2
2017-02-03 11:01:29 -08:00
griffpatch
6f5acfee7b
Bug in alpha channel conversion
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This is groundwork required by the issue:
https://github.com/LLK/scratch-vm/issues/393
2017-01-27 12:26:11 +00:00
Chris Willis-Ford
9841de85f1
Merge pull request #74 from CSnap/clear_fix
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Clear Button Fix
2017-01-25 09:51:57 -05:00
Ray Schamp
2fc9005c60
Merge pull request #70 from rschamp/bugfix/new-skins-without-rotationCenter
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Calculate rotation center if it's not supplied
2017-01-25 09:43:24 -05:00
Ray Schamp
bf2863921c
Carry rotationCenter assignment to create*Skin
2017-01-25 09:29:29 -05:00
Ray Schamp
c478ebec35
Use explicit rotationCenter argument
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This is more explicit than the previous behavior, and more in line with the way we supply the costumeResolution
2017-01-25 09:28:58 -05:00
SillyInventor
ea786aa4bd
set canvas to dirty when clearing pen canvas
2017-01-24 19:44:47 -05:00
Christopher Willis-Ford
5eef82a9dc
Add missing jsdoc for _setAttributes
on PenSkin
2017-01-20 13:16:22 -08:00
Christopher Willis-Ford
3bdb1fff1f
Small changes & fixes from VM integration
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Changes include:
- Implement pen clear
- Upack pen-related location parameters
- Fix inverted vertical position on pen actions
- Remove canvas debug content
- Set `strokeStyle` instead of `fillStyle`
- Remove location parameter from stamp operation: always stamp in place
2017-01-19 11:22:32 -08:00
Ray Schamp
875a5a3ec1
Calculate rotation center if it's not supplied
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When a new skin is added, previously the rotation center was set to `[0, 0]`. In the case of costumes and backdrops added from libraries, the center should be calculated from the bounding box of the imported skin.
Toward LLK/scratch-gui#18
2017-01-13 13:10:20 -05:00
Christopher Willis-Ford
1531ea8ae6
Fix outdated method of collecting size
2017-01-11 10:05:36 -08:00
Christopher Willis-Ford
f7fd05cfba
Use skin-relative coordinates for Pen actions
2017-01-10 15:22:33 -08:00
Christopher Willis-Ford
78c0d09c72
Flip y coordinate for internal renders
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Scratch uses y=up, whereas WebGL and the Canvas element both use y=down.
To make this work, we set a non-conventional projection matrix when
rendering to the stage. Some of the internal renders (touching color,
stamp, etc.) were using a y-flipped projection matrix, though, which
means that the output was double-flipped and would appear incorrect. For
the touching-color block this just meant a cosmetic issue: the debug
canvas looks upside-down. For pen stamp, though, it's a real issue since
the stamp was appearing upside down on the stage.
This change ensures that the projection matrix for every internal render
follows WebGL / Canvas conventions, and that we only y-flip on the final
render to the stage.
2017-01-10 12:56:32 -08:00