Michael "Z" Goddard bd14d53fb2 make sure drawable matrix and silhouette for mouse touching
RenderWebGL methods that test drawable touching should call
updateMatrix and updateSilhouette before calling drwaable.isTouching.
These methods are called by RenderWebGL instead of isTouching because
isTouching can be called repeatedly in quick succession. Calling update
methods in isTouching would waste a lot of cycles.
2018-10-04 11:50:38 -04:00
2018-08-08 14:20:35 -04:00
2016-06-08 09:27:01 -07:00
2017-04-11 11:38:16 -04:00
2017-04-10 12:58:06 +08:00
2018-06-18 13:16:21 -04:00

scratch-render

WebGL-based rendering engine for Scratch 3.0

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Installation

npm install https://github.com/LLK/scratch-render.git

Setup

<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Scratch WebGL rendering demo</title>
    </head>

    <body>
        <canvas id="myStage"></canvas>
        <canvas id="myDebug"></canvas>
    </body>
</html>
var canvas = document.getElementById('myStage');
var debug = document.getElementById('myDebug');

// Instantiate the renderer
var renderer = new require('scratch-render')(canvas);

// Connect to debug canvas
renderer.setDebugCanvas(debug);

// Start drawing
function drawStep() {
    renderer.draw();
    requestAnimationFrame(drawStep);
}
drawStep();

// Connect to worker (see "playground" example)
var worker = new Worker('worker.js');
renderer.connectWorker(worker);

Standalone Build

npm run build
<script src="/path/to/render.js"></script>
<script>
    var renderer = new window.RenderWebGLLocal();
    // do things
</script>

Testing

npm test

Donate

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Description
No description provided
Readme 6.4 MiB
Languages
JavaScript 91.9%
GLSL 4.6%
HTML 3.5%