Christopher Willis-Ford 4fc42ca00a Added a TODO regarding a texturing issue
The current fragment chader contains non-uniform control flow for
determining the texture coordinates to use with `texture2D()`. The spec
says that this can cause undefined behavior; in my case I see a
"sparkle" of wrong pixels near primitive edges.
See:
https://www.opengl.org/wiki/Sampler_%28GLSL%29#Non-uniform_flow_control
2016-05-17 14:10:51 -07:00
2016-05-17 13:52:37 -07:00

scratch-render-webgl

Build Status

Installation

npm install scratch-render-webgl

Setup

Standalone Build

make build
<script src="/path/to/render-webgl.js"></script>
<script>
    var renderer = new window.RenderWebGL();
    // do things
</script>

Testing

make test
make coverage
make benchmark
Description
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