Michael "Z" Goddard 4c8bc5d806 Framebuffer PenSkin (#319)
* draw pen skin lines and stamps to a framebuffer

* skip reading pixels and draw stamp to framebuffer

* update silhouette with readPixels

* draw pen canvas to buffer when its dirty

Composite lines and stamps on browser preferred side (cpu/gpu) until
the export texture is needed. Then blend the canvas with the current
buffer contents.

Updating this way invalidates useProgram optimization and the renderer
currently does not have a way to know this.

* draw lines on framebuffer through fragment shader

* optimize draw regions and pen skin matrix creation

* control draw regions

* mobile gpus need high precision floats for line drawing

* optimize cpu pen line math

* sampled pen line caps

* sampleless pen skin lines, lint, document pen skin buffer ops

* add PenSkin._canvasDirty to constructor

* remove DRAW_MODE_line

* comment PenSkin reused memory, use memory in drawRectangle

* turn draw region id's into optional method handlers

A region ID object may have an enter and exit method on it that are
used by default when entering and exiting that region.

* remove old DRAW_MODE_line precision setting

* standardize vert lines on 4 spaces

* fixup! turn draw region id's into optional method handlers

* do not draw when updating pen skin silhouette

* do not premultiply stamp colors by alpha

* fixup! do not draw when updating pen skin silhouette

* do not premultiply line color

* add a small rim around the line for aliasing

* variable pen line alias amount

* reverse offset pen line on y axis by relative alias amount

Reverse the offset to keep small line overlap to a minimum.

* fixup! reverse offset pen line on y axis by relative alias amount

* medium precision gpu floats
2018-08-08 14:30:51 -04:00
2018-08-08 14:30:51 -04:00
2018-08-08 14:20:35 -04:00
2016-06-08 09:27:01 -07:00
2017-04-11 11:38:16 -04:00
2017-04-10 12:58:06 +08:00
2018-06-18 13:16:21 -04:00

scratch-render

WebGL-based rendering engine for Scratch 3.0

Build Status Greenkeeper badge

Installation

npm install https://github.com/LLK/scratch-render.git

Setup

<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Scratch WebGL rendering demo</title>
    </head>

    <body>
        <canvas id="myStage"></canvas>
        <canvas id="myDebug"></canvas>
    </body>
</html>
var canvas = document.getElementById('myStage');
var debug = document.getElementById('myDebug');

// Instantiate the renderer
var renderer = new require('scratch-render')(canvas);

// Connect to debug canvas
renderer.setDebugCanvas(debug);

// Start drawing
function drawStep() {
    renderer.draw();
    requestAnimationFrame(drawStep);
}
drawStep();

// Connect to worker (see "playground" example)
var worker = new Worker('worker.js');
renderer.connectWorker(worker);

Standalone Build

npm run build
<script src="/path/to/render.js"></script>
<script>
    var renderer = new window.RenderWebGLLocal();
    // do things
</script>

Testing

npm test

Donate

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Description
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Readme 6.4 MiB
Languages
JavaScript 91.9%
GLSL 4.6%
HTML 3.5%