Christopher Willis-Ford 36439bf665 Multiply projection and model matrices in shader
This will allow rendering the primary view, picking view, and "touching
color" view with different projection matrices without needing to
recalculate the model matrix for every Drawable every time.
2016-05-27 11:55:15 -07:00
2016-05-18 12:35:08 -07:00

scratch-render-webgl

Build Status

Installation

npm install scratch-render-webgl

Setup

Standalone Build

make build
<script src="/path/to/render-webgl.js"></script>
<script>
    var renderer = new window.RenderWebGL();
    // do things
</script>

Testing

make test
make coverage
make benchmark
Description
No description provided
Readme 6.4 MiB
Languages
JavaScript 91.9%
GLSL 4.6%
HTML 3.5%