04cebb9eedf2dab517a9e1303e3b1dea5a16693e
- Always take color in unsigned-byte terms. - Moved tolerance value into a class constant. - Use the same tolerance in JS color comparison as in the shader.
scratch-render-webgl
Installation
npm install scratch-render-webgl
Setup
Standalone Build
make build
<script src="/path/to/render-webgl.js"></script>
<script>
var renderer = new window.RenderWebGL();
// do things
</script>
Testing
make test
make coverage
make benchmark
Description
Languages
JavaScript
91.9%
GLSL
4.6%
HTML
3.5%