Compare commits
20 Commits
greenkeepe
...
greenkeepe
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bbcf6f73d3 |
@@ -1,4 +1,4 @@
|
||||
module.exports = {
|
||||
root: true,
|
||||
extends: ['scratch', 'scratch/node']
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extends: ['scratch', 'scratch/node', 'scratch/es6']
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||||
};
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||||
|
||||
57
.travis.yml
57
.travis.yml
@@ -1,9 +1,14 @@
|
||||
language: node_js
|
||||
dist: trusty
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||||
addons:
|
||||
chrome: stable
|
||||
node_js:
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||||
- 6
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||||
- "node"
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||||
- 8
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||||
- node
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env:
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- NODE_ENV=production
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||||
before_install:
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||||
- google-chrome-stable --headless --no-sandbox --remote-debugging-port=9222 &
|
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install:
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||||
- npm --production=false install
|
||||
- npm --production=false update
|
||||
@@ -11,27 +16,27 @@ sudo: false
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||||
cache:
|
||||
directories:
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- node_modules
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||||
after_script:
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||||
- |
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# RELEASE_BRANCHES and NPM_TOKEN defined in Travis settings panel
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declare exitCode
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$(npm bin)/travis-after-all
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exitCode=$?
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||||
if [[
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||||
# Execute after all jobs finish successfully
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||||
$exitCode = 0 &&
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||||
# Only release on release branches
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$RELEASE_BRANCHES =~ $TRAVIS_BRANCH &&
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||||
# Don't release on PR builds
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$TRAVIS_PULL_REQUEST = "false"
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]]; then
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# Authenticate NPM
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echo "//registry.npmjs.org/:_authToken=\${NPM_TOKEN}" > .npmrc
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# Set version to timestamp
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npm --no-git-tag-version version $($(npm bin)/json -f package.json version)-prerelease.$(date +%s)
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npm publish
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# Publish to gh-pages as most recent committer
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git config --global user.email $(git log --pretty=format:"%ce" -n1)
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git config --global user.name $(git log --pretty=format:"%cn" -n1)
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./node_modules/.bin/gh-pages -x -r https://${GH_TOKEN}@github.com/${TRAVIS_REPO_SLUG}.git -d playground -m "Build for $(git log --pretty=format:%H)"
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fi
|
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jobs:
|
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include:
|
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- stage: test
|
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script:
|
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- npm run lint
|
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- npm run docs
|
||||
- npm run tap
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- stage: deploy
|
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node_js: 8
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script: npm run build
|
||||
before_deploy:
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||||
- VPKG=$($(npm bin)/json -f package.json version)
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||||
- export VERSION=${VPKG}-prerelease.$(date +%Y%m%d%H%M%S)
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||||
- npm --no-git-tag-version version $VERSION
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||||
- git config --global user.email $(git log --pretty=format:"%ae" -n1)
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||||
- git config --global user.name $(git log --pretty=format:"%an" -n1)
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deploy:
|
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provider: npm
|
||||
skip_cleanup: true
|
||||
"on":
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all_branches: true
|
||||
condition: $RELEASE_BRANCHES =~ $TRAVIS_BRANCH
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email: $NPM_EMAIL
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api_key: $NPM_TOKEN
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|
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11
package.json
11
package.json
@@ -18,8 +18,8 @@
|
||||
"prepublish": "npm run build",
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"prepublish-watch": "npm run watch",
|
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"start": "webpack-dev-server",
|
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"tap": "./node_modules/.bin/tap ./test/unit/*.js",
|
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"test": "npm run lint && npm run docs && npm run tap",
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"tap": "tap test/unit test/integration",
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"test": "npm run lint && npm run docs && npm run build && npm run tap",
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"version": "json -f package.json -I -e \"this.repository.sha = '$(git log -n1 --pretty=format:%H)'\"",
|
||||
"watch": "webpack --progress --colors --watch --watch-poll"
|
||||
},
|
||||
@@ -30,6 +30,7 @@
|
||||
"babel-polyfill": "^6.22.0",
|
||||
"babel-preset-es2015": "^6.22.0",
|
||||
"base64-loader": "^1.0.0",
|
||||
"chromeless": "^1.5.1",
|
||||
"copy-webpack-plugin": "^4.0.1",
|
||||
"docdash": "^0.4.0",
|
||||
"eslint": "^4.6.1",
|
||||
@@ -42,11 +43,13 @@
|
||||
"json": "^9.0.4",
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||||
"linebreak": "0.3.0",
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"raw-loader": "^0.5.1",
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"scratch-svg-renderer": "0.1.0-prerelease.20180329174139",
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||||
"scratch-storage": "^0.4.0",
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||||
"scratch-svg-renderer": "0.1.0-prerelease.20180423193917",
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||||
"scratch-vm": "0.1.0-prerelease.1524520946",
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||||
"tap": "^11.0.0",
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||||
"travis-after-all": "^1.4.4",
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"twgl.js": "4.4.0",
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||||
"webpack": "^3.10.0",
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||||
"webpack": "^4.7.0",
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||||
"webpack-dev-server": "^2.8.2",
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||||
"xml-escape": "1.1.0"
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||||
}
|
||||
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||||
@@ -1,7 +1,6 @@
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||||
const twgl = require('twgl.js');
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||||
|
||||
const Skin = require('./Skin');
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||||
const Silhouette = require('./Silhouette');
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||||
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||||
class BitmapSkin extends Skin {
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||||
/**
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||||
@@ -24,8 +23,6 @@ class BitmapSkin extends Skin {
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||||
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||||
/** @type {Array<int>} */
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this._textureSize = [0, 0];
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this._silhouette = new Silhouette();
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||||
}
|
||||
|
||||
/**
|
||||
@@ -90,7 +87,7 @@ class BitmapSkin extends Skin {
|
||||
}
|
||||
|
||||
// Do these last in case any of the above throws an exception
|
||||
this._costumeResolution = costumeResolution || 1;
|
||||
this._costumeResolution = costumeResolution || 2;
|
||||
this._textureSize = BitmapSkin._getBitmapSize(bitmapData);
|
||||
|
||||
if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
|
||||
@@ -117,14 +114,6 @@ class BitmapSkin extends Skin {
|
||||
return [bitmapData.width, bitmapData.height];
|
||||
}
|
||||
|
||||
/**
|
||||
* Does this point touch an opaque or translucent point on this skin?
|
||||
* @param {twgl.v3} vec A texture coordinate.
|
||||
* @return {boolean} Did it touch?
|
||||
*/
|
||||
isTouching (vec) {
|
||||
return this._silhouette.isTouching(vec);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = BitmapSkin;
|
||||
|
||||
@@ -376,7 +376,7 @@ class Drawable {
|
||||
* @return {boolean} True if the world position touches the skin.
|
||||
*/
|
||||
isTouching (vec) {
|
||||
if (!this.skin) {
|
||||
if (!(this.skin && this._visible)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -411,7 +411,32 @@ class Drawable {
|
||||
// Apply texture effect transform.
|
||||
EffectTransform.transformPoint(this, localPosition, localPosition);
|
||||
|
||||
return this.skin.isTouching(localPosition);
|
||||
if (this.useNearest) {
|
||||
return this.skin.isTouchingNearest(localPosition);
|
||||
}
|
||||
return this.skin.isTouchingLinear(localPosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Should the drawable use NEAREST NEIGHBOR or LINEAR INTERPOLATION mode
|
||||
*/
|
||||
get useNearest () {
|
||||
// We can't use nearest neighbor unless we are a multiple of 90 rotation
|
||||
if (this._direction % 90 !== 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Raster skins (bitmaps) should always prefer nearest neighbor
|
||||
if (this.skin.isRaster) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// If the scale of the skin is very close to 100 (0.99999 variance is okay I guess)
|
||||
if (Math.abs(this.scale[0]) > 99 && Math.abs(this.scale[0]) < 101 &&
|
||||
Math.abs(this.scale[1]) > 99 && Math.abs(this.scale[1]) < 101) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -26,10 +26,9 @@ class EffectTransform {
|
||||
* @param {Drawable} drawable The drawable whose effects to emulate.
|
||||
* @param {twgl.v3} vec The texture coordinate to transform.
|
||||
* @param {?twgl.v3} dst A place to store the output coordinate.
|
||||
* @return {twgl.v3} The coordinate after being transform by effects.
|
||||
* @return {twgl.v3} dst - The coordinate after being transform by effects.
|
||||
*/
|
||||
static transformPoint (drawable, vec, dst) {
|
||||
dst = dst || twgl.v3.create();
|
||||
static transformPoint (drawable, vec, dst = twgl.v3.create()) {
|
||||
twgl.v3.copy(vec, dst);
|
||||
|
||||
const uniforms = drawable.getUniforms();
|
||||
|
||||
@@ -2,7 +2,6 @@ const twgl = require('twgl.js');
|
||||
|
||||
const RenderConstants = require('./RenderConstants');
|
||||
const Skin = require('./Skin');
|
||||
const Silhouette = require('./Silhouette');
|
||||
|
||||
/**
|
||||
* Attributes to use when drawing with the pen
|
||||
@@ -50,9 +49,6 @@ class PenSkin extends Skin {
|
||||
/** @type {WebGLTexture} */
|
||||
this._texture = null;
|
||||
|
||||
/** @type {Silhouette} */
|
||||
this._silhouette = new Silhouette();
|
||||
|
||||
/** @type {boolean} */
|
||||
this._silhouetteDirty = false;
|
||||
|
||||
@@ -214,18 +210,16 @@ class PenSkin extends Skin {
|
||||
}
|
||||
|
||||
/**
|
||||
* Does this point touch an opaque or translucent point on this skin?
|
||||
* @param {twgl.v3} vec A texture coordinate.
|
||||
* @return {boolean} Did it touch?
|
||||
* If there have been pen operations that have dirtied the canvas, update
|
||||
* now before someone wants to use our silhouette.
|
||||
*/
|
||||
isTouching (vec) {
|
||||
updateSilhouette () {
|
||||
if (this._silhouetteDirty) {
|
||||
if (this._canvasDirty) {
|
||||
this.getTexture();
|
||||
}
|
||||
this._silhouette.update(this._canvas);
|
||||
}
|
||||
return this._silhouette.isTouching(vec);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@ class Rectangle {
|
||||
this.right = -Infinity;
|
||||
this.top = -Infinity;
|
||||
this.bottom = Infinity;
|
||||
|
||||
for (let i = 0; i < points.length; i++) {
|
||||
const x = points[i][0];
|
||||
const y = points[i][1];
|
||||
@@ -114,6 +115,41 @@ class Rectangle {
|
||||
this.top = Math.ceil(this.top);
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute the intersection of two bounding Rectangles.
|
||||
* Could be an impossible box if they don't intersect.
|
||||
* @param {Rectangle} a One rectangle
|
||||
* @param {Rectangle} b Other rectangle
|
||||
* @param {?Rectangle} result A resulting storage rectangle (safe to pass
|
||||
* a or b if you want to overwrite one)
|
||||
* @returns {Rectangle} resulting rectangle
|
||||
*/
|
||||
static intersect (a, b, result = new Rectangle()) {
|
||||
result.left = Math.max(a.left, b.left);
|
||||
result.right = Math.min(a.right, b.right);
|
||||
result.top = Math.min(a.top, b.top);
|
||||
result.bottom = Math.max(a.bottom, b.bottom);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Compute the union of two bounding Rectangles.
|
||||
* @param {Rectangle} a One rectangle
|
||||
* @param {Rectangle} b Other rectangle
|
||||
* @param {?Rectangle} result A resulting storage rectangle (safe to pass
|
||||
* a or b if you want to overwrite one)
|
||||
* @returns {Rectangle} resulting rectangle
|
||||
*/
|
||||
static union (a, b, result = new Rectangle()) {
|
||||
result.left = Math.min(a.left, b.left);
|
||||
result.right = Math.max(a.right, b.right);
|
||||
// Scratch Space - +y is up
|
||||
result.top = Math.max(a.top, b.top);
|
||||
result.bottom = Math.min(a.bottom, b.bottom);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Width of the Rectangle.
|
||||
* @return {number} Width of rectangle.
|
||||
@@ -129,6 +165,7 @@ class Rectangle {
|
||||
get height () {
|
||||
return Math.abs(this.top - this.bottom);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
module.exports = Rectangle;
|
||||
|
||||
@@ -13,6 +13,9 @@ const SVGSkin = require('./SVGSkin');
|
||||
const SVGTextBubble = require('./util/svg-text-bubble');
|
||||
const EffectTransform = require('./EffectTransform');
|
||||
|
||||
const __isTouchingDrawablesPoint = twgl.v3.create();
|
||||
const __candidatesBounds = new Rectangle();
|
||||
|
||||
/**
|
||||
* @callback RenderWebGL#idFilterFunc
|
||||
* @param {int} drawableID The ID to filter.
|
||||
@@ -295,6 +298,29 @@ class RenderWebGL extends EventEmitter {
|
||||
|
||||
const newSkin = new SVGSkin(skinId, this);
|
||||
newSkin.setSVG(svgData, rotationCenter);
|
||||
this._reskin(skinId, newSkin);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update an existing bitmap skin, or create a bitmap skin if the previous skin was not bitmap.
|
||||
* @param {!int} skinId the ID for the skin to change.
|
||||
* @param {!string} imgData - new bitmap to use.
|
||||
* @param {!number} bitmapResolution - the resolution scale for a bitmap costume.
|
||||
* @param {?Array<number>} rotationCenter Optional: rotation center of the skin. If not supplied, the center of the
|
||||
* skin will be used
|
||||
*/
|
||||
updateBitmapSkin (skinId, imgData, bitmapResolution, rotationCenter) {
|
||||
if (this._allSkins[skinId] instanceof BitmapSkin) {
|
||||
this._allSkins[skinId].setBitmap(imgData, bitmapResolution, rotationCenter);
|
||||
return;
|
||||
}
|
||||
|
||||
const newSkin = new BitmapSkin(skinId, this);
|
||||
newSkin.setBitmap(imgData, bitmapResolution, rotationCenter);
|
||||
this._reskin(skinId, newSkin);
|
||||
}
|
||||
|
||||
_reskin (skinId, newSkin) {
|
||||
const oldSkin = this._allSkins[skinId];
|
||||
this._allSkins[skinId] = newSkin;
|
||||
|
||||
@@ -302,6 +328,8 @@ class RenderWebGL extends EventEmitter {
|
||||
for (const drawable of this._allDrawables) {
|
||||
if (drawable && drawable.skin === oldSkin) {
|
||||
drawable.skin = newSkin;
|
||||
drawable.setConvexHullDirty();
|
||||
drawable.setTransformDirty();
|
||||
}
|
||||
}
|
||||
oldSkin.dispose();
|
||||
@@ -478,9 +506,29 @@ class RenderWebGL extends EventEmitter {
|
||||
* @param {int} drawableID The ID of the Drawable to measure.
|
||||
* @return {Array<number>} Skin size, width and height.
|
||||
*/
|
||||
getSkinSize (drawableID) {
|
||||
getCurrentSkinSize (drawableID) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
return drawable.skin.size;
|
||||
return this.getSkinSize(drawable.skin.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the size of a skin by ID.
|
||||
* @param {int} skinID The ID of the Skin to measure.
|
||||
* @return {Array<number>} Skin size, width and height.
|
||||
*/
|
||||
getSkinSize (skinID) {
|
||||
const skin = this._allSkins[skinID];
|
||||
return skin.size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the rotation center of a skin by ID.
|
||||
* @param {int} skinID The ID of the Skin
|
||||
* @return {Array<number>} The rotationCenterX and rotationCenterY
|
||||
*/
|
||||
getSkinRotationCenter (skinID) {
|
||||
const skin = this._allSkins[skinID];
|
||||
return skin.calculateRotationCenter();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -495,15 +543,15 @@ class RenderWebGL extends EventEmitter {
|
||||
const gl = this._gl;
|
||||
twgl.bindFramebufferInfo(gl, this._queryBufferInfo);
|
||||
|
||||
const bounds = this._touchingBounds(drawableID);
|
||||
if (!bounds) {
|
||||
return false;
|
||||
}
|
||||
const candidateIDs = this._filterCandidatesTouching(drawableID, this._drawList, bounds);
|
||||
if (!candidateIDs) {
|
||||
const candidates = this._candidatesTouching(drawableID, this._drawList);
|
||||
if (candidates.length === 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const bounds = this._candidatesBounds(candidates);
|
||||
|
||||
const candidateIDs = candidates.map(({id}) => id);
|
||||
|
||||
// Limit size of viewport to the bounds around the target Drawable,
|
||||
// and create the projection matrix for the draw.
|
||||
gl.viewport(0, 0, bounds.width, bounds.height);
|
||||
@@ -586,72 +634,36 @@ class RenderWebGL extends EventEmitter {
|
||||
/**
|
||||
* Check if a particular Drawable is touching any in a set of Drawables.
|
||||
* @param {int} drawableID The ID of the Drawable to check.
|
||||
* @param {Array<int>} candidateIDs The Drawable IDs to check, otherwise all.
|
||||
* @returns {boolean} True iff the Drawable is touching one of candidateIDs.
|
||||
* @param {?Array<int>} candidateIDs The Drawable IDs to check, otherwise all drawables in the renderer
|
||||
* @returns {boolean} True if the Drawable is touching one of candidateIDs.
|
||||
*/
|
||||
isTouchingDrawables (drawableID, candidateIDs) {
|
||||
candidateIDs = candidateIDs || this._drawList;
|
||||
isTouchingDrawables (drawableID, candidateIDs = this._drawList) {
|
||||
|
||||
const gl = this._gl;
|
||||
|
||||
twgl.bindFramebufferInfo(gl, this._queryBufferInfo);
|
||||
|
||||
const bounds = this._touchingBounds(drawableID);
|
||||
if (!bounds) {
|
||||
return false;
|
||||
}
|
||||
candidateIDs = this._filterCandidatesTouching(drawableID, candidateIDs, bounds);
|
||||
if (!candidateIDs) {
|
||||
const candidates = this._candidatesTouching(drawableID, candidateIDs);
|
||||
if (candidates.length === 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Limit size of viewport to the bounds around the target Drawable,
|
||||
// and create the projection matrix for the draw.
|
||||
gl.viewport(0, 0, bounds.width, bounds.height);
|
||||
const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
|
||||
// Get the union of all the candidates intersections.
|
||||
const bounds = this._candidatesBounds(candidates);
|
||||
|
||||
const noneColor = Drawable.color4fFromID(RenderConstants.ID_NONE);
|
||||
gl.clearColor.apply(gl, noneColor);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.STENCIL_BUFFER_BIT);
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
const point = __isTouchingDrawablesPoint;
|
||||
|
||||
try {
|
||||
gl.enable(gl.STENCIL_TEST);
|
||||
gl.stencilFunc(gl.ALWAYS, 1, 1);
|
||||
gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
|
||||
gl.colorMask(false, false, false, false);
|
||||
this._drawThese([drawableID], ShaderManager.DRAW_MODE.silhouette, projection);
|
||||
|
||||
gl.stencilFunc(gl.EQUAL, 1, 1);
|
||||
gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
|
||||
gl.colorMask(true, true, true, true);
|
||||
|
||||
this._drawThese(candidateIDs, ShaderManager.DRAW_MODE.silhouette, projection,
|
||||
{idFilterFunc: testID => testID !== drawableID}
|
||||
);
|
||||
} finally {
|
||||
gl.colorMask(true, true, true, true);
|
||||
gl.disable(gl.STENCIL_TEST);
|
||||
}
|
||||
|
||||
const pixels = new Uint8Array(Math.floor(bounds.width * bounds.height * 4));
|
||||
gl.readPixels(0, 0, bounds.width, bounds.height, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
||||
|
||||
if (this._debugCanvas) {
|
||||
this._debugCanvas.width = bounds.width;
|
||||
this._debugCanvas.height = bounds.height;
|
||||
const context = this._debugCanvas.getContext('2d');
|
||||
const imageData = context.getImageData(0, 0, bounds.width, bounds.height);
|
||||
imageData.data.set(pixels);
|
||||
context.putImageData(imageData, 0, 0);
|
||||
}
|
||||
|
||||
for (let pixelBase = 0; pixelBase < pixels.length; pixelBase += 4) {
|
||||
const pixelID = Drawable.color3bToID(
|
||||
pixels[pixelBase],
|
||||
pixels[pixelBase + 1],
|
||||
pixels[pixelBase + 2]);
|
||||
if (pixelID > RenderConstants.ID_NONE) {
|
||||
return true;
|
||||
// This is an EXTREMELY brute force collision detector, but it is
|
||||
// still faster than asking the GPU to give us the pixels.
|
||||
for (let x = bounds.left; x <= bounds.right; x++) {
|
||||
// Scratch Space - +y is top
|
||||
point[0] = x;
|
||||
for (let y = bounds.bottom; y <= bounds.top; y++) {
|
||||
point[1] = y;
|
||||
if (drawable.isTouching(point)) {
|
||||
for (let index = 0; index < candidates.length; index++) {
|
||||
if (candidates[index].drawable.isTouching(point)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -920,27 +932,47 @@ class RenderWebGL extends EventEmitter {
|
||||
* could possibly intersect the given bounds.
|
||||
* @param {int} drawableID - ID for drawable of query.
|
||||
* @param {Array<int>} candidateIDs - Candidates for touching query.
|
||||
* @param {Rectangle} bounds - Bounds to limit candidates to.
|
||||
* @return {?Array<int>} Filtered candidateIDs, or null if none.
|
||||
* @return {?Array< {id, drawable, intersection} >} Filtered candidates with useful data.
|
||||
*/
|
||||
_filterCandidatesTouching (drawableID, candidateIDs, bounds) {
|
||||
// Filter candidates by rough bounding box intersection.
|
||||
// Do this before _drawThese, so we can prevent any GL operations
|
||||
// and readback by returning early.
|
||||
candidateIDs = candidateIDs.filter(testID => {
|
||||
if (testID === drawableID) return false;
|
||||
// Only draw items which could possibly overlap target Drawable.
|
||||
const candidate = this._allDrawables[testID];
|
||||
const candidateBounds = candidate.getFastBounds();
|
||||
return bounds.intersects(candidateBounds);
|
||||
});
|
||||
if (candidateIDs.length === 0) {
|
||||
// No possible intersections based on bounding boxes.
|
||||
return null;
|
||||
_candidatesTouching (drawableID, candidateIDs) {
|
||||
const bounds = this._touchingBounds(drawableID);
|
||||
if (!bounds) {
|
||||
return [];
|
||||
}
|
||||
return candidateIDs;
|
||||
return candidateIDs.reduce((result, id) => {
|
||||
if (id !== drawableID) {
|
||||
const drawable = this._allDrawables[id];
|
||||
const candidateBounds = drawable.getFastBounds();
|
||||
|
||||
if (bounds.intersects(candidateBounds)) {
|
||||
result.push({
|
||||
id,
|
||||
drawable,
|
||||
intersection: Rectangle.intersect(bounds, candidateBounds)
|
||||
});
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}, []);
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper to get the union bounds from a set of candidates returned from the above method
|
||||
* @private
|
||||
* @param {Array<object>} candidates info from _candidatesTouching
|
||||
* @return {Rectangle} the outer bounding box union
|
||||
*/
|
||||
_candidatesBounds (candidates) {
|
||||
return candidates.reduce((memo, {intersection}) => {
|
||||
if (!memo) {
|
||||
return intersection;
|
||||
}
|
||||
// store the union of the two rectangles in our static rectangle instance
|
||||
return Rectangle.union(memo, intersection, __candidatesBounds);
|
||||
}, null);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update the position, direction, scale, or effect properties of this Drawable.
|
||||
* @param {int} drawableID The ID of the Drawable to update.
|
||||
@@ -1165,12 +1197,6 @@ class RenderWebGL extends EventEmitter {
|
||||
* @private
|
||||
*/
|
||||
_drawThese (drawables, drawMode, projection, opts = {}) {
|
||||
const near = function (a, b, relativeTolerance = 0.01) {
|
||||
const absA = Math.abs(a);
|
||||
const absB = Math.abs(b);
|
||||
const error = Math.abs(a - b) / Math.max(absA, absB);
|
||||
return error < relativeTolerance;
|
||||
};
|
||||
|
||||
const gl = this._gl;
|
||||
let currentShader = null;
|
||||
@@ -1189,7 +1215,11 @@ class RenderWebGL extends EventEmitter {
|
||||
// the ignoreVisibility flag is used (e.g. for stamping or touchingColor).
|
||||
if (!drawable.getVisible() && !opts.ignoreVisibility) continue;
|
||||
|
||||
const drawableScale = drawable.scale;
|
||||
// Combine drawable scale with the native vs. backing pixel ratio
|
||||
const drawableScale = [
|
||||
drawable.scale[0] * this._gl.canvas.width / this._nativeSize[0],
|
||||
drawable.scale[1] * this._gl.canvas.height / this._nativeSize[1]
|
||||
];
|
||||
|
||||
// If the skin or texture isn't ready yet, skip it.
|
||||
if (!drawable.skin || !drawable.skin.getTexture(drawableScale)) continue;
|
||||
@@ -1219,9 +1249,9 @@ class RenderWebGL extends EventEmitter {
|
||||
}
|
||||
|
||||
if (uniforms.u_skin) {
|
||||
const useNearest =
|
||||
(drawable._direction % 90 === 0) && (near(drawableScale, 100) || drawable.skin.isRaster);
|
||||
twgl.setTextureParameters(gl, uniforms.u_skin, {minMag: useNearest ? gl.NEAREST : gl.LINEAR});
|
||||
twgl.setTextureParameters(
|
||||
gl, uniforms.u_skin, {minMag: drawable.useNearest ? gl.NEAREST : gl.LINEAR}
|
||||
);
|
||||
}
|
||||
|
||||
twgl.setUniforms(currentShader, uniforms);
|
||||
@@ -1287,7 +1317,7 @@ class RenderWebGL extends EventEmitter {
|
||||
for (; x < width; x++) {
|
||||
_pixelPos[0] = x / width;
|
||||
EffectTransform.transformPoint(drawable, _pixelPos, _effectPos);
|
||||
if (drawable.skin.isTouching(_effectPos)) {
|
||||
if (drawable.skin.isTouchingLinear(_effectPos)) {
|
||||
Q = [x, y];
|
||||
break;
|
||||
}
|
||||
@@ -1317,7 +1347,7 @@ class RenderWebGL extends EventEmitter {
|
||||
for (x = width - 1; x >= 0; x--) {
|
||||
_pixelPos[0] = x / width;
|
||||
EffectTransform.transformPoint(drawable, _pixelPos, _effectPos);
|
||||
if (drawable.skin.isTouching(_effectPos)) {
|
||||
if (drawable.skin.isTouchingLinear(_effectPos)) {
|
||||
Q = [x, y];
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
const twgl = require('twgl.js');
|
||||
|
||||
const Silhouette = require('./Silhouette');
|
||||
const Skin = require('./Skin');
|
||||
const SvgRenderer = require('scratch-svg-renderer');
|
||||
const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
|
||||
|
||||
const MAX_TEXTURE_DIMENSION = 2048;
|
||||
|
||||
@@ -31,8 +30,6 @@ class SVGSkin extends Skin {
|
||||
|
||||
/** @type {Number} */
|
||||
this._maxTextureScale = 0;
|
||||
|
||||
this._silhouette = new Silhouette();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -129,14 +126,6 @@ class SVGSkin extends Skin {
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Does this point touch an opaque or translucent point on this skin?
|
||||
* @param {twgl.v3} vec A texture coordinate.
|
||||
* @return {boolean} Did it touch?
|
||||
*/
|
||||
isTouching (vec) {
|
||||
return this._silhouette.isTouching(vec);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = SVGSkin;
|
||||
|
||||
@@ -10,6 +10,23 @@
|
||||
*/
|
||||
let __SilhouetteUpdateCanvas;
|
||||
|
||||
/**
|
||||
* Internal helper function (in hopes that compiler can inline). Get a pixel
|
||||
* from silhouette data, or 0 if outside it's bounds.
|
||||
* @private
|
||||
* @param {Silhouette} silhouette - has data width and height
|
||||
* @param {number} x - x
|
||||
* @param {number} y - y
|
||||
* @return {number} Alpha value for x/y position
|
||||
*/
|
||||
const getPoint = ({_width: width, _height: height, _data: data}, x, y) => {
|
||||
// 0 if outside bouds, otherwise read from data.
|
||||
if (x >= width || y >= height || x < 0 || y < 0) {
|
||||
return 0;
|
||||
}
|
||||
return data[(y * width) + x];
|
||||
};
|
||||
|
||||
class Silhouette {
|
||||
constructor () {
|
||||
/**
|
||||
@@ -44,6 +61,9 @@ class Silhouette {
|
||||
|
||||
ctx.clearRect(0, 0, width, height);
|
||||
ctx.drawImage(bitmapData, 0, 0, width, height);
|
||||
if (!(width && height)) {
|
||||
return;
|
||||
}
|
||||
const imageData = ctx.getImageData(0, 0, width, height);
|
||||
|
||||
this._data = new Uint8ClampedArray(imageData.data.length / 4);
|
||||
@@ -54,17 +74,31 @@ class Silhouette {
|
||||
}
|
||||
|
||||
/**
|
||||
* Does this point touch the silhouette?
|
||||
* Test if texture coordinate touches the silhouette using nearest neighbor.
|
||||
* @param {twgl.v3} vec A texture coordinate.
|
||||
* @return {boolean} Did the point touch?
|
||||
* @return {boolean} If the nearest pixel has an alpha value.
|
||||
*/
|
||||
isTouching (vec) {
|
||||
const x = Math.floor(vec[0] * this._width);
|
||||
const y = Math.floor(vec[1] * this._height);
|
||||
return (
|
||||
x < this._width && x >= 0 &&
|
||||
y < this._height && y >= 0 &&
|
||||
this._data[(y * this._width) + x] !== 0);
|
||||
isTouchingNearest (vec) {
|
||||
return getPoint(
|
||||
this,
|
||||
Math.round(vec[0] * (this._width - 1)),
|
||||
Math.round(vec[1] * (this._height - 1))
|
||||
) > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Test to see if any of the 4 pixels used in the linear interpolate touch
|
||||
* the silhouette.
|
||||
* @param {twgl.v3} vec A texture coordinate.
|
||||
* @return {boolean} Any of the pixels have some alpha.
|
||||
*/
|
||||
isTouchingLinear (vec) {
|
||||
const x = Math.floor(vec[0] * (this._width - 1));
|
||||
const y = Math.floor(vec[1] * (this._height - 1));
|
||||
return getPoint(this, x, y) > 0 ||
|
||||
getPoint(this, x + 1, y) > 0 ||
|
||||
getPoint(this, x, y + 1) > 0 ||
|
||||
getPoint(this, x + 1, y + 1) > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
32
src/Skin.js
32
src/Skin.js
@@ -3,6 +3,7 @@ const EventEmitter = require('events');
|
||||
const twgl = require('twgl.js');
|
||||
|
||||
const RenderConstants = require('./RenderConstants');
|
||||
const Silhouette = require('./Silhouette');
|
||||
|
||||
/**
|
||||
* Truncate a number into what could be stored in a 32 bit floating point value.
|
||||
@@ -52,6 +53,12 @@ class Skin extends EventEmitter {
|
||||
u_skin: null
|
||||
};
|
||||
|
||||
/**
|
||||
* A silhouette to store touching data, skins are responsible for keeping it up to date.
|
||||
* @private
|
||||
*/
|
||||
this._silhouette = new Silhouette();
|
||||
|
||||
this.setMaxListeners(RenderConstants.SKIN_SHARE_SOFT_LIMIT);
|
||||
}
|
||||
|
||||
@@ -140,14 +147,35 @@ class Skin extends EventEmitter {
|
||||
return this._uniforms;
|
||||
}
|
||||
|
||||
/**
|
||||
* If the skin defers silhouette operations until the last possible minute,
|
||||
* this will be called before isTouching uses the silhouette.
|
||||
* @abstract
|
||||
*/
|
||||
updateSilhouette () {}
|
||||
|
||||
/**
|
||||
* Does this point touch an opaque or translucent point on this skin?
|
||||
* Nearest Neighbor version
|
||||
* @param {twgl.v3} vec A texture coordinate.
|
||||
* @return {boolean} Did it touch?
|
||||
*/
|
||||
isTouching () {
|
||||
return false;
|
||||
isTouchingNearest (vec) {
|
||||
this.updateSilhouette();
|
||||
return this._silhouette.isTouchingNearest(vec);
|
||||
}
|
||||
|
||||
/**
|
||||
* Does this point touch an opaque or translucent point on this skin?
|
||||
* Linear Interpolation version
|
||||
* @param {twgl.v3} vec A texture coordinate.
|
||||
* @return {boolean} Did it touch?
|
||||
*/
|
||||
isTouchingLinear (vec) {
|
||||
this.updateSilhouette();
|
||||
return this._silhouette.isTouchingLinear(vec);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -46,7 +46,7 @@ varying vec2 v_texCoord;
|
||||
// See also: https://en.wikipedia.org/wiki/HSL_and_HSV#Formal_derivation
|
||||
|
||||
// Smaller values can cause problems with "color" and "brightness" effects on some mobile devices
|
||||
const float epsilon = 1e-4;
|
||||
const float epsilon = 1e-3;
|
||||
|
||||
// Convert an RGB color to Hue, Saturation, and Lightness.
|
||||
// All components of input and output are expected to be in the [0,1] range.
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
const SVGTextWrapper = require('./svg-text-wrapper');
|
||||
const SvgRenderer = require('scratch-svg-renderer');
|
||||
const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
|
||||
const xmlescape = require('xml-escape');
|
||||
|
||||
const MAX_LINE_LENGTH = 170;
|
||||
|
||||
43
test/integration/index.html
Normal file
43
test/integration/index.html
Normal file
@@ -0,0 +1,43 @@
|
||||
<body>
|
||||
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
|
||||
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
|
||||
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
|
||||
<script src="../../dist/web/scratch-render.js"></script>
|
||||
|
||||
<canvas id="test" width="480" height="360"></canvas>
|
||||
<input type="file" id="file" name="file">
|
||||
|
||||
<script>
|
||||
// These variables are going to be available in the "window global" intentionally.
|
||||
// Allows you easy access to debug with `vm.greenFlag()` etc.
|
||||
|
||||
var render = new ScratchRender(document.getElementById('test'));
|
||||
var vm = new VirtualMachine();
|
||||
var storage = new ScratchStorage();
|
||||
|
||||
vm.attachStorage(storage);
|
||||
vm.attachRenderer(render);
|
||||
|
||||
document.getElementById('file').addEventListener('click', e => {
|
||||
document.body.removeChild(document.getElementById('loaded'));
|
||||
});
|
||||
|
||||
document.getElementById('file').addEventListener('change', e => {
|
||||
const reader = new FileReader();
|
||||
const thisFileInput = e.target;
|
||||
reader.onload = () => {
|
||||
vm.start();
|
||||
vm.loadProject(reader.result)
|
||||
.then(() => {
|
||||
// we add a `#loaded` div to our document, the integration suite
|
||||
// waits for that element to show up to assume the vm is ready
|
||||
// to play!
|
||||
const div = document.createElement('div');
|
||||
div.id='loaded';
|
||||
document.body.appendChild(div);
|
||||
});
|
||||
};
|
||||
reader.readAsArrayBuffer(thisFileInput.files[0]);
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
113
test/integration/scratch-tests.js
Normal file
113
test/integration/scratch-tests.js
Normal file
@@ -0,0 +1,113 @@
|
||||
/* global vm, Promise */
|
||||
const {Chromeless} = require('chromeless');
|
||||
const test = require('tap').test;
|
||||
const path = require('path');
|
||||
const fs = require('fs');
|
||||
const chromeless = new Chromeless();
|
||||
|
||||
const indexHTML = path.resolve(__dirname, 'index.html');
|
||||
const testDir = (...args) => path.resolve(__dirname, 'scratch-tests', ...args);
|
||||
|
||||
const testFile = file => test(file, async t => {
|
||||
// start each test by going to the index.html, and loading the scratch file
|
||||
const says = await chromeless.goto(`file://${indexHTML}`)
|
||||
.setFileInput('#file', testDir(file))
|
||||
// the index.html handler for file input will add a #loaded element when it
|
||||
// finishes.
|
||||
.wait('#loaded')
|
||||
.evaluate(() => {
|
||||
// This function is run INSIDE the integration chrome browser via some
|
||||
// injection and .toString() magic. We can return some "simple data"
|
||||
// back across as a promise, so we will just log all the says that happen
|
||||
// for parsing after.
|
||||
|
||||
// this becomes the `says` in the outer scope
|
||||
const messages = [];
|
||||
const TIMEOUT = 5000;
|
||||
|
||||
vm.runtime.on('SAY', (_, __, message) => {
|
||||
messages.push(message);
|
||||
});
|
||||
|
||||
vm.greenFlag();
|
||||
const startTime = Date.now();
|
||||
|
||||
return Promise.resolve()
|
||||
.then(async () => {
|
||||
// waiting for all threads to complete, then we return
|
||||
while (vm.runtime.threads.length > 0) {
|
||||
if ((Date.now() - startTime) >= TIMEOUT) {
|
||||
messages.push(`fail Threads still running after ${TIMEOUT}ms`);
|
||||
break;
|
||||
}
|
||||
|
||||
await new Promise(resolve => setTimeout(resolve, 50));
|
||||
}
|
||||
|
||||
return messages;
|
||||
});
|
||||
});
|
||||
|
||||
// Map string messages to tap reporting methods. This will be used
|
||||
// with events from scratch's runtime emitted on block instructions.
|
||||
let didPlan = false;
|
||||
let didEnd = false;
|
||||
const reporters = {
|
||||
comment (message) {
|
||||
t.comment(message);
|
||||
},
|
||||
pass (reason) {
|
||||
t.pass(reason);
|
||||
},
|
||||
fail (reason) {
|
||||
t.fail(reason);
|
||||
},
|
||||
plan (count) {
|
||||
didPlan = true;
|
||||
t.plan(Number(count));
|
||||
},
|
||||
end () {
|
||||
didEnd = true;
|
||||
t.end();
|
||||
}
|
||||
};
|
||||
|
||||
// loop over each "SAY" we caught from the VM and use the reporters
|
||||
says.forEach(text => {
|
||||
// first word of the say is going to be a "command"
|
||||
const command = text.split(/\s+/, 1)[0].toLowerCase();
|
||||
if (reporters[command]) {
|
||||
return reporters[command](text.substring(command.length).trim());
|
||||
}
|
||||
|
||||
// Default to a comment with the full text if we didn't match
|
||||
// any command prefix
|
||||
return reporters.comment(text);
|
||||
});
|
||||
|
||||
if (!didPlan) {
|
||||
t.comment('did not say "plan NUMBER_OF_TESTS"');
|
||||
}
|
||||
|
||||
// End must be called so that tap knows the test is done. If
|
||||
// the test has a SAY "end" block but that block did not
|
||||
// execute, this explicit failure will raise that issue so
|
||||
// it can be resolved.
|
||||
if (!didEnd) {
|
||||
t.fail('did not say "end"');
|
||||
t.end();
|
||||
}
|
||||
});
|
||||
|
||||
// immediately invoked async function to let us wait for each test to finish before starting the next.
|
||||
(async () => {
|
||||
const files = fs.readdirSync(testDir())
|
||||
.filter(uri => uri.endsWith('.sb2') || uri.endsWidth('.sb3'));
|
||||
|
||||
for (const file of files) {
|
||||
await testFile(file);
|
||||
}
|
||||
|
||||
// close the browser window we used
|
||||
await chromeless.end();
|
||||
})();
|
||||
BIN
test/integration/scratch-tests/cat-touches-box.sb2
Normal file
BIN
test/integration/scratch-tests/cat-touches-box.sb2
Normal file
Binary file not shown.
BIN
test/integration/scratch-tests/ghost-hidden-collide.sb2
Normal file
BIN
test/integration/scratch-tests/ghost-hidden-collide.sb2
Normal file
Binary file not shown.
BIN
test/integration/scratch-tests/tippy-toe-collision.sb2
Normal file
BIN
test/integration/scratch-tests/tippy-toe-collision.sb2
Normal file
Binary file not shown.
Reference in New Issue
Block a user