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Author SHA1 Message Date
greenkeeper[bot]
2d23da6764 chore(package): update eslint to version 5.14.0
Closes #307
2019-02-15 22:30:40 +00:00
4 changed files with 32 additions and 59 deletions

View File

@@ -32,7 +32,7 @@
"chromeless": "^1.5.1",
"copy-webpack-plugin": "^4.5.1",
"docdash": "^0.4.0",
"eslint": "^4.6.1",
"eslint": "^5.14.0",
"eslint-config-scratch": "^5.0.0",
"gh-pages": "^1.0.0",
"jsdoc": "^3.5.5",
@@ -53,7 +53,7 @@
"minilog": "3.1.0",
"raw-loader": "^0.5.1",
"scratch-storage": "^1.0.0",
"scratch-svg-renderer": "0.2.0-prerelease.20190304180800",
"twgl.js": "4.9.1"
"scratch-svg-renderer": "0.2.0-prerelease.20190125192231",
"twgl.js": "4.4.0"
}
}

View File

@@ -79,31 +79,20 @@ class BitmapSkin extends Skin {
setBitmap (bitmapData, costumeResolution, rotationCenter) {
const gl = this._renderer.gl;
// Preferably bitmapData is ImageData. ImageData speeds up updating
// Silhouette and is better handled by more browsers in regards to
// memory.
let textureData = bitmapData;
if (bitmapData instanceof HTMLCanvasElement) {
// Given a HTMLCanvasElement get the image data to pass to webgl and
// Silhouette.
const context = bitmapData.getContext('2d');
textureData = context.getImageData(0, 0, bitmapData.width, bitmapData.height);
}
if (this._texture) {
gl.bindTexture(gl.TEXTURE_2D, this._texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
this._silhouette.update(textureData);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmapData);
this._silhouette.update(bitmapData);
} else {
// TODO: mipmaps?
const textureOptions = {
auto: true,
wrap: gl.CLAMP_TO_EDGE,
src: textureData
src: bitmapData
};
this._texture = twgl.createTexture(gl, textureOptions);
this._silhouette.update(textureData);
this._silhouette.update(bitmapData);
}
// Do these last in case any of the above throws an exception

View File

@@ -77,14 +77,10 @@ class SVGSkin extends Skin {
this._textureScale = newScale;
this._svgRenderer._draw(this._textureScale, () => {
if (this._textureScale === newScale) {
const canvas = this._svgRenderer.canvas;
const context = canvas.getContext('2d');
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
const gl = this._renderer.gl;
gl.bindTexture(gl.TEXTURE_2D, this._texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
this._silhouette.update(textureData);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._svgRenderer.canvas);
this._silhouette.update(this._svgRenderer.canvas);
}
});
}
@@ -103,28 +99,20 @@ class SVGSkin extends Skin {
this._svgRenderer.fromString(svgData, 1, () => {
const gl = this._renderer.gl;
this._textureScale = this._maxTextureScale = 1;
// Pull out the ImageData from the canvas. ImageData speeds up
// updating Silhouette and is better handled by more browsers in
// regards to memory.
const canvas = this._svgRenderer.canvas;
const context = canvas.getContext('2d');
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
if (this._texture) {
gl.bindTexture(gl.TEXTURE_2D, this._texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
this._silhouette.update(textureData);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._svgRenderer.canvas);
this._silhouette.update(this._svgRenderer.canvas);
} else {
// TODO: mipmaps?
const textureOptions = {
auto: true,
wrap: gl.CLAMP_TO_EDGE,
src: textureData
src: this._svgRenderer.canvas
};
this._texture = twgl.createTexture(gl, textureOptions);
this._silhouette.update(textureData);
this._silhouette.update(this._svgRenderer.canvas);
}
const maxDimension = Math.max(this._svgRenderer.canvas.width, this._svgRenderer.canvas.height);

View File

@@ -19,12 +19,12 @@ let __SilhouetteUpdateCanvas;
* @param {number} y - y
* @return {number} Alpha value for x/y position
*/
const getPoint = ({_width: width, _height: height, _colorData: data}, x, y) => {
const getPoint = ({_width: width, _height: height, _data: data}, x, y) => {
// 0 if outside bouds, otherwise read from data.
if (x >= width || y >= height || x < 0 || y < 0) {
return 0;
}
return data[(((y * width) + x) * 4) + 3];
return data[(y * width) + x];
};
/**
@@ -76,6 +76,7 @@ class Silhouette {
* The data representing a skin's silhouette shape.
* @type {Uint8ClampedArray}
*/
this._data = null;
this._colorData = null;
this.colorAtNearest = this.colorAtLinear = (_, dst) => dst.fill(0);
@@ -87,33 +88,28 @@ class Silhouette {
* rendering can be queried from.
*/
update (bitmapData) {
let imageData;
if (bitmapData instanceof ImageData) {
// If handed ImageData directly, use it directly.
imageData = bitmapData;
this._width = bitmapData.width;
this._height = bitmapData.height;
} else {
// Draw about anything else to our update canvas and poll image data
// from that.
const canvas = Silhouette._updateCanvas();
const width = this._width = canvas.width = bitmapData.width;
const height = this._height = canvas.height = bitmapData.height;
const ctx = canvas.getContext('2d');
const canvas = Silhouette._updateCanvas();
const width = this._width = canvas.width = bitmapData.width;
const height = this._height = canvas.height = bitmapData.height;
const ctx = canvas.getContext('2d');
if (!(width && height)) {
return;
}
ctx.clearRect(0, 0, width, height);
ctx.drawImage(bitmapData, 0, 0, width, height);
imageData = ctx.getImageData(0, 0, width, height);
if (!(width && height)) {
return;
}
ctx.clearRect(0, 0, width, height);
ctx.drawImage(bitmapData, 0, 0, width, height);
const imageData = ctx.getImageData(0, 0, width, height);
this._data = new Uint8ClampedArray(imageData.data.length / 4);
this._colorData = imageData.data;
// delete our custom overriden "uninitalized" color functions
// let the prototype work for itself
delete this.colorAtNearest;
delete this.colorAtLinear;
for (let i = 0; i < imageData.data.length; i += 4) {
this._data[i / 4] = imageData.data[i + 3];
}
}
/**
@@ -170,7 +166,7 @@ class Silhouette {
* @return {boolean} If the nearest pixel has an alpha value.
*/
isTouchingNearest (vec) {
if (!this._colorData) return;
if (!this._data) return;
return getPoint(
this,
Math.floor(vec[0] * (this._width - 1)),
@@ -185,7 +181,7 @@ class Silhouette {
* @return {boolean} Any of the pixels have some alpha.
*/
isTouchingLinear (vec) {
if (!this._colorData) return;
if (!this._data) return;
const x = Math.floor(vec[0] * (this._width - 1));
const y = Math.floor(vec[1] * (this._height - 1));
return getPoint(this, x, y) > 0 ||