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1 Commits
greenkeepe
...
greenkeepe
| Author | SHA1 | Date | |
|---|---|---|---|
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da3b417801 |
@@ -38,7 +38,7 @@
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"jsdoc": "^3.5.5",
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"json": "^9.0.4",
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"scratch-vm": "0.2.0-prerelease.20190213162739",
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"tap": "^14.10.6",
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"tap": "^14.9.2",
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"travis-after-all": "^1.4.4",
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"uglifyjs-webpack-plugin": "^1.2.5",
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"webpack": "^4.8.0",
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@@ -53,7 +53,7 @@
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"minilog": "3.1.0",
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"raw-loader": "^0.5.1",
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"scratch-storage": "^1.0.0",
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"scratch-svg-renderer": "0.2.0-prerelease.20200109070519",
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"scratch-svg-renderer": "0.2.0-prerelease.20191104164753",
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"twgl.js": "4.4.0"
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}
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}
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@@ -36,12 +36,8 @@ const getLocalPosition = (drawable, vec) => {
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// localPosition matches that transformation.
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localPosition[0] = 0.5 - (((v0 * m[0]) + (v1 * m[4]) + m[12]) / d);
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localPosition[1] = (((v0 * m[1]) + (v1 * m[5]) + m[13]) / d) + 0.5;
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// Apply texture effect transform if the localPosition is within the drawable's space,
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// and any effects are currently active.
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if (drawable.enabledEffects !== 0 &&
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(localPosition[0] >= 0 && localPosition[0] < 1) &&
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(localPosition[1] >= 0 && localPosition[1] < 1)) {
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// Apply texture effect transform if the localPosition is within the drawable's space.
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if ((localPosition[0] >= 0 && localPosition[0] < 1) && (localPosition[1] >= 0 && localPosition[1] < 1)) {
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EffectTransform.transformPoint(drawable, localPosition, localPosition);
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}
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return localPosition;
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@@ -100,11 +96,7 @@ class Drawable {
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this._inverseMatrix = twgl.m4.identity();
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this._inverseTransformDirty = true;
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this._visible = true;
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/** A bitmask identifying which effects are currently in use.
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* @readonly
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* @type {int} */
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this.enabledEffects = 0;
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this._effectBits = 0;
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/** @todo move convex hull functionality, maybe bounds functionality overall, to Skin classes */
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this._convexHullPoints = null;
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@@ -167,6 +159,13 @@ class Drawable {
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return [this._scale[0], this._scale[1]];
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}
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/**
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* @returns {int} A bitmask identifying which effects are currently in use.
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*/
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getEnabledEffects () {
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return this._effectBits;
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}
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/**
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* @returns {object.<string, *>} the shader uniforms to be used when rendering this Drawable.
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*/
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@@ -243,9 +242,9 @@ class Drawable {
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updateEffect (effectName, rawValue) {
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const effectInfo = ShaderManager.EFFECT_INFO[effectName];
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if (rawValue) {
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this.enabledEffects |= effectInfo.mask;
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this._effectBits |= effectInfo.mask;
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} else {
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this.enabledEffects &= ~effectInfo.mask;
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this._effectBits &= ~effectInfo.mask;
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}
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const converter = effectInfo.converter;
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this._uniforms[effectInfo.uniformName] = converter(rawValue);
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@@ -482,7 +481,7 @@ class Drawable {
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}
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// If the effect bits for mosaic, pixelate, whirl, or fisheye are set, use linear
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if ((this.enabledEffects & (
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if ((this._effectBits & (
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ShaderManager.EFFECT_INFO.fisheye.mask |
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ShaderManager.EFFECT_INFO.whirl.mask |
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ShaderManager.EFFECT_INFO.pixelate.mask |
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@@ -693,9 +692,7 @@ class Drawable {
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// drawable.useNearest() ?
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drawable.skin._silhouette.colorAtNearest(localPosition, dst);
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// : drawable.skin._silhouette.colorAtLinear(localPosition, dst);
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if (drawable.enabledEffects === 0) return textColor;
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return EffectTransform.transformColor(drawable, textColor);
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return EffectTransform.transformColor(drawable, textColor, textColor);
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}
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}
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@@ -114,25 +114,28 @@ const hslToRgb = ([h, s, l]) => {
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class EffectTransform {
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/**
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* Transform a color in-place given the drawable's effect uniforms. Will apply
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* Transform a color given the drawables effect uniforms. Will apply
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* Ghost and Color and Brightness effects.
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* @param {Drawable} drawable The drawable to get uniforms from.
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* @param {Uint8ClampedArray} inOutColor The color to transform.
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* @param {Uint8ClampedArray} color4b The initial color.
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* @param {Uint8ClampedArary} [dst] Working space to save the color in (is returned)
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* @param {number} [effectMask] A bitmask for which effects to use. Optional.
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* @returns {Uint8ClampedArray} dst filled with the transformed color
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*/
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static transformColor (drawable, inOutColor) {
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// If the color is fully transparent, don't bother attempting any transformations.
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if (inOutColor[3] === 0) {
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return inOutColor;
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static transformColor (drawable, color4b, dst, effectMask) {
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dst = dst || new Uint8ClampedArray(4);
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effectMask = effectMask || 0xffffffff;
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dst.set(color4b);
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if (dst[3] === 0) {
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return dst;
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}
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const effects = drawable.enabledEffects;
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const uniforms = drawable.getUniforms();
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const effects = drawable.getEnabledEffects() & effectMask;
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if ((effects & ShaderManager.EFFECT_INFO.ghost.mask) !== 0) {
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// gl_FragColor.a *= u_ghost
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inOutColor[3] *= uniforms.u_ghost;
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dst[3] *= uniforms.u_ghost;
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}
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const enableColor = (effects & ShaderManager.EFFECT_INFO.color.mask) !== 0;
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@@ -140,7 +143,7 @@ class EffectTransform {
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if (enableColor || enableBrightness) {
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// vec3 hsl = convertRGB2HSL(gl_FragColor.xyz);
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const hsl = rgbToHsl(inOutColor);
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const hsl = rgbToHsl(dst);
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if (enableColor) {
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// this code forces grayscale values to be slightly saturated
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@@ -170,24 +173,25 @@ class EffectTransform {
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hsl[2] = Math.min(1, hsl[2] + uniforms.u_brightness);
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}
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// gl_FragColor.rgb = convertHSL2RGB(hsl);
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inOutColor.set(hslToRgb(hsl));
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dst.set(hslToRgb(hsl));
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}
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return inOutColor;
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return dst;
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}
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/**
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* Transform a texture coordinate to one that would be select after applying shader effects.
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* @param {Drawable} drawable The drawable whose effects to emulate.
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* @param {twgl.v3} vec The texture coordinate to transform.
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* @param {twgl.v3} dst A place to store the output coordinate.
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* @param {?twgl.v3} dst A place to store the output coordinate.
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* @return {twgl.v3} dst - The coordinate after being transform by effects.
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*/
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static transformPoint (drawable, vec, dst) {
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static transformPoint (drawable, vec, dst = twgl.v3.create()) {
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twgl.v3.copy(vec, dst);
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const effects = drawable.enabledEffects;
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const uniforms = drawable.getUniforms();
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const effects = drawable.getEnabledEffects();
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if ((effects & ShaderManager.EFFECT_INFO.mosaic.mask) !== 0) {
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// texcoord0 = fract(u_mosaic * texcoord0);
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dst[0] = uniforms.u_mosaic * dst[0] % 1;
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@@ -972,7 +972,7 @@ class RenderWebGL extends EventEmitter {
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drawable.updateMatrix();
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if (drawable.skin) {
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drawable.skin.updateSilhouette(this._getDrawableScreenSpaceScale(drawable));
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drawable.skin.updateSilhouette();
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} else {
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log.warn(`Could not find skin for drawable with id: ${drawableID}`);
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}
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@@ -1008,7 +1008,7 @@ class RenderWebGL extends EventEmitter {
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if (drawable.getVisible() && drawable.getUniforms().u_ghost !== 0) {
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drawable.updateMatrix();
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if (drawable.skin) {
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drawable.skin.updateSilhouette(this._getDrawableScreenSpaceScale(drawable));
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drawable.skin.updateSilhouette();
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} else {
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log.warn(`Could not find skin for drawable with id: ${id}`);
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}
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@@ -1243,7 +1243,7 @@ class RenderWebGL extends EventEmitter {
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if (!drawable.skin || !drawable.skin.getTexture([100, 100])) return null;
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drawable.updateMatrix();
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drawable.skin.updateSilhouette(this._getDrawableScreenSpaceScale(drawable));
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drawable.skin.updateSilhouette();
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const bounds = drawable.getFastBounds();
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// Limit queries to the stage size.
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@@ -1281,7 +1281,7 @@ class RenderWebGL extends EventEmitter {
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if (drawable.skin && drawable._visible) {
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// Update the CPU position data
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drawable.updateMatrix();
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drawable.skin.updateSilhouette(this._getDrawableScreenSpaceScale(drawable));
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drawable.skin.updateSilhouette();
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const candidateBounds = drawable.getFastBounds();
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if (bounds.intersects(candidateBounds)) {
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result.push({
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@@ -1542,20 +1542,23 @@ class RenderWebGL extends EventEmitter {
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const skin = /** @type {PenSkin} */ this._allSkins[penSkinID];
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const gl = this._gl;
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twgl.bindFramebufferInfo(gl, skin._framebuffer);
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twgl.bindFramebufferInfo(gl, this._queryBufferInfo);
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// Limit size of viewport to the bounds around the stamp Drawable and create the projection matrix for the draw.
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gl.viewport(
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(this._nativeSize[0] * 0.5) + bounds.left,
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(this._nativeSize[1] * 0.5) - bounds.top,
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bounds.width,
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bounds.height
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);
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gl.viewport(0, 0, bounds.width, bounds.height);
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const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
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// Draw the stamped sprite onto the PenSkin's framebuffer.
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this._drawThese([stampID], ShaderManager.DRAW_MODE.stamp, projection, {ignoreVisibility: true});
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skin._silhouetteDirty = true;
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gl.clearColor(0, 0, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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try {
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gl.disable(gl.BLEND);
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this._drawThese([stampID], ShaderManager.DRAW_MODE.stamp, projection, {ignoreVisibility: true});
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} finally {
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gl.enable(gl.BLEND);
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}
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skin._drawToBuffer(this._queryBufferInfo.attachments[0], bounds.left, bounds.top);
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}
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/* ******
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@@ -1659,18 +1662,6 @@ class RenderWebGL extends EventEmitter {
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this._regionId = null;
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}
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/**
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* Get the screen-space scale of a drawable, as percentages of the drawable's "normal" size.
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* @param {Drawable} drawable The drawable whose screen-space scale we're fetching.
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* @returns {Array<number>} The screen-space X and Y dimensions of the drawable's scale, as percentages.
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*/
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_getDrawableScreenSpaceScale (drawable) {
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return [
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drawable.scale[0] * this._gl.canvas.width / this._nativeSize[0],
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drawable.scale[1] * this._gl.canvas.height / this._nativeSize[1]
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];
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}
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/**
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* Draw a set of Drawables, by drawable ID
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* @param {Array<int>} drawables The Drawable IDs to draw, possibly this._drawList.
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@@ -1703,14 +1694,17 @@ class RenderWebGL extends EventEmitter {
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if (!drawable.getVisible() && !opts.ignoreVisibility) continue;
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// Combine drawable scale with the native vs. backing pixel ratio
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const drawableScale = this._getDrawableScreenSpaceScale(drawable);
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const drawableScale = [
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drawable.scale[0] * this._gl.canvas.width / this._nativeSize[0],
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drawable.scale[1] * this._gl.canvas.height / this._nativeSize[1]
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];
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// If the skin or texture isn't ready yet, skip it.
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if (!drawable.skin || !drawable.skin.getTexture(drawableScale)) continue;
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const uniforms = {};
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let effectBits = drawable.enabledEffects;
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let effectBits = drawable.getEnabledEffects();
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effectBits &= opts.hasOwnProperty('effectMask') ? opts.effectMask : effectBits;
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const newShader = this._shaderManager.getShader(drawMode, effectBits);
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159
src/SVGSkin.js
159
src/SVGSkin.js
@@ -4,14 +4,6 @@ const Skin = require('./Skin');
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const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
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const MAX_TEXTURE_DIMENSION = 2048;
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const MIN_TEXTURE_SCALE = 1 / 256;
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/**
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* All scaled renderings of the SVG are stored in an array. The 1.0 scale of
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* the SVG is stored at the 8th index. The smallest possible 1 / 256 scale
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* rendering is stored at the 0th index.
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* @const {number}
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*/
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const INDEX_OFFSET = 8;
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class SVGSkin extends Skin {
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/**
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@@ -30,24 +22,24 @@ class SVGSkin extends Skin {
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/** @type {SvgRenderer} */
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this._svgRenderer = new SvgRenderer();
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/** @type {Array<WebGLTexture>} */
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this._scaledMIPs = [];
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/** @type {WebGLTexture} */
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this._texture = null;
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/** @type {number} */
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this._largestMIPScale = 0;
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this._textureScale = 1;
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/**
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* Ratio of the size of the SVG and the max size of the WebGL texture
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* @type {Number}
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*/
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this._maxTextureScale = 1;
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/** @type {Number} */
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this._maxTextureScale = 0;
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}
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/**
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* Dispose of this object. Do not use it after calling this method.
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*/
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dispose () {
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this.resetMIPs();
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if (this._texture) {
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this._renderer.gl.deleteTexture(this._texture);
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this._texture = null;
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}
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super.dispose();
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}
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@@ -68,110 +60,89 @@ class SVGSkin extends Skin {
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super.setRotationCenter(x - viewOffset[0], y - viewOffset[1]);
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}
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/**
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* Create a MIP for a given scale.
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* @param {number} scale - The relative size of the MIP
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* @return {SVGMIP} An object that handles creating and updating SVG textures.
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*/
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createMIP (scale) {
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this._svgRenderer.draw(scale);
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// Pull out the ImageData from the canvas. ImageData speeds up
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// updating Silhouette and is better handled by more browsers in
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// regards to memory.
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const canvas = this._svgRenderer.canvas;
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// If one of the canvas dimensions is 0, set this MIP to an empty image texture.
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// This avoids an IndexSizeError from attempting to getImageData when one of the dimensions is 0.
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if (canvas.width === 0 || canvas.height === 0) return super.getTexture();
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const context = canvas.getContext('2d');
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const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
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const textureOptions = {
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auto: false,
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wrap: this._renderer.gl.CLAMP_TO_EDGE,
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src: textureData
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};
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const mip = twgl.createTexture(this._renderer.gl, textureOptions);
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// Check if this is the largest MIP created so far. Currently, silhouettes only get scaled up.
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if (this._largestMIPScale < scale) {
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this._silhouette.update(textureData);
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this._largestMIPScale = scale;
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}
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return mip;
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}
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updateSilhouette (scale = 1) {
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// Ensure a silhouette exists.
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this.getTexture(scale);
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}
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/**
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* @param {Array<number>} scale - The scaling factors to be used, each in the [0,100] range.
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* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given scale.
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*/
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// eslint-disable-next-line no-unused-vars
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getTexture (scale) {
|
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if (!this._svgRenderer.canvas.width || !this._svgRenderer.canvas.height) {
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return super.getTexture();
|
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}
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// The texture only ever gets uniform scale. Take the larger of the two axes.
|
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const scaleMax = scale ? Math.max(Math.abs(scale[0]), Math.abs(scale[1])) : 100;
|
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const requestedScale = Math.min(scaleMax / 100, this._maxTextureScale);
|
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let newScale = 1;
|
||||
let textureIndex = 0;
|
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let newScale = this._textureScale;
|
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while ((newScale < this._maxTextureScale) && (requestedScale >= 1.5 * newScale)) {
|
||||
newScale *= 2;
|
||||
}
|
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if (this._textureScale !== newScale) {
|
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this._textureScale = newScale;
|
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this._svgRenderer._draw(this._textureScale, () => {
|
||||
if (this._textureScale === newScale) {
|
||||
const canvas = this._svgRenderer.canvas;
|
||||
const context = canvas.getContext('2d');
|
||||
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
|
||||
|
||||
if (requestedScale < 1) {
|
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while ((newScale > MIN_TEXTURE_SCALE) && (requestedScale <= newScale * .75)) {
|
||||
newScale /= 2;
|
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textureIndex -= 1;
|
||||
}
|
||||
} else {
|
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while ((newScale < this._maxTextureScale) && (requestedScale >= 1.5 * newScale)) {
|
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newScale *= 2;
|
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textureIndex += 1;
|
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}
|
||||
const gl = this._renderer.gl;
|
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gl.bindTexture(gl.TEXTURE_2D, this._texture);
|
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
|
||||
this._silhouette.update(textureData);
|
||||
}
|
||||
});
|
||||
}
|
||||
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||||
if (this._svgRenderer.loaded && !this._scaledMIPs[textureIndex + INDEX_OFFSET]) {
|
||||
this._scaledMIPs[textureIndex + INDEX_OFFSET] = this.createMIP(newScale);
|
||||
}
|
||||
|
||||
return this._scaledMIPs[textureIndex + INDEX_OFFSET] || super.getTexture();
|
||||
}
|
||||
|
||||
/**
|
||||
* Do a hard reset of the existing MIPs by deleting them.
|
||||
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
|
||||
* calculated from the bounding box
|
||||
* @fires Skin.event:WasAltered
|
||||
*/
|
||||
resetMIPs () {
|
||||
this._scaledMIPs.forEach(oldMIP => this._renderer.gl.deleteTexture(oldMIP));
|
||||
this._scaledMIPs.length = 0;
|
||||
this._largestMIPScale = 0;
|
||||
return this._texture;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the contents of this skin to a snapshot of the provided SVG data.
|
||||
* @param {string} svgData - new SVG to use.
|
||||
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG.
|
||||
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
|
||||
* calculated from the bounding box
|
||||
* @fires Skin.event:WasAltered
|
||||
*/
|
||||
setSVG (svgData, rotationCenter) {
|
||||
this._svgRenderer.loadSVG(svgData, false, () => {
|
||||
const svgSize = this._svgRenderer.size;
|
||||
if (svgSize[0] === 0 || svgSize[1] === 0) {
|
||||
this._svgRenderer.fromString(svgData, 1, () => {
|
||||
const gl = this._renderer.gl;
|
||||
this._textureScale = this._maxTextureScale = 1;
|
||||
|
||||
// Pull out the ImageData from the canvas. ImageData speeds up
|
||||
// updating Silhouette and is better handled by more browsers in
|
||||
// regards to memory.
|
||||
const canvas = this._svgRenderer.canvas;
|
||||
|
||||
if (!canvas.width || !canvas.height) {
|
||||
super.setEmptyImageData();
|
||||
return;
|
||||
}
|
||||
|
||||
const maxDimension = Math.ceil(Math.max(this.size[0], this.size[1]));
|
||||
const context = canvas.getContext('2d');
|
||||
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
|
||||
|
||||
if (this._texture) {
|
||||
gl.bindTexture(gl.TEXTURE_2D, this._texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
|
||||
this._silhouette.update(textureData);
|
||||
} else {
|
||||
// TODO: mipmaps?
|
||||
const textureOptions = {
|
||||
auto: true,
|
||||
wrap: gl.CLAMP_TO_EDGE,
|
||||
src: textureData
|
||||
};
|
||||
|
||||
this._texture = twgl.createTexture(gl, textureOptions);
|
||||
this._silhouette.update(textureData);
|
||||
}
|
||||
|
||||
const maxDimension = Math.max(this._svgRenderer.canvas.width, this._svgRenderer.canvas.height);
|
||||
let testScale = 2;
|
||||
for (testScale; maxDimension * testScale <= MAX_TEXTURE_DIMENSION; testScale *= 2) {
|
||||
this._maxTextureScale = testScale;
|
||||
}
|
||||
|
||||
this.resetMIPs();
|
||||
|
||||
if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
|
||||
this.setRotationCenter.apply(this, rotationCenter);
|
||||
this.emit(Skin.Events.WasAltered);
|
||||
|
||||
Reference in New Issue
Block a user