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1 Commits
greenkeepe
...
greenkeepe
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
954f1bcd47 |
@@ -37,8 +37,8 @@
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"gh-pages": "^1.0.0",
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"jsdoc": "^3.5.5",
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"json": "^9.0.4",
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"scratch-vm": "0.2.0-prerelease.20190213162739",
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"tap": "^14.10.0",
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"scratch-vm": "0.2.0-prerelease.20190207224121",
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"tap": "^14.6.1",
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"travis-after-all": "^1.4.4",
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"uglifyjs-webpack-plugin": "^1.2.5",
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"webpack": "^4.8.0",
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@@ -53,7 +53,7 @@
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"minilog": "3.1.0",
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"raw-loader": "^0.5.1",
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"scratch-storage": "^1.0.0",
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"scratch-svg-renderer": "0.2.0-prerelease.20191104164753",
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"scratch-svg-renderer": "0.2.0-prerelease.20190715153806",
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"twgl.js": "4.4.0"
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}
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}
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@@ -23,6 +23,12 @@ class BitmapSkin extends Skin {
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/** @type {Array<int>} */
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this._textureSize = [0, 0];
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/**
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* The "native" size, in texels, of this skin.
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* @type {Array<number>}
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*/
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this.size = [0, 0];
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}
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/**
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@@ -43,20 +49,13 @@ class BitmapSkin extends Skin {
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return true;
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}
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/**
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* @return {Array<number>} the "native" size, in texels, of this skin.
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*/
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get size () {
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return [this._textureSize[0] / this._costumeResolution, this._textureSize[1] / this._costumeResolution];
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}
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/**
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* @param {Array<number>} scale - The scaling factors to be used.
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* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given scale.
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*/
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// eslint-disable-next-line no-unused-vars
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getTexture (scale) {
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return this._texture || super.getTexture();
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return this._texture;
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}
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/**
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@@ -78,10 +77,6 @@ class BitmapSkin extends Skin {
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* @fires Skin.event:WasAltered
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*/
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setBitmap (bitmapData, costumeResolution, rotationCenter) {
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if (!bitmapData.width || !bitmapData.height) {
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super.setEmptyImageData();
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return;
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}
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const gl = this._renderer.gl;
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// Preferably bitmapData is ImageData. ImageData speeds up updating
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@@ -114,6 +109,7 @@ class BitmapSkin extends Skin {
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// Do these last in case any of the above throws an exception
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this._costumeResolution = costumeResolution || 2;
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this._textureSize = BitmapSkin._getBitmapSize(bitmapData);
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this.size = [this._textureSize[0] / this._costumeResolution, this._textureSize[1] / this._costumeResolution];
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if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
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this.setRotationCenter.apply(this, rotationCenter);
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149
src/Drawable.js
149
src/Drawable.js
@@ -3,7 +3,6 @@ const twgl = require('twgl.js');
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const Rectangle = require('./Rectangle');
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const RenderConstants = require('./RenderConstants');
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const ShaderManager = require('./ShaderManager');
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const Skin = require('./Skin');
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const EffectTransform = require('./EffectTransform');
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/**
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@@ -101,8 +100,6 @@ class Drawable {
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/** @todo move convex hull functionality, maybe bounds functionality overall, to Skin classes */
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this._convexHullPoints = null;
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this._convexHullDirty = true;
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this._skinWasAltered = this._skinWasAltered.bind(this);
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}
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/**
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@@ -141,13 +138,7 @@ class Drawable {
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*/
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set skin (newSkin) {
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if (this._skin !== newSkin) {
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if (this._skin) {
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this._skin.removeListener(Skin.Events.WasAltered, this._skinWasAltered);
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}
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this._skin = newSkin;
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if (this._skin) {
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this._skin.addListener(Skin.Events.WasAltered, this._skinWasAltered);
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}
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this._skinWasAltered();
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}
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}
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@@ -183,99 +174,56 @@ class Drawable {
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return this._visible;
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}
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/**
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* Update the position if it is different. Marks the transform as dirty.
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* @param {Array.<number>} position A new position.
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*/
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updatePosition (position) {
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if (this._position[0] !== position[0] ||
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this._position[1] !== position[1]) {
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this._position[0] = Math.round(position[0]);
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this._position[1] = Math.round(position[1]);
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this.setTransformDirty();
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}
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}
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/**
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* Update the direction if it is different. Marks the transform as dirty.
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* @param {number} direction A new direction.
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*/
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updateDirection (direction) {
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if (this._direction !== direction) {
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this._direction = direction;
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this._rotationTransformDirty = true;
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this.setTransformDirty();
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}
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}
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/**
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* Update the scale if it is different. Marks the transform as dirty.
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* @param {Array.<number>} scale A new scale.
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*/
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updateScale (scale) {
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if (this._scale[0] !== scale[0] ||
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this._scale[1] !== scale[1]) {
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this._scale[0] = scale[0];
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this._scale[1] = scale[1];
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this._rotationCenterDirty = true;
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this._skinScaleDirty = true;
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this.setTransformDirty();
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}
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}
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/**
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* Update visibility if it is different. Marks the convex hull as dirty.
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* @param {boolean} visible A new visibility state.
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*/
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updateVisible (visible) {
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if (this._visible !== visible) {
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this._visible = visible;
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this.setConvexHullDirty();
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}
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}
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/**
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* Update an effect. Marks the convex hull as dirty if the effect changes shape.
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* @param {string} effectName The name of the effect.
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* @param {number} rawValue A new effect value.
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*/
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updateEffect (effectName, rawValue) {
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const effectInfo = ShaderManager.EFFECT_INFO[effectName];
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if (rawValue) {
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this._effectBits |= effectInfo.mask;
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} else {
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this._effectBits &= ~effectInfo.mask;
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}
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const converter = effectInfo.converter;
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this._uniforms[effectInfo.uniformName] = converter(rawValue);
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if (effectInfo.shapeChanges) {
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this.setConvexHullDirty();
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}
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}
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/**
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* Update the position, direction, scale, or effect properties of this Drawable.
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* @deprecated Use specific update* methods instead.
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* @param {object.<string,*>} properties The new property values to set.
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*/
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updateProperties (properties) {
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if ('position' in properties) {
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this.updatePosition(properties.position);
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let dirty = false;
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if ('position' in properties && (
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this._position[0] !== properties.position[0] ||
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this._position[1] !== properties.position[1])) {
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this._position[0] = Math.round(properties.position[0]);
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this._position[1] = Math.round(properties.position[1]);
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dirty = true;
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}
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if ('direction' in properties) {
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this.updateDirection(properties.direction);
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if ('direction' in properties && this._direction !== properties.direction) {
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this._direction = properties.direction;
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this._rotationTransformDirty = true;
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dirty = true;
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}
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if ('scale' in properties) {
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this.updateScale(properties.scale);
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if ('scale' in properties && (
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this._scale[0] !== properties.scale[0] ||
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this._scale[1] !== properties.scale[1])) {
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this._scale[0] = properties.scale[0];
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this._scale[1] = properties.scale[1];
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this._rotationCenterDirty = true;
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this._skinScaleDirty = true;
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dirty = true;
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}
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if ('visible' in properties) {
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this.updateVisible(properties.visible);
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this._visible = properties.visible;
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this.setConvexHullDirty();
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}
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if (dirty) {
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this.setTransformDirty();
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}
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const numEffects = ShaderManager.EFFECTS.length;
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for (let index = 0; index < numEffects; ++index) {
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const effectName = ShaderManager.EFFECTS[index];
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if (effectName in properties) {
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this.updateEffect(effectName, properties[effectName]);
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const rawValue = properties[effectName];
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const effectInfo = ShaderManager.EFFECT_INFO[effectName];
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if (rawValue) {
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this._effectBits |= effectInfo.mask;
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} else {
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this._effectBits &= ~effectInfo.mask;
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}
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const converter = effectInfo.converter;
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this._uniforms[effectInfo.uniformName] = converter(rawValue);
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if (effectInfo.shapeChanges) {
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this.setConvexHullDirty();
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}
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}
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}
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}
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@@ -461,9 +409,7 @@ class Drawable {
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const localPosition = getLocalPosition(this, vec);
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// We're not passing in a scale to useNearest, but that's okay because "touching" queries
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// happen at the "native" size anyway.
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if (this.useNearest()) {
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if (this.useNearest) {
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return this.skin.isTouchingNearest(localPosition);
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}
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return this.skin.isTouchingLinear(localPosition);
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@@ -471,33 +417,21 @@ class Drawable {
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/**
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* Should the drawable use NEAREST NEIGHBOR or LINEAR INTERPOLATION mode
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* @param {?Array<Number>} scale Optionally, the screen-space scale of the drawable.
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* @return {boolean} True if the drawable should use nearest-neighbor interpolation.
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*/
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useNearest (scale = this.scale) {
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get useNearest () {
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// Raster skins (bitmaps) should always prefer nearest neighbor
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if (this.skin.isRaster) {
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return true;
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}
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// If the effect bits for mosaic, pixelate, whirl, or fisheye are set, use linear
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if ((this._effectBits & (
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ShaderManager.EFFECT_INFO.fisheye.mask |
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ShaderManager.EFFECT_INFO.whirl.mask |
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ShaderManager.EFFECT_INFO.pixelate.mask |
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ShaderManager.EFFECT_INFO.mosaic.mask
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)) !== 0) {
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return false;
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}
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// We can't use nearest neighbor unless we are a multiple of 90 rotation
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if (this._direction % 90 !== 0) {
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return false;
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}
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// If the scale of the skin is very close to 100 (0.99999 variance is okay I guess)
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if (Math.abs(scale[0]) > 99 && Math.abs(scale[0]) < 101 &&
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Math.abs(scale[1]) > 99 && Math.abs(scale[1]) < 101) {
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if (Math.abs(this.scale[0]) > 99 && Math.abs(this.scale[0]) < 101 &&
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Math.abs(this.scale[1]) > 99 && Math.abs(this.scale[1]) < 101) {
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return true;
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}
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return false;
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@@ -577,6 +511,7 @@ class Drawable {
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* @return {!Rectangle} Bounds for the Drawable.
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*/
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getFastBounds (result) {
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this.updateMatrix();
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if (!this.needsConvexHullPoints()) {
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return this.getBounds(result);
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}
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@@ -689,7 +624,7 @@ class Drawable {
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}
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const textColor =
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// commenting out to only use nearest for now
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// drawable.useNearest() ?
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// drawable.useNearest ?
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drawable.skin._silhouette.colorAtNearest(localPosition, dst);
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// : drawable.skin._silhouette.colorAtLinear(localPosition, dst);
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return EffectTransform.transformColor(drawable, textColor, textColor);
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@@ -88,6 +88,9 @@ class PenSkin extends Skin {
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/** @type {HTMLCanvasElement} */
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this._canvas = document.createElement('canvas');
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/** @type {Array<number>} */
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this._canvasSize = twgl.v3.create();
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/** @type {WebGLTexture} */
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this._texture = null;
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@@ -165,7 +168,7 @@ class PenSkin extends Skin {
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* @return {Array<number>} the "native" size, in texels, of this skin. [width, height]
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*/
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get size () {
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return [this._canvas.width, this._canvas.height];
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return this._canvasSize;
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}
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/**
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@@ -188,13 +191,13 @@ class PenSkin extends Skin {
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clear () {
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const gl = this._renderer.gl;
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twgl.bindFramebufferInfo(gl, this._framebuffer);
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/* Reset framebuffer to transparent black */
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gl.clearColor(0, 0, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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const ctx = this._canvas.getContext('2d');
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ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
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ctx.clearRect(0, 0, this._canvasSize[0], this._canvasSize[1]);
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this._silhouetteDirty = true;
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}
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@@ -332,7 +335,8 @@ class PenSkin extends Skin {
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const uniforms = {
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u_skin: this._texture,
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u_projectionMatrix: projection
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u_projectionMatrix: projection,
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u_fudge: 0
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};
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twgl.setUniforms(currentShader, uniforms);
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@@ -450,7 +454,7 @@ class PenSkin extends Skin {
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* @param {number} x - centered at x
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* @param {number} y - centered at y
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*/
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_drawRectangle (currentShader, texture, bounds, x = -this._canvas.width / 2, y = this._canvas.height / 2) {
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_drawRectangle (currentShader, texture, bounds, x = -this._canvasSize[0] / 2, y = this._canvasSize[1] / 2) {
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const gl = this._renderer.gl;
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const projection = twgl.m4.ortho(
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@@ -473,7 +477,8 @@ class PenSkin extends Skin {
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0
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), __modelScalingMatrix),
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__modelMatrix
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)
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),
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u_fudge: 0
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};
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twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST});
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@@ -512,7 +517,7 @@ class PenSkin extends Skin {
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* @param {number} x - texture centered at x
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* @param {number} y - texture centered at y
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*/
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_drawToBuffer (texture = this._texture, x = -this._canvas.width / 2, y = this._canvas.height / 2) {
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_drawToBuffer (texture = this._texture, x = -this._canvasSize[0] / 2, y = this._canvasSize[1] / 2) {
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if (texture !== this._texture && this._canvasDirty) {
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this._drawToBuffer();
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}
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@@ -526,7 +531,7 @@ class PenSkin extends Skin {
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._canvas);
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const ctx = this._canvas.getContext('2d');
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ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
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ctx.clearRect(0, 0, this._canvasSize[0], this._canvasSize[1]);
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this._canvasDirty = false;
|
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}
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@@ -562,8 +567,8 @@ class PenSkin extends Skin {
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this._bounds = new Rectangle();
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this._bounds.initFromBounds(width / 2, width / -2, height / 2, height / -2);
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|
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this._canvas.width = width;
|
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this._canvas.height = height;
|
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this._canvas.width = this._canvasSize[0] = width;
|
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this._canvas.height = this._canvasSize[1] = height;
|
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this._rotationCenter[0] = width / 2;
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this._rotationCenter[1] = height / 2;
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@@ -649,8 +654,8 @@ class PenSkin extends Skin {
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this._renderer.enterDrawRegion(this._toBufferDrawRegionId);
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// Sample the framebuffer's pixels into the silhouette instance
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const skinPixels = new Uint8Array(Math.floor(this._canvas.width * this._canvas.height * 4));
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gl.readPixels(0, 0, this._canvas.width, this._canvas.height, gl.RGBA, gl.UNSIGNED_BYTE, skinPixels);
|
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const skinPixels = new Uint8Array(Math.floor(this._canvasSize[0] * this._canvasSize[1] * 4));
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gl.readPixels(0, 0, this._canvasSize[0], this._canvasSize[1], gl.RGBA, gl.UNSIGNED_BYTE, skinPixels);
|
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|
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const skinCanvas = this._canvas;
|
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skinCanvas.width = bounds.width;
|
||||
|
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@@ -123,11 +123,11 @@ class Rectangle {
|
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this.right = Math.min(this.right, right);
|
||||
this.bottom = Math.max(this.bottom, bottom);
|
||||
this.top = Math.min(this.top, top);
|
||||
|
||||
this.left = Math.min(this.left, right);
|
||||
this.right = Math.max(this.right, left);
|
||||
this.bottom = Math.min(this.bottom, top);
|
||||
this.top = Math.max(this.top, bottom);
|
||||
// Ensure rectangle coordinates in order.
|
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this.left = Math.min(this.left, this.right);
|
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this.right = Math.max(this.right, this.left);
|
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this.bottom = Math.min(this.bottom, this.top);
|
||||
this.top = Math.max(this.top, this.bottom);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -3,6 +3,7 @@ const EventEmitter = require('events');
|
||||
const hull = require('hull.js');
|
||||
const twgl = require('twgl.js');
|
||||
|
||||
const Skin = require('./Skin');
|
||||
const BitmapSkin = require('./BitmapSkin');
|
||||
const Drawable = require('./Drawable');
|
||||
const Rectangle = require('./Rectangle');
|
||||
@@ -105,7 +106,7 @@ class RenderWebGL extends EventEmitter {
|
||||
* @private
|
||||
*/
|
||||
static _getContext (canvas) {
|
||||
return twgl.getWebGLContext(canvas, {alpha: false, stencil: true, antialias: false});
|
||||
return twgl.getWebGLContext(canvas, {alpha: false, stencil: true});
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -291,6 +292,20 @@ class RenderWebGL extends EventEmitter {
|
||||
this.emit(RenderConstants.Events.NativeSizeChanged, {newSize: this._nativeSize});
|
||||
}
|
||||
|
||||
/**
|
||||
* Notify Drawables whose skin is the skin that changed.
|
||||
* @param {Skin} skin - the skin that changed.
|
||||
* @private
|
||||
*/
|
||||
_skinWasAltered (skin) {
|
||||
for (let i = 0; i < this._allDrawables.length; i++) {
|
||||
const drawable = this._allDrawables[i];
|
||||
if (drawable && drawable._skin === skin) {
|
||||
drawable._skinWasAltered();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new bitmap skin from a snapshot of the provided bitmap data.
|
||||
* @param {ImageData|HTMLImageElement|HTMLCanvasElement|HTMLVideoElement} bitmapData - new contents for this skin.
|
||||
@@ -303,6 +318,7 @@ class RenderWebGL extends EventEmitter {
|
||||
const skinId = this._nextSkinId++;
|
||||
const newSkin = new BitmapSkin(skinId, this);
|
||||
newSkin.setBitmap(bitmapData, costumeResolution, rotationCenter);
|
||||
newSkin.addListener(Skin.Events.WasAltered, this._skinWasAltered.bind(this, newSkin));
|
||||
this._allSkins[skinId] = newSkin;
|
||||
return skinId;
|
||||
}
|
||||
@@ -318,6 +334,7 @@ class RenderWebGL extends EventEmitter {
|
||||
const skinId = this._nextSkinId++;
|
||||
const newSkin = new SVGSkin(skinId, this);
|
||||
newSkin.setSVG(svgData, rotationCenter);
|
||||
newSkin.addListener(Skin.Events.WasAltered, this._skinWasAltered.bind(this, newSkin));
|
||||
this._allSkins[skinId] = newSkin;
|
||||
return skinId;
|
||||
}
|
||||
@@ -329,6 +346,7 @@ class RenderWebGL extends EventEmitter {
|
||||
createPenSkin () {
|
||||
const skinId = this._nextSkinId++;
|
||||
const newSkin = new PenSkin(skinId, this);
|
||||
newSkin.addListener(Skin.Events.WasAltered, this._skinWasAltered.bind(this, newSkin));
|
||||
this._allSkins[skinId] = newSkin;
|
||||
return skinId;
|
||||
}
|
||||
@@ -345,6 +363,7 @@ class RenderWebGL extends EventEmitter {
|
||||
const skinId = this._nextSkinId++;
|
||||
const newSkin = new TextBubbleSkin(skinId, this);
|
||||
newSkin.setTextBubble(type, text, pointsLeft);
|
||||
newSkin.addListener(Skin.Events.WasAltered, this._skinWasAltered.bind(this, newSkin));
|
||||
this._allSkins[skinId] = newSkin;
|
||||
return skinId;
|
||||
}
|
||||
@@ -394,6 +413,8 @@ class RenderWebGL extends EventEmitter {
|
||||
for (const drawable of this._allDrawables) {
|
||||
if (drawable && drawable.skin === oldSkin) {
|
||||
drawable.skin = newSkin;
|
||||
drawable.setConvexHullDirty();
|
||||
drawable.setTransformDirty();
|
||||
}
|
||||
}
|
||||
oldSkin.dispose();
|
||||
@@ -1312,122 +1333,9 @@ class RenderWebGL extends EventEmitter {
|
||||
}, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} skinId The skin to update to.
|
||||
*/
|
||||
updateDrawableSkinId (drawableID, skinId) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin = this._allSkins[skinId];
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin rotation center.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
||||
updateDrawableRotationCenter (drawableID, rotationCenter) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's skin and rotation center together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} skinId The skin to update to.
|
||||
* @param {Array.<number>} rotationCenter The rotation center for the skin.
|
||||
*/
|
||||
updateDrawableSkinIdRotationCenter (drawableID, skinId, rotationCenter) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.skin = this._allSkins[skinId];
|
||||
drawable.skin.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's position.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} position The new position.
|
||||
*/
|
||||
updateDrawablePosition (drawableID, position) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updatePosition(position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
*/
|
||||
updateDrawableDirection (drawableID, direction) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's scale.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableScale (drawableID, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's direction and scale together.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {number} direction A new direction.
|
||||
* @param {Array.<number>} scale A new scale.
|
||||
*/
|
||||
updateDrawableDirectionScale (drawableID, direction, scale) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateDirection(direction);
|
||||
drawable.updateScale(scale);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visibility.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {boolean} visible Will the drawable be visible?
|
||||
*/
|
||||
updateDrawableVisible (drawableID, visible) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateVisible(visible);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a drawable's visual effect.
|
||||
* @param {number} drawableID The drawable's id.
|
||||
* @param {string} effectName The effect to change.
|
||||
* @param {number} value A new effect value.
|
||||
*/
|
||||
updateDrawableEffect (drawableID, effectName, value) {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
// TODO: https://github.com/LLK/scratch-vm/issues/2288
|
||||
if (!drawable) return;
|
||||
drawable.updateEffect(effectName, value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the position, direction, scale, or effect properties of this Drawable.
|
||||
* @deprecated Use specific updateDrawable* methods instead.
|
||||
* @param {int} drawableID The ID of the Drawable to update.
|
||||
* @param {object.<string,*>} properties The new property values to set.
|
||||
*/
|
||||
@@ -1435,16 +1343,17 @@ class RenderWebGL extends EventEmitter {
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
/**
|
||||
* @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* @todo fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
* Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
*/
|
||||
return;
|
||||
}
|
||||
if ('skinId' in properties) {
|
||||
this.updateDrawableSkinId(drawableID, properties.skinId);
|
||||
drawable.skin = this._allSkins[properties.skinId];
|
||||
}
|
||||
if ('rotationCenter' in properties) {
|
||||
this.updateDrawableRotationCenter(drawableID, properties.rotationCenter);
|
||||
const newRotationCenter = properties.rotationCenter;
|
||||
drawable.skin.setRotationCenter(newRotationCenter[0], newRotationCenter[1]);
|
||||
}
|
||||
drawable.updateProperties(properties);
|
||||
}
|
||||
@@ -1461,7 +1370,7 @@ class RenderWebGL extends EventEmitter {
|
||||
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) {
|
||||
// @todo(https://github.com/LLK/scratch-vm/issues/2288) fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// TODO: fix whatever's wrong in the VM which causes this, then add a warning or throw here.
|
||||
// Right now this happens so much on some projects that a warning or exception here can hang the browser.
|
||||
return [x, y];
|
||||
}
|
||||
@@ -1527,6 +1436,8 @@ class RenderWebGL extends EventEmitter {
|
||||
* @param {int} stampID - the unique ID of the Drawable to use as the stamp.
|
||||
*/
|
||||
penStamp (penSkinID, stampID) {
|
||||
this._doExitDrawRegion();
|
||||
|
||||
const stampDrawable = this._allDrawables[stampID];
|
||||
if (!stampDrawable) {
|
||||
return;
|
||||
@@ -1537,8 +1448,6 @@ class RenderWebGL extends EventEmitter {
|
||||
return;
|
||||
}
|
||||
|
||||
this._doExitDrawRegion();
|
||||
|
||||
const skin = /** @type {PenSkin} */ this._allSkins[penSkinID];
|
||||
|
||||
const gl = this._gl;
|
||||
@@ -1659,7 +1568,6 @@ class RenderWebGL extends EventEmitter {
|
||||
this._exitRegion();
|
||||
}
|
||||
this._exitRegion = null;
|
||||
this._regionId = null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1718,7 +1626,8 @@ class RenderWebGL extends EventEmitter {
|
||||
gl.useProgram(currentShader.program);
|
||||
twgl.setBuffersAndAttributes(gl, currentShader, this._bufferInfo);
|
||||
Object.assign(uniforms, {
|
||||
u_projectionMatrix: projection
|
||||
u_projectionMatrix: projection,
|
||||
u_fudge: window.fudge || 0
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1733,7 +1642,7 @@ class RenderWebGL extends EventEmitter {
|
||||
|
||||
if (uniforms.u_skin) {
|
||||
twgl.setTextureParameters(
|
||||
gl, uniforms.u_skin, {minMag: drawable.useNearest(drawableScale) ? gl.NEAREST : gl.LINEAR}
|
||||
gl, uniforms.u_skin, {minMag: drawable.useNearest ? gl.NEAREST : gl.LINEAR}
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
@@ -30,6 +30,24 @@ class SVGSkin extends Skin {
|
||||
|
||||
/** @type {Number} */
|
||||
this._maxTextureScale = 0;
|
||||
|
||||
/**
|
||||
* The natural size, in Scratch units, of this skin.
|
||||
* @type {Array<number>}
|
||||
*/
|
||||
this.size = [0, 0];
|
||||
|
||||
/**
|
||||
* The viewbox offset of the svg.
|
||||
* @type {Array<number>}
|
||||
*/
|
||||
this._viewOffset = [0, 0];
|
||||
|
||||
/**
|
||||
* The rotation center before offset by _viewOffset.
|
||||
* @type {Array<number>}
|
||||
*/
|
||||
this._rawRotationCenter = [NaN, NaN];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -43,21 +61,17 @@ class SVGSkin extends Skin {
|
||||
super.dispose();
|
||||
}
|
||||
|
||||
/**
|
||||
* @return {Array<number>} the natural size, in Scratch units, of this skin.
|
||||
*/
|
||||
get size () {
|
||||
return this._svgRenderer.size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the origin, in object space, about which this Skin should rotate.
|
||||
* @param {number} x - The x coordinate of the new rotation center.
|
||||
* @param {number} y - The y coordinate of the new rotation center.
|
||||
*/
|
||||
setRotationCenter (x, y) {
|
||||
const viewOffset = this._svgRenderer.viewOffset;
|
||||
super.setRotationCenter(x - viewOffset[0], y - viewOffset[1]);
|
||||
if (x !== this._rawRotationCenter[0] || y !== this._rawRotationCenter[1]) {
|
||||
this._rawRotationCenter[0] = x;
|
||||
this._rawRotationCenter[1] = y;
|
||||
super.setRotationCenter(x - this._viewOffset[0], y - this._viewOffset[1]);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -66,10 +80,6 @@ class SVGSkin extends Skin {
|
||||
*/
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
getTexture (scale) {
|
||||
if (!this._svgRenderer.canvas.width || !this._svgRenderer.canvas.height) {
|
||||
return super.getTexture();
|
||||
}
|
||||
|
||||
// The texture only ever gets uniform scale. Take the larger of the two axes.
|
||||
const scaleMax = scale ? Math.max(Math.abs(scale[0]), Math.abs(scale[1])) : 100;
|
||||
const requestedScale = Math.min(scaleMax / 100, this._maxTextureScale);
|
||||
@@ -112,12 +122,6 @@ class SVGSkin extends Skin {
|
||||
// updating Silhouette and is better handled by more browsers in
|
||||
// regards to memory.
|
||||
const canvas = this._svgRenderer.canvas;
|
||||
|
||||
if (!canvas.width || !canvas.height) {
|
||||
super.setEmptyImageData();
|
||||
return;
|
||||
}
|
||||
|
||||
const context = canvas.getContext('2d');
|
||||
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
|
||||
|
||||
@@ -144,7 +148,11 @@ class SVGSkin extends Skin {
|
||||
}
|
||||
|
||||
if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
|
||||
this.setRotationCenter.apply(this, rotationCenter);
|
||||
this.size = this._svgRenderer.size;
|
||||
this._viewOffset = this._svgRenderer.viewOffset;
|
||||
// Reset rawRotationCenter when we update viewOffset.
|
||||
this._rawRotationCenter = [NaN, NaN];
|
||||
this.setRotationCenter(rotationCenter[0], rotationCenter[1]);
|
||||
this.emit(Skin.Events.WasAltered);
|
||||
});
|
||||
}
|
||||
|
||||
49
src/Skin.js
49
src/Skin.js
@@ -33,6 +33,13 @@ class Skin extends EventEmitter {
|
||||
/** @type {Vec3} */
|
||||
this._rotationCenter = twgl.v3.create(0, 0);
|
||||
|
||||
/**
|
||||
* The "native" size, in texels, of this skin.
|
||||
* @member size
|
||||
* @abstract
|
||||
* @type {Array<number>}
|
||||
*/
|
||||
|
||||
/**
|
||||
* The uniforms to be used by the vertex and pixel shaders.
|
||||
* Some of these are used by other parts of the renderer as well.
|
||||
@@ -97,14 +104,6 @@ class Skin extends EventEmitter {
|
||||
return this._rotationCenter;
|
||||
}
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @return {Array<number>} the "native" size, in texels, of this skin.
|
||||
*/
|
||||
get size () {
|
||||
return [0, 0];
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the origin, in object space, about which this Skin should rotate.
|
||||
* @param {number} x - The x coordinate of the new rotation center.
|
||||
@@ -140,7 +139,7 @@ class Skin extends EventEmitter {
|
||||
*/
|
||||
// eslint-disable-next-line no-unused-vars
|
||||
getTexture (scale) {
|
||||
return this._emptyImageTexture;
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -171,38 +170,6 @@ class Skin extends EventEmitter {
|
||||
*/
|
||||
updateSilhouette () {}
|
||||
|
||||
/**
|
||||
* Set the contents of this skin to an empty skin.
|
||||
* @fires Skin.event:WasAltered
|
||||
*/
|
||||
setEmptyImageData () {
|
||||
// Free up the current reference to the _texture
|
||||
this._texture = null;
|
||||
|
||||
if (!this._emptyImageData) {
|
||||
// Create a transparent pixel
|
||||
this._emptyImageData = new ImageData(1, 1);
|
||||
|
||||
// Create a new texture and update the silhouette
|
||||
const gl = this._renderer.gl;
|
||||
|
||||
const textureOptions = {
|
||||
auto: true,
|
||||
wrap: gl.CLAMP_TO_EDGE,
|
||||
src: this._emptyImageData
|
||||
};
|
||||
|
||||
// Note: we're using _emptyImageTexture here instead of _texture
|
||||
// so that we can cache this empty texture for later use as needed.
|
||||
// this._texture can get modified by other skins (e.g. BitmapSkin
|
||||
// and SVGSkin, so we can't use that same field for caching)
|
||||
this._emptyImageTexture = twgl.createTexture(gl, textureOptions);
|
||||
}
|
||||
|
||||
this._silhouette.update(this._emptyImageData);
|
||||
this.emit(Skin.Events.WasAltered);
|
||||
}
|
||||
|
||||
/**
|
||||
* Does this point touch an opaque or translucent point on this skin?
|
||||
* Nearest Neighbor version
|
||||
|
||||
@@ -54,7 +54,7 @@ class TextBubbleSkin extends Skin {
|
||||
/** @type {Array<string>} */
|
||||
this._lines = [];
|
||||
|
||||
/** @type {object} */
|
||||
this._textSize = {width: 0, height: 0};
|
||||
this._textAreaSize = {width: 0, height: 0};
|
||||
|
||||
/** @type {string} */
|
||||
@@ -127,14 +127,17 @@ class TextBubbleSkin extends Skin {
|
||||
this._lines = this.textWrapper.wrapText(BubbleStyle.MAX_LINE_WIDTH, this._text);
|
||||
|
||||
// Measure width of longest line to avoid extra-wide bubbles
|
||||
let longestLineWidth = 0;
|
||||
let longestLine = 0;
|
||||
for (const line of this._lines) {
|
||||
longestLineWidth = Math.max(longestLineWidth, this.measurementProvider.measureText(line));
|
||||
longestLine = Math.max(longestLine, this.measurementProvider.measureText(line));
|
||||
}
|
||||
|
||||
this._textSize.width = longestLine;
|
||||
this._textSize.height = BubbleStyle.LINE_HEIGHT * this._lines.length;
|
||||
|
||||
// Calculate the canvas-space sizes of the padded text area and full text bubble
|
||||
const paddedWidth = Math.max(longestLineWidth, BubbleStyle.MIN_WIDTH) + (BubbleStyle.PADDING * 2);
|
||||
const paddedHeight = (BubbleStyle.LINE_HEIGHT * this._lines.length) + (BubbleStyle.PADDING * 2);
|
||||
const paddedWidth = Math.max(this._textSize.width, BubbleStyle.MIN_WIDTH) + (BubbleStyle.PADDING * 2);
|
||||
const paddedHeight = this._textSize.height + (BubbleStyle.PADDING * 2);
|
||||
|
||||
this._textAreaSize.width = paddedWidth;
|
||||
this._textAreaSize.height = paddedHeight;
|
||||
@@ -180,7 +183,6 @@ class TextBubbleSkin extends Skin {
|
||||
}
|
||||
|
||||
// Draw the bubble's rounded borders
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(BubbleStyle.CORNER_RADIUS, paddedHeight);
|
||||
ctx.arcTo(0, paddedHeight, 0, paddedHeight - BubbleStyle.CORNER_RADIUS, BubbleStyle.CORNER_RADIUS);
|
||||
ctx.arcTo(0, 0, paddedWidth, 0, BubbleStyle.CORNER_RADIUS);
|
||||
@@ -265,13 +267,14 @@ class TextBubbleSkin extends Skin {
|
||||
|
||||
if (this._texture === null) {
|
||||
const textureOptions = {
|
||||
auto: false,
|
||||
wrap: gl.CLAMP_TO_EDGE
|
||||
auto: true,
|
||||
wrap: gl.CLAMP_TO_EDGE,
|
||||
src: textureData
|
||||
};
|
||||
|
||||
this._texture = twgl.createTexture(gl, textureOptions);
|
||||
}
|
||||
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, this._texture);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureData);
|
||||
this._silhouette.update(textureData);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
precision mediump float;
|
||||
|
||||
uniform float u_fudge;
|
||||
|
||||
#ifdef DRAW_MODE_silhouette
|
||||
uniform vec4 u_silhouetteColor;
|
||||
#else // DRAW_MODE_silhouette
|
||||
|
||||
10
tap-snapshots/test-integration-scratch-tests.js-TAP.test.js
Normal file
10
tap-snapshots/test-integration-scratch-tests.js-TAP.test.js
Normal file
@@ -0,0 +1,10 @@
|
||||
/* IMPORTANT
|
||||
* This snapshot file is auto-generated, but designed for humans.
|
||||
* It should be checked into source control and tracked carefully.
|
||||
* Re-generate by setting TAP_SNAPSHOT=1 and running tests.
|
||||
* Make sure to inspect the output below. Do not ignore changes!
|
||||
*/
|
||||
'use strict'
|
||||
exports[`test/integration/scratch-tests.js TAP bubble snapshot > bubble-text-snapshot 1`] = `
|
||||
<text xmlns="http://www.w3.org/2000/svg" alignment-baseline="text-before-edge" font-size="14" fill="#575E75" font-family="Helvetica"><tspan x="0" dy="1.2em"><e*&%$&^$></!abc'></tspan></text>
|
||||
`
|
||||
35
test/fixtures/MockSkinPool.js
vendored
Normal file
35
test/fixtures/MockSkinPool.js
vendored
Normal file
@@ -0,0 +1,35 @@
|
||||
const Skin = require('../../src/Skin');
|
||||
|
||||
class MockSkinPool {
|
||||
constructor () {
|
||||
this._allDrawables = [];
|
||||
}
|
||||
|
||||
static forDrawableSkin (drawable) {
|
||||
const pool = new MockSkinPool();
|
||||
pool.addDrawable(drawable);
|
||||
pool.addSkin(drawable.skin);
|
||||
return pool;
|
||||
}
|
||||
|
||||
_skinWasAltered (skin) {
|
||||
for (let i = 0; i < this._allDrawables.length; i++) {
|
||||
const drawable = this._allDrawables[i];
|
||||
if (drawable && drawable._skin === skin) {
|
||||
drawable._skinWasAltered();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addDrawable (drawable) {
|
||||
this._allDrawables.push(drawable);
|
||||
return drawable;
|
||||
}
|
||||
|
||||
addSkin (skin) {
|
||||
skin.addListener(Skin.Events.WasAltered, this._skinWasAltered.bind(this, skin));
|
||||
return skin;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = MockSkinPool;
|
||||
@@ -1,7 +1,6 @@
|
||||
<body>
|
||||
<script src="../../node_modules/scratch-vm/dist/web/scratch-vm.js"></script>
|
||||
<script src="../../node_modules/scratch-storage/dist/web/scratch-storage.js"></script>
|
||||
<script src="../../node_modules/scratch-svg-renderer/dist/web/scratch-svg-renderer.js"></script>
|
||||
<!-- note: this uses the BUILT version of scratch-render! make sure to npm run build -->
|
||||
<script src="../../dist/web/scratch-render.js"></script>
|
||||
|
||||
@@ -22,8 +21,6 @@
|
||||
|
||||
vm.attachStorage(storage);
|
||||
vm.attachRenderer(render);
|
||||
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
|
||||
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
|
||||
|
||||
document.getElementById('file').addEventListener('click', e => {
|
||||
document.body.removeChild(document.getElementById('loaded'));
|
||||
|
||||
Binary file not shown.
@@ -8,6 +8,7 @@ global.document = {
|
||||
|
||||
const Drawable = require('../../src/Drawable');
|
||||
const MockSkin = require('../fixtures/MockSkin');
|
||||
const MockSkinPool = require('../fixtures/MockSkinPool');
|
||||
const Rectangle = require('../../src/Rectangle');
|
||||
|
||||
/**
|
||||
@@ -31,6 +32,7 @@ test('translate by position', t => {
|
||||
const drawable = new Drawable();
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [200, 50];
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
expected.initFromBounds(0, 200, -50, 0);
|
||||
t.same(snapToNearest(drawable.getAABB()), expected);
|
||||
@@ -47,6 +49,7 @@ test('translate by costume center', t => {
|
||||
const drawable = new Drawable();
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [200, 50];
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
drawable.skin.setRotationCenter(1, 0);
|
||||
expected.initFromBounds(-1, 199, -50, 0);
|
||||
@@ -64,6 +67,7 @@ test('translate and rotate', t => {
|
||||
const drawable = new Drawable();
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [200, 50];
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
drawable.updateProperties({position: [1, 2], direction: 0});
|
||||
expected.initFromBounds(1, 51, 2, 202);
|
||||
@@ -90,6 +94,7 @@ test('rotate by non-right-angles', t => {
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [10, 10];
|
||||
drawable.skin.setRotationCenter(5, 5);
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
expected.initFromBounds(-5, 5, -5, 5);
|
||||
t.same(snapToNearest(drawable.getAABB()), expected);
|
||||
@@ -106,6 +111,7 @@ test('scale', t => {
|
||||
const drawable = new Drawable();
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [200, 50];
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
drawable.updateProperties({scale: [100, 50]});
|
||||
expected.initFromBounds(0, 200, -25, 0);
|
||||
@@ -128,6 +134,7 @@ test('rotate and scale', t => {
|
||||
const drawable = new Drawable();
|
||||
drawable.skin = new MockSkin();
|
||||
drawable.skin.size = [100, 1000];
|
||||
MockSkinPool.forDrawableSkin(drawable);
|
||||
|
||||
drawable.skin.setRotationCenter(50, 50);
|
||||
expected.initFromBounds(-50, 50, -950, 50);
|
||||
|
||||
Reference in New Issue
Block a user