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Author SHA1 Message Date
greenkeeper[bot]
c323e17f20 chore(package): update uglifyjs-webpack-plugin to version 2.0.0 2018-09-14 16:38:41 +00:00
6 changed files with 57 additions and 131 deletions

View File

@@ -37,12 +37,12 @@
"gh-pages": "^1.0.0",
"jsdoc": "^3.5.5",
"json": "^9.0.4",
"scratch-vm": "0.2.0-prerelease.20181024204838",
"tap": "^12.1.0",
"scratch-vm": "0.2.0-prerelease.20180824135031",
"tap": "^11.0.0",
"travis-after-all": "^1.4.4",
"uglifyjs-webpack-plugin": "^1.2.5",
"uglifyjs-webpack-plugin": "^2.0.0",
"webpack": "^4.8.0",
"webpack-cli": "^3.1.0",
"webpack-cli": "^2.0.15",
"webpack-dev-server": "^3.1.4"
},
"dependencies": {
@@ -53,7 +53,7 @@
"minilog": "3.1.0",
"raw-loader": "^0.5.1",
"scratch-storage": "^1.0.0",
"scratch-svg-renderer": "0.2.0-prerelease.20181024192149",
"scratch-svg-renderer": "0.2.0-prerelease.20180907141232",
"twgl.js": "4.4.0"
}
}

View File

@@ -190,8 +190,8 @@ class Drawable {
if ('position' in properties && (
this._position[0] !== properties.position[0] ||
this._position[1] !== properties.position[1])) {
this._position[0] = Math.round(properties.position[0]);
this._position[1] = Math.round(properties.position[1]);
this._position[0] = properties.position[0];
this._position[1] = properties.position[1];
dirty = true;
}
if ('direction' in properties && this._direction !== properties.direction) {

View File

@@ -178,9 +178,6 @@ class RenderWebGL extends EventEmitter {
/** @type {function} */
this._exitRegion = null;
/** @type {Array.<snapshotCallback>} */
this._snapshotCallbacks = [];
this._svgTextBubble = new SVGTextBubble();
this._createGeometry();
@@ -204,13 +201,6 @@ class RenderWebGL extends EventEmitter {
return this._gl;
}
/**
* @returns {HTMLCanvasElement} the canvas of the WebGL rendering context associated with this renderer.
*/
get canvas () {
return this._gl && this._gl.canvas;
}
/**
* Set the physical size of the stage in device-independent pixels.
* This will be multiplied by the device's pixel ratio on high-DPI displays.
@@ -599,11 +589,6 @@ class RenderWebGL extends EventEmitter {
gl.clear(gl.COLOR_BUFFER_BIT);
this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection);
if (this._snapshotCallbacks.length > 0) {
const snapshot = gl.canvas.toDataURL();
this._snapshotCallbacks.forEach(cb => cb(snapshot));
this._snapshotCallbacks = [];
}
}
/**
@@ -930,9 +915,6 @@ class RenderWebGL extends EventEmitter {
const bounds = this.clientSpaceToScratchBounds(centerX, centerY, touchWidth, touchHeight);
const worldPos = twgl.v3.create();
drawable.updateMatrix();
drawable.skin.updateSilhouette();
for (worldPos[1] = bounds.bottom; worldPos[1] <= bounds.top; worldPos[1]++) {
for (worldPos[0] = bounds.left; worldPos[0] <= bounds.right; worldPos[0]++) {
if (drawable.isTouching(worldPos)) {
@@ -971,12 +953,7 @@ class RenderWebGL extends EventEmitter {
if (candidateIDs.length === 0) {
return false;
}
const bounds = this.clientSpaceToScratchBounds(centerX, centerY, touchWidth, touchHeight);
if (bounds.left === -Infinity || bounds.bottom === -Infinity) {
return false;
}
const hits = [];
const worldPos = twgl.v3.create(0, 0, 0);
// Iterate over the scratch pixels and check if any candidate can be
@@ -1727,18 +1704,6 @@ class RenderWebGL extends EventEmitter {
dst[2] += blendAlpha * 255;
return dst;
}
/**
* @callback RenderWebGL#snapshotCallback
* @param {string} dataURI Data URI of the snapshot of the renderer
*/
/**
* @param {snapshotCallback} callback Function called in the next frame with the snapshot data
*/
requestSnapshot (callback) {
this._snapshotCallbacks.push(callback);
}
}
// :3

View File

@@ -54,9 +54,9 @@ varying vec2 v_texCoord;
// Smaller values can cause problems with "color" and "brightness" effects on some mobile devices
const float epsilon = 1e-3;
// Convert an RGB color to Hue, Saturation, and Value.
// Convert an RGB color to Hue, Saturation, and Lightness.
// All components of input and output are expected to be in the [0,1] range.
vec3 convertRGB2HSV(vec3 rgb)
vec3 convertRGB2HSL(vec3 rgb)
{
// Hue calculation has 3 cases, depending on which RGB component is largest, and one of those cases involves a "mod"
// operation. In order to avoid that "mod" we split the M==R case in two: one for G<B and one for B>G. The B>G case
@@ -80,13 +80,13 @@ vec3 convertRGB2HSV(vec3 rgb)
// Chroma = M - m
float C = temp2.x - m;
// Value = M
float V = temp2.x;
// Lightness = 1/2 * (M + m)
float L = 0.5 * (temp2.x + m);
return vec3(
abs(temp2.z + (temp2.w - temp2.y) / (6.0 * C + epsilon)), // Hue
C / (temp2.x + epsilon), // Saturation
V); // Value
C / (1.0 - abs(2.0 * L - 1.0) + epsilon), // Saturation
L); // Lightness
}
vec3 convertHue2RGB(float hue)
@@ -97,11 +97,11 @@ vec3 convertHue2RGB(float hue)
return clamp(vec3(r, g, b), 0.0, 1.0);
}
vec3 convertHSV2RGB(vec3 hsv)
vec3 convertHSL2RGB(vec3 hsl)
{
vec3 rgb = convertHue2RGB(hsv.x);
float c = hsv.z * hsv.y;
return rgb * c + hsv.z - c;
vec3 rgb = convertHue2RGB(hsl.x);
float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y;
return (rgb - 0.5) * c + hsl.z;
}
#endif // !defined(DRAW_MODE_silhouette) && (defined(ENABLE_color) || defined(ENABLE_brightness))
@@ -166,7 +166,7 @@ void main()
#if defined(ENABLE_color) || defined(ENABLE_brightness)
{
vec3 hsv = convertRGB2HSV(gl_FragColor.xyz);
vec3 hsl = convertRGB2HSL(gl_FragColor.xyz);
#ifdef ENABLE_color
{
@@ -174,19 +174,19 @@ void main()
// so that some slight change of hue will be visible
const float minLightness = 0.11 / 2.0;
const float minSaturation = 0.09;
if (hsv.z < minLightness) hsv = vec3(0.0, 1.0, minLightness);
else if (hsv.y < minSaturation) hsv = vec3(0.0, minSaturation, hsv.z);
if (hsl.z < minLightness) hsl = vec3(0.0, 1.0, minLightness);
else if (hsl.y < minSaturation) hsl = vec3(0.0, minSaturation, hsl.z);
hsv.x = mod(hsv.x + u_color, 1.0);
if (hsv.x < 0.0) hsv.x += 1.0;
hsl.x = mod(hsl.x + u_color, 1.0);
if (hsl.x < 0.0) hsl.x += 1.0;
}
#endif // ENABLE_color
#ifdef ENABLE_brightness
hsv.z = clamp(hsv.z + u_brightness, 0.0, 1.0);
hsl.z = clamp(hsl.z + u_brightness, 0.0, 1.0);
#endif // ENABLE_brightness
gl_FragColor.rgb = convertHSV2RGB(hsv);
gl_FragColor.rgb = convertHSL2RGB(hsl);
}
#endif // defined(ENABLE_color) || defined(ENABLE_brightness)

View File

@@ -7,94 +7,55 @@ const chromeless = new Chromeless();
const indexHTML = path.resolve(__dirname, 'index.html');
const testDir = (...args) => path.resolve(__dirname, 'pick-tests', ...args);
const runFile = (file, action, script) =>
const runFile = (file, script) =>
// start each test by going to the index.html, and loading the scratch file
chromeless.goto(`file://${indexHTML}`)
.setFileInput('#file', testDir(file))
// the index.html handler for file input will add a #loaded element when it
// finishes.
.wait('#loaded')
.evaluate(`function () {return (${script})(${action});}`)
.evaluate(script)
;
// immediately invoked async function to let us wait for each test to finish before starting the next.
(async () => {
const testOperation = async function (name, action, expect) {
await test(name, async t => {
await test('pick tests', async t => {
const results = await runFile('test-mouse-touch.sb2', action, boundAction => {
vm.greenFlag();
const sendResults = [];
const results = await runFile('test-mouse-touch.sb2', () => {
vm.greenFlag();
const sendResults = [];
const idToTargetName = id => {
const target = vm.runtime.targets.find(tar => tar.drawableID === id);
if (!target) {
return `[Unknown drawableID: ${id}]`;
}
return target.sprite.name;
};
const sprite = vm.runtime.targets.find(target => target.sprite.name === 'Sprite1');
const idToTargetName = id => {
const target = vm.runtime.targets.find(tar => tar.drawableID === id);
if (!target) {
return `[Unknown drawableID: ${id}]`;
}
return target.sprite.name;
};
const sprite = vm.runtime.targets.find(target => target.sprite.name === 'Sprite1');
boundAction({
sendResults,
idToTargetName,
render,
sprite
});
return sendResults;
});
t.plan(expect.length);
for (let x = 0; x < expect.length; x++) {
t.deepEqual(results[x], expect[x], expect[x][0]);
}
t.end();
sendResults.push(['center', idToTargetName(render.pick(240, 180))]);
sendResults.push(['left', idToTargetName(render.pick(200, 180))]);
sendResults.push(['over', render.drawableTouching(sprite.drawableID, 240, 180)]);
sprite.setVisible(false);
sendResults.push(['hidden sprite pick center', idToTargetName(render.pick(240, 180))]);
sendResults.push(['hidden over', render.drawableTouching(sprite.drawableID, 240, 180)]);
return sendResults;
});
};
const tests = [
{
name: 'pick Sprite1',
action: ({sendResults, render, idToTargetName}) => {
sendResults.push(['center', idToTargetName(render.pick(360, 180))]);
},
expect: [['center', 'Sprite1']]
},
{
name: 'pick Stage',
action: ({sendResults, render, idToTargetName}) => {
sendResults.push(['left', idToTargetName(render.pick(320, 180))]);
},
expect: [['left', 'Stage']]
},
{
name: 'touching Sprite1',
action: ({sprite, sendResults, render}) => {
sendResults.push(['over', render.drawableTouching(sprite.drawableID, 360, 180)]);
},
expect: [['over', true]]
},
{
name: 'pick Stage through hidden Sprite1',
action: ({sprite, sendResults, render, idToTargetName}) => {
sprite.setVisible(false);
sendResults.push(['hidden sprite pick center', idToTargetName(render.pick(360, 180))]);
},
expect: [['hidden sprite pick center', 'Stage']]
},
{
name: 'touching hidden Sprite1',
action: ({sprite, sendResults, render}) => {
sprite.setVisible(false);
sendResults.push(['hidden over', render.drawableTouching(sprite.drawableID, 360, 180)]);
},
expect: [['hidden over', true]]
const expect = [
['center', 'Sprite1'],
['left', 'Stage'],
['over', true],
['hidden sprite pick center', 'Stage'],
['hidden over', true]
];
t.plan(expect.length);
for (let x = 0; x < expect.length; x++) {
t.deepEqual(results[x], expect[x], expect[x][0]);
}
];
for (const {name, action, expect} of tests) {
await testOperation(name, action, expect);
}
t.end();
});
// close the browser window we used
await chromeless.end();