Compare commits
1 Commits
brightness
...
greenkeepe
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
12db761db3 |
@@ -26,7 +26,7 @@
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"devDependencies": {
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"babel-core": "^6.23.1",
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"babel-eslint": "^8.2.1",
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"babel-loader": "^7.1.4",
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"babel-loader": "^8.0.0",
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"babel-polyfill": "^6.22.0",
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"babel-preset-env": "^1.6.1",
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"chromeless": "^1.5.1",
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@@ -37,12 +37,12 @@
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"gh-pages": "^1.0.0",
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"jsdoc": "^3.5.5",
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"json": "^9.0.4",
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"scratch-vm": "0.2.0-prerelease.20181024204838",
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"scratch-vm": "0.2.0-prerelease.20180824135031",
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"tap": "^11.0.0",
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"travis-after-all": "^1.4.4",
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"uglifyjs-webpack-plugin": "^1.2.5",
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"webpack": "^4.8.0",
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"webpack-cli": "^3.1.0",
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"webpack-cli": "^2.0.15",
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"webpack-dev-server": "^3.1.4"
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},
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"dependencies": {
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@@ -53,7 +53,7 @@
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"minilog": "3.1.0",
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"raw-loader": "^0.5.1",
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"scratch-storage": "^1.0.0",
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"scratch-svg-renderer": "0.2.0-prerelease.20181220183040",
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"scratch-svg-renderer": "0.2.0-prerelease.20180817005452",
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"twgl.js": "4.4.0"
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}
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}
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@@ -190,8 +190,8 @@ class Drawable {
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if ('position' in properties && (
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this._position[0] !== properties.position[0] ||
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this._position[1] !== properties.position[1])) {
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this._position[0] = Math.round(properties.position[0]);
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this._position[1] = Math.round(properties.position[1]);
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this._position[0] = properties.position[0];
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this._position[1] = properties.position[1];
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dirty = true;
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}
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if ('direction' in properties && this._direction !== properties.direction) {
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@@ -426,16 +426,16 @@ class Drawable {
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* Should the drawable use NEAREST NEIGHBOR or LINEAR INTERPOLATION mode
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*/
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get useNearest () {
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// Raster skins (bitmaps) should always prefer nearest neighbor
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if (this.skin.isRaster) {
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return true;
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}
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// We can't use nearest neighbor unless we are a multiple of 90 rotation
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if (this._direction % 90 !== 0) {
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return false;
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}
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// Raster skins (bitmaps) should always prefer nearest neighbor
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if (this.skin.isRaster) {
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return true;
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}
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// If the scale of the skin is very close to 100 (0.99999 variance is okay I guess)
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if (Math.abs(this.scale[0]) > 99 && Math.abs(this.scale[0]) < 101 &&
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Math.abs(this.scale[1]) > 99 && Math.abs(this.scale[1]) < 101) {
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@@ -536,15 +536,13 @@ class Drawable {
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_getTransformedHullPoints () {
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const projection = twgl.m4.ortho(-1, 1, -1, 1, -1, 1);
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const skinSize = this.skin.size;
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const halfXPixel = 1 / skinSize[0] / 2;
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const halfYPixel = 1 / skinSize[1] / 2;
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const tm = twgl.m4.multiply(this._uniforms.u_modelMatrix, projection);
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const transformedHullPoints = [];
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for (let i = 0; i < this._convexHullPoints.length; i++) {
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const point = this._convexHullPoints[i];
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const glPoint = twgl.v3.create(
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0.5 + (-point[0] / skinSize[0]) - halfXPixel,
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(point[1] / skinSize[1]) - 0.5 + halfYPixel,
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0.5 + (-point[0] / skinSize[0]),
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(point[1] / skinSize[1]) - 0.5,
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0
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);
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twgl.m4.transformPoint(tm, glPoint, glPoint);
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@@ -178,9 +178,6 @@ class RenderWebGL extends EventEmitter {
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/** @type {function} */
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this._exitRegion = null;
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/** @type {Array.<snapshotCallback>} */
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this._snapshotCallbacks = [];
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this._svgTextBubble = new SVGTextBubble();
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this._createGeometry();
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@@ -204,13 +201,6 @@ class RenderWebGL extends EventEmitter {
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return this._gl;
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}
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/**
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* @returns {HTMLCanvasElement} the canvas of the WebGL rendering context associated with this renderer.
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*/
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get canvas () {
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return this._gl && this._gl.canvas;
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}
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/**
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* Set the physical size of the stage in device-independent pixels.
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* This will be multiplied by the device's pixel ratio on high-DPI displays.
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@@ -599,11 +589,6 @@ class RenderWebGL extends EventEmitter {
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gl.clear(gl.COLOR_BUFFER_BIT);
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this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection);
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if (this._snapshotCallbacks.length > 0) {
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const snapshot = gl.canvas.toDataURL();
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this._snapshotCallbacks.forEach(cb => cb(snapshot));
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this._snapshotCallbacks = [];
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}
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}
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/**
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@@ -930,13 +915,6 @@ class RenderWebGL extends EventEmitter {
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const bounds = this.clientSpaceToScratchBounds(centerX, centerY, touchWidth, touchHeight);
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const worldPos = twgl.v3.create();
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drawable.updateMatrix();
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if (drawable.skin) {
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drawable.skin.updateSilhouette();
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} else {
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log.warn(`Could not find skin for drawable with id: ${drawableID}`);
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}
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for (worldPos[1] = bounds.bottom; worldPos[1] <= bounds.top; worldPos[1]++) {
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for (worldPos[0] = bounds.left; worldPos[0] <= bounds.right; worldPos[0]++) {
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if (drawable.isTouching(worldPos)) {
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@@ -967,11 +945,7 @@ class RenderWebGL extends EventEmitter {
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// default pick list ignores visible and ghosted sprites.
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if (drawable.getVisible() && drawable.getUniforms().u_ghost !== 0) {
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drawable.updateMatrix();
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if (drawable.skin) {
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drawable.skin.updateSilhouette();
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} else {
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log.warn(`Could not find skin for drawable with id: ${id}`);
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}
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drawable.skin.updateSilhouette();
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return true;
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}
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return false;
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@@ -979,12 +953,7 @@ class RenderWebGL extends EventEmitter {
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if (candidateIDs.length === 0) {
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return false;
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}
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const bounds = this.clientSpaceToScratchBounds(centerX, centerY, touchWidth, touchHeight);
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if (bounds.left === -Infinity || bounds.bottom === -Infinity) {
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return false;
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}
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const hits = [];
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const worldPos = twgl.v3.create(0, 0, 0);
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// Iterate over the scratch pixels and check if any candidate can be
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@@ -1735,18 +1704,6 @@ class RenderWebGL extends EventEmitter {
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dst[2] += blendAlpha * 255;
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return dst;
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}
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/**
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* @callback RenderWebGL#snapshotCallback
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* @param {string} dataURI Data URI of the snapshot of the renderer
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*/
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/**
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* @param {snapshotCallback} callback Function called in the next frame with the snapshot data
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*/
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requestSnapshot (callback) {
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this._snapshotCallbacks.push(callback);
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}
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}
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// :3
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@@ -54,24 +54,39 @@ varying vec2 v_texCoord;
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// Smaller values can cause problems with "color" and "brightness" effects on some mobile devices
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const float epsilon = 1e-3;
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// Convert an RGB color to Hue, Chroma, and Value.
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// Convert an RGB color to Hue, Saturation, and Lightness.
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// All components of input and output are expected to be in the [0,1] range.
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vec3 convertRGB2HCV(vec3 rgb)
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{
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// Based on work by Sam Hocevar and Emil Persson
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vec4 P = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0/3.0) : vec4(rgb.gb, 0.0, -1.0/3.0);
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vec4 Q = (rgb.r < P.x) ? vec4(P.xyw, rgb.r) : vec4(rgb.r, P.yzx);
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float C = Q.x - min(Q.w, Q.y);
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float H = abs((Q.w - Q.y) / (6.0 * C + epsilon) + Q.z);
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return vec3(H, C, Q.x);
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}
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vec3 convertRGB2HSL(vec3 rgb)
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{
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vec3 hcv = convertRGB2HCV(rgb);
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float L = hcv.z - hcv.y * 0.5;
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float S = hcv.y / (1.0 - abs(L * 2.0 - 1.0) + epsilon);
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return vec3(hcv.x, S, L);
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// Hue calculation has 3 cases, depending on which RGB component is largest, and one of those cases involves a "mod"
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// operation. In order to avoid that "mod" we split the M==R case in two: one for G<B and one for B>G. The B>G case
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// will be calculated in the negative and fed through abs() in the hue calculation at the end.
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// See also: https://en.wikipedia.org/wiki/HSL_and_HSV#Hue_and_chroma
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const vec4 hueOffsets = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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// temp1.xy = sort B & G (largest first)
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// temp1.z = the hue offset we'll use if it turns out that R is the largest component (M==R)
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// temp1.w = the hue offset we'll use if it turns out that R is not the largest component (M==G or M==B)
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vec4 temp1 = rgb.b > rgb.g ? vec4(rgb.bg, hueOffsets.wz) : vec4(rgb.gb, hueOffsets.xy);
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// temp2.x = the largest component of RGB ("M" / "Max")
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// temp2.yw = the smaller components of RGB, ordered for the hue calculation (not necessarily sorted by magnitude!)
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// temp2.z = the hue offset we'll use in the hue calculation
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vec4 temp2 = rgb.r > temp1.x ? vec4(rgb.r, temp1.yzx) : vec4(temp1.xyw, rgb.r);
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// m = the smallest component of RGB ("min")
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float m = min(temp2.y, temp2.w);
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// Chroma = M - m
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float C = temp2.x - m;
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// Lightness = 1/2 * (M + m)
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float L = 0.5 * (temp2.x + m);
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return vec3(
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abs(temp2.z + (temp2.w - temp2.y) / (6.0 * C + epsilon)), // Hue
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C / (1.0 - abs(2.0 * L - 1.0) + epsilon), // Saturation
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L); // Lightness
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}
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vec3 convertHue2RGB(float hue)
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@@ -85,8 +100,8 @@ vec3 convertHue2RGB(float hue)
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vec3 convertHSL2RGB(vec3 hsl)
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{
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vec3 rgb = convertHue2RGB(hsl.x);
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float C = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y;
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return (rgb - 0.5) * C + hsl.z;
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float c = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y;
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return (rgb - 0.5) * c + hsl.z;
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}
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#endif // !defined(DRAW_MODE_silhouette) && (defined(ENABLE_color) || defined(ENABLE_brightness))
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@@ -145,16 +145,11 @@ class SVGTextBubble {
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</g>`;
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}
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_getTextSize (textFragment) {
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const svgString = this._wrapSvgFragment(textFragment);
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_getTextSize () {
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const svgString = this._wrapSvgFragment(this._textFragment);
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if (!this._textSizeCache[svgString]) {
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this._textSizeCache[svgString] = this.svgRenderer.measure(svgString);
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if (this._textSizeCache[svgString].height === 0) {
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// The speech bubble is empty, so use the height of a single line with content (or else it renders
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// weirdly, see issue #302).
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const dummyFragment = this._buildTextFragment('X');
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this._textSizeCache[svgString] = this._getTextSize(dummyFragment);
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}
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}
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return this._textSizeCache[svgString];
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}
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@@ -188,7 +183,7 @@ class SVGTextBubble {
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let fragment = '';
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const radius = 16;
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const {x, y, width, height} = this._getTextSize(this._textFragment);
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const {x, y, width, height} = this._getTextSize();
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const padding = 10;
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const fullWidth = Math.max(MIN_WIDTH, width) + (2 * padding);
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const fullHeight = height + (2 * padding);
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@@ -7,94 +7,55 @@ const chromeless = new Chromeless();
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const indexHTML = path.resolve(__dirname, 'index.html');
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const testDir = (...args) => path.resolve(__dirname, 'pick-tests', ...args);
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const runFile = (file, action, script) =>
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const runFile = (file, script) =>
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// start each test by going to the index.html, and loading the scratch file
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chromeless.goto(`file://${indexHTML}`)
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.setFileInput('#file', testDir(file))
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// the index.html handler for file input will add a #loaded element when it
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// finishes.
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.wait('#loaded')
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.evaluate(`function () {return (${script})(${action});}`)
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.evaluate(script)
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;
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// immediately invoked async function to let us wait for each test to finish before starting the next.
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(async () => {
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const testOperation = async function (name, action, expect) {
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await test(name, async t => {
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await test('pick tests', async t => {
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const results = await runFile('test-mouse-touch.sb2', action, boundAction => {
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vm.greenFlag();
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const sendResults = [];
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const results = await runFile('test-mouse-touch.sb2', () => {
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vm.greenFlag();
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const sendResults = [];
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const idToTargetName = id => {
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const target = vm.runtime.targets.find(tar => tar.drawableID === id);
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if (!target) {
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return `[Unknown drawableID: ${id}]`;
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}
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return target.sprite.name;
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};
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const sprite = vm.runtime.targets.find(target => target.sprite.name === 'Sprite1');
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const idToTargetName = id => {
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const target = vm.runtime.targets.find(tar => tar.drawableID === id);
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if (!target) {
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return `[Unknown drawableID: ${id}]`;
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}
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return target.sprite.name;
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};
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const sprite = vm.runtime.targets.find(target => target.sprite.name === 'Sprite1');
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boundAction({
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sendResults,
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idToTargetName,
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render,
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sprite
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});
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return sendResults;
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});
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t.plan(expect.length);
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for (let x = 0; x < expect.length; x++) {
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t.deepEqual(results[x], expect[x], expect[x][0]);
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}
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t.end();
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sendResults.push(['center', idToTargetName(render.pick(240, 180))]);
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sendResults.push(['left', idToTargetName(render.pick(200, 180))]);
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sendResults.push(['over', render.drawableTouching(sprite.drawableID, 240, 180)]);
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sprite.setVisible(false);
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sendResults.push(['hidden sprite pick center', idToTargetName(render.pick(240, 180))]);
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sendResults.push(['hidden over', render.drawableTouching(sprite.drawableID, 240, 180)]);
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return sendResults;
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});
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};
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const tests = [
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{
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name: 'pick Sprite1',
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action: ({sendResults, render, idToTargetName}) => {
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sendResults.push(['center', idToTargetName(render.pick(360, 180))]);
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},
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expect: [['center', 'Sprite1']]
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},
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{
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name: 'pick Stage',
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action: ({sendResults, render, idToTargetName}) => {
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sendResults.push(['left', idToTargetName(render.pick(320, 180))]);
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},
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expect: [['left', 'Stage']]
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},
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{
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name: 'touching Sprite1',
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action: ({sprite, sendResults, render}) => {
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sendResults.push(['over', render.drawableTouching(sprite.drawableID, 360, 180)]);
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},
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expect: [['over', true]]
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},
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{
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name: 'pick Stage through hidden Sprite1',
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action: ({sprite, sendResults, render, idToTargetName}) => {
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sprite.setVisible(false);
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sendResults.push(['hidden sprite pick center', idToTargetName(render.pick(360, 180))]);
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},
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expect: [['hidden sprite pick center', 'Stage']]
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},
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{
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name: 'touching hidden Sprite1',
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action: ({sprite, sendResults, render}) => {
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sprite.setVisible(false);
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sendResults.push(['hidden over', render.drawableTouching(sprite.drawableID, 360, 180)]);
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},
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expect: [['hidden over', true]]
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const expect = [
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['center', 'Sprite1'],
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['left', 'Stage'],
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['over', true],
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['hidden sprite pick center', 'Stage'],
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['hidden over', true]
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];
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t.plan(expect.length);
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for (let x = 0; x < expect.length; x++) {
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t.deepEqual(results[x], expect[x], expect[x][0]);
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}
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];
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for (const {name, action, expect} of tests) {
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await testOperation(name, action, expect);
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}
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t.end();
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});
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// close the browser window we used
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await chromeless.end();
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||||
Binary file not shown.
Reference in New Issue
Block a user