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10 Commits
0.1.0-prer
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0.1.0-prer
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01c008ed11 | ||
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e9ac9a23c2 | ||
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65db4f201f | ||
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786178f2ad | ||
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01a4057fe3 | ||
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df4fb26094 | ||
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b6ed521b16 | ||
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438e0491b7 | ||
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26fe38c0d8 | ||
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5b36e937e2 |
1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -14,6 +14,7 @@
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*.js text eol=lf
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*.js.map text eol=lf
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*.json text eol=lf
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*.json5 text eol=lf
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*.md text eol=lf
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*.vert text eol=lf
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*.xml text eol=lf
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@@ -19,10 +19,6 @@ cache:
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jobs:
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include:
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- stage: test
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script:
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- npm run lint
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- npm run docs
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- npm run tap
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- stage: deploy
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node_js: 10
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script: npm run build
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@@ -37,6 +37,7 @@
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"jsdoc": "^3.6.0",
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"json": "^9.0.4",
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"playwright-chromium": "^1.0.1",
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"scratch-render-fonts": "^1.0.0-prerelease",
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"scratch-vm": "0.2.0-prerelease.20201125065300",
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"tap": "^11.0.0",
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"travis-after-all": "^1.4.4",
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@@ -45,6 +46,9 @@
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"webpack-cli": "^3.1.0",
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"webpack-dev-server": "^3.1.4"
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},
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"peerDependencies": {
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"scratch-render-fonts": "^1.0.0-prerelease"
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},
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"dependencies": {
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"grapheme-breaker": "0.3.2",
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"hull.js": "0.2.10",
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@@ -53,7 +57,7 @@
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"minilog": "3.1.0",
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"raw-loader": "^0.5.1",
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"scratch-storage": "^1.0.0",
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"scratch-svg-renderer": "0.2.0-prerelease.20210317184701",
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"scratch-svg-renderer": "0.2.0-prerelease.20210511195415",
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"twgl.js": "4.4.0"
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}
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}
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16
renovate.json5
Normal file
16
renovate.json5
Normal file
@@ -0,0 +1,16 @@
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{
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"$schema": "https://docs.renovatebot.com/renovate-schema.json",
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"extends": [
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"github>LLK/scratch-renovate-config:conservative"
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],
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"packageRules": [
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// Don't auto-merge scratch-vm since that will cause a never-ending cycle of dependency updates. Ideally, updating
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// scratch-vm in scratch-render shouldn't make a scratch-render release. Once that's true we can remove this rule.
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{
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"matchPackageNames": ["scratch-vm"],
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"automerge": false
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}
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]
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}
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@@ -653,7 +653,10 @@ class RenderWebGL extends EventEmitter {
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gl.clearColor(...this._backgroundColor4f);
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gl.clear(gl.COLOR_BUFFER_BIT);
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this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection);
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this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection, {
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framebufferWidth: gl.canvas.width,
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framebufferHeight: gl.canvas.height
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});
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if (this._snapshotCallbacks.length > 0) {
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const snapshot = gl.canvas.toDataURL();
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this._snapshotCallbacks.forEach(cb => cb(snapshot));
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@@ -1209,9 +1212,15 @@ class RenderWebGL extends EventEmitter {
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gl.clearColor(0, 0, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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// Don't apply the ghost effect. TODO: is this an intentional design decision?
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this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
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{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
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{
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// Don't apply the ghost effect. TODO: is this an intentional design decision?
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effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask,
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// We're doing this in screen-space, so the framebuffer dimensions should be those of the canvas in
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// screen-space. This is used to ensure SVG skins are rendered at the proper resolution.
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framebufferWidth: canvas.width,
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framebufferHeight: canvas.height
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});
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const data = new Uint8Array(Math.floor(clampedWidth * clampedHeight * 4));
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gl.readPixels(0, 0, clampedWidth, clampedHeight, gl.RGBA, gl.UNSIGNED_BYTE, data);
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@@ -1713,18 +1722,6 @@ class RenderWebGL extends EventEmitter {
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this._regionId = null;
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}
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/**
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* Get the screen-space scale of a drawable, as percentages of the drawable's "normal" size.
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* @param {Drawable} drawable The drawable whose screen-space scale we're fetching.
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* @returns {Array<number>} The screen-space X and Y dimensions of the drawable's scale, as percentages.
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*/
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_getDrawableScreenSpaceScale (drawable) {
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return [
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drawable.scale[0] * this._gl.canvas.width / this._nativeSize[0],
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drawable.scale[1] * this._gl.canvas.height / this._nativeSize[1]
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];
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}
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/**
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* Draw a set of Drawables, by drawable ID
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* @param {Array<int>} drawables The Drawable IDs to draw, possibly this._drawList.
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@@ -1735,6 +1732,8 @@ class RenderWebGL extends EventEmitter {
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* @param {object.<string,*>} opts.extraUniforms Extra uniforms for the shaders.
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* @param {int} opts.effectMask Bitmask for effects to allow
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* @param {boolean} opts.ignoreVisibility Draw all, despite visibility (e.g. stamping, touching color)
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* @param {int} opts.framebufferWidth The width of the framebuffer being drawn onto. Defaults to "native" width
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* @param {int} opts.framebufferHeight The height of the framebuffer being drawn onto. Defaults to "native" height
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* @private
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*/
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_drawThese (drawables, drawMode, projection, opts = {}) {
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@@ -1742,6 +1741,11 @@ class RenderWebGL extends EventEmitter {
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const gl = this._gl;
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let currentShader = null;
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const framebufferSpaceScaleDiffers = (
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'framebufferWidth' in opts && 'framebufferHeight' in opts &&
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opts.framebufferWidth !== this._nativeSize[0] && opts.framebufferHeight !== this._nativeSize[1]
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);
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const numDrawables = drawables.length;
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for (let drawableIndex = 0; drawableIndex < numDrawables; ++drawableIndex) {
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const drawableID = drawables[drawableIndex];
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@@ -1756,8 +1760,13 @@ class RenderWebGL extends EventEmitter {
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// the ignoreVisibility flag is used (e.g. for stamping or touchingColor).
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if (!drawable.getVisible() && !opts.ignoreVisibility) continue;
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// Combine drawable scale with the native vs. backing pixel ratio
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const drawableScale = this._getDrawableScreenSpaceScale(drawable);
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// drawableScale is the "framebuffer-pixel-space" scale of the drawable, as percentages of the drawable's
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// "native size" (so 100 = same as skin's "native size", 200 = twice "native size").
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// If the framebuffer dimensions are the same as the stage's "native" size, there's no need to calculate it.
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const drawableScale = framebufferSpaceScaleDiffers ? [
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drawable.scale[0] * opts.framebufferWidth / this._nativeSize[0],
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drawable.scale[1] * opts.framebufferHeight / this._nativeSize[1]
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] : drawable.scale;
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// If the skin or texture isn't ready yet, skip it.
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if (!drawable.skin || !drawable.skin.getTexture(drawableScale)) continue;
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