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6 Commits

Author SHA1 Message Date
DD Liu
01a4057fe3 Merge pull request #621 from adroitwhiz/stamp-pen-layer-scale
Take render target dimensions into account when drawing
2021-06-29 17:07:45 -04:00
Christopher Willis-Ford
aaebd14ef3 Merge pull request #817 from adroitwhiz/remove-extractdrawable
Remove extractDrawable
2021-06-29 13:35:13 -07:00
adroitwhiz
e25b8946bc Remove extractDrawable 2021-03-05 05:25:31 -05:00
adroitwhiz
438e0491b7 Pass size to _drawThese when extracting drawable 2020-11-13 18:31:21 -05:00
adroitwhiz
26fe38c0d8 Take render target size into account when drawing 2020-11-09 18:30:48 -05:00
adroitwhiz
5b36e937e2 Inline the last _getDrawableScreenSpaceScale call 2020-11-09 18:28:50 -05:00
2 changed files with 28 additions and 127 deletions

View File

@@ -653,7 +653,10 @@ class RenderWebGL extends EventEmitter {
gl.clearColor(...this._backgroundColor4f);
gl.clear(gl.COLOR_BUFFER_BIT);
this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection);
this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection, {
framebufferWidth: gl.canvas.width,
framebufferHeight: gl.canvas.height
});
if (this._snapshotCallbacks.length > 0) {
const snapshot = gl.canvas.toDataURL();
this._snapshotCallbacks.forEach(cb => cb(snapshot));
@@ -1132,114 +1135,6 @@ class RenderWebGL extends EventEmitter {
return Number(hit);
}
/**
* @typedef DrawableExtractionOld
* @property {Uint8Array} data Raw pixel data for the drawable
* @property {int} width Drawable bounding box width
* @property {int} height Drawable bounding box height
* @property {Array<number>} scratchOffset [x, y] offset in Scratch coordinates
* from the drawable position to the client x, y coordinate
* @property {int} x The x coordinate relative to drawable bounding box
* @property {int} y The y coordinate relative to drawable bounding box
*/
/**
* Return drawable pixel data and picking coordinates relative to the drawable bounds
* @param {int} drawableID The ID of the drawable to get pixel data for
* @param {int} x The client x coordinate of the picking location.
* @param {int} y The client y coordinate of the picking location.
* @return {?DrawableExtractionOld} Data about the picked drawable
* @deprecated Use {@link extractDrawableScreenSpace} instead.
*/
extractDrawable (drawableID, x, y) {
this._doExitDrawRegion();
const drawable = this._allDrawables[drawableID];
if (!drawable) return null;
// Convert client coordinates into absolute scratch units
const scratchX = this._nativeSize[0] * ((x / this._gl.canvas.clientWidth) - 0.5);
const scratchY = this._nativeSize[1] * ((y / this._gl.canvas.clientHeight) - 0.5);
const gl = this._gl;
const bounds = drawable.getFastBounds();
bounds.snapToInt();
// Set a reasonable max limit width and height for the bufferInfo bounds
const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
const clampedWidth = Math.min(2048, bounds.width, maxTextureSize);
const clampedHeight = Math.min(2048, bounds.height, maxTextureSize);
// Make a new bufferInfo since this._queryBufferInfo is limited to 480x360
const attachments = [
{format: gl.RGBA},
{format: gl.DEPTH_STENCIL}
];
const bufferInfo = twgl.createFramebufferInfo(gl, attachments, clampedWidth, clampedHeight);
try {
// If the new bufferInfo is invalid, fall back to using the smaller _queryBufferInfo
twgl.bindFramebufferInfo(gl, bufferInfo);
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
twgl.bindFramebufferInfo(gl, this._queryBufferInfo);
}
// Translate to scratch units relative to the drawable
const pickX = scratchX - bounds.left;
const pickY = scratchY + bounds.top;
// Limit size of viewport to the bounds around the target Drawable,
// and create the projection matrix for the draw.
gl.viewport(0, 0, bounds.width, bounds.height);
const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
try {
gl.disable(gl.BLEND);
// ImageData objects store alpha un-premultiplied, so draw with the `straightAlpha` draw mode.
this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
} finally {
gl.enable(gl.BLEND);
}
const data = new Uint8Array(Math.floor(bounds.width * bounds.height * 4));
gl.readPixels(0, 0, bounds.width, bounds.height, gl.RGBA, gl.UNSIGNED_BYTE, data);
if (this._debugCanvas) {
this._debugCanvas.width = bounds.width;
this._debugCanvas.height = bounds.height;
const ctx = this._debugCanvas.getContext('2d');
const imageData = ctx.createImageData(bounds.width, bounds.height);
imageData.data.set(data);
ctx.putImageData(imageData, 0, 0);
ctx.beginPath();
ctx.arc(pickX, pickY, 3, 0, 2 * Math.PI, false);
ctx.fillStyle = 'white';
ctx.fill();
ctx.lineWidth = 1;
ctx.strokeStyle = 'black';
ctx.stroke();
}
return {
data: data,
width: bounds.width,
height: bounds.height,
scratchOffset: [
-scratchX + drawable._position[0],
-scratchY - drawable._position[1]
],
x: pickX,
y: pickY
};
} finally {
gl.deleteFramebuffer(bufferInfo.framebuffer);
}
}
/**
* @typedef DrawableExtraction
* @property {ImageData} data Raw pixel data for the drawable
@@ -1317,9 +1212,15 @@ class RenderWebGL extends EventEmitter {
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
// Don't apply the ghost effect. TODO: is this an intentional design decision?
this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
{
// Don't apply the ghost effect. TODO: is this an intentional design decision?
effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask,
// We're doing this in screen-space, so the framebuffer dimensions should be those of the canvas in
// screen-space. This is used to ensure SVG skins are rendered at the proper resolution.
framebufferWidth: canvas.width,
framebufferHeight: canvas.height
});
const data = new Uint8Array(Math.floor(clampedWidth * clampedHeight * 4));
gl.readPixels(0, 0, clampedWidth, clampedHeight, gl.RGBA, gl.UNSIGNED_BYTE, data);
@@ -1821,18 +1722,6 @@ class RenderWebGL extends EventEmitter {
this._regionId = null;
}
/**
* Get the screen-space scale of a drawable, as percentages of the drawable's "normal" size.
* @param {Drawable} drawable The drawable whose screen-space scale we're fetching.
* @returns {Array<number>} The screen-space X and Y dimensions of the drawable's scale, as percentages.
*/
_getDrawableScreenSpaceScale (drawable) {
return [
drawable.scale[0] * this._gl.canvas.width / this._nativeSize[0],
drawable.scale[1] * this._gl.canvas.height / this._nativeSize[1]
];
}
/**
* Draw a set of Drawables, by drawable ID
* @param {Array<int>} drawables The Drawable IDs to draw, possibly this._drawList.
@@ -1843,6 +1732,8 @@ class RenderWebGL extends EventEmitter {
* @param {object.<string,*>} opts.extraUniforms Extra uniforms for the shaders.
* @param {int} opts.effectMask Bitmask for effects to allow
* @param {boolean} opts.ignoreVisibility Draw all, despite visibility (e.g. stamping, touching color)
* @param {int} opts.framebufferWidth The width of the framebuffer being drawn onto. Defaults to "native" width
* @param {int} opts.framebufferHeight The height of the framebuffer being drawn onto. Defaults to "native" height
* @private
*/
_drawThese (drawables, drawMode, projection, opts = {}) {
@@ -1850,6 +1741,11 @@ class RenderWebGL extends EventEmitter {
const gl = this._gl;
let currentShader = null;
const framebufferSpaceScaleDiffers = (
'framebufferWidth' in opts && 'framebufferHeight' in opts &&
opts.framebufferWidth !== this._nativeSize[0] && opts.framebufferHeight !== this._nativeSize[1]
);
const numDrawables = drawables.length;
for (let drawableIndex = 0; drawableIndex < numDrawables; ++drawableIndex) {
const drawableID = drawables[drawableIndex];
@@ -1864,8 +1760,13 @@ class RenderWebGL extends EventEmitter {
// the ignoreVisibility flag is used (e.g. for stamping or touchingColor).
if (!drawable.getVisible() && !opts.ignoreVisibility) continue;
// Combine drawable scale with the native vs. backing pixel ratio
const drawableScale = this._getDrawableScreenSpaceScale(drawable);
// drawableScale is the "framebuffer-pixel-space" scale of the drawable, as percentages of the drawable's
// "native size" (so 100 = same as skin's "native size", 200 = twice "native size").
// If the framebuffer dimensions are the same as the stage's "native" size, there's no need to calculate it.
const drawableScale = framebufferSpaceScaleDiffers ? [
drawable.scale[0] * opts.framebufferWidth / this._nativeSize[0],
drawable.scale[1] * opts.framebufferHeight / this._nativeSize[1]
] : drawable.scale;
// If the skin or texture isn't ready yet, skip it.
if (!drawable.skin || !drawable.skin.getTexture(drawableScale)) continue;
@@ -2097,7 +1998,7 @@ class RenderWebGL extends EventEmitter {
}
// :3
RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawable;
RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawableScreenSpace;
/**
* Values for setUseGPU()

View File

@@ -186,7 +186,7 @@ canvas.addEventListener('click', event => {
const pickID = renderer.pick(mousePos.x, mousePos.y);
console.log(`You clicked on ${(pickID < 0 ? 'nothing' : `ID# ${pickID}`)}`);
if (pickID >= 0) {
console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
console.dir(renderer.extractDrawableScreenSpace(pickID, mousePos.x, mousePos.y));
}
});