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0.1.0-prer
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0.1.0-prer
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aaebd14ef3 | ||
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9d64e582ea | ||
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3b21ee98b6 | ||
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7af5b3e207 | ||
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c92e9f5a4d | ||
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e25b8946bc | ||
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801b0dab1f | ||
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c6e51c2662 |
@@ -1132,114 +1132,6 @@ class RenderWebGL extends EventEmitter {
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return Number(hit);
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}
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/**
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* @typedef DrawableExtractionOld
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* @property {Uint8Array} data Raw pixel data for the drawable
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* @property {int} width Drawable bounding box width
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* @property {int} height Drawable bounding box height
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* @property {Array<number>} scratchOffset [x, y] offset in Scratch coordinates
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* from the drawable position to the client x, y coordinate
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* @property {int} x The x coordinate relative to drawable bounding box
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* @property {int} y The y coordinate relative to drawable bounding box
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*/
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/**
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* Return drawable pixel data and picking coordinates relative to the drawable bounds
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* @param {int} drawableID The ID of the drawable to get pixel data for
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* @param {int} x The client x coordinate of the picking location.
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* @param {int} y The client y coordinate of the picking location.
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* @return {?DrawableExtractionOld} Data about the picked drawable
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* @deprecated Use {@link extractDrawableScreenSpace} instead.
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*/
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extractDrawable (drawableID, x, y) {
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this._doExitDrawRegion();
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const drawable = this._allDrawables[drawableID];
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if (!drawable) return null;
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// Convert client coordinates into absolute scratch units
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const scratchX = this._nativeSize[0] * ((x / this._gl.canvas.clientWidth) - 0.5);
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const scratchY = this._nativeSize[1] * ((y / this._gl.canvas.clientHeight) - 0.5);
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const gl = this._gl;
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const bounds = drawable.getFastBounds();
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bounds.snapToInt();
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// Set a reasonable max limit width and height for the bufferInfo bounds
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const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
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const clampedWidth = Math.min(2048, bounds.width, maxTextureSize);
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const clampedHeight = Math.min(2048, bounds.height, maxTextureSize);
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// Make a new bufferInfo since this._queryBufferInfo is limited to 480x360
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const attachments = [
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{format: gl.RGBA},
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{format: gl.DEPTH_STENCIL}
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];
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const bufferInfo = twgl.createFramebufferInfo(gl, attachments, clampedWidth, clampedHeight);
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try {
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// If the new bufferInfo is invalid, fall back to using the smaller _queryBufferInfo
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twgl.bindFramebufferInfo(gl, bufferInfo);
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if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
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twgl.bindFramebufferInfo(gl, this._queryBufferInfo);
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}
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// Translate to scratch units relative to the drawable
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const pickX = scratchX - bounds.left;
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const pickY = scratchY + bounds.top;
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// Limit size of viewport to the bounds around the target Drawable,
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// and create the projection matrix for the draw.
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gl.viewport(0, 0, bounds.width, bounds.height);
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const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
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gl.clearColor(0, 0, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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try {
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gl.disable(gl.BLEND);
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// ImageData objects store alpha un-premultiplied, so draw with the `straightAlpha` draw mode.
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this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
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{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
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} finally {
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gl.enable(gl.BLEND);
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}
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const data = new Uint8Array(Math.floor(bounds.width * bounds.height * 4));
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gl.readPixels(0, 0, bounds.width, bounds.height, gl.RGBA, gl.UNSIGNED_BYTE, data);
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if (this._debugCanvas) {
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this._debugCanvas.width = bounds.width;
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this._debugCanvas.height = bounds.height;
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const ctx = this._debugCanvas.getContext('2d');
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const imageData = ctx.createImageData(bounds.width, bounds.height);
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imageData.data.set(data);
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ctx.putImageData(imageData, 0, 0);
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ctx.beginPath();
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ctx.arc(pickX, pickY, 3, 0, 2 * Math.PI, false);
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ctx.fillStyle = 'white';
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ctx.fill();
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ctx.lineWidth = 1;
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ctx.strokeStyle = 'black';
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ctx.stroke();
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}
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return {
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data: data,
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width: bounds.width,
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height: bounds.height,
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scratchOffset: [
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-scratchX + drawable._position[0],
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-scratchY - drawable._position[1]
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],
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x: pickX,
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y: pickY
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};
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} finally {
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gl.deleteFramebuffer(bufferInfo.framebuffer);
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}
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}
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/**
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* @typedef DrawableExtraction
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* @property {ImageData} data Raw pixel data for the drawable
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@@ -2097,7 +1989,7 @@ class RenderWebGL extends EventEmitter {
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}
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// :3
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RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawable;
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RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawableScreenSpace;
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/**
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* Values for setUseGPU()
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@@ -1,7 +1,7 @@
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const twgl = require('twgl.js');
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const Skin = require('./Skin');
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const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
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const {loadSvgString, serializeSvgToString} = require('scratch-svg-renderer');
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const ShaderManager = require('./ShaderManager');
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const MAX_TEXTURE_DIMENSION = 2048;
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@@ -28,8 +28,20 @@ class SVGSkin extends Skin {
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/** @type {RenderWebGL} */
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this._renderer = renderer;
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/** @type {SvgRenderer} */
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this._svgRenderer = new SvgRenderer();
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/** @type {HTMLImageElement} */
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this._svgImage = document.createElement('img');
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/** @type {boolean} */
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this._svgImageLoaded = false;
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/** @type {Array<number>} */
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this._size = [0, 0];
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/** @type {HTMLCanvasElement} */
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this._canvas = document.createElement('canvas');
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/** @type {CanvasRenderingContext2D} */
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this._context = this._canvas.getContext('2d');
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/** @type {Array<WebGLTexture>} */
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this._scaledMIPs = [];
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@@ -56,7 +68,7 @@ class SVGSkin extends Skin {
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* @return {Array<number>} the natural size, in Scratch units, of this skin.
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*/
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get size () {
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return this._svgRenderer.size;
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return [this._size[0], this._size[1]];
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}
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useNearest (scale, drawable) {
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@@ -94,18 +106,27 @@ class SVGSkin extends Skin {
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* @return {SVGMIP} An object that handles creating and updating SVG textures.
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*/
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createMIP (scale) {
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this._svgRenderer.draw(scale);
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const [width, height] = this._size;
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this._canvas.width = width * scale;
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this._canvas.height = height * scale;
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if (
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this._canvas.width <= 0 ||
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this._canvas.height <= 0 ||
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// Even if the canvas at the current scale has a nonzero size, the image's dimensions are floored
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// pre-scaling; e.g. if an image has a width of 0.4 and is being rendered at 3x scale, the canvas will have
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// a width of 1, but the image's width will be rounded down to 0 on some browsers (Firefox) prior to being
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// drawn at that scale, resulting in an IndexSizeError if we attempt to draw it.
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this._svgImage.naturalWidth <= 0 ||
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this._svgImage.naturalHeight <= 0
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) return super.getTexture();
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this._context.clearRect(0, 0, this._canvas.width, this._canvas.height);
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this._context.setTransform(scale, 0, 0, scale, 0, 0);
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this._context.drawImage(this._svgImage, 0, 0);
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// Pull out the ImageData from the canvas. ImageData speeds up
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// updating Silhouette and is better handled by more browsers in
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// regards to memory.
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const canvas = this._svgRenderer.canvas;
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// If one of the canvas dimensions is 0, set this MIP to an empty image texture.
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// This avoids an IndexSizeError from attempting to getImageData when one of the dimensions is 0.
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if (canvas.width === 0 || canvas.height === 0) return super.getTexture();
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const context = canvas.getContext('2d');
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const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
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const textureData = this._context.getImageData(0, 0, this._canvas.width, this._canvas.height);
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const textureOptions = {
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auto: false,
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@@ -147,7 +168,7 @@ class SVGSkin extends Skin {
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// Can't use bitwise stuff here because we need to handle negative exponents
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const mipScale = Math.pow(2, mipLevel - INDEX_OFFSET);
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if (this._svgRenderer.loaded && !this._scaledMIPs[mipLevel]) {
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if (this._svgImageLoaded && !this._scaledMIPs[mipLevel]) {
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this._scaledMIPs[mipLevel] = this.createMIP(mipScale);
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}
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@@ -156,9 +177,6 @@ class SVGSkin extends Skin {
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/**
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* Do a hard reset of the existing MIPs by deleting them.
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* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
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* calculated from the bounding box
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* @fires Skin.event:WasAltered
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*/
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resetMIPs () {
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this._scaledMIPs.forEach(oldMIP => this._renderer.gl.deleteTexture(oldMIP));
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@@ -169,17 +187,27 @@ class SVGSkin extends Skin {
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/**
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* Set the contents of this skin to a snapshot of the provided SVG data.
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* @param {string} svgData - new SVG to use.
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* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG.
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* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
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* calculated from the bounding box
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* @fires Skin.event:WasAltered
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*/
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setSVG (svgData, rotationCenter) {
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this._svgRenderer.loadSVG(svgData, false, () => {
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const svgSize = this._svgRenderer.size;
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if (svgSize[0] === 0 || svgSize[1] === 0) {
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const svgTag = loadSvgString(svgData);
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const svgText = serializeSvgToString(svgTag, true /* shouldInjectFonts */);
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this._svgImageLoaded = false;
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// If there is another load already in progress, replace the old onload to effectively cancel the old load
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this._svgImage.onload = () => {
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const {x, y, width, height} = svgTag.viewBox.baseVal;
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this._size[0] = width;
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this._size[1] = height;
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if (width === 0 || height === 0) {
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super.setEmptyImageData();
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return;
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}
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const maxDimension = Math.ceil(Math.max(this.size[0], this.size[1]));
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const maxDimension = Math.ceil(Math.max(width, height));
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let testScale = 2;
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for (testScale; maxDimension * testScale <= MAX_TEXTURE_DIMENSION; testScale *= 2) {
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this._maxTextureScale = testScale;
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@@ -188,12 +216,17 @@ class SVGSkin extends Skin {
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this.resetMIPs();
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if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
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const viewOffset = this._svgRenderer.viewOffset;
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this._rotationCenter[0] = rotationCenter[0] - viewOffset[0];
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this._rotationCenter[1] = rotationCenter[1] - viewOffset[1];
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// Compensate for viewbox offset.
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// See https://github.com/LLK/scratch-render/pull/90.
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this._rotationCenter[0] = rotationCenter[0] - x;
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this._rotationCenter[1] = rotationCenter[1] - y;
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this._svgImageLoaded = true;
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this.emit(Skin.Events.WasAltered);
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});
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};
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this._svgImage.src = `data:image/svg+xml;utf8,${encodeURIComponent(svgText)}`;
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}
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}
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@@ -186,7 +186,7 @@ canvas.addEventListener('click', event => {
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const pickID = renderer.pick(mousePos.x, mousePos.y);
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console.log(`You clicked on ${(pickID < 0 ? 'nothing' : `ID# ${pickID}`)}`);
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if (pickID >= 0) {
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console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
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console.dir(renderer.extractDrawableScreenSpace(pickID, mousePos.x, mousePos.y));
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}
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});
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@@ -14,7 +14,7 @@ window.waitForSVGSkinLoad = renderer => new Promise(resolve => {
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for (const skin of renderer._allSkins) {
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if (skin.constructor.name !== 'SVGSkin') continue;
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numSVGSkins++;
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if (skin._svgRenderer.loaded) numLoadedSVGSkins++;
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if (skin._svgImage.complete) numLoadedSVGSkins++;
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}
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if (numSVGSkins === numLoadedSVGSkins) {
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@@ -47,7 +47,7 @@ window.initVM = render => {
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vm.attachStorage(storage);
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vm.attachRenderer(render);
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vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
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vm.attachV2SVGAdapter(ScratchSVGRenderer.V2SVGAdapter);
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vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
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return vm;
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Reference in New Issue
Block a user