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8 Commits

Author SHA1 Message Date
Christopher Willis-Ford
aaebd14ef3 Merge pull request #817 from adroitwhiz/remove-extractdrawable
Remove extractDrawable
2021-06-29 13:35:13 -07:00
Christopher Willis-Ford
9d64e582ea Merge pull request #745 from adroitwhiz/remove-svgrenderer-dependency
Move SVG renderer logic back into SVGSkin
2021-06-29 13:27:48 -07:00
Christopher Willis-Ford
3b21ee98b6 add comment explaining onload choice 2021-06-29 13:25:20 -07:00
adroitwhiz
7af5b3e207 Use one SVG image and track loaded state w/ flag
Instead of creating a new image every time `setSVG` is called and
checking whether that image is complete with `loaded`, reuse the same
image, override its `src`, & use `onload` instead of `addEventListener`
to replace the previous event listener. This is necessary to avoid race
conditions with the `_svgImageLoaded` flag.
2021-06-10 08:56:15 -04:00
DD Liu
c92e9f5a4d Merge pull request #815 from adroitwhiz/fix-resetmips-jsdoc
Fix JSDoc for resetMIPs and setSVG
2021-03-25 19:13:48 -04:00
adroitwhiz
e25b8946bc Remove extractDrawable 2021-03-05 05:25:31 -05:00
adroitwhiz
801b0dab1f Move SVG renderer logic back into SVGSkin
This will allow for fancier stuff to be done with the SVG viewbox in the
future to avoid subpixel jitter.
2021-03-04 11:50:07 -05:00
adroitwhiz
c6e51c2662 Fix JSDoc for resetMIPs and setSVG 2021-03-04 11:00:57 -05:00
4 changed files with 62 additions and 137 deletions

View File

@@ -1132,114 +1132,6 @@ class RenderWebGL extends EventEmitter {
return Number(hit);
}
/**
* @typedef DrawableExtractionOld
* @property {Uint8Array} data Raw pixel data for the drawable
* @property {int} width Drawable bounding box width
* @property {int} height Drawable bounding box height
* @property {Array<number>} scratchOffset [x, y] offset in Scratch coordinates
* from the drawable position to the client x, y coordinate
* @property {int} x The x coordinate relative to drawable bounding box
* @property {int} y The y coordinate relative to drawable bounding box
*/
/**
* Return drawable pixel data and picking coordinates relative to the drawable bounds
* @param {int} drawableID The ID of the drawable to get pixel data for
* @param {int} x The client x coordinate of the picking location.
* @param {int} y The client y coordinate of the picking location.
* @return {?DrawableExtractionOld} Data about the picked drawable
* @deprecated Use {@link extractDrawableScreenSpace} instead.
*/
extractDrawable (drawableID, x, y) {
this._doExitDrawRegion();
const drawable = this._allDrawables[drawableID];
if (!drawable) return null;
// Convert client coordinates into absolute scratch units
const scratchX = this._nativeSize[0] * ((x / this._gl.canvas.clientWidth) - 0.5);
const scratchY = this._nativeSize[1] * ((y / this._gl.canvas.clientHeight) - 0.5);
const gl = this._gl;
const bounds = drawable.getFastBounds();
bounds.snapToInt();
// Set a reasonable max limit width and height for the bufferInfo bounds
const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
const clampedWidth = Math.min(2048, bounds.width, maxTextureSize);
const clampedHeight = Math.min(2048, bounds.height, maxTextureSize);
// Make a new bufferInfo since this._queryBufferInfo is limited to 480x360
const attachments = [
{format: gl.RGBA},
{format: gl.DEPTH_STENCIL}
];
const bufferInfo = twgl.createFramebufferInfo(gl, attachments, clampedWidth, clampedHeight);
try {
// If the new bufferInfo is invalid, fall back to using the smaller _queryBufferInfo
twgl.bindFramebufferInfo(gl, bufferInfo);
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
twgl.bindFramebufferInfo(gl, this._queryBufferInfo);
}
// Translate to scratch units relative to the drawable
const pickX = scratchX - bounds.left;
const pickY = scratchY + bounds.top;
// Limit size of viewport to the bounds around the target Drawable,
// and create the projection matrix for the draw.
gl.viewport(0, 0, bounds.width, bounds.height);
const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
try {
gl.disable(gl.BLEND);
// ImageData objects store alpha un-premultiplied, so draw with the `straightAlpha` draw mode.
this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
} finally {
gl.enable(gl.BLEND);
}
const data = new Uint8Array(Math.floor(bounds.width * bounds.height * 4));
gl.readPixels(0, 0, bounds.width, bounds.height, gl.RGBA, gl.UNSIGNED_BYTE, data);
if (this._debugCanvas) {
this._debugCanvas.width = bounds.width;
this._debugCanvas.height = bounds.height;
const ctx = this._debugCanvas.getContext('2d');
const imageData = ctx.createImageData(bounds.width, bounds.height);
imageData.data.set(data);
ctx.putImageData(imageData, 0, 0);
ctx.beginPath();
ctx.arc(pickX, pickY, 3, 0, 2 * Math.PI, false);
ctx.fillStyle = 'white';
ctx.fill();
ctx.lineWidth = 1;
ctx.strokeStyle = 'black';
ctx.stroke();
}
return {
data: data,
width: bounds.width,
height: bounds.height,
scratchOffset: [
-scratchX + drawable._position[0],
-scratchY - drawable._position[1]
],
x: pickX,
y: pickY
};
} finally {
gl.deleteFramebuffer(bufferInfo.framebuffer);
}
}
/**
* @typedef DrawableExtraction
* @property {ImageData} data Raw pixel data for the drawable
@@ -2097,7 +1989,7 @@ class RenderWebGL extends EventEmitter {
}
// :3
RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawable;
RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawableScreenSpace;
/**
* Values for setUseGPU()

View File

@@ -1,7 +1,7 @@
const twgl = require('twgl.js');
const Skin = require('./Skin');
const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
const {loadSvgString, serializeSvgToString} = require('scratch-svg-renderer');
const ShaderManager = require('./ShaderManager');
const MAX_TEXTURE_DIMENSION = 2048;
@@ -28,8 +28,20 @@ class SVGSkin extends Skin {
/** @type {RenderWebGL} */
this._renderer = renderer;
/** @type {SvgRenderer} */
this._svgRenderer = new SvgRenderer();
/** @type {HTMLImageElement} */
this._svgImage = document.createElement('img');
/** @type {boolean} */
this._svgImageLoaded = false;
/** @type {Array<number>} */
this._size = [0, 0];
/** @type {HTMLCanvasElement} */
this._canvas = document.createElement('canvas');
/** @type {CanvasRenderingContext2D} */
this._context = this._canvas.getContext('2d');
/** @type {Array<WebGLTexture>} */
this._scaledMIPs = [];
@@ -56,7 +68,7 @@ class SVGSkin extends Skin {
* @return {Array<number>} the natural size, in Scratch units, of this skin.
*/
get size () {
return this._svgRenderer.size;
return [this._size[0], this._size[1]];
}
useNearest (scale, drawable) {
@@ -94,18 +106,27 @@ class SVGSkin extends Skin {
* @return {SVGMIP} An object that handles creating and updating SVG textures.
*/
createMIP (scale) {
this._svgRenderer.draw(scale);
const [width, height] = this._size;
this._canvas.width = width * scale;
this._canvas.height = height * scale;
if (
this._canvas.width <= 0 ||
this._canvas.height <= 0 ||
// Even if the canvas at the current scale has a nonzero size, the image's dimensions are floored
// pre-scaling; e.g. if an image has a width of 0.4 and is being rendered at 3x scale, the canvas will have
// a width of 1, but the image's width will be rounded down to 0 on some browsers (Firefox) prior to being
// drawn at that scale, resulting in an IndexSizeError if we attempt to draw it.
this._svgImage.naturalWidth <= 0 ||
this._svgImage.naturalHeight <= 0
) return super.getTexture();
this._context.clearRect(0, 0, this._canvas.width, this._canvas.height);
this._context.setTransform(scale, 0, 0, scale, 0, 0);
this._context.drawImage(this._svgImage, 0, 0);
// Pull out the ImageData from the canvas. ImageData speeds up
// updating Silhouette and is better handled by more browsers in
// regards to memory.
const canvas = this._svgRenderer.canvas;
// If one of the canvas dimensions is 0, set this MIP to an empty image texture.
// This avoids an IndexSizeError from attempting to getImageData when one of the dimensions is 0.
if (canvas.width === 0 || canvas.height === 0) return super.getTexture();
const context = canvas.getContext('2d');
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
const textureData = this._context.getImageData(0, 0, this._canvas.width, this._canvas.height);
const textureOptions = {
auto: false,
@@ -147,7 +168,7 @@ class SVGSkin extends Skin {
// Can't use bitwise stuff here because we need to handle negative exponents
const mipScale = Math.pow(2, mipLevel - INDEX_OFFSET);
if (this._svgRenderer.loaded && !this._scaledMIPs[mipLevel]) {
if (this._svgImageLoaded && !this._scaledMIPs[mipLevel]) {
this._scaledMIPs[mipLevel] = this.createMIP(mipScale);
}
@@ -156,9 +177,6 @@ class SVGSkin extends Skin {
/**
* Do a hard reset of the existing MIPs by deleting them.
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
* calculated from the bounding box
* @fires Skin.event:WasAltered
*/
resetMIPs () {
this._scaledMIPs.forEach(oldMIP => this._renderer.gl.deleteTexture(oldMIP));
@@ -169,17 +187,27 @@ class SVGSkin extends Skin {
/**
* Set the contents of this skin to a snapshot of the provided SVG data.
* @param {string} svgData - new SVG to use.
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG.
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
* calculated from the bounding box
* @fires Skin.event:WasAltered
*/
setSVG (svgData, rotationCenter) {
this._svgRenderer.loadSVG(svgData, false, () => {
const svgSize = this._svgRenderer.size;
if (svgSize[0] === 0 || svgSize[1] === 0) {
const svgTag = loadSvgString(svgData);
const svgText = serializeSvgToString(svgTag, true /* shouldInjectFonts */);
this._svgImageLoaded = false;
// If there is another load already in progress, replace the old onload to effectively cancel the old load
this._svgImage.onload = () => {
const {x, y, width, height} = svgTag.viewBox.baseVal;
this._size[0] = width;
this._size[1] = height;
if (width === 0 || height === 0) {
super.setEmptyImageData();
return;
}
const maxDimension = Math.ceil(Math.max(this.size[0], this.size[1]));
const maxDimension = Math.ceil(Math.max(width, height));
let testScale = 2;
for (testScale; maxDimension * testScale <= MAX_TEXTURE_DIMENSION; testScale *= 2) {
this._maxTextureScale = testScale;
@@ -188,12 +216,17 @@ class SVGSkin extends Skin {
this.resetMIPs();
if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
const viewOffset = this._svgRenderer.viewOffset;
this._rotationCenter[0] = rotationCenter[0] - viewOffset[0];
this._rotationCenter[1] = rotationCenter[1] - viewOffset[1];
// Compensate for viewbox offset.
// See https://github.com/LLK/scratch-render/pull/90.
this._rotationCenter[0] = rotationCenter[0] - x;
this._rotationCenter[1] = rotationCenter[1] - y;
this._svgImageLoaded = true;
this.emit(Skin.Events.WasAltered);
});
};
this._svgImage.src = `data:image/svg+xml;utf8,${encodeURIComponent(svgText)}`;
}
}

View File

@@ -186,7 +186,7 @@ canvas.addEventListener('click', event => {
const pickID = renderer.pick(mousePos.x, mousePos.y);
console.log(`You clicked on ${(pickID < 0 ? 'nothing' : `ID# ${pickID}`)}`);
if (pickID >= 0) {
console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
console.dir(renderer.extractDrawableScreenSpace(pickID, mousePos.x, mousePos.y));
}
});

View File

@@ -14,7 +14,7 @@ window.waitForSVGSkinLoad = renderer => new Promise(resolve => {
for (const skin of renderer._allSkins) {
if (skin.constructor.name !== 'SVGSkin') continue;
numSVGSkins++;
if (skin._svgRenderer.loaded) numLoadedSVGSkins++;
if (skin._svgImage.complete) numLoadedSVGSkins++;
}
if (numSVGSkins === numLoadedSVGSkins) {
@@ -47,7 +47,7 @@ window.initVM = render => {
vm.attachStorage(storage);
vm.attachRenderer(render);
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
vm.attachV2SVGAdapter(ScratchSVGRenderer.V2SVGAdapter);
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
return vm;