Compare commits
24 Commits
0.1.0-prer
...
0.1.0-prer
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5b36e937e2 |
1
.gitattributes
vendored
1
.gitattributes
vendored
@@ -14,6 +14,7 @@
|
||||
*.js text eol=lf
|
||||
*.js.map text eol=lf
|
||||
*.json text eol=lf
|
||||
*.json5 text eol=lf
|
||||
*.md text eol=lf
|
||||
*.vert text eol=lf
|
||||
*.xml text eol=lf
|
||||
|
||||
@@ -19,10 +19,6 @@ cache:
|
||||
jobs:
|
||||
include:
|
||||
- stage: test
|
||||
script:
|
||||
- npm run lint
|
||||
- npm run docs
|
||||
- npm run tap
|
||||
- stage: deploy
|
||||
node_js: 10
|
||||
script: npm run build
|
||||
|
||||
40
package.json
40
package.json
@@ -24,26 +24,30 @@
|
||||
"watch": "webpack --progress --colors --watch --watch-poll"
|
||||
},
|
||||
"devDependencies": {
|
||||
"babel-core": "^6.23.1",
|
||||
"babel-eslint": "^10.1.0",
|
||||
"babel-loader": "^7.1.4",
|
||||
"babel-polyfill": "^6.22.0",
|
||||
"babel-preset-env": "^1.6.1",
|
||||
"copy-webpack-plugin": "^4.5.1",
|
||||
"docdash": "^0.4.0",
|
||||
"eslint": "^7.13.0",
|
||||
"eslint-config-scratch": "^6.0.0",
|
||||
"gh-pages": "^1.0.0",
|
||||
"jsdoc": "^3.6.0",
|
||||
"babel-core": "6.26.3",
|
||||
"babel-eslint": "10.1.0",
|
||||
"babel-loader": "7.1.5",
|
||||
"babel-polyfill": "6.26.0",
|
||||
"babel-preset-env": "1.7.0",
|
||||
"copy-webpack-plugin": "4.6.0",
|
||||
"docdash": "0.4.0",
|
||||
"eslint": "7.31.0",
|
||||
"eslint-config-scratch": "6.0.0",
|
||||
"gh-pages": "1.2.0",
|
||||
"jsdoc": "3.6.7",
|
||||
"json": "^9.0.4",
|
||||
"playwright-chromium": "^1.0.1",
|
||||
"scratch-render-fonts": "1.0.0-prerelease.20210401210003",
|
||||
"scratch-vm": "0.2.0-prerelease.20201125065300",
|
||||
"tap": "^11.0.0",
|
||||
"travis-after-all": "^1.4.4",
|
||||
"uglifyjs-webpack-plugin": "^1.2.5",
|
||||
"webpack": "^4.8.0",
|
||||
"webpack-cli": "^3.1.0",
|
||||
"webpack-dev-server": "^3.1.4"
|
||||
"tap": "11.1.5",
|
||||
"travis-after-all": "1.4.5",
|
||||
"uglifyjs-webpack-plugin": "1.3.0",
|
||||
"webpack": "4.46.0",
|
||||
"webpack-cli": "3.3.12",
|
||||
"webpack-dev-server": "3.11.2"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"scratch-render-fonts": "^1.0.0-prerelease"
|
||||
},
|
||||
"dependencies": {
|
||||
"grapheme-breaker": "0.3.2",
|
||||
@@ -53,7 +57,7 @@
|
||||
"minilog": "3.1.0",
|
||||
"raw-loader": "^0.5.1",
|
||||
"scratch-storage": "^1.0.0",
|
||||
"scratch-svg-renderer": "0.2.0-prerelease.20210225205629",
|
||||
"scratch-svg-renderer": "0.2.0-prerelease.20210511195415",
|
||||
"twgl.js": "4.4.0"
|
||||
}
|
||||
}
|
||||
|
||||
16
renovate.json5
Normal file
16
renovate.json5
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
|
||||
|
||||
"extends": [
|
||||
"github>LLK/scratch-renovate-config:conservative"
|
||||
],
|
||||
|
||||
"packageRules": [
|
||||
// Don't auto-merge scratch-vm since that will cause a never-ending cycle of dependency updates. Ideally, updating
|
||||
// scratch-vm in scratch-render shouldn't make a scratch-render release. Once that's true we can remove this rule.
|
||||
{
|
||||
"matchPackageNames": ["scratch-vm"],
|
||||
"automerge": false
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -653,7 +653,10 @@ class RenderWebGL extends EventEmitter {
|
||||
gl.clearColor(...this._backgroundColor4f);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
|
||||
this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection);
|
||||
this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection, {
|
||||
framebufferWidth: gl.canvas.width,
|
||||
framebufferHeight: gl.canvas.height
|
||||
});
|
||||
if (this._snapshotCallbacks.length > 0) {
|
||||
const snapshot = gl.canvas.toDataURL();
|
||||
this._snapshotCallbacks.forEach(cb => cb(snapshot));
|
||||
@@ -1132,114 +1135,6 @@ class RenderWebGL extends EventEmitter {
|
||||
return Number(hit);
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef DrawableExtractionOld
|
||||
* @property {Uint8Array} data Raw pixel data for the drawable
|
||||
* @property {int} width Drawable bounding box width
|
||||
* @property {int} height Drawable bounding box height
|
||||
* @property {Array<number>} scratchOffset [x, y] offset in Scratch coordinates
|
||||
* from the drawable position to the client x, y coordinate
|
||||
* @property {int} x The x coordinate relative to drawable bounding box
|
||||
* @property {int} y The y coordinate relative to drawable bounding box
|
||||
*/
|
||||
|
||||
/**
|
||||
* Return drawable pixel data and picking coordinates relative to the drawable bounds
|
||||
* @param {int} drawableID The ID of the drawable to get pixel data for
|
||||
* @param {int} x The client x coordinate of the picking location.
|
||||
* @param {int} y The client y coordinate of the picking location.
|
||||
* @return {?DrawableExtractionOld} Data about the picked drawable
|
||||
* @deprecated Use {@link extractDrawableScreenSpace} instead.
|
||||
*/
|
||||
extractDrawable (drawableID, x, y) {
|
||||
this._doExitDrawRegion();
|
||||
|
||||
const drawable = this._allDrawables[drawableID];
|
||||
if (!drawable) return null;
|
||||
|
||||
// Convert client coordinates into absolute scratch units
|
||||
const scratchX = this._nativeSize[0] * ((x / this._gl.canvas.clientWidth) - 0.5);
|
||||
const scratchY = this._nativeSize[1] * ((y / this._gl.canvas.clientHeight) - 0.5);
|
||||
|
||||
const gl = this._gl;
|
||||
|
||||
const bounds = drawable.getFastBounds();
|
||||
bounds.snapToInt();
|
||||
|
||||
// Set a reasonable max limit width and height for the bufferInfo bounds
|
||||
const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
|
||||
const clampedWidth = Math.min(2048, bounds.width, maxTextureSize);
|
||||
const clampedHeight = Math.min(2048, bounds.height, maxTextureSize);
|
||||
|
||||
// Make a new bufferInfo since this._queryBufferInfo is limited to 480x360
|
||||
const attachments = [
|
||||
{format: gl.RGBA},
|
||||
{format: gl.DEPTH_STENCIL}
|
||||
];
|
||||
const bufferInfo = twgl.createFramebufferInfo(gl, attachments, clampedWidth, clampedHeight);
|
||||
|
||||
try {
|
||||
// If the new bufferInfo is invalid, fall back to using the smaller _queryBufferInfo
|
||||
twgl.bindFramebufferInfo(gl, bufferInfo);
|
||||
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
|
||||
twgl.bindFramebufferInfo(gl, this._queryBufferInfo);
|
||||
}
|
||||
|
||||
// Translate to scratch units relative to the drawable
|
||||
const pickX = scratchX - bounds.left;
|
||||
const pickY = scratchY + bounds.top;
|
||||
|
||||
// Limit size of viewport to the bounds around the target Drawable,
|
||||
// and create the projection matrix for the draw.
|
||||
gl.viewport(0, 0, bounds.width, bounds.height);
|
||||
const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
|
||||
|
||||
gl.clearColor(0, 0, 0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
try {
|
||||
gl.disable(gl.BLEND);
|
||||
// ImageData objects store alpha un-premultiplied, so draw with the `straightAlpha` draw mode.
|
||||
this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
|
||||
{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
|
||||
} finally {
|
||||
gl.enable(gl.BLEND);
|
||||
}
|
||||
|
||||
const data = new Uint8Array(Math.floor(bounds.width * bounds.height * 4));
|
||||
gl.readPixels(0, 0, bounds.width, bounds.height, gl.RGBA, gl.UNSIGNED_BYTE, data);
|
||||
|
||||
if (this._debugCanvas) {
|
||||
this._debugCanvas.width = bounds.width;
|
||||
this._debugCanvas.height = bounds.height;
|
||||
const ctx = this._debugCanvas.getContext('2d');
|
||||
const imageData = ctx.createImageData(bounds.width, bounds.height);
|
||||
imageData.data.set(data);
|
||||
ctx.putImageData(imageData, 0, 0);
|
||||
ctx.beginPath();
|
||||
ctx.arc(pickX, pickY, 3, 0, 2 * Math.PI, false);
|
||||
ctx.fillStyle = 'white';
|
||||
ctx.fill();
|
||||
ctx.lineWidth = 1;
|
||||
ctx.strokeStyle = 'black';
|
||||
ctx.stroke();
|
||||
}
|
||||
|
||||
return {
|
||||
data: data,
|
||||
width: bounds.width,
|
||||
height: bounds.height,
|
||||
scratchOffset: [
|
||||
-scratchX + drawable._position[0],
|
||||
-scratchY - drawable._position[1]
|
||||
],
|
||||
x: pickX,
|
||||
y: pickY
|
||||
};
|
||||
} finally {
|
||||
gl.deleteFramebuffer(bufferInfo.framebuffer);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @typedef DrawableExtraction
|
||||
* @property {ImageData} data Raw pixel data for the drawable
|
||||
@@ -1317,9 +1212,15 @@ class RenderWebGL extends EventEmitter {
|
||||
|
||||
gl.clearColor(0, 0, 0, 0);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT);
|
||||
// Don't apply the ghost effect. TODO: is this an intentional design decision?
|
||||
this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
|
||||
{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
|
||||
{
|
||||
// Don't apply the ghost effect. TODO: is this an intentional design decision?
|
||||
effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask,
|
||||
// We're doing this in screen-space, so the framebuffer dimensions should be those of the canvas in
|
||||
// screen-space. This is used to ensure SVG skins are rendered at the proper resolution.
|
||||
framebufferWidth: canvas.width,
|
||||
framebufferHeight: canvas.height
|
||||
});
|
||||
|
||||
const data = new Uint8Array(Math.floor(clampedWidth * clampedHeight * 4));
|
||||
gl.readPixels(0, 0, clampedWidth, clampedHeight, gl.RGBA, gl.UNSIGNED_BYTE, data);
|
||||
@@ -1821,18 +1722,6 @@ class RenderWebGL extends EventEmitter {
|
||||
this._regionId = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the screen-space scale of a drawable, as percentages of the drawable's "normal" size.
|
||||
* @param {Drawable} drawable The drawable whose screen-space scale we're fetching.
|
||||
* @returns {Array<number>} The screen-space X and Y dimensions of the drawable's scale, as percentages.
|
||||
*/
|
||||
_getDrawableScreenSpaceScale (drawable) {
|
||||
return [
|
||||
drawable.scale[0] * this._gl.canvas.width / this._nativeSize[0],
|
||||
drawable.scale[1] * this._gl.canvas.height / this._nativeSize[1]
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a set of Drawables, by drawable ID
|
||||
* @param {Array<int>} drawables The Drawable IDs to draw, possibly this._drawList.
|
||||
@@ -1843,6 +1732,8 @@ class RenderWebGL extends EventEmitter {
|
||||
* @param {object.<string,*>} opts.extraUniforms Extra uniforms for the shaders.
|
||||
* @param {int} opts.effectMask Bitmask for effects to allow
|
||||
* @param {boolean} opts.ignoreVisibility Draw all, despite visibility (e.g. stamping, touching color)
|
||||
* @param {int} opts.framebufferWidth The width of the framebuffer being drawn onto. Defaults to "native" width
|
||||
* @param {int} opts.framebufferHeight The height of the framebuffer being drawn onto. Defaults to "native" height
|
||||
* @private
|
||||
*/
|
||||
_drawThese (drawables, drawMode, projection, opts = {}) {
|
||||
@@ -1850,6 +1741,11 @@ class RenderWebGL extends EventEmitter {
|
||||
const gl = this._gl;
|
||||
let currentShader = null;
|
||||
|
||||
const framebufferSpaceScaleDiffers = (
|
||||
'framebufferWidth' in opts && 'framebufferHeight' in opts &&
|
||||
opts.framebufferWidth !== this._nativeSize[0] && opts.framebufferHeight !== this._nativeSize[1]
|
||||
);
|
||||
|
||||
const numDrawables = drawables.length;
|
||||
for (let drawableIndex = 0; drawableIndex < numDrawables; ++drawableIndex) {
|
||||
const drawableID = drawables[drawableIndex];
|
||||
@@ -1864,8 +1760,13 @@ class RenderWebGL extends EventEmitter {
|
||||
// the ignoreVisibility flag is used (e.g. for stamping or touchingColor).
|
||||
if (!drawable.getVisible() && !opts.ignoreVisibility) continue;
|
||||
|
||||
// Combine drawable scale with the native vs. backing pixel ratio
|
||||
const drawableScale = this._getDrawableScreenSpaceScale(drawable);
|
||||
// drawableScale is the "framebuffer-pixel-space" scale of the drawable, as percentages of the drawable's
|
||||
// "native size" (so 100 = same as skin's "native size", 200 = twice "native size").
|
||||
// If the framebuffer dimensions are the same as the stage's "native" size, there's no need to calculate it.
|
||||
const drawableScale = framebufferSpaceScaleDiffers ? [
|
||||
drawable.scale[0] * opts.framebufferWidth / this._nativeSize[0],
|
||||
drawable.scale[1] * opts.framebufferHeight / this._nativeSize[1]
|
||||
] : drawable.scale;
|
||||
|
||||
// If the skin or texture isn't ready yet, skip it.
|
||||
if (!drawable.skin || !drawable.skin.getTexture(drawableScale)) continue;
|
||||
@@ -2097,7 +1998,7 @@ class RenderWebGL extends EventEmitter {
|
||||
}
|
||||
|
||||
// :3
|
||||
RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawable;
|
||||
RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawableScreenSpace;
|
||||
|
||||
/**
|
||||
* Values for setUseGPU()
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
const twgl = require('twgl.js');
|
||||
|
||||
const Skin = require('./Skin');
|
||||
const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
|
||||
const {loadSvgString, serializeSvgToString} = require('scratch-svg-renderer');
|
||||
const ShaderManager = require('./ShaderManager');
|
||||
|
||||
const MAX_TEXTURE_DIMENSION = 2048;
|
||||
@@ -28,8 +28,20 @@ class SVGSkin extends Skin {
|
||||
/** @type {RenderWebGL} */
|
||||
this._renderer = renderer;
|
||||
|
||||
/** @type {SvgRenderer} */
|
||||
this._svgRenderer = new SvgRenderer();
|
||||
/** @type {HTMLImageElement} */
|
||||
this._svgImage = document.createElement('img');
|
||||
|
||||
/** @type {boolean} */
|
||||
this._svgImageLoaded = false;
|
||||
|
||||
/** @type {Array<number>} */
|
||||
this._size = [0, 0];
|
||||
|
||||
/** @type {HTMLCanvasElement} */
|
||||
this._canvas = document.createElement('canvas');
|
||||
|
||||
/** @type {CanvasRenderingContext2D} */
|
||||
this._context = this._canvas.getContext('2d');
|
||||
|
||||
/** @type {Array<WebGLTexture>} */
|
||||
this._scaledMIPs = [];
|
||||
@@ -56,7 +68,7 @@ class SVGSkin extends Skin {
|
||||
* @return {Array<number>} the natural size, in Scratch units, of this skin.
|
||||
*/
|
||||
get size () {
|
||||
return this._svgRenderer.size;
|
||||
return [this._size[0], this._size[1]];
|
||||
}
|
||||
|
||||
useNearest (scale, drawable) {
|
||||
@@ -94,18 +106,27 @@ class SVGSkin extends Skin {
|
||||
* @return {SVGMIP} An object that handles creating and updating SVG textures.
|
||||
*/
|
||||
createMIP (scale) {
|
||||
this._svgRenderer.draw(scale);
|
||||
const [width, height] = this._size;
|
||||
this._canvas.width = width * scale;
|
||||
this._canvas.height = height * scale;
|
||||
if (
|
||||
this._canvas.width <= 0 ||
|
||||
this._canvas.height <= 0 ||
|
||||
// Even if the canvas at the current scale has a nonzero size, the image's dimensions are floored
|
||||
// pre-scaling; e.g. if an image has a width of 0.4 and is being rendered at 3x scale, the canvas will have
|
||||
// a width of 1, but the image's width will be rounded down to 0 on some browsers (Firefox) prior to being
|
||||
// drawn at that scale, resulting in an IndexSizeError if we attempt to draw it.
|
||||
this._svgImage.naturalWidth <= 0 ||
|
||||
this._svgImage.naturalHeight <= 0
|
||||
) return super.getTexture();
|
||||
this._context.clearRect(0, 0, this._canvas.width, this._canvas.height);
|
||||
this._context.setTransform(scale, 0, 0, scale, 0, 0);
|
||||
this._context.drawImage(this._svgImage, 0, 0);
|
||||
|
||||
// Pull out the ImageData from the canvas. ImageData speeds up
|
||||
// updating Silhouette and is better handled by more browsers in
|
||||
// regards to memory.
|
||||
const canvas = this._svgRenderer.canvas;
|
||||
// If one of the canvas dimensions is 0, set this MIP to an empty image texture.
|
||||
// This avoids an IndexSizeError from attempting to getImageData when one of the dimensions is 0.
|
||||
if (canvas.width === 0 || canvas.height === 0) return super.getTexture();
|
||||
|
||||
const context = canvas.getContext('2d');
|
||||
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
|
||||
const textureData = this._context.getImageData(0, 0, this._canvas.width, this._canvas.height);
|
||||
|
||||
const textureOptions = {
|
||||
auto: false,
|
||||
@@ -147,7 +168,7 @@ class SVGSkin extends Skin {
|
||||
// Can't use bitwise stuff here because we need to handle negative exponents
|
||||
const mipScale = Math.pow(2, mipLevel - INDEX_OFFSET);
|
||||
|
||||
if (this._svgRenderer.loaded && !this._scaledMIPs[mipLevel]) {
|
||||
if (this._svgImageLoaded && !this._scaledMIPs[mipLevel]) {
|
||||
this._scaledMIPs[mipLevel] = this.createMIP(mipScale);
|
||||
}
|
||||
|
||||
@@ -156,9 +177,6 @@ class SVGSkin extends Skin {
|
||||
|
||||
/**
|
||||
* Do a hard reset of the existing MIPs by deleting them.
|
||||
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
|
||||
* calculated from the bounding box
|
||||
* @fires Skin.event:WasAltered
|
||||
*/
|
||||
resetMIPs () {
|
||||
this._scaledMIPs.forEach(oldMIP => this._renderer.gl.deleteTexture(oldMIP));
|
||||
@@ -169,17 +187,27 @@ class SVGSkin extends Skin {
|
||||
/**
|
||||
* Set the contents of this skin to a snapshot of the provided SVG data.
|
||||
* @param {string} svgData - new SVG to use.
|
||||
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG.
|
||||
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
|
||||
* calculated from the bounding box
|
||||
* @fires Skin.event:WasAltered
|
||||
*/
|
||||
setSVG (svgData, rotationCenter) {
|
||||
this._svgRenderer.loadSVG(svgData, false, () => {
|
||||
const svgSize = this._svgRenderer.size;
|
||||
if (svgSize[0] === 0 || svgSize[1] === 0) {
|
||||
const svgTag = loadSvgString(svgData);
|
||||
const svgText = serializeSvgToString(svgTag, true /* shouldInjectFonts */);
|
||||
this._svgImageLoaded = false;
|
||||
|
||||
// If there is another load already in progress, replace the old onload to effectively cancel the old load
|
||||
this._svgImage.onload = () => {
|
||||
const {x, y, width, height} = svgTag.viewBox.baseVal;
|
||||
this._size[0] = width;
|
||||
this._size[1] = height;
|
||||
|
||||
if (width === 0 || height === 0) {
|
||||
super.setEmptyImageData();
|
||||
return;
|
||||
}
|
||||
|
||||
const maxDimension = Math.ceil(Math.max(this.size[0], this.size[1]));
|
||||
const maxDimension = Math.ceil(Math.max(width, height));
|
||||
let testScale = 2;
|
||||
for (testScale; maxDimension * testScale <= MAX_TEXTURE_DIMENSION; testScale *= 2) {
|
||||
this._maxTextureScale = testScale;
|
||||
@@ -188,12 +216,17 @@ class SVGSkin extends Skin {
|
||||
this.resetMIPs();
|
||||
|
||||
if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
|
||||
const viewOffset = this._svgRenderer.viewOffset;
|
||||
this._rotationCenter[0] = rotationCenter[0] - viewOffset[0];
|
||||
this._rotationCenter[1] = rotationCenter[1] - viewOffset[1];
|
||||
// Compensate for viewbox offset.
|
||||
// See https://github.com/LLK/scratch-render/pull/90.
|
||||
this._rotationCenter[0] = rotationCenter[0] - x;
|
||||
this._rotationCenter[1] = rotationCenter[1] - y;
|
||||
|
||||
this._svgImageLoaded = true;
|
||||
|
||||
this.emit(Skin.Events.WasAltered);
|
||||
});
|
||||
};
|
||||
|
||||
this._svgImage.src = `data:image/svg+xml;utf8,${encodeURIComponent(svgText)}`;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -186,7 +186,7 @@ canvas.addEventListener('click', event => {
|
||||
const pickID = renderer.pick(mousePos.x, mousePos.y);
|
||||
console.log(`You clicked on ${(pickID < 0 ? 'nothing' : `ID# ${pickID}`)}`);
|
||||
if (pickID >= 0) {
|
||||
console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
|
||||
console.dir(renderer.extractDrawableScreenSpace(pickID, mousePos.x, mousePos.y));
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ window.waitForSVGSkinLoad = renderer => new Promise(resolve => {
|
||||
for (const skin of renderer._allSkins) {
|
||||
if (skin.constructor.name !== 'SVGSkin') continue;
|
||||
numSVGSkins++;
|
||||
if (skin._svgRenderer.loaded) numLoadedSVGSkins++;
|
||||
if (skin._svgImage.complete) numLoadedSVGSkins++;
|
||||
}
|
||||
|
||||
if (numSVGSkins === numLoadedSVGSkins) {
|
||||
@@ -47,7 +47,7 @@ window.initVM = render => {
|
||||
|
||||
vm.attachStorage(storage);
|
||||
vm.attachRenderer(render);
|
||||
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
|
||||
vm.attachV2SVGAdapter(ScratchSVGRenderer.V2SVGAdapter);
|
||||
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
|
||||
|
||||
return vm;
|
||||
|
||||
Reference in New Issue
Block a user