Compare commits

...

29 Commits

Author SHA1 Message Date
Renovate Bot
a1d3eccc12 chore(deps): update dependency copy-webpack-plugin to v9 2021-07-27 00:37:30 +00:00
Christopher Willis-Ford
bce6246084 Merge pull request #923 from LLK/renovate/npm-json-vulnerability
chore(deps): pin dependency json to v9.0.6 [security]
2021-07-26 16:36:15 -07:00
Renovate Bot
bb7229d22f chore(deps): pin dependency json to v9.0.6 [security] 2021-07-26 23:34:05 +00:00
Christopher Willis-Ford
d34510dcde Merge pull request #926 from LLK/renovate/playwright-monorepo
chore(deps): pin dependency playwright-chromium to 1.13.0
2021-07-26 16:33:43 -07:00
Renovate Bot
aae7d29f0b chore(deps): pin dependency playwright-chromium to 1.13.0 2021-07-26 23:32:07 +00:00
Christopher Willis-Ford
e99ff82182 Merge pull request #925 from LLK/renovate/pin-dependencies
chore(deps): pin dependencies
2021-07-26 16:31:39 -07:00
Renovate Bot
97a90ca09a chore(deps): pin dependencies 2021-07-26 23:19:25 +00:00
Christopher Willis-Ford
998479973e Merge pull request #924 from LLK/renovate/babel-monorepo
chore(deps): pin dependencies
2021-07-26 16:19:00 -07:00
Renovate Bot
16704af7d3 chore(deps): pin dependencies 2021-07-26 23:12:36 +00:00
Christopher Willis-Ford
01c008ed11 Merge pull request #922 from LLK/renovate/configure
Configure Renovate
2021-07-26 16:12:08 -07:00
Christopher Willis-Ford
e9ac9a23c2 use scratch-renovate-config:conservative, customized
Prevent auto-merge for scratch-vm to avoid depdency update cycle
2021-07-26 14:06:30 -07:00
Renovate Bot
65db4f201f chore(deps): add renovate.json 2021-07-26 20:59:14 +00:00
DD Liu
786178f2ad Merge pull request #912 from fsih/updateDeps
Update svg renderer dependency
2021-06-29 17:33:31 -04:00
DD Liu
01a4057fe3 Merge pull request #621 from adroitwhiz/stamp-pen-layer-scale
Take render target dimensions into account when drawing
2021-06-29 17:07:45 -04:00
DD Liu
df4fb26094 Remove redundant test 2021-06-29 16:53:00 -04:00
Christopher Willis-Ford
aaebd14ef3 Merge pull request #817 from adroitwhiz/remove-extractdrawable
Remove extractDrawable
2021-06-29 13:35:13 -07:00
DD Liu
b6ed521b16 Update svg renderer dependency 2021-06-29 16:34:36 -04:00
Christopher Willis-Ford
9d64e582ea Merge pull request #745 from adroitwhiz/remove-svgrenderer-dependency
Move SVG renderer logic back into SVGSkin
2021-06-29 13:27:48 -07:00
Christopher Willis-Ford
3b21ee98b6 add comment explaining onload choice 2021-06-29 13:25:20 -07:00
adroitwhiz
7af5b3e207 Use one SVG image and track loaded state w/ flag
Instead of creating a new image every time `setSVG` is called and
checking whether that image is complete with `loaded`, reuse the same
image, override its `src`, & use `onload` instead of `addEventListener`
to replace the previous event listener. This is necessary to avoid race
conditions with the `_svgImageLoaded` flag.
2021-06-10 08:56:15 -04:00
DD Liu
c92e9f5a4d Merge pull request #815 from adroitwhiz/fix-resetmips-jsdoc
Fix JSDoc for resetMIPs and setSVG
2021-03-25 19:13:48 -04:00
dependabot-preview[bot]
cfaa033568 Merge pull request #845 from LLK/dependabot/npm_and_yarn/scratch-svg-renderer-0.2.0-prerelease.20210317184701 2021-03-17 19:38:39 +00:00
dependabot-preview[bot]
2dd6850c19 Bump scratch-svg-renderer
Bumps [scratch-svg-renderer](https://github.com/LLK/scratch-svg-renderer) from 0.2.0-prerelease.20210225205629 to 0.2.0-prerelease.20210317184701.
- [Release notes](https://github.com/LLK/scratch-svg-renderer/releases)
- [Commits](https://github.com/LLK/scratch-svg-renderer/compare/0.2.0-prerelease.20210225205629...0.2.0-prerelease.20210317184701)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2021-03-17 18:55:58 +00:00
adroitwhiz
e25b8946bc Remove extractDrawable 2021-03-05 05:25:31 -05:00
adroitwhiz
801b0dab1f Move SVG renderer logic back into SVGSkin
This will allow for fancier stuff to be done with the SVG viewbox in the
future to avoid subpixel jitter.
2021-03-04 11:50:07 -05:00
adroitwhiz
c6e51c2662 Fix JSDoc for resetMIPs and setSVG 2021-03-04 11:00:57 -05:00
adroitwhiz
438e0491b7 Pass size to _drawThese when extracting drawable 2020-11-13 18:31:21 -05:00
adroitwhiz
26fe38c0d8 Take render target size into account when drawing 2020-11-09 18:30:48 -05:00
adroitwhiz
5b36e937e2 Inline the last _getDrawableScreenSpaceScale call 2020-11-09 18:28:50 -05:00
8 changed files with 129 additions and 178 deletions

1
.gitattributes vendored
View File

@@ -14,6 +14,7 @@
*.js text eol=lf
*.js.map text eol=lf
*.json text eol=lf
*.json5 text eol=lf
*.md text eol=lf
*.vert text eol=lf
*.xml text eol=lf

View File

@@ -19,10 +19,6 @@ cache:
jobs:
include:
- stage: test
script:
- npm run lint
- npm run docs
- npm run tap
- stage: deploy
node_js: 10
script: npm run build

View File

@@ -24,26 +24,30 @@
"watch": "webpack --progress --colors --watch --watch-poll"
},
"devDependencies": {
"babel-core": "^6.23.1",
"babel-eslint": "^10.1.0",
"babel-loader": "^7.1.4",
"babel-polyfill": "^6.22.0",
"babel-preset-env": "^1.6.1",
"copy-webpack-plugin": "^4.5.1",
"docdash": "^0.4.0",
"eslint": "^7.13.0",
"eslint-config-scratch": "^6.0.0",
"gh-pages": "^1.0.0",
"jsdoc": "^3.6.0",
"json": "^9.0.4",
"playwright-chromium": "^1.0.1",
"babel-core": "6.26.3",
"babel-eslint": "10.1.0",
"babel-loader": "7.1.5",
"babel-polyfill": "6.26.0",
"babel-preset-env": "1.7.0",
"copy-webpack-plugin": "9.0.1",
"docdash": "0.4.0",
"eslint": "7.31.0",
"eslint-config-scratch": "6.0.0",
"gh-pages": "1.2.0",
"jsdoc": "3.6.7",
"json": "9.0.6",
"playwright-chromium": "1.13.0",
"scratch-render-fonts": "1.0.0-prerelease.20210401210003",
"scratch-vm": "0.2.0-prerelease.20201125065300",
"tap": "^11.0.0",
"travis-after-all": "^1.4.4",
"uglifyjs-webpack-plugin": "^1.2.5",
"webpack": "^4.8.0",
"webpack-cli": "^3.1.0",
"webpack-dev-server": "^3.1.4"
"tap": "11.1.5",
"travis-after-all": "1.4.5",
"uglifyjs-webpack-plugin": "1.3.0",
"webpack": "4.46.0",
"webpack-cli": "3.3.12",
"webpack-dev-server": "3.11.2"
},
"peerDependencies": {
"scratch-render-fonts": "^1.0.0-prerelease"
},
"dependencies": {
"grapheme-breaker": "0.3.2",
@@ -53,7 +57,7 @@
"minilog": "3.1.0",
"raw-loader": "^0.5.1",
"scratch-storage": "^1.0.0",
"scratch-svg-renderer": "0.2.0-prerelease.20210225205629",
"scratch-svg-renderer": "0.2.0-prerelease.20210511195415",
"twgl.js": "4.4.0"
}
}

16
renovate.json5 Normal file
View File

@@ -0,0 +1,16 @@
{
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
"extends": [
"github>LLK/scratch-renovate-config:conservative"
],
"packageRules": [
// Don't auto-merge scratch-vm since that will cause a never-ending cycle of dependency updates. Ideally, updating
// scratch-vm in scratch-render shouldn't make a scratch-render release. Once that's true we can remove this rule.
{
"matchPackageNames": ["scratch-vm"],
"automerge": false
}
]
}

View File

@@ -653,7 +653,10 @@ class RenderWebGL extends EventEmitter {
gl.clearColor(...this._backgroundColor4f);
gl.clear(gl.COLOR_BUFFER_BIT);
this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection);
this._drawThese(this._drawList, ShaderManager.DRAW_MODE.default, this._projection, {
framebufferWidth: gl.canvas.width,
framebufferHeight: gl.canvas.height
});
if (this._snapshotCallbacks.length > 0) {
const snapshot = gl.canvas.toDataURL();
this._snapshotCallbacks.forEach(cb => cb(snapshot));
@@ -1132,114 +1135,6 @@ class RenderWebGL extends EventEmitter {
return Number(hit);
}
/**
* @typedef DrawableExtractionOld
* @property {Uint8Array} data Raw pixel data for the drawable
* @property {int} width Drawable bounding box width
* @property {int} height Drawable bounding box height
* @property {Array<number>} scratchOffset [x, y] offset in Scratch coordinates
* from the drawable position to the client x, y coordinate
* @property {int} x The x coordinate relative to drawable bounding box
* @property {int} y The y coordinate relative to drawable bounding box
*/
/**
* Return drawable pixel data and picking coordinates relative to the drawable bounds
* @param {int} drawableID The ID of the drawable to get pixel data for
* @param {int} x The client x coordinate of the picking location.
* @param {int} y The client y coordinate of the picking location.
* @return {?DrawableExtractionOld} Data about the picked drawable
* @deprecated Use {@link extractDrawableScreenSpace} instead.
*/
extractDrawable (drawableID, x, y) {
this._doExitDrawRegion();
const drawable = this._allDrawables[drawableID];
if (!drawable) return null;
// Convert client coordinates into absolute scratch units
const scratchX = this._nativeSize[0] * ((x / this._gl.canvas.clientWidth) - 0.5);
const scratchY = this._nativeSize[1] * ((y / this._gl.canvas.clientHeight) - 0.5);
const gl = this._gl;
const bounds = drawable.getFastBounds();
bounds.snapToInt();
// Set a reasonable max limit width and height for the bufferInfo bounds
const maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE);
const clampedWidth = Math.min(2048, bounds.width, maxTextureSize);
const clampedHeight = Math.min(2048, bounds.height, maxTextureSize);
// Make a new bufferInfo since this._queryBufferInfo is limited to 480x360
const attachments = [
{format: gl.RGBA},
{format: gl.DEPTH_STENCIL}
];
const bufferInfo = twgl.createFramebufferInfo(gl, attachments, clampedWidth, clampedHeight);
try {
// If the new bufferInfo is invalid, fall back to using the smaller _queryBufferInfo
twgl.bindFramebufferInfo(gl, bufferInfo);
if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
twgl.bindFramebufferInfo(gl, this._queryBufferInfo);
}
// Translate to scratch units relative to the drawable
const pickX = scratchX - bounds.left;
const pickY = scratchY + bounds.top;
// Limit size of viewport to the bounds around the target Drawable,
// and create the projection matrix for the draw.
gl.viewport(0, 0, bounds.width, bounds.height);
const projection = twgl.m4.ortho(bounds.left, bounds.right, bounds.top, bounds.bottom, -1, 1);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
try {
gl.disable(gl.BLEND);
// ImageData objects store alpha un-premultiplied, so draw with the `straightAlpha` draw mode.
this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
} finally {
gl.enable(gl.BLEND);
}
const data = new Uint8Array(Math.floor(bounds.width * bounds.height * 4));
gl.readPixels(0, 0, bounds.width, bounds.height, gl.RGBA, gl.UNSIGNED_BYTE, data);
if (this._debugCanvas) {
this._debugCanvas.width = bounds.width;
this._debugCanvas.height = bounds.height;
const ctx = this._debugCanvas.getContext('2d');
const imageData = ctx.createImageData(bounds.width, bounds.height);
imageData.data.set(data);
ctx.putImageData(imageData, 0, 0);
ctx.beginPath();
ctx.arc(pickX, pickY, 3, 0, 2 * Math.PI, false);
ctx.fillStyle = 'white';
ctx.fill();
ctx.lineWidth = 1;
ctx.strokeStyle = 'black';
ctx.stroke();
}
return {
data: data,
width: bounds.width,
height: bounds.height,
scratchOffset: [
-scratchX + drawable._position[0],
-scratchY - drawable._position[1]
],
x: pickX,
y: pickY
};
} finally {
gl.deleteFramebuffer(bufferInfo.framebuffer);
}
}
/**
* @typedef DrawableExtraction
* @property {ImageData} data Raw pixel data for the drawable
@@ -1317,9 +1212,15 @@ class RenderWebGL extends EventEmitter {
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
// Don't apply the ghost effect. TODO: is this an intentional design decision?
this._drawThese([drawableID], ShaderManager.DRAW_MODE.straightAlpha, projection,
{effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask});
{
// Don't apply the ghost effect. TODO: is this an intentional design decision?
effectMask: ~ShaderManager.EFFECT_INFO.ghost.mask,
// We're doing this in screen-space, so the framebuffer dimensions should be those of the canvas in
// screen-space. This is used to ensure SVG skins are rendered at the proper resolution.
framebufferWidth: canvas.width,
framebufferHeight: canvas.height
});
const data = new Uint8Array(Math.floor(clampedWidth * clampedHeight * 4));
gl.readPixels(0, 0, clampedWidth, clampedHeight, gl.RGBA, gl.UNSIGNED_BYTE, data);
@@ -1821,18 +1722,6 @@ class RenderWebGL extends EventEmitter {
this._regionId = null;
}
/**
* Get the screen-space scale of a drawable, as percentages of the drawable's "normal" size.
* @param {Drawable} drawable The drawable whose screen-space scale we're fetching.
* @returns {Array<number>} The screen-space X and Y dimensions of the drawable's scale, as percentages.
*/
_getDrawableScreenSpaceScale (drawable) {
return [
drawable.scale[0] * this._gl.canvas.width / this._nativeSize[0],
drawable.scale[1] * this._gl.canvas.height / this._nativeSize[1]
];
}
/**
* Draw a set of Drawables, by drawable ID
* @param {Array<int>} drawables The Drawable IDs to draw, possibly this._drawList.
@@ -1843,6 +1732,8 @@ class RenderWebGL extends EventEmitter {
* @param {object.<string,*>} opts.extraUniforms Extra uniforms for the shaders.
* @param {int} opts.effectMask Bitmask for effects to allow
* @param {boolean} opts.ignoreVisibility Draw all, despite visibility (e.g. stamping, touching color)
* @param {int} opts.framebufferWidth The width of the framebuffer being drawn onto. Defaults to "native" width
* @param {int} opts.framebufferHeight The height of the framebuffer being drawn onto. Defaults to "native" height
* @private
*/
_drawThese (drawables, drawMode, projection, opts = {}) {
@@ -1850,6 +1741,11 @@ class RenderWebGL extends EventEmitter {
const gl = this._gl;
let currentShader = null;
const framebufferSpaceScaleDiffers = (
'framebufferWidth' in opts && 'framebufferHeight' in opts &&
opts.framebufferWidth !== this._nativeSize[0] && opts.framebufferHeight !== this._nativeSize[1]
);
const numDrawables = drawables.length;
for (let drawableIndex = 0; drawableIndex < numDrawables; ++drawableIndex) {
const drawableID = drawables[drawableIndex];
@@ -1864,8 +1760,13 @@ class RenderWebGL extends EventEmitter {
// the ignoreVisibility flag is used (e.g. for stamping or touchingColor).
if (!drawable.getVisible() && !opts.ignoreVisibility) continue;
// Combine drawable scale with the native vs. backing pixel ratio
const drawableScale = this._getDrawableScreenSpaceScale(drawable);
// drawableScale is the "framebuffer-pixel-space" scale of the drawable, as percentages of the drawable's
// "native size" (so 100 = same as skin's "native size", 200 = twice "native size").
// If the framebuffer dimensions are the same as the stage's "native" size, there's no need to calculate it.
const drawableScale = framebufferSpaceScaleDiffers ? [
drawable.scale[0] * opts.framebufferWidth / this._nativeSize[0],
drawable.scale[1] * opts.framebufferHeight / this._nativeSize[1]
] : drawable.scale;
// If the skin or texture isn't ready yet, skip it.
if (!drawable.skin || !drawable.skin.getTexture(drawableScale)) continue;
@@ -2097,7 +1998,7 @@ class RenderWebGL extends EventEmitter {
}
// :3
RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawable;
RenderWebGL.prototype.canHazPixels = RenderWebGL.prototype.extractDrawableScreenSpace;
/**
* Values for setUseGPU()

View File

@@ -1,7 +1,7 @@
const twgl = require('twgl.js');
const Skin = require('./Skin');
const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
const {loadSvgString, serializeSvgToString} = require('scratch-svg-renderer');
const ShaderManager = require('./ShaderManager');
const MAX_TEXTURE_DIMENSION = 2048;
@@ -28,8 +28,20 @@ class SVGSkin extends Skin {
/** @type {RenderWebGL} */
this._renderer = renderer;
/** @type {SvgRenderer} */
this._svgRenderer = new SvgRenderer();
/** @type {HTMLImageElement} */
this._svgImage = document.createElement('img');
/** @type {boolean} */
this._svgImageLoaded = false;
/** @type {Array<number>} */
this._size = [0, 0];
/** @type {HTMLCanvasElement} */
this._canvas = document.createElement('canvas');
/** @type {CanvasRenderingContext2D} */
this._context = this._canvas.getContext('2d');
/** @type {Array<WebGLTexture>} */
this._scaledMIPs = [];
@@ -56,7 +68,7 @@ class SVGSkin extends Skin {
* @return {Array<number>} the natural size, in Scratch units, of this skin.
*/
get size () {
return this._svgRenderer.size;
return [this._size[0], this._size[1]];
}
useNearest (scale, drawable) {
@@ -94,18 +106,27 @@ class SVGSkin extends Skin {
* @return {SVGMIP} An object that handles creating and updating SVG textures.
*/
createMIP (scale) {
this._svgRenderer.draw(scale);
const [width, height] = this._size;
this._canvas.width = width * scale;
this._canvas.height = height * scale;
if (
this._canvas.width <= 0 ||
this._canvas.height <= 0 ||
// Even if the canvas at the current scale has a nonzero size, the image's dimensions are floored
// pre-scaling; e.g. if an image has a width of 0.4 and is being rendered at 3x scale, the canvas will have
// a width of 1, but the image's width will be rounded down to 0 on some browsers (Firefox) prior to being
// drawn at that scale, resulting in an IndexSizeError if we attempt to draw it.
this._svgImage.naturalWidth <= 0 ||
this._svgImage.naturalHeight <= 0
) return super.getTexture();
this._context.clearRect(0, 0, this._canvas.width, this._canvas.height);
this._context.setTransform(scale, 0, 0, scale, 0, 0);
this._context.drawImage(this._svgImage, 0, 0);
// Pull out the ImageData from the canvas. ImageData speeds up
// updating Silhouette and is better handled by more browsers in
// regards to memory.
const canvas = this._svgRenderer.canvas;
// If one of the canvas dimensions is 0, set this MIP to an empty image texture.
// This avoids an IndexSizeError from attempting to getImageData when one of the dimensions is 0.
if (canvas.width === 0 || canvas.height === 0) return super.getTexture();
const context = canvas.getContext('2d');
const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
const textureData = this._context.getImageData(0, 0, this._canvas.width, this._canvas.height);
const textureOptions = {
auto: false,
@@ -147,7 +168,7 @@ class SVGSkin extends Skin {
// Can't use bitwise stuff here because we need to handle negative exponents
const mipScale = Math.pow(2, mipLevel - INDEX_OFFSET);
if (this._svgRenderer.loaded && !this._scaledMIPs[mipLevel]) {
if (this._svgImageLoaded && !this._scaledMIPs[mipLevel]) {
this._scaledMIPs[mipLevel] = this.createMIP(mipScale);
}
@@ -156,9 +177,6 @@ class SVGSkin extends Skin {
/**
* Do a hard reset of the existing MIPs by deleting them.
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
* calculated from the bounding box
* @fires Skin.event:WasAltered
*/
resetMIPs () {
this._scaledMIPs.forEach(oldMIP => this._renderer.gl.deleteTexture(oldMIP));
@@ -169,17 +187,27 @@ class SVGSkin extends Skin {
/**
* Set the contents of this skin to a snapshot of the provided SVG data.
* @param {string} svgData - new SVG to use.
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG.
* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
* calculated from the bounding box
* @fires Skin.event:WasAltered
*/
setSVG (svgData, rotationCenter) {
this._svgRenderer.loadSVG(svgData, false, () => {
const svgSize = this._svgRenderer.size;
if (svgSize[0] === 0 || svgSize[1] === 0) {
const svgTag = loadSvgString(svgData);
const svgText = serializeSvgToString(svgTag, true /* shouldInjectFonts */);
this._svgImageLoaded = false;
// If there is another load already in progress, replace the old onload to effectively cancel the old load
this._svgImage.onload = () => {
const {x, y, width, height} = svgTag.viewBox.baseVal;
this._size[0] = width;
this._size[1] = height;
if (width === 0 || height === 0) {
super.setEmptyImageData();
return;
}
const maxDimension = Math.ceil(Math.max(this.size[0], this.size[1]));
const maxDimension = Math.ceil(Math.max(width, height));
let testScale = 2;
for (testScale; maxDimension * testScale <= MAX_TEXTURE_DIMENSION; testScale *= 2) {
this._maxTextureScale = testScale;
@@ -188,12 +216,17 @@ class SVGSkin extends Skin {
this.resetMIPs();
if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
const viewOffset = this._svgRenderer.viewOffset;
this._rotationCenter[0] = rotationCenter[0] - viewOffset[0];
this._rotationCenter[1] = rotationCenter[1] - viewOffset[1];
// Compensate for viewbox offset.
// See https://github.com/LLK/scratch-render/pull/90.
this._rotationCenter[0] = rotationCenter[0] - x;
this._rotationCenter[1] = rotationCenter[1] - y;
this._svgImageLoaded = true;
this.emit(Skin.Events.WasAltered);
});
};
this._svgImage.src = `data:image/svg+xml;utf8,${encodeURIComponent(svgText)}`;
}
}

View File

@@ -186,7 +186,7 @@ canvas.addEventListener('click', event => {
const pickID = renderer.pick(mousePos.x, mousePos.y);
console.log(`You clicked on ${(pickID < 0 ? 'nothing' : `ID# ${pickID}`)}`);
if (pickID >= 0) {
console.dir(renderer.extractDrawable(pickID, mousePos.x, mousePos.y));
console.dir(renderer.extractDrawableScreenSpace(pickID, mousePos.x, mousePos.y));
}
});

View File

@@ -14,7 +14,7 @@ window.waitForSVGSkinLoad = renderer => new Promise(resolve => {
for (const skin of renderer._allSkins) {
if (skin.constructor.name !== 'SVGSkin') continue;
numSVGSkins++;
if (skin._svgRenderer.loaded) numLoadedSVGSkins++;
if (skin._svgImage.complete) numLoadedSVGSkins++;
}
if (numSVGSkins === numLoadedSVGSkins) {
@@ -47,7 +47,7 @@ window.initVM = render => {
vm.attachStorage(storage);
vm.attachRenderer(render);
vm.attachV2SVGAdapter(new ScratchSVGRenderer.SVGRenderer());
vm.attachV2SVGAdapter(ScratchSVGRenderer.V2SVGAdapter);
vm.attachV2BitmapAdapter(new ScratchSVGRenderer.BitmapAdapter());
return vm;