greenkeeper[bot]
bffe80086e
fix(package): update scratch-svg-renderer to version 0.2.0-prerelease.20190419183947
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Closes #430
2019-04-19 18:45:16 +00:00
Chris Willis-Ford
008dc5b15b
Merge pull request #419 from cwillisf/coordinates-fixups-2
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Adjust CPU `isTouchingColor` to match GPU results (again)
2019-04-10 11:35:25 -07:00
Michael "Z" Goddard
9177705e04
Merge pull request #414 from mzgoddard/image-data-texture
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ImageData WebGL Textures
2019-03-26 12:12:57 -04:00
Christopher Willis-Ford
b304ea8fdf
Make touching-color test more robust against GPU imprecision
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Previously, the `color-touching-tests.sb2` test "touches a color that
doesn't actually exist right now" would use a sprite with ghost 50,
blended against another sprite, to create the color that "doesn't
actually exist" when the query sprite is skipped. Unfortunately the
blend result was near a bit-boundary and, depending on the specific
hardware used, that test could fail on the GPU. When the renderer uses
the CPU path this test works fine, though, so the existing problem went
unnoticed.
To fix the problem I changed the project to use ghost 30 instead, which
results in a color that is less near a bit boundary and is therefore
less likely to fail on specific hardware.
As an example of what was happening: the `touching color` block was
checking for `RGB(127,101,216)` with a mask of `RGB(0xF8,0xF8,0xF0)`. On
the CPU it would find `RGB(120,99,215)`, which is in range, but on some
GPUs the closest color it could find was `RGB(119,98,215)` which
mismatches on all four of the least significant bits -- one of which is
enabled in the mask.
2019-03-20 22:58:36 -07:00
Christopher Willis-Ford
f9428ee096
Run test projects in each GPU usage mode
2019-03-20 11:21:05 -07:00
Christopher Willis-Ford
9526612d79
Add touching-color test to verify stencil use
2019-03-20 11:21:05 -07:00
Christopher Willis-Ford
fb767b7553
Fix exception on first button click
2019-03-20 11:21:05 -07:00
Christopher Willis-Ford
e864018d87
Iterate drawables in the same order on CPU & GPU
2019-03-20 11:21:05 -07:00
Christopher Willis-Ford
e0b420a183
Use alpha test to avoid false touching-color
2019-03-20 11:21:05 -07:00
Christopher Willis-Ford
a24b853af6
Fix (x,y) => point[] conversion comments
2019-03-20 11:21:05 -07:00
Christopher Willis-Ford
73896b6f32
Fix direction for Y iteration on CPU path
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For some reason the JavaScript engine insists on running the code
instead of doing what the comment says. I guess they should match.
2019-03-20 11:21:05 -07:00
Christopher Willis-Ford
80630a64da
Adjust CPU isTouchingColor to match GPU results
2019-03-20 11:21:05 -07:00
Michael "Z" Goddard
e31934f6a9
update Skin textures with ImageData
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When possible pass ImageData to texture creation and updating to help
remove chance of references that keep canvas and underlying data from
being garbage collected.
2019-03-19 17:52:21 -04:00
Paul Kaplan
3c79a5562e
Merge pull request #421 from LLK/greenkeeper/scratch-svg-renderer-0.2.0-prerelease.20190304180800
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Update scratch-svg-renderer to the latest version 🚀
2019-03-12 08:46:47 -04:00
greenkeeper[bot]
d59d45b6c8
fix(package): update scratch-svg-renderer to version 0.2.0-prerelease.20190304180800
2019-03-04 18:09:20 +00:00
Michael "Z" Goddard
19ee8e8eaa
Merge pull request #415 from mzgoddard/drop-silhouette-alpha-buffer
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Replace Silhouette._data with Silhouette._colorData
2019-03-04 12:56:58 -05:00
Michael "Z" Goddard
e022222365
replace Silhouette._data with Silhouette._colorData
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_colorData holds the same (and more) data that _data holds. Dropping
the _data array saves a lot of memory for a tiny performance
degradation in regards to touching object.
2019-02-22 17:08:53 -05:00
Michael "Z" Goddard
be5ab2e689
receive ImageData directly in Silhouette.update
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Given ImageData we can skip drawing the input and getting image data.
This can help if update's color can also use the ImageData directly.
2019-02-22 17:08:04 -05:00
Chris Willis-Ford
c9f86ef53b
Merge pull request #406 from cwillisf/playground-webpack
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Add "query playground"
2019-02-14 10:33:31 -08:00
Katie Broida
4bf233ef36
Merge pull request #409 from ktbee/compat-bitmap-position-off-stage
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Compatibility fix for bitmap position off stage
2019-02-13 13:29:26 -05:00
Karishma Chadha
253cbd019d
Merge pull request #411 from LLK/greenkeeper/scratch-vm-0.2.0-prerelease.20190207224121
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chore(package): update scratch-vm to version 0.2.0-prerelease.2019020…
2019-02-13 10:21:44 -05:00
Katie Broida
1f0f89920a
Always use getAABB for bitmap skins when determining fenced position
2019-02-11 11:56:59 -05:00
Katie Broida
25df9f1ab7
Merge pull request #408 from ktbee/compat-integer-x-y-off-stage
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Use Math.ceil and Math.floor to match Scratch 2 logic
2019-02-08 11:53:07 -05:00
greenkeeper[bot]
7680270f40
chore(package): update scratch-vm to version 0.2.0-prerelease.20190207224121
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Closes #361
2019-02-07 22:43:47 +00:00
Chris Willis-Ford
c7b22b58c2
Merge pull request #410 from LLK/revert-407-coordinates-fixups
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Revert "Adjust CPU isTouchingColor to match GPU results"
2019-02-07 13:11:57 -08:00
Chris Willis-Ford
f2d457a827
Revert "Adjust CPU isTouchingColor to match GPU results"
2019-02-07 13:00:15 -08:00
Chris Willis-Ford
e3c68e7122
Merge pull request #407 from cwillisf/coordinates-fixups
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Adjust CPU isTouchingColor to match GPU results
2019-02-06 13:31:52 -08:00
Christopher Willis-Ford
e64d8727ec
Fix (x,y) => point[] conversion comments
2019-02-06 11:08:17 -08:00
Christopher Willis-Ford
c390124df4
Convert 'force GPU' flag into 'useGpuMode' enum
2019-02-06 10:47:49 -08:00
Christopher Willis-Ford
8bd6241160
Fix direction for Y iteration on CPU path
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For some reason the JavaScript engine insists on running the code
instead of doing what the comment says. I guess they should match.
2019-02-05 18:19:21 -08:00
Katie Broida
c8b9516219
Use Math.ceil and Math.floor to match Scratch 2 logic
2019-02-04 16:03:33 -05:00
Christopher Willis-Ford
1db67a474e
Adjust CPU isTouchingColor to match GPU results
2019-02-04 11:20:59 -08:00
Christopher Willis-Ford
028b4eba3f
Adjust cursor coordinates for devicePixelRatio
2019-01-30 16:37:59 -08:00
Christopher Willis-Ford
59cef02fdb
Mark correct viewport corners with red dots
2019-01-30 15:58:51 -08:00
Christopher Willis-Ford
99d6e46f7e
Adjust rendering for crisp pixels
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- Adjust the rotation center of the cursor so that its single pixel is
gets rendered onto a single stage pixel instead of being split across
2-4 stage pixels.
- Add canvas CSS to make most browsers scale the canvases without
interpolation.
2019-01-30 11:00:27 -08:00
Christopher Willis-Ford
992977d6c6
Add debug canvas support to isTouching CPU path
2019-01-30 11:00:14 -08:00
Christopher Willis-Ford
a358c8f916
Lint cleanup
2019-01-28 12:25:58 -08:00
Christopher Willis-Ford
e8d71277e2
Use query playground to compare GPU vs. CPU implementations
2019-01-28 11:43:38 -08:00
Paul Kaplan
b4f9f28417
Merge pull request #405 from LLK/greenkeeper/scratch-svg-renderer-0.2.0-prerelease.20190125192231
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fix(package): update scratch-svg-renderer to version 0.2.0-prerelease…
2019-01-28 10:40:13 -05:00
Christopher Willis-Ford
fba2d90fda
Stub queryPlayground.html
2019-01-25 17:28:51 -08:00
Christopher Willis-Ford
31db3d8596
Build playground using Webpack
2019-01-25 17:28:02 -08:00
greenkeeper[bot]
898d5d7885
fix(package): update scratch-svg-renderer to version 0.2.0-prerelease.20190125192231
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Closes #397
2019-01-25 19:23:50 +00:00
Evelyn Eastmond
9b11ac894d
Merge pull request #376 from evhan55/bug/extract-drawable
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Fix extraction of drawable to not clip bounds.
2019-01-24 21:33:50 -05:00
Evelyn Eastmond
fc6fcd0543
Removing console log comment.
2019-01-24 10:56:11 -05:00
Evelyn Eastmond
b77f4c663a
Removing console log.
2019-01-24 10:54:08 -05:00
Evelyn Eastmond
5e5a423d39
Fixing checkFramebufferstatus check.
2019-01-24 10:54:08 -05:00
Evelyn Eastmond
402cfbf99f
Adding a console log for testing.
2019-01-24 10:54:08 -05:00
Evelyn Eastmond
a0dd716c23
Adding some sanity checks and error handling that aren't fully working yet.
2019-01-24 10:54:08 -05:00
Evelyn Eastmond
183919a20a
Fixing a comment.
2019-01-24 10:54:08 -05:00
Evelyn Eastmond
3cfafebb2e
Fixing extraction of a drawable to not clip bounds.
2019-01-24 10:54:08 -05:00