Set v_texCoord in mystery mode

This commit is contained in:
adroitwhiz
2021-03-16 03:59:57 -04:00
parent 25797be895
commit df17da1dc8

View File

@@ -70,6 +70,7 @@ void main() {
gl_Position = vec4(a_position * 2.0, 0, 1);
#elif defined(DRAW_MODE_mystery)
gl_Position = vec4(a_position * vec2(-2.0, 2.0), 0.0, 1.0);
v_texCoord = a_texCoord;
#else
gl_Position = u_projectionMatrix * u_modelMatrix * vec4(a_position, 0, 1);
v_texCoord = a_texCoord;