Set v_texCoord in mystery mode
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@@ -70,6 +70,7 @@ void main() {
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gl_Position = vec4(a_position * 2.0, 0, 1);
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#elif defined(DRAW_MODE_mystery)
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gl_Position = vec4(a_position * vec2(-2.0, 2.0), 0.0, 1.0);
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v_texCoord = a_texCoord;
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#else
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gl_Position = u_projectionMatrix * u_modelMatrix * vec4(a_position, 0, 1);
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v_texCoord = a_texCoord;
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