Fix floating point issues near 0
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@@ -37,6 +37,8 @@ const getLocalPosition = (drawable, vec) => {
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// localPosition matches that transformation.
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localPosition[0] = 0.5 - (((v0 * m[0]) + (v1 * m[4]) + m[12]) / d);
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localPosition[1] = (((v0 * m[1]) + (v1 * m[5]) + m[13]) / d) + 0.5;
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if (Math.abs(localPosition[0] < 1e-8)) localPosition[0] = 0;
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if (Math.abs(localPosition[1] < 1e-8)) localPosition[1] = 0;
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// Apply texture effect transform if the localPosition is within the drawable's space,
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// and any effects are currently active.
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if (drawable.enabledEffects !== 0 &&
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