Don't include text bubbles in touching queries
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@@ -1292,6 +1292,8 @@ class RenderWebGL extends EventEmitter {
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const id = candidateIDs[index];
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if (id !== drawableID) {
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const drawable = this._allDrawables[id];
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// Text bubbles aren't considered in "touching" queries
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if (drawable.skin instanceof TextBubbleSkin) continue;
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if (drawable.skin && drawable._visible) {
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// Update the CPU position data
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drawable.updateCPURenderAttributes();
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@@ -241,6 +241,11 @@ class TextBubbleSkin extends Skin {
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this._renderedScale = scale;
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}
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updateSilhouette (scale = [100, 100]) {
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// Ensure a silhouette exists.
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this.getTexture(scale);
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}
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/**
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* @param {Array<number>} scale - The scaling factors to be used, each in the [0,100] range.
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* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given scale.
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