Don't include text bubbles in touching queries

This commit is contained in:
adroitwhiz
2020-02-07 10:47:30 -05:00
parent 1c0928f441
commit ac935423af
3 changed files with 7 additions and 0 deletions

View File

@@ -1292,6 +1292,8 @@ class RenderWebGL extends EventEmitter {
const id = candidateIDs[index];
if (id !== drawableID) {
const drawable = this._allDrawables[id];
// Text bubbles aren't considered in "touching" queries
if (drawable.skin instanceof TextBubbleSkin) continue;
if (drawable.skin && drawable._visible) {
// Update the CPU position data
drawable.updateCPURenderAttributes();

View File

@@ -241,6 +241,11 @@ class TextBubbleSkin extends Skin {
this._renderedScale = scale;
}
updateSilhouette (scale = [100, 100]) {
// Ensure a silhouette exists.
this.getTexture(scale);
}
/**
* @param {Array<number>} scale - The scaling factors to be used, each in the [0,100] range.
* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given scale.