Remove unnecessary shader stuff

This commit is contained in:
adroitwhiz
2020-06-17 14:19:44 -04:00
parent f09131ea64
commit 4fa042cead
2 changed files with 3 additions and 2 deletions

View File

@@ -46,7 +46,9 @@ uniform vec4 u_backgroundColor;
uniform sampler2D u_skin;
#ifndef DRAW_MODE_background
varying vec2 v_texCoord;
#endif
// Add this to divisors to prevent division by 0, which results in NaNs propagating through calculations.
// Smaller values can cause problems on some mobile devices.

View File

@@ -11,7 +11,7 @@ uniform vec4 u_penPoints;
const float epsilon = 1e-3;
#endif
#ifndef DRAW_MODE_line
#if !(defined(DRAW_MODE_line) || defined(DRAW_MODE_background))
uniform mat4 u_projectionMatrix;
uniform mat4 u_modelMatrix;
attribute vec2 a_texCoord;
@@ -62,7 +62,6 @@ void main() {
gl_Position = vec4(position, 0, 1);
#elif defined(DRAW_MODE_background)
gl_Position = vec4(a_position * 2.0, 0, 1);
v_texCoord = a_texCoord;
#else
gl_Position = u_projectionMatrix * u_modelMatrix * vec4(a_position, 0, 1);
v_texCoord = a_texCoord;