Merge pull request #391 from LLK/blurrybg

Increase maximum texture size and back it off if GL fails to render
This commit is contained in:
DD Liu
2019-01-08 12:41:49 -05:00
committed by GitHub

View File

@@ -3,7 +3,7 @@ const twgl = require('twgl.js');
const Skin = require('./Skin');
const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
const MAX_TEXTURE_DIMENSION = 2048;
const MAX_TEXTURE_DIMENSION = 10240;
class SVGSkin extends Skin {
/**
@@ -68,20 +68,30 @@ class SVGSkin extends Skin {
getTexture (scale) {
// The texture only ever gets uniform scale. Take the larger of the two axes.
const scaleMax = scale ? Math.max(Math.abs(scale[0]), Math.abs(scale[1])) : 100;
const requestedScale = Math.min(scaleMax / 100, this._maxTextureScale);
const requestedScale = scaleMax / 100;
let newScale = this._textureScale;
while ((newScale < this._maxTextureScale) && (requestedScale >= 1.5 * newScale)) {
newScale *= 2;
}
let error;
const callback = () => {
if (this._textureScale === newScale) {
const gl = this._renderer.gl;
gl.bindTexture(gl.TEXTURE_2D, this._texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._svgRenderer.canvas);
error = gl.getError();
if (error && newScale > 1) {
newScale /= 2;
this._textureScale = newScale;
this._maxTextureScale = newScale;
this._svgRenderer._draw(this._textureScale, callback);
}
}
};
if (this._textureScale !== newScale) {
this._textureScale = newScale;
this._svgRenderer._draw(this._textureScale, () => {
if (this._textureScale === newScale) {
const gl = this._renderer.gl;
gl.bindTexture(gl.TEXTURE_2D, this._texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._svgRenderer.canvas);
}
});
this._svgRenderer._draw(this._textureScale, callback);
}
return this._texture;