Merge pull request #491 from adroitwhiz/dont-fudge-up-the-renderer
Remove u_fudge
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						13b9ed7e16
					
				| @ -332,8 +332,7 @@ class PenSkin extends Skin { | ||||
| 
 | ||||
|         const uniforms = { | ||||
|             u_skin: this._texture, | ||||
|             u_projectionMatrix: projection, | ||||
|             u_fudge: 0 | ||||
|             u_projectionMatrix: projection | ||||
|         }; | ||||
| 
 | ||||
|         twgl.setUniforms(currentShader, uniforms); | ||||
| @ -474,8 +473,7 @@ class PenSkin extends Skin { | ||||
|                     0 | ||||
|                 ), __modelScalingMatrix), | ||||
|                 __modelMatrix | ||||
|             ), | ||||
|             u_fudge: 0 | ||||
|             ) | ||||
|         }; | ||||
| 
 | ||||
|         twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST}); | ||||
|  | ||||
| @ -1720,8 +1720,7 @@ class RenderWebGL extends EventEmitter { | ||||
|                 gl.useProgram(currentShader.program); | ||||
|                 twgl.setBuffersAndAttributes(gl, currentShader, this._bufferInfo); | ||||
|                 Object.assign(uniforms, { | ||||
|                     u_projectionMatrix: projection, | ||||
|                     u_fudge: window.fudge || 0 | ||||
|                     u_projectionMatrix: projection | ||||
|                 }); | ||||
|             } | ||||
| 
 | ||||
|  | ||||
| @ -1,7 +1,5 @@ | ||||
| precision mediump float; | ||||
| 
 | ||||
| uniform float u_fudge; | ||||
| 
 | ||||
| #ifdef DRAW_MODE_silhouette | ||||
| uniform vec4 u_silhouetteColor; | ||||
| #else // DRAW_MODE_silhouette | ||||
|  | ||||
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