diff --git a/src/PenSkin.js b/src/PenSkin.js index 1e500ba..c199e9b 100644 --- a/src/PenSkin.js +++ b/src/PenSkin.js @@ -332,8 +332,7 @@ class PenSkin extends Skin { const uniforms = { u_skin: this._texture, - u_projectionMatrix: projection, - u_fudge: 0 + u_projectionMatrix: projection }; twgl.setUniforms(currentShader, uniforms); @@ -474,8 +473,7 @@ class PenSkin extends Skin { 0 ), __modelScalingMatrix), __modelMatrix - ), - u_fudge: 0 + ) }; twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST}); diff --git a/src/RenderWebGL.js b/src/RenderWebGL.js index 26c4c2a..40b552a 100644 --- a/src/RenderWebGL.js +++ b/src/RenderWebGL.js @@ -1720,8 +1720,7 @@ class RenderWebGL extends EventEmitter { gl.useProgram(currentShader.program); twgl.setBuffersAndAttributes(gl, currentShader, this._bufferInfo); Object.assign(uniforms, { - u_projectionMatrix: projection, - u_fudge: window.fudge || 0 + u_projectionMatrix: projection }); } diff --git a/src/shaders/sprite.frag b/src/shaders/sprite.frag index a781baf..7c6d8bc 100644 --- a/src/shaders/sprite.frag +++ b/src/shaders/sprite.frag @@ -1,7 +1,5 @@ precision mediump float; -uniform float u_fudge; - #ifdef DRAW_MODE_silhouette uniform vec4 u_silhouetteColor; #else // DRAW_MODE_silhouette