Merge pull request #491 from adroitwhiz/dont-fudge-up-the-renderer
Remove u_fudge
This commit is contained in:
commit
13b9ed7e16
@ -332,8 +332,7 @@ class PenSkin extends Skin {
|
|||||||
|
|
||||||
const uniforms = {
|
const uniforms = {
|
||||||
u_skin: this._texture,
|
u_skin: this._texture,
|
||||||
u_projectionMatrix: projection,
|
u_projectionMatrix: projection
|
||||||
u_fudge: 0
|
|
||||||
};
|
};
|
||||||
|
|
||||||
twgl.setUniforms(currentShader, uniforms);
|
twgl.setUniforms(currentShader, uniforms);
|
||||||
@ -474,8 +473,7 @@ class PenSkin extends Skin {
|
|||||||
0
|
0
|
||||||
), __modelScalingMatrix),
|
), __modelScalingMatrix),
|
||||||
__modelMatrix
|
__modelMatrix
|
||||||
),
|
)
|
||||||
u_fudge: 0
|
|
||||||
};
|
};
|
||||||
|
|
||||||
twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST});
|
twgl.setTextureParameters(gl, texture, {minMag: gl.NEAREST});
|
||||||
|
|||||||
@ -1720,8 +1720,7 @@ class RenderWebGL extends EventEmitter {
|
|||||||
gl.useProgram(currentShader.program);
|
gl.useProgram(currentShader.program);
|
||||||
twgl.setBuffersAndAttributes(gl, currentShader, this._bufferInfo);
|
twgl.setBuffersAndAttributes(gl, currentShader, this._bufferInfo);
|
||||||
Object.assign(uniforms, {
|
Object.assign(uniforms, {
|
||||||
u_projectionMatrix: projection,
|
u_projectionMatrix: projection
|
||||||
u_fudge: window.fudge || 0
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,7 +1,5 @@
|
|||||||
precision mediump float;
|
precision mediump float;
|
||||||
|
|
||||||
uniform float u_fudge;
|
|
||||||
|
|
||||||
#ifdef DRAW_MODE_silhouette
|
#ifdef DRAW_MODE_silhouette
|
||||||
uniform vec4 u_silhouetteColor;
|
uniform vec4 u_silhouetteColor;
|
||||||
#else // DRAW_MODE_silhouette
|
#else // DRAW_MODE_silhouette
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user