Fix misunderstanding of mask3b now that I can bypass the build failure and test
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@@ -450,7 +450,7 @@ class RenderWebGL extends EventEmitter {
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// When using masking such that the background fill color will showing through, ensure we don't
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// fill using the same color that we are trying to detect!
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if (mask3b && color3b[0] > 196 && color3b[1] > 196 && color3b[2] > 196) {
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if (color3b[0] > 196 && color3b[1] > 196 && color3b[2] > 196) {
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fillBackgroundColor = COLOR_BLACK;
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}
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