add point size
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@@ -61,7 +61,14 @@ define(
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points.forEach(function(p, i) {
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lang.extend(controls[i], p);
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if (i > 0) {
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controls[i].type = mode == 'rotate' && i <= 4 ? 'cpoint' : 'point';
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if (mode == 'rotate' && i <= 4) {
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controls[i].type = 'cpoint';
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controls[i].size = 3;
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}
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else {
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controls[i].type = 'point';
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controls[i].size = 6;
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}
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}
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});
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@@ -23,11 +23,12 @@ define(
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* @param {Object} 矩形区域
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*/
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getRect: function(shape) {
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var size = shape.size || POINT_SIZE;
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return {
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x: shape.x - POINT_SIZE,
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y: shape.y - POINT_SIZE,
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width: 2 * POINT_SIZE,
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height: 2 * POINT_SIZE
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x: shape.x - size,
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y: shape.y - size,
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width: 2 * size,
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height: 2 * size
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};
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},
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@@ -40,7 +41,8 @@ define(
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* @param {boolean} 是否
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*/
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isIn: function(shape, x, y) {
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return Math.pow(shape.x - x, 2) + Math.pow(shape.y - y, 2) <= Math.pow(POINT_SIZE * 2, 2);
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var size = shape.size || POINT_SIZE;
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return Math.pow(shape.x - x, 2) + Math.pow(shape.y - y, 2) <= Math.pow(size * 2, 2);
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},
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/**
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@@ -50,12 +52,12 @@ define(
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* @param {Object} shape shape数据
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*/
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draw: function(ctx, shape) {
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var size = shape.size || POINT_SIZE;
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var x = Math.round(shape.x);
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var y = Math.round(shape.y);
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ctx.moveTo(x + POINT_SIZE, y);
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ctx.arc(x, y, POINT_SIZE, 0, Math.PI * 2, true);
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ctx.moveTo(x + size, y);
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ctx.arc(x, y, size, 0, Math.PI * 2, true);
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}
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};
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@@ -23,11 +23,12 @@ define(
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* @param {Object} 矩形区域
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*/
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getRect: function(shape) {
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var size = shape.size || POINT_SIZE;
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return {
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x: shape.x - POINT_SIZE / 2 ,
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y: shape.y - POINT_SIZE / 2,
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width: POINT_SIZE,
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height: POINT_SIZE
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x: shape.x - size / 2 ,
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y: shape.y - size / 2,
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width: size,
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height: size
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};
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},
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@@ -40,8 +41,9 @@ define(
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* @param {boolean} 是否
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*/
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isIn: function(shape, x, y) {
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var w = POINT_SIZE;
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var h = POINT_SIZE;
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var size = shape.size || POINT_SIZE;
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var w = size;
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var h = size;
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return x <= shape.x + w
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&& x >= shape.x - w
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&& y <= shape.y + h
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@@ -58,8 +60,9 @@ define(
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var x = Math.round(shape.x);
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var y = Math.round(shape.y);
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var w = POINT_SIZE / 2;
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var h = POINT_SIZE / 2;
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var size = shape.size || POINT_SIZE;
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var w = size / 2;
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var h = size / 2;
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ctx.moveTo(x - w, y - h);
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ctx.lineTo(x + w, y - h);
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ctx.lineTo(x + w, y + h);
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