2021-02-19 10:56:33 -05:00

768 lines
30 KiB
JavaScript

const formatMessage = require('format-message');
const languageNames = require('scratch-translate-extension-languages');
const ArgumentType = require('../../extension-support/argument-type');
const BlockType = require('../../extension-support/block-type');
const Cast = require('../../util/cast');
const MathUtil = require('../../util/math-util');
const Clone = require('../../util/clone');
const log = require('../../util/log');
const fetchWithTimeout = require('../../util/fetch-with-timeout');
/**
* Icon svg to be displayed in the blocks category menu, encoded as a data URI.
* @type {string}
*/
// eslint-disable-next-line max-len
const menuIconURI = 'data:image/svg+xml;base64,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';
/**
* Icon svg to be displayed at the left edge of each extension block, encoded as a data URI.
* @type {string}
*/
// eslint-disable-next-line max-len
const blockIconURI = 'data:image/svg+xml;base64,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';
/**
* The url of the synthesis server.
* @type {string}
*/
const SERVER_HOST = 'https://synthesis-service.scratch.mit.edu';
/**
* How long to wait in ms before timing out requests to synthesis server.
* @type {int}
*/
const SERVER_TIMEOUT = 10000; // 10 seconds
/**
* Volume for playback of speech sounds, as a percentage.
* @type {number}
*/
const SPEECH_VOLUME = 250;
/**
* An id for one of the voices.
*/
const ALTO_ID = 'ALTO';
/**
* An id for one of the voices.
*/
const TENOR_ID = 'TENOR';
/**
* An id for one of the voices.
*/
const SQUEAK_ID = 'SQUEAK';
/**
* An id for one of the voices.
*/
const GIANT_ID = 'GIANT';
/**
* An id for one of the voices.
*/
const KITTEN_ID = 'KITTEN';
/**
* Playback rate for the tenor voice, for cases where we have only a female gender voice.
*/
const FEMALE_TENOR_RATE = 0.89; // -2 semitones
/**
* Playback rate for the giant voice, for cases where we have only a female gender voice.
*/
const FEMALE_GIANT_RATE = 0.79; // -4 semitones
/**
* Language ids. The value for each language id is a valid Scratch locale.
*/
const ARABIC_ID = 'ar';
const CHINESE_ID = 'zh-cn';
const DANISH_ID = 'da';
const DUTCH_ID = 'nl';
const ENGLISH_ID = 'en';
const FRENCH_ID = 'fr';
const GERMAN_ID = 'de';
const HINDI_ID = 'hi';
const ICELANDIC_ID = 'is';
const ITALIAN_ID = 'it';
const JAPANESE_ID = 'ja';
const KOREAN_ID = 'ko';
const NORWEGIAN_ID = 'nb';
const POLISH_ID = 'pl';
const PORTUGUESE_BR_ID = 'pt-br';
const PORTUGUESE_ID = 'pt';
const ROMANIAN_ID = 'ro';
const RUSSIAN_ID = 'ru';
const SPANISH_ID = 'es';
const SPANISH_419_ID = 'es-419';
const SWEDISH_ID = 'sv';
const TURKISH_ID = 'tr';
const WELSH_ID = 'cy';
/**
* Class for the text2speech blocks.
* @constructor
*/
class Scratch3Text2SpeechBlocks {
constructor (runtime) {
/**
* The runtime instantiating this block package.
* @type {Runtime}
*/
this.runtime = runtime;
/**
* Map of soundPlayers by sound id.
* @type {Map<string, SoundPlayer>}
*/
this._soundPlayers = new Map();
this._stopAllSpeech = this._stopAllSpeech.bind(this);
if (this.runtime) {
this.runtime.on('PROJECT_STOP_ALL', this._stopAllSpeech);
}
this._onTargetCreated = this._onTargetCreated.bind(this);
if (this.runtime) {
runtime.on('targetWasCreated', this._onTargetCreated);
}
/**
* A list of all Scratch locales that are supported by the extension.
* @type {Array}
*/
this._supportedLocales = this._getSupportedLocales();
}
/**
* An object with info for each voice.
*/
get VOICE_INFO () {
return {
[ALTO_ID]: {
name: formatMessage({
id: 'text2speech.alto',
default: 'alto',
description: 'Name for a voice with ambiguous gender.'
}),
gender: 'female',
playbackRate: 1
},
[TENOR_ID]: {
name: formatMessage({
id: 'text2speech.tenor',
default: 'tenor',
description: 'Name for a voice with ambiguous gender.'
}),
gender: 'male',
playbackRate: 1
},
[SQUEAK_ID]: {
name: formatMessage({
id: 'text2speech.squeak',
default: 'squeak',
description: 'Name for a funny voice with a high pitch.'
}),
gender: 'female',
playbackRate: 1.19 // +3 semitones
},
[GIANT_ID]: {
name: formatMessage({
id: 'text2speech.giant',
default: 'giant',
description: 'Name for a funny voice with a low pitch.'
}),
gender: 'male',
playbackRate: 0.84 // -3 semitones
},
[KITTEN_ID]: {
name: formatMessage({
id: 'text2speech.kitten',
default: 'kitten',
description: 'A baby cat.'
}),
gender: 'female',
playbackRate: 1.41 // +6 semitones
}
};
}
/**
* An object with information for each language.
*
* A note on the different sets of locales referred to in this extension:
*
* SCRATCH LOCALE
* Set by the editor, and used to store the language state in the project.
* Listed in l10n: https://github.com/LLK/scratch-l10n/blob/master/src/supported-locales.js
* SUPPORTED LOCALE
* A Scratch locale that has a corresponding extension locale.
* EXTENSION LOCALE
* A locale corresponding to one of the available spoken languages
* in the extension. There can be multiple supported locales for a single
* extension locale. For example, for both written versions of chinese,
* zh-cn and zh-tw, we use a single spoken language (Mandarin). So there
* are two supported locales, with a single extension locale.
* SPEECH SYNTH LOCALE
* A different locale code system, used by our speech synthesis service.
* Each extension locale has a speech synth locale.
*/
get LANGUAGE_INFO () {
return {
[ARABIC_ID]: {
name: 'Arabic',
locales: ['ar'],
speechSynthLocale: 'arb',
singleGender: true
},
[CHINESE_ID]: {
name: 'Chinese (Mandarin)',
locales: ['zh-cn', 'zh-tw'],
speechSynthLocale: 'cmn-CN',
singleGender: true
},
[DANISH_ID]: {
name: 'Danish',
locales: ['da'],
speechSynthLocale: 'da-DK'
},
[DUTCH_ID]: {
name: 'Dutch',
locales: ['nl'],
speechSynthLocale: 'nl-NL'
},
[ENGLISH_ID]: {
name: 'English',
locales: ['en'],
speechSynthLocale: 'en-US'
},
[FRENCH_ID]: {
name: 'French',
locales: ['fr'],
speechSynthLocale: 'fr-FR'
},
[GERMAN_ID]: {
name: 'German',
locales: ['de'],
speechSynthLocale: 'de-DE'
},
[HINDI_ID]: {
name: 'Hindi',
locales: ['hi'],
speechSynthLocale: 'hi-IN',
singleGender: true
},
[ICELANDIC_ID]: {
name: 'Icelandic',
locales: ['is'],
speechSynthLocale: 'is-IS'
},
[ITALIAN_ID]: {
name: 'Italian',
locales: ['it'],
speechSynthLocale: 'it-IT'
},
[JAPANESE_ID]: {
name: 'Japanese',
locales: ['ja', 'ja-hira'],
speechSynthLocale: 'ja-JP'
},
[KOREAN_ID]: {
name: 'Korean',
locales: ['ko'],
speechSynthLocale: 'ko-KR',
singleGender: true
},
[NORWEGIAN_ID]: {
name: 'Norwegian',
locales: ['nb', 'nn'],
speechSynthLocale: 'nb-NO',
singleGender: true
},
[POLISH_ID]: {
name: 'Polish',
locales: ['pl'],
speechSynthLocale: 'pl-PL'
},
[PORTUGUESE_BR_ID]: {
name: 'Portuguese (Brazilian)',
locales: ['pt-br'],
speechSynthLocale: 'pt-BR'
},
[PORTUGUESE_ID]: {
name: 'Portuguese (European)',
locales: ['pt'],
speechSynthLocale: 'pt-PT'
},
[ROMANIAN_ID]: {
name: 'Romanian',
locales: ['ro'],
speechSynthLocale: 'ro-RO',
singleGender: true
},
[RUSSIAN_ID]: {
name: 'Russian',
locales: ['ru'],
speechSynthLocale: 'ru-RU'
},
[SPANISH_ID]: {
name: 'Spanish (European)',
locales: ['es'],
speechSynthLocale: 'es-ES'
},
[SPANISH_419_ID]: {
name: 'Spanish (Latin American)',
locales: ['es-419'],
speechSynthLocale: 'es-US'
},
[SWEDISH_ID]: {
name: 'Swedish',
locales: ['sv'],
speechSynthLocale: 'sv-SE',
singleGender: true
},
[TURKISH_ID]: {
name: 'Turkish',
locales: ['tr'],
speechSynthLocale: 'tr-TR',
singleGender: true
},
[WELSH_ID]: {
name: 'Welsh',
locales: ['cy'],
speechSynthLocale: 'cy-GB',
singleGender: true
}
};
}
/**
* The key to load & store a target's text2speech state.
* @return {string} The key.
*/
static get STATE_KEY () {
return 'Scratch.text2speech';
}
/**
* The default state, to be used when a target has no existing state.
* @type {Text2SpeechState}
*/
static get DEFAULT_TEXT2SPEECH_STATE () {
return {
voiceId: ALTO_ID
};
}
/**
* A default language to use for speech synthesis.
* @type {string}
*/
get DEFAULT_LANGUAGE () {
return ENGLISH_ID;
}
/**
* @param {Target} target - collect state for this target.
* @returns {Text2SpeechState} the mutable state associated with that target. This will be created if necessary.
* @private
*/
_getState (target) {
let state = target.getCustomState(Scratch3Text2SpeechBlocks.STATE_KEY);
if (!state) {
state = Clone.simple(Scratch3Text2SpeechBlocks.DEFAULT_TEXT2SPEECH_STATE);
target.setCustomState(Scratch3Text2SpeechBlocks.STATE_KEY, state);
}
return state;
}
/**
* When a Target is cloned, clone the state.
* @param {Target} newTarget - the newly created target.
* @param {Target} [sourceTarget] - the target used as a source for the new clone, if any.
* @listens Runtime#event:targetWasCreated
* @private
*/
_onTargetCreated (newTarget, sourceTarget) {
if (sourceTarget) {
const state = sourceTarget.getCustomState(Scratch3Text2SpeechBlocks.STATE_KEY);
if (state) {
newTarget.setCustomState(Scratch3Text2SpeechBlocks.STATE_KEY, Clone.simple(state));
}
}
}
/**
* @returns {object} metadata for this extension and its blocks.
*/
getInfo () {
// Only localize the default input to the "speak" block if we are in a
// supported language.
let defaultTextToSpeak = 'hello';
if (this.isSupportedLanguage(this.getEditorLanguage())) {
defaultTextToSpeak = formatMessage({
id: 'text2speech.defaultTextToSpeak',
default: 'hello',
description: 'hello: the default text to speak'
});
}
return {
id: 'text2speech',
name: formatMessage({
id: 'text2speech.categoryName',
default: 'Text to Speech',
description: 'Name of the Text to Speech extension.'
}),
blockIconURI: blockIconURI,
menuIconURI: menuIconURI,
blocks: [
{
opcode: 'speakAndWait',
text: formatMessage({
id: 'text2speech.speakAndWaitBlock',
default: 'speak [WORDS]',
description: 'Speak some words.'
}),
blockType: BlockType.COMMAND,
arguments: {
WORDS: {
type: ArgumentType.STRING,
defaultValue: defaultTextToSpeak
}
}
},
{
opcode: 'setVoice',
text: formatMessage({
id: 'text2speech.setVoiceBlock',
default: 'set voice to [VOICE]',
description: 'Set the voice for speech synthesis.'
}),
blockType: BlockType.COMMAND,
arguments: {
VOICE: {
type: ArgumentType.STRING,
menu: 'voices',
defaultValue: ALTO_ID
}
}
},
{
opcode: 'setLanguage',
text: formatMessage({
id: 'text2speech.setLanguageBlock',
default: 'set language to [LANGUAGE]',
description: 'Set the language for speech synthesis.'
}),
blockType: BlockType.COMMAND,
arguments: {
LANGUAGE: {
type: ArgumentType.STRING,
menu: 'languages',
defaultValue: this.getCurrentLanguage()
}
}
}
],
menus: {
voices: {
acceptReporters: true,
items: this.getVoiceMenu()
},
languages: {
acceptReporters: true,
items: this.getLanguageMenu()
}
}
};
}
/**
* Get the language code currently set in the editor, or fall back to the
* browser locale.
* @return {string} a Scratch locale code.
*/
getEditorLanguage () {
const locale = formatMessage.setup().locale ||
navigator.language || navigator.userLanguage || this.DEFAULT_LANGUAGE;
return locale.toLowerCase();
}
/**
* Get the language code currently set for the extension.
* @returns {string} a Scratch locale code.
*/
getCurrentLanguage () {
const stage = this.runtime.getTargetForStage();
if (!stage) return this.DEFAULT_LANGUAGE;
// If no language has been set, set it to the editor locale (or default).
if (!stage.textToSpeechLanguage) {
this.setCurrentLanguage(this.getEditorLanguage());
}
return stage.textToSpeechLanguage;
}
/**
* Set the language code for the extension.
* It is stored in the stage so it can be saved and loaded with the project.
* @param {string} locale a locale code.
*/
setCurrentLanguage (locale) {
const stage = this.runtime.getTargetForStage();
if (!stage) return;
if (this.isSupportedLanguage(locale)) {
stage.textToSpeechLanguage = this._getExtensionLocaleForSupportedLocale(locale);
}
// Support language names dropped onto the menu via reporter block
// such as a variable containing a language name (in any language),
// or the translate extension's language reporter.
const localeForDroppedName = languageNames.nameMap[locale.toLowerCase()];
if (localeForDroppedName && this.isSupportedLanguage(localeForDroppedName)) {
stage.textToSpeechLanguage =
this._getExtensionLocaleForSupportedLocale(localeForDroppedName);
}
// If the language is null, set it to the default language.
// This can occur e.g. if the extension was loaded with the editor
// set to a language that is not in the list.
if (!stage.textToSpeechLanguage) {
stage.textToSpeechLanguage = this.DEFAULT_LANGUAGE;
}
}
/**
* Get the extension locale for a supported locale, or null.
* @param {string} locale a locale code.
* @returns {?string} a locale supported by the extension.
*/
_getExtensionLocaleForSupportedLocale (locale) {
for (const lang in this.LANGUAGE_INFO) {
if (this.LANGUAGE_INFO[lang].locales.includes(locale)) {
return lang;
}
}
log.error(`cannot find extension locale for locale ${locale}`);
}
/**
* Get the locale code used by the speech synthesis server corresponding to
* the current language code set for the extension.
* @returns {string} a speech synthesis locale.
*/
_getSpeechSynthLocale () {
let speechSynthLocale = this.LANGUAGE_INFO[this.DEFAULT_LANGUAGE].speechSynthLocale;
if (this.LANGUAGE_INFO[this.getCurrentLanguage()]) {
speechSynthLocale = this.LANGUAGE_INFO[this.getCurrentLanguage()].speechSynthLocale;
}
return speechSynthLocale;
}
/**
* Get an array of the locales supported by this extension.
* @returns {Array} An array of locale strings.
*/
_getSupportedLocales () {
return Object.keys(this.LANGUAGE_INFO).reduce((acc, lang) =>
acc.concat(this.LANGUAGE_INFO[lang].locales), []);
}
/**
* Check if a Scratch language code is in the list of supported languages for the
* speech synthesis service.
* @param {string} languageCode the language code to check.
* @returns {boolean} true if the language code is supported.
*/
isSupportedLanguage (languageCode) {
return this._supportedLocales.includes(languageCode);
}
/**
* Get the menu of voices for the "set voice" block.
* @return {array} the text and value for each menu item.
*/
getVoiceMenu () {
return Object.keys(this.VOICE_INFO).map(voiceId => ({
text: this.VOICE_INFO[voiceId].name,
value: voiceId
}));
}
/**
* Get the localized menu of languages for the "set language" block.
* For each language:
* if there is a custom translated spoken language name, use that;
* otherwise use the translation in the languageNames menuMap;
* otherwise fall back to the untranslated name in LANGUAGE_INFO.
* @return {array} the text and value for each menu item.
*/
getLanguageMenu () {
const editorLanguage = this.getEditorLanguage();
// Get the array of localized language names
const localizedNameMap = {};
let nameArray = languageNames.menuMap[editorLanguage];
if (nameArray) {
// Also get any localized names of spoken languages
let spokenNameArray = [];
if (languageNames.spokenLanguages) {
spokenNameArray = languageNames.spokenLanguages[editorLanguage];
nameArray = nameArray.concat(spokenNameArray);
}
// Create a map of language code to localized name
// The localized spoken language names have been concatenated onto
// the end of the name array, so the result of the forEach below is
// when there is both a written language name (e.g. 'Chinese
// (simplified)') and a spoken language name (e.g. 'Chinese
// (Mandarin)', we always use the spoken version.
nameArray.forEach(lang => {
localizedNameMap[lang.code] = lang.name;
});
}
return Object.keys(this.LANGUAGE_INFO).map(key => {
let name = this.LANGUAGE_INFO[key].name;
const localizedName = localizedNameMap[key];
if (localizedName) {
name = localizedName;
}
// Uppercase the first character of the name
name = name.charAt(0).toUpperCase() + name.slice(1);
return {
text: name,
value: key
};
});
}
/**
* Set the voice for speech synthesis for this sprite.
* @param {object} args Block arguments
* @param {object} util Utility object provided by the runtime.
*/
setVoice (args, util) {
const state = this._getState(util.target);
let voice = args.VOICE;
// If the arg is a dropped number, treat it as a voice index
let voiceNum = parseInt(voice, 10);
if (!isNaN(voiceNum)) {
voiceNum -= 1; // Treat dropped args as one-indexed
voiceNum = MathUtil.wrapClamp(voiceNum, 0, Object.keys(this.VOICE_INFO).length - 1);
voice = Object.keys(this.VOICE_INFO)[voiceNum];
}
// Only set the voice if the arg is a valid voice id.
if (Object.keys(this.VOICE_INFO).includes(voice)) {
state.voiceId = voice;
}
}
/**
* Set the language for speech synthesis.
* @param {object} args Block arguments
*/
setLanguage (args) {
this.setCurrentLanguage(args.LANGUAGE);
}
/**
* Stop all currently playing speech sounds.
*/
_stopAllSpeech () {
this._soundPlayers.forEach(player => {
player.stop();
});
}
/**
* Convert the provided text into a sound file and then play the file.
* @param {object} args Block arguments
* @param {object} util Utility object provided by the runtime.
* @return {Promise} A promise that resolves after playing the sound
*/
speakAndWait (args, util) {
// Cast input to string
let words = Cast.toString(args.WORDS);
let locale = this._getSpeechSynthLocale();
const state = this._getState(util.target);
let gender = this.VOICE_INFO[state.voiceId].gender;
let playbackRate = this.VOICE_INFO[state.voiceId].playbackRate;
// Special case for voices where the synthesis service only provides a
// single gender voice. In that case, always request the female voice,
// and set special playback rates for the tenor and giant voices.
if (this.LANGUAGE_INFO[this.getCurrentLanguage()].singleGender) {
gender = 'female';
if (state.voiceId === TENOR_ID) {
playbackRate = FEMALE_TENOR_RATE;
}
if (state.voiceId === GIANT_ID) {
playbackRate = FEMALE_GIANT_RATE;
}
}
if (state.voiceId === KITTEN_ID) {
words = words.replace(/\S+/g, 'meow');
locale = this.LANGUAGE_INFO[this.DEFAULT_LANGUAGE].speechSynthLocale;
}
// Build up URL
let path = `${SERVER_HOST}/synth`;
path += `?locale=${locale}`;
path += `&gender=${gender}`;
path += `&text=${encodeURIComponent(words.substring(0, 128))}`;
// Perform HTTP request to get audio file
return fetchWithTimeout(path, {}, SERVER_TIMEOUT)
.then(res => {
if (res.status !== 200) {
throw new Error(`HTTP ${res.status} error reaching translation service`);
}
return res.arrayBuffer();
})
.then(buffer => {
// Play the sound
const sound = {
data: {
buffer: buffer
}
};
return this.runtime.audioEngine.decodeSoundPlayer(sound);
})
.then(soundPlayer => {
this._soundPlayers.set(soundPlayer.id, soundPlayer);
soundPlayer.setPlaybackRate(playbackRate);
// Increase the volume
const engine = this.runtime.audioEngine;
const chain = engine.createEffectChain();
chain.set('volume', SPEECH_VOLUME);
soundPlayer.connect(chain);
soundPlayer.play();
return new Promise(resolve => {
soundPlayer.on('stop', () => {
this._soundPlayers.delete(soundPlayer.id);
resolve();
});
});
})
.catch(err => {
log.warn(err);
return;
});
}
}
module.exports = Scratch3Text2SpeechBlocks;