Christopher Willis-Ford dcedd0c3cf Fix brightness and ghost effects
The renderer now uses premultiplied alpha in the frame buffer, though
textures are still stored without premultiplied alpha. This makes it
easier to get the desired results from the browser's canvas compositing
step, and might be nicer for mobile hardware depending on which parts of
the Internet you believe.
2016-05-20 15:36:02 -07:00
2016-05-20 14:17:44 -07:00
2016-05-20 15:36:02 -07:00
2016-05-18 12:35:08 -07:00

scratch-render-webgl

Build Status

Installation

npm install scratch-render-webgl

Setup

Standalone Build

make build
<script src="/path/to/render-webgl.js"></script>
<script>
    var renderer = new window.RenderWebGL();
    // do things
</script>

Testing

make test
make coverage
make benchmark
Description
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