Ray Schamp 59337ef8b5 Update version format for usage with semver
Tracking the version under one `-prerelease` channel allows other packages to depend on `^0.1.0-prerelease` for the most up to date version.

Track the git sha for the release in package.json

Reuse the json package needed for writing the sha to retrieve the package.json version field
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scratch-render

WebGL-based rendering engine for Scratch 3.0

Build Status Dependency Status devDependency Status

Installation

npm install https://github.com/LLK/scratch-render.git

Setup

<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Scratch WebGL rendering demo</title>
    </head>

    <body>
        <canvas id="myStage"></canvas>
        <canvas id="myDebug"></canvas>
    </body>
</html>
var canvas = document.getElementById('myStage');
var debug = document.getElementById('myDebugElement');

// Instantiate the renderer
var renderer = new require('scratch-render')(canvas);

// Connect to debug canvas
renderer.setDebugCanvas(document.getElementById('debug-canvas'));

// Start drawing
function drawStep() {
    renderer.draw();
    requestAnimationFrame(drawStep);
}
drawStep();

// Connect to worker (see "playground" example)
var worker = new Worker('worker.js');
renderer.connectWorker(worker);

Standalone Build

make build
<script src="/path/to/render.js"></script>
<script>
    var renderer = new window.RenderWebGLLocal();
    // do things
</script>

Testing

make test

Donate

We provide Scratch free of charge, and want to keep it that way! Please consider making a donation to support our continued engineering, design, community, and resource development efforts. Donations of any size are appreciated. Thank you!

Description
No description provided
Readme 6.4 MiB
Languages
JavaScript 91.9%
GLSL 4.6%
HTML 3.5%