
Tracking the version under one `-prerelease` channel allows other packages to depend on `^0.1.0-prerelease` for the most up to date version. Track the git sha for the release in package.json Reuse the json package needed for writing the sha to retrieve the package.json version field
scratch-render
WebGL-based rendering engine for Scratch 3.0
Installation
npm install https://github.com/LLK/scratch-render.git
Setup
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Scratch WebGL rendering demo</title>
</head>
<body>
<canvas id="myStage"></canvas>
<canvas id="myDebug"></canvas>
</body>
</html>
var canvas = document.getElementById('myStage');
var debug = document.getElementById('myDebugElement');
// Instantiate the renderer
var renderer = new require('scratch-render')(canvas);
// Connect to debug canvas
renderer.setDebugCanvas(document.getElementById('debug-canvas'));
// Start drawing
function drawStep() {
renderer.draw();
requestAnimationFrame(drawStep);
}
drawStep();
// Connect to worker (see "playground" example)
var worker = new Worker('worker.js');
renderer.connectWorker(worker);
Standalone Build
make build
<script src="/path/to/render.js"></script>
<script>
var renderer = new window.RenderWebGLLocal();
// do things
</script>
Testing
make test
Donate
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Description
Languages
JavaScript
91.9%
GLSL
4.6%
HTML
3.5%