227 lines
7.3 KiB
JavaScript
227 lines
7.3 KiB
JavaScript
const twgl = require('twgl.js');
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const RenderConstants = require('./RenderConstants');
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const Skin = require('./Skin');
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/**
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* Attributes to use when drawing with the pen
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* @typedef {object} PenSkin#PenAttributes
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* @property {number} [diameter] - The size (diameter) of the pen.
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* @property {Array<number>} [color4f] - The pen color as an array of [r,g,b,a], each component in the range [0,1].
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*/
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/**
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* The pen attributes to use when unspecified.
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* @type {PenSkin#PenAttributes}
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* @memberof PenSkin
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* @private
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* @const
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*/
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const DefaultPenAttributes = {
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color4f: [0, 0, 1, 1],
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diameter: 1
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};
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class PenSkin extends Skin {
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/**
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* Create a Skin which implements a Scratch pen layer.
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* @param {int} id - The unique ID for this Skin.
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* @param {RenderWebGL} renderer - The renderer which will use this Skin.
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* @extends Skin
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* @listens RenderWebGL#event:NativeSizeChanged
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*/
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constructor (id, renderer) {
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super(id);
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/**
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* @private
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* @type {RenderWebGL}
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*/
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this._renderer = renderer;
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/** @type {HTMLCanvasElement} */
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this._canvas = document.createElement('canvas');
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/** @type {boolean} */
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this._canvasDirty = false;
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/** @type {WebGLTexture} */
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this._texture = null;
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/** @type {boolean} */
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this._silhouetteDirty = false;
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this.onNativeSizeChanged = this.onNativeSizeChanged.bind(this);
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this._renderer.on(RenderConstants.Events.NativeSizeChanged, this.onNativeSizeChanged);
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this._setCanvasSize(renderer.getNativeSize());
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}
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/**
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* Dispose of this object. Do not use it after calling this method.
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*/
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dispose () {
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this._renderer.removeListener(RenderConstants.Events.NativeSizeChanged, this.onNativeSizeChanged);
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this._renderer.gl.deleteTexture(this._texture);
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this._texture = null;
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super.dispose();
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}
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/**
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* @returns {boolean} true for a raster-style skin (like a BitmapSkin), false for vector-style (like SVGSkin).
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*/
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get isRaster () {
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return true;
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}
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/**
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* @return {Array<number>} the "native" size, in texels, of this skin. [width, height]
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*/
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get size () {
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return [this._canvas.width, this._canvas.height];
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}
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/**
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* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given size.
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* @param {int} pixelsWide - The width that the skin will be rendered at, in GPU pixels.
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* @param {int} pixelsTall - The height that the skin will be rendered at, in GPU pixels.
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*/
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// eslint-disable-next-line no-unused-vars
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getTexture (pixelsWide, pixelsTall) {
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if (this._canvasDirty) {
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this._canvasDirty = false;
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const gl = this._renderer.gl;
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gl.bindTexture(gl.TEXTURE_2D, this._texture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this._canvas);
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}
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return this._texture;
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}
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/**
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* Clear the pen layer.
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*/
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clear () {
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const ctx = this._canvas.getContext('2d');
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ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
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this._canvasDirty = true;
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this._silhouetteDirty = true;
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}
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/**
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* Draw a point on the pen layer.
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* @param {PenAttributes} penAttributes - how the point should be drawn.
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* @param {number} x - the X coordinate of the point to draw.
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* @param {number} y - the Y coordinate of the point to draw.
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*/
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drawPoint (penAttributes, x, y) {
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// Canvas renders a zero-length line as two end-caps back-to-back, which is what we want.
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this.drawLine(penAttributes, x, y, x, y);
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}
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/**
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* Draw a line on the pen layer.
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* @param {PenAttributes} penAttributes - how the line should be drawn.
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* @param {number} x0 - the X coordinate of the beginning of the line.
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* @param {number} y0 - the Y coordinate of the beginning of the line.
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* @param {number} x1 - the X coordinate of the end of the line.
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* @param {number} y1 - the Y coordinate of the end of the line.
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*/
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drawLine (penAttributes, x0, y0, x1, y1) {
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const ctx = this._canvas.getContext('2d');
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this._setAttributes(ctx, penAttributes);
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ctx.beginPath();
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ctx.moveTo(this._rotationCenter[0] + x0, this._rotationCenter[1] - y0);
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ctx.lineTo(this._rotationCenter[0] + x1, this._rotationCenter[1] - y1);
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ctx.stroke();
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this._canvasDirty = true;
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this._silhouetteDirty = true;
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}
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/**
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* Stamp an image onto the pen layer.
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* @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} stampElement - the element to use as the stamp.
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* @param {number} x - the X coordinate of the stamp to draw.
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* @param {number} y - the Y coordinate of the stamp to draw.
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*/
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drawStamp (stampElement, x, y) {
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const ctx = this._canvas.getContext('2d');
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ctx.drawImage(stampElement, this._rotationCenter[0] + x, this._rotationCenter[1] - y);
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this._canvasDirty = true;
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this._silhouetteDirty = true;
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}
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/**
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* React to a change in the renderer's native size.
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* @param {object} event - The change event.
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*/
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onNativeSizeChanged (event) {
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this._setCanvasSize(event.newSize);
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}
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/**
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* Set the size of the pen canvas.
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* @param {Array<int>} canvasSize - the new width and height for the canvas.
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* @private
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*/
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_setCanvasSize (canvasSize) {
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const [width, height] = canvasSize;
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const gl = this._renderer.gl;
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this._canvas.width = width;
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this._canvas.height = height;
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this._rotationCenter[0] = width / 2;
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this._rotationCenter[1] = height / 2;
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this._texture = twgl.createTexture(
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gl,
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{
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auto: true,
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mag: gl.NEAREST,
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min: gl.NEAREST,
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wrap: gl.CLAMP_TO_EDGE,
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src: this._canvas
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}
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);
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this._canvasDirty = true;
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this._silhouetteDirty = true;
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}
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/**
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* Set context state to match provided pen attributes.
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* @param {CanvasRenderingContext2D} context - the canvas rendering context to be modified.
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* @param {PenAttributes} penAttributes - the pen attributes to be used.
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* @private
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*/
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_setAttributes (context, penAttributes) {
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penAttributes = penAttributes || DefaultPenAttributes;
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const color4f = penAttributes.color4f || DefaultPenAttributes.color4f;
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const diameter = penAttributes.diameter || DefaultPenAttributes.diameter;
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const r = Math.round(color4f[0] * 255);
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const g = Math.round(color4f[1] * 255);
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const b = Math.round(color4f[2] * 255);
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const a = color4f[3]; // Alpha is 0 to 1 (not 0 to 255 like r,g,b)
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context.strokeStyle = `rgba(${r},${g},${b},${a})`;
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context.lineCap = 'round';
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context.lineWidth = diameter;
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}
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/**
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* If there have been pen operations that have dirtied the canvas, update
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* now before someone wants to use our silhouette.
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*/
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updateSilhouette () {
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if (this._silhouetteDirty) {
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if (this._canvasDirty) {
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this.getTexture();
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}
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this._silhouette.update(this._canvas);
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}
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}
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}
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module.exports = PenSkin;
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