185 lines
6.1 KiB
JavaScript
185 lines
6.1 KiB
JavaScript
const twgl = require('twgl.js');
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const Skin = require('./Skin');
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const SvgRenderer = require('scratch-svg-renderer').SVGRenderer;
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const MAX_TEXTURE_DIMENSION = 2048;
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const MIN_TEXTURE_SCALE = 1 / 256;
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/**
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* All scaled renderings of the SVG are stored in an array. The 1.0 scale of
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* the SVG is stored at the 8th index. The smallest possible 1 / 256 scale
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* rendering is stored at the 0th index.
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* @const {number}
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*/
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const INDEX_OFFSET = 8;
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class SVGSkin extends Skin {
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/**
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* Create a new SVG skin.
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* @param {!int} id - The ID for this Skin.
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* @param {!RenderWebGL} renderer - The renderer which will use this skin.
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* @constructor
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* @extends Skin
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*/
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constructor (id, renderer) {
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super(id);
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/** @type {RenderWebGL} */
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this._renderer = renderer;
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/** @type {SvgRenderer} */
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this._svgRenderer = new SvgRenderer();
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/** @type {Array<WebGLTexture>} */
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this._scaledMIPs = [];
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/** @type {number} */
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this._largestMIPScale = 0;
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/**
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* Ratio of the size of the SVG and the max size of the WebGL texture
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* @type {Number}
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*/
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this._maxTextureScale = 1;
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}
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/**
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* Dispose of this object. Do not use it after calling this method.
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*/
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dispose () {
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this.resetMIPs();
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super.dispose();
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}
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/**
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* @return {Array<number>} the natural size, in Scratch units, of this skin.
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*/
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get size () {
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return this._svgRenderer.size;
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}
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/**
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* Set the origin, in object space, about which this Skin should rotate.
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* @param {number} x - The x coordinate of the new rotation center.
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* @param {number} y - The y coordinate of the new rotation center.
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*/
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setRotationCenter (x, y) {
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const viewOffset = this._svgRenderer.viewOffset;
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super.setRotationCenter(x - viewOffset[0], y - viewOffset[1]);
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}
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/**
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* Create a MIP for a given scale.
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* @param {number} scale - The relative size of the MIP
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* @return {SVGMIP} An object that handles creating and updating SVG textures.
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*/
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createMIP (scale) {
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this._svgRenderer.draw(scale);
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// Pull out the ImageData from the canvas. ImageData speeds up
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// updating Silhouette and is better handled by more browsers in
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// regards to memory.
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const canvas = this._svgRenderer.canvas;
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// If one of the canvas dimensions is 0, set this MIP to an empty image texture.
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// This avoids an IndexSizeError from attempting to getImageData when one of the dimensions is 0.
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if (canvas.width === 0 || canvas.height === 0) return super.getTexture();
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const context = canvas.getContext('2d');
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const textureData = context.getImageData(0, 0, canvas.width, canvas.height);
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const textureOptions = {
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auto: false,
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wrap: this._renderer.gl.CLAMP_TO_EDGE,
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src: textureData,
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premultiplyAlpha: true
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};
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const mip = twgl.createTexture(this._renderer.gl, textureOptions);
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// Check if this is the largest MIP created so far. Currently, silhouettes only get scaled up.
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if (this._largestMIPScale < scale) {
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this._silhouette.update(textureData);
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this._largestMIPScale = scale;
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}
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return mip;
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}
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updateSilhouette (scale = 1) {
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// Ensure a silhouette exists.
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this.getTexture(scale);
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}
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/**
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* @param {Array<number>} scale - The scaling factors to be used, each in the [0,100] range.
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* @return {WebGLTexture} The GL texture representation of this skin when drawing at the given scale.
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*/
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getTexture (scale) {
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// The texture only ever gets uniform scale. Take the larger of the two axes.
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const scaleMax = scale ? Math.max(Math.abs(scale[0]), Math.abs(scale[1])) : 100;
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const requestedScale = Math.min(scaleMax / 100, this._maxTextureScale);
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let newScale = 1;
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let textureIndex = 0;
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if (requestedScale < 1) {
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while ((newScale > MIN_TEXTURE_SCALE) && (requestedScale <= newScale * .75)) {
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newScale /= 2;
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textureIndex -= 1;
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}
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} else {
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while ((newScale < this._maxTextureScale) && (requestedScale >= 1.5 * newScale)) {
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newScale *= 2;
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textureIndex += 1;
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}
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}
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if (this._svgRenderer.loaded && !this._scaledMIPs[textureIndex + INDEX_OFFSET]) {
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this._scaledMIPs[textureIndex + INDEX_OFFSET] = this.createMIP(newScale);
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}
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return this._scaledMIPs[textureIndex + INDEX_OFFSET] || super.getTexture();
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}
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/**
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* Do a hard reset of the existing MIPs by deleting them.
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* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG. If not supplied, it will be
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* calculated from the bounding box
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* @fires Skin.event:WasAltered
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*/
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resetMIPs () {
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this._scaledMIPs.forEach(oldMIP => this._renderer.gl.deleteTexture(oldMIP));
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this._scaledMIPs.length = 0;
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this._largestMIPScale = 0;
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}
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/**
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* Set the contents of this skin to a snapshot of the provided SVG data.
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* @param {string} svgData - new SVG to use.
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* @param {Array<number>} [rotationCenter] - Optional rotation center for the SVG.
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*/
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setSVG (svgData, rotationCenter) {
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this._svgRenderer.loadSVG(svgData, false, () => {
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const svgSize = this._svgRenderer.size;
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if (svgSize[0] === 0 || svgSize[1] === 0) {
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super.setEmptyImageData();
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return;
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}
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const maxDimension = Math.ceil(Math.max(this.size[0], this.size[1]));
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let testScale = 2;
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for (testScale; maxDimension * testScale <= MAX_TEXTURE_DIMENSION; testScale *= 2) {
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this._maxTextureScale = testScale;
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}
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this.resetMIPs();
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if (typeof rotationCenter === 'undefined') rotationCenter = this.calculateRotationCenter();
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this.setRotationCenter.apply(this, rotationCenter);
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this.emit(Skin.Events.WasAltered);
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});
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}
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}
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module.exports = SVGSkin;
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